PTR Patch - Lucky Break - What the ####?
Hey Devs! As if you ever gona read it anyway...
I am here even before the PTR so I can be one of the first peoples opinion you are gona ignore and ruin the game for several months. Just to see more riot in the community and are forced to change stuff back.
First and most important:
Lucky Break
Please! Dont! PLEASE! Thats the opposite direction you need to go! If you give any survivor the ability to hide blood and scratch marks for 90 sec every time they are injured this will completly ruin the game! This is with no doubt the most broken thing scince DS could be used my everyone without limitations. Combined with Iron Will and dark clothes people will be invisible for 90 sec! Even if you would make it a one time use and deactivate the perk completly it is still as strong as DS without limits on whole team! I cant discribe in words how unhealthy this idea is! E.g. How should a nurse ever again follow a survivor when he has no blood and no scratch marks after the first hit or a spirit, and they are the strongest killers now imagine the weaker side!
Demogorgon
Demo needs some basekit buffs! And the ability to remove your own portals would be nice without using an addon that does it every time!
The Huntress
"Soldiers Puttee" is a brown addon not an ultra rare! Iridescent Head went from the most broken addon to the most usesless one (excluding the meme stuff), why not change the effect? One user here once suggested to make the new Iridescent Head reload the hatchets on hit making huntress able to not reload when playing well! This sounds like the perfect ultra rare addon!
Toolboxes
Adding more skillchecks is cool... but it also makes them more effective! I play only around 20% of my games as survivor but still I am rank 1 and I hit 90% of my skill checks great! This will just make toolboxes stronger across the board! And the repair bonus on OOO is also not necessary.
Please! Listen to use before its too late!
Comments
OK, first off, I'm a Killer Main. Getting that out of the way... .
Nowhere was it said they are changing the base core of how Lucky Break works, in that it is one bank of time that runs while injured and pauses when not. All they said was they were lowering the total time down to 90 seconds. So that is a total of 90 seconds with no blood or scratch marks while injured, for the whole of the Trials. That's a long time, yes, but you've got three other Survivors you can be chasing instead of that one and even if they are all running it you've got a lot of information Perks and add-ons to help find them. Maybe Spies will actually be somewhat helpful now. This change also makes Lucky Break a great anti-tunnel Perk, because you can actually hide from the Killer now! So, no, this isn't a super broken change. Just keep injuring them and putting pressure elsewhere when you can't find them and soon enough their minuet and a half will run out and they won't be able to hide any more.
I fully agree that Demo should be able to undo his own portals basekit. Maybe standing on one and looking at it instead of another portal and holding M2 could cause him to rip up his own portal instead of moving to another, at half the speed it takes to place one down, inducing add-ons that reduce that. This should not be reliant on an add-on.
The two changes to Huntress add-ons are very lazy, and we've not seen the others yet. They did say they "did a pass" on them so some of the others are going to change as well. I do not have high expectations. The new Iridescent add-on is a joke, and an unfunny one at that and the Head change is just bare bottom lowest laziest thing they could ever do. But what do you expect from them? This is just how they are.
The amount of progress you get from a Great Skill Check is nice, but not over-powered. Combo it with Perks that care and one person can knock out a gen pretty fast yes, but every Survivor would need to be rocking the same load-out and if they are doing that they don't have B.T. or Lucky Break or... you get the point. Gens speeds are already pretty fast and this will make them ever so slightly faster but it'll still be limited by how many toolboxes they bring in and if they are lucky enough to find more.
Why does everyone think lucky break resets when you full heal?Have you guys ever ran the perk before?
Damn you wanted buffs for killers and nerfs for survivors I agree with demo and soldier's puttee but lucky break being OP? lmao it doesn't reset when you heal And toolboxes are fine the way they are
Hahaha this. I think the perk change is great. I don't think I have ever seen it used so maybe this will be enough for people to be interested in it ^^
It would be op if it could be used all the time but its a one and done perk.
This
I'm sure they have never used Lucky Break before if they are claiming this.
It doesnt matter if the 90 sec reset or not, total of 90 sec being of untrackable means 90 seconds of invulnerability! The person with lucky break can sit on a gen and sprint burst away as soon as the terror radius touches them and the killer will have no clue if they are hidding or sprinted away.
And killers like Nurse and Spirit will be unable to make a second hit on the survivor!
Everyone who thinks that Lucky Break is not a problem is a biased survivor main or is just pretty bad in this game. Every big streamer with 3000-6000h fears of what the perk will become if thats realy how they change it.
Oh wow, hiding gameplay incentive.
Lol
Oh no, not Spirit and Nurse! They're already struggling so much to stay viable!
How about Victor? The Twins will be really difficult to play if everyone swaps their DS for Lucky Break.
lol