dspaceman20
dspaceman20
About
- Username
- dspaceman20
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I do think it's op. Everytime I'm hit with ot my frames drop and I go down because of it.
-
Can we please stop with post like this. It generalize every survivor even though we aren't all like this and it further divides the community.
-
I always wanted to hear his opinion on things this is nice.
-
@supersonic853 said:
Spinechill just shouldnt work on stealth killers. Inb4:"JUST MOONWALK". I can't, not as michael or ghostface. I have to look right at them to stalk. Sure other killers but michael already has enough problems on his plate.
I remember when spine chill and Premonition didn't work on Michael. I can't tell if it was good or bad.
-
Don't be alarmed. We just came to say hi and throw some wood.
-
I would say just make it activate when the last generator is completed and just increase altruistic actions to 100%
-
I completely forgot this perk existed. It's just there
-
No this would be way too much.
-
Yeah what happened that caused the devs to limit interactions with the community? I especially liked the road map. It let us know that had a plan for the year and when they were doing things but now it just seems like they just winging it.
-
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2096098#Comment_2096098
No, I feel like Kindred base-kit would just water down the game. I'd rather they introduce a system similar to what Scott Jund discussed in this video:
https://www.youtube.com/watch?v=ZPukUi7Oz3g
I don't think it needs to be as complex as he has described, but I do think everyone should have Obsession Icons on their portraits and the actual obsession would have their highlighted in red. When the killer is in a chase, the icons would wiggle like they currently do, but for anyone who is in chase, not just the obsession.
A tiny generator icon would appear on someone portrait when they're working on a gen and a tiny hex icon would appear when someone is cleansing a totem. This way, you give survivors just enough information to base their decisions upon without overly watering the game down.
I like your idea as well
I was actually advocating for what Scott had in mind at first.
-
@Seraphor said:
I literally just suggested something called 'Survivor Instinct' in another topic. XD
Except my suggestion is literally 'killer instinct for survivors'. Basically, you'd have a button you can press (probably with a cooldown) that would display the 'heartbeat' graphic over each other survivor on the map, showing you the direction each other survivor is in.
It's less info than an aura perk like Kindred, but it gives you similar information to a SWF who are telling each other where they are on comms.
Your right I'm really sorry I forgot to credit you in the idea. It sorta pushed me to think of it.
-
@Jasix said:
Yes because all survivor mains do this... eyeroll. If you are a killer and play 1,000 matches that means you would potentially interact with 4,000 survivors - of the roughly 30,000 players who play survivor - daily. So once again - generalizing what survivors/survivor mains do is a broad generalization to say the least.
The only time I have ever "clicked" my flashlight was to try and blind the killer. Am I survivor main? Technically - no - I play roughly 60% of the time as killer so I have "only" played about 1,900 hours as a survivor.
Thank you
Not every survivor main is like this. Stop making hasty generalization.
-
@shalo said:
Help me out, what did I do to bring on the DC tech?
It's possible they thought you were farming. They didn't really run at the beginning so they weren't taking it seriously.
-
What's taking them so long to buff open handed?
-
Wasn't there a bug with her that everyone loved before where you could hear her when she was phasing.
-
Can someone explain what passive phasing is?
-
@CreatorTH said:
Hate to break it to you all...
Oh no MR. PIGGY!!! why did they do this?
-
I vote we change the pigs name to Mr piggy
-
I love iron will and detectives hunch. The mind game potential with iron will is great and detectives hunch is amazing for totems.
-
@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2092909#Comment_2092909
Link to pics/vid of changes?
They are on Twitter.
https://mobile.twitter.com/DeadByBHVR/status/1380520986412453893
-
I actually can't wait to hear his views and opinions.
-
It looks amazing as always just worried about it balanced and gamplay wise.
I don't want it to favor one side too greatly
-
It should definitely be an exhaustion perk. Head on stun time is the same as how long you need to stand in the locker to activate it. So theoretically you could stun the killer for 3 seconds then get back into the locker quickly during those 3 seconds and repeat that to stun lock the killer.
-
I hope mmr helps with solo. The lack of communication In solo can be made up for with more competent teammates.
-
Why not just open the doors to start the EGC?
-
It's probably a bug like with Elodie's scream
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2091813#Comment_2091813
Absolutely OP!! You can run a killer for so long the window never blocks, they're so unbelievably OP and have to be nerfed ASAP!!
@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2091835#Comment_2091835
I got ran for 12 minutes on a Z wall once. I shudder everytime I see one.
God have mercy on any poor soul who has to chase a survivor at a Z wall
Well then the devs better get rid of them
-
@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2091813#Comment_2091813
Infinite power to those who know their true uses :D
@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2091813#Comment_2091813
The only true infinite that remains in the game
Seriously? They're infinites?
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/241144/add-z-walls-to-inner-map-deadzones
More Z-Walls? And have the strongest loop in the game be more prevalent?
It's like you dont want killers to stand a chance!!
Are z walls really that strong?
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2091414#Comment_2091414
Thank you very much for being my first interviewed person. And I believe the community got to know dspaceman20 a lot better.
Thank you so much again. Good luck on your next interview. And have a great game.
-
I would argue it's a problem. Mainly because the huntresses that uses iri head are really bad and get one shot to carry them through the game and if that's the case imagine that with a fully competent huntress. Thats amplify the problem great making it nearly impossible to play against.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2091267#Comment_2091267
I believe we'll wrap this up with a last few questions. Unless you can say something else.
31. Do you believe the game is heading in the right direction and I'd not it'll be fine or not?
Simple questions I forgot to ask.
32. How'd you come up with the name dspaceman20?
33. What is your dream chapter?
31. I think the game is heading into a great direction. It's getting better for all sides.
32. I came up with the name pretty simply. D for the first letter of my name and just randomly spaceman I'm also interested in astronomy.
33. My dream chapter would be an outlast or evil within chapter. I like those horror games.
If these are the last questions I would like to say thanks for interviewing me. And I hope people got to know a little bit more about me.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2091236#Comment_2091236
30. Content creators often have uploaded videos like toxic this or that. And many behavior done in those videos can be pointed as the problems with the game by many people. So do you believe content creators have given the game a good rep or bad rep? Or that it doesn't matter and they should do what they want regardless of how it affects the game's reputation?
30. I definitely think content creators have given this game a bad reputation. They have videos of them doing toxic things or they either exaggerate on things they perceive as toxic in order to get views and it's honestly terrible. Both sides are terrible.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2091177#Comment_2091177
29. Do you believe DBD has the right atmosphere to feel like a true horror game?
29. Yes it most definitely does. Like I said with maps. Reworking the maps to look better has had some amazing results and makes the atmosphere more scary.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2091157#Comment_2091157
28. Do you believe Licensed or Original chapters are overall better for the game?
28. I believe original chapters are best for the game. Sure licensed chapters can be exciting but ultimately I find original chapter ones that build up the dbd universe is better and its always interesting to see the route they will go with the story.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2091100#Comment_2091100
27. Okay then as a survivor do you find it more enjoyable when the killer goes for Hooks or Kills?
27. Well Kills are really detrimental to survivors since they are out of the game and the more like survivors die the less likely they will win the game, so I guess it's enjoyable for hooks (ultimately I'm not sure)
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2090051#Comment_2090051
25. There was a recent discussion should the game be better centered around Hooks or Kills. Which do you think it should be centered around and the best way to do so?
26. I'm sorry but I don't think I'm knowledgeable enough on killer to make judgment on which is better And what it should be centered around.
-
Is this a new meme for the forums now?
-
He did a full switch
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2089736#Comment_2089736
24. The fifth anniversary is upcoming do you believe that for now that'll be DBDs biggest chapter? but also be able to show behavior still has it in them after the last few catastrophes?
24. Yes I do believe it will be their biggest chapter. Like last year when they released silent Hill. However I am a bit concerned which the current pattern of mediocre chapters I'm worried it will be the same.
They have a pretty big expectation to live up too that's what makes it so big.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2089724#Comment_2089724
23. DBD is often criticized as the toxic game with a toxic community. Do you believe this to be true and if so why?
23. Yeah I would say it's true to a certain extent, but this is because every community can be toxic one way or another, so to criticize dbd for having a toxic community isn't really significant in any way.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088772#Comment_2088772
22. Do you believe the killer side needs a big change also?
22. I don't play killer so I don't think I'm knowledgeable to commit on if killers need a bug change.
-
Where did you find these I would love to see them
-
I would buy that elodie skin It needs to win.
Like seriously she is a straight queen
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088732#Comment_2088732
This will be my last post since I gotta go to bed but shall resume tomorrow.
21. There have been in the past and now for a new big shakeup something that can rattle the game a bit. This has happened before but not one in a while. There were early talks of an early game collapse but other ideas have appeared. Do you think DBD is in need of a big gameplay change now?
21. Yes I do think this game needs a big gameplay change. From the survivor perspective it's getting stale. I would honestly want them to go back to thinking of something for early game. Just something that breathes new life into the game weather it be something new or a rewor or change to something else.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088715#Comment_2088715
20. Dev communication we see the devs many times were working on a requested change but didn't tell us for some reason. And this often causes extreme anger and confusion what are the best ways the devs can and should communicate with us?
20. The dev's should definitely speak more to the community. The silence is extremely annoying and conveys that they are ignoring us. They should communicate to us what they are going to do before waiting later for the ptb to reveal. And its definitely possible with the use of their social media and the forums.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088682#Comment_2088682
19. At the moment the closest thing to another DBD competitor is HSH do you think it'll amount to true competition?
19. No. I'm convinced no game will be a good competitor at the moment. We seen this before with Friday the 13th game, Last year, Hide Or Die, ect. The only one close was Friday and it died due to copy right. It seems like Home Sweet Home will be the same thing.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088620#Comment_2088620
18. As we know the majority of perks on well both sides are pretty bad and under whelming. More chapters have been coming with perks that need a full build for good value at that point a hassle. But each chapter still comes with at least 1 good perk. But most still are underwhelming and in desperate need of a buff. So which kind of perks should they prioritize making viable?
18: I think perks now are fine and I feel as a community we need to change our views on perks. I like the direction they are going in with perks and they are making mostly synergy perks that match with the killer powers or needs builds to make it fun. Who knows? We could already have a meta build but don't know because we don't experiment at all. This isn't to say no perks are really bad, niche and underwhelming. I agree some perks definitely needs to be buffed or reworked to be better however the devs should continue to make viable stand alone and synergy perks to encourage people to experiment and potentially change things up.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088558#Comment_2088558
17. What is the balance of the killer meta perks most say it's balanced with standards like Pop and Corrupt while I still hear a few say it's unfair. The most recent killer meta change was Undying. And now it's seen much less. But do you think killer meta changes are all fair and warranted? Where do you think their meta goes from here? And do some still need changes?
17. I think the killer meta is fine right now. Could be changed. I'm of the opinion that change in the meta for both killers and survivors is good for both sides. Players can experiment and the opposing can play better and adapt. If they're fair or not? I'm split on that question. I feel its both good for everyone if the meta change, but I don't want it completely destroyed. Im not sure. I think the meta will definitely change (it has too) when the devs experiment in making new perks and possibly along with new gameplay. Right now the meta is fine and don't need to change at the moment.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088494#Comment_2088494
15. What are the exceptions to mostly balanced?
16. Should there be a bigger emphasis on buffing weak killers or nerfing strong killers?
15. I think my exceptions are nurse could use a little bit more counterplay or maybe increase in stun time (im not sure). I think spirit is fine as is.
16. I think we should focus on buffing killers to be a teir and have a chance against survivors but not buffed too much. If we nerf strong killer survivors become to powerful imo.