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drsoontm

drsoontm

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  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888989#Comment_2888989

    There doesn’t need to be a limit if the perks themselves aren’t too strong which again 3/4 are pretty weak.

    If killers can break the bones, they can restore the strength of CoH to day 1 state. The problem has never been its strenght. It's effectively a fifth (sixth, seventh, eighth) perk for other survivors. It's extremely powerful at no risk. It's bullshit.

    If in a game I could know who has a boon perk, I'd tunnel his ass out of there or, if I've snuffed it, let him bleed out like I did for pre-nerf OoO.

  • The Nurse has plenty counter play. Anybody saying otherwise only needs to play her for a while, keep "winning" and see how actual good survivors are moping the floor with her. The game is more than a sequence of loop, dead-hard, pallet.

    The thing is that the population is already dropping. If people wanting to play killer are giving up at a steady pace, it will be over soon.

    I play both roles but I get bored with survivor quick. Interactions with the killer are the only fun moments and it's only a fraction of a match. Besides given the stale meta, more and more killers tunnel and camp to counter the ridiculously fast gens.

  • I would suggest you switch to survivor or play a different game.

    Between the MMR, the boons, the cheaters, the DH-like turn speeds (how is that even a thing?), ... sometimes there is very little appeal playing killer. (And the auto-miss, and survivors being able to hide inside the killer body, ...)

    I've spent most of my game time playing Elden Ring. It's relatively easy but it's very interesting and, hear this, fun.

    I may go in another hiatus soon myself.

  • @Shaped said:

    Do bones.

    That's what I'm asking. I want to be able to destroy bones. That would be a neat fix.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888216#Comment_2888216

    Seriously imagine complaining about boon dark theory and exponential. Both terrible d teir perks

    I forgot about "exponential". It's irrelevant.

    But the others are far from sucking. I've met a few teams these last few days. There is one guy having these 3 boon+DH while the others have a standard meta. It made them very hard to find from afar and making their quick retreat from any covered gen very easy. And for all killers used to hit automatically as soon as they are at the right distance, it's a miss.

    At low MMR it's garbage though, as killers there aren't as precise.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/317824/i-think-i-despise-every-single-boon

    Its high risk high reward. Boons do not pay off unless their effects have bought more time than it cost to set up/run to them.

    CoH pre-nerf required 4 heals inside the boon just to break even. Shadowstep barely had value in the vast majority of cases as you can hide in lockers or behind gens, it's main power is actually the lack of scratchmarks when up close. Which then requires you to distract the killer for 8 seconds after you've already left to break even. Dark Theory doesnt even break even unless you're also running Resillience. Exponential doesnt break even unless you slug and ignore.

    Boons have a high risk of being a massive time investment for survivors with low rewards. They need to be infinitely placable because that means they can be a bigger time sink.

    You WANT survivors to keep placing boons. 6 boon placements=1 gen that could have been finished.

    The issue with boons is their range, and in CoH's specific issue: giving each person the buff, rather than the buff being applied to the healing action in general. 3 people healing and boons on small/indoor maps are a bit busted. Medium size maps and less than 3 people healing up is fine. Large maps and 2 people or less healing up and boons are an absolute joke.

    How many Hex is destroyed in the first 12 seconds of a game? At least the Boon's spot can be chosen.

    I'd rather give one gen free to the survivors than having boons in a game.

  • @SS007 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888086#Comment_2888086

    Did I say it's from valve? I said I remember every free to play game on steam and free mmo's had it long ago and it's notorious of being bad and meme material.

    I'm guessing on UE4-based games.

  • @SS007 said:

    They're literally using free to play 2010 steam games anti cheat lol

    Easy Anti-Cheat is the industry-leading anti–cheat service, countering hacking and cheating in multiplayer PC games through the use of hybrid anti–cheat mechanisms.

    Not from Valve.

  • @Mr_K said:

    And yet he was able to do 50 wins with other M1 killers.

    🤔

    Wonder what changed?

    Boons, MMR.

  • If you mean the usual issue happening when Steam starts some maintenance, they said they had a tentative fix.

  • @tenoresax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886263#Comment_2886263

    Don't you just love when Nurses and Blights that don't crutch on meta perks and add-ons get lumped in with the super-sweats?

    Not always. But if they make a mistake then ... 😈

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886520#Comment_2886520

    I love to see how much this has pissed you off and just has lead to you insulting my lack of skills :) I've played plenty of Nurse myself and played both killer and survivor consistently since early 2017.

    I just stated that she breaks everything DbD is and that's just a fact. A good Nurse with meta perks and strong add on can consistently down survivors fast in a chase cause there's nothing they can do against her. Pallets don't work, windows don't work and walls don't work.

    Anyways, you can't change my opinion and I can't change yours and I respect we have different views on her and I'll leave it at that.

    What? Not at all. What a curious idea. You were the one speaking about your 'lack of skill'. I was only pointing out it was only a matter of training and habit.

    Saying she is breaking everything DbD is simply false. She isn't following the same pattern as most killers, which was a stroke of genious, but she is part of DbD ergo she doesn't break it. She is out of the comfortable (and quite stale) microcosm of loop+pallet.

    Saying survivor cannot do anything against her is disingenuous and cast strong doubts as your "played plenty of Nurse since early 2017" claim. Survivors have a lot of weapons against her (cited, shown, explained and demonstrated time and again).

    I have no intention to change anybody's opinion. It's not my problem at all. You looked like you needed a few tips, you prefer to stay on your idea, fine with me.

  • Sometimes, it is.

    20220405173237_1.jpg


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886649#Comment_2886649

    I stopped when a blatant hacker said on the endgame chat he wanted us to report him so he could get to 200 account bans. At this point I just stopped wasting my time. It's not my job to fix this.

    We need game replay, we need easier tools to report these stains.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886264#Comment_2886264

    no i said it looks like they lag switch it all freezes for a few frames i lag back and she just glitch appears and i can barely see the swing animation... its not frames lags since its ONLY nurse and ONLY after blinks and from what i've seen its mostly hits when you go down

    To clarify, the keyword is "looks", right?

    When I play killer, there are instances where the game becomes sluggish. I don't get a step back per se but I'm moving in tar.

    The one common denominator is one player with high ping being around. I've reported lag-switchers like that: ping fine, then when I come close it raises to and I get a choppy game. When I'm further away their ping goes down. Thankfully I got all that in a video.

    All this to say, maybe it's a lagging Nurse, maybe there is someone lag-switching when against more dangerous killers and it affects you too. I'll be glad when BHVR will finally make these shenanigans impossible. (Some cheats are hard to find and prevent, these shouldn't)

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886649#Comment_2886649

    Exactly,its not worth wasting your time,its BHVR job to deal with hackers not ours.

    Sure I fill a report when there's a subtle cheater,but obvious cheats not being detectable?Come on.

    Subtle ones should be easy to detect too.

    The game running on the server and an the 5 playing computers has the perks, addons, positions, state, of every player. Checking a player is doing something he isn't supposed to do is pretty easy and could be checked at all time by any of these five. The server could immediately kick/ban a player sending impossible data to the game. (Assuming that data is encrypted and cannot be spoofed easily like a basic clear UDP message).

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886508#Comment_2886508

    I'm saying there is no objective way to balance game around anything but a data, if you see the context, you have to consider something based on specific situation, and if you change something based on that situation, it is already biased toward that.

    say, if twins is changed because "she is bad/good at high MMR", it implies high MMR is more important than low MMR for some reason, I believe which is a biased decision.

    The way I see it, "specific situation" is a definition of "context" (but enough about semantics).

    High MMR is supposed to imply "when everybody knows how to play", so it should be the one that matters (obviously). Not a good example.

    But I think I understand what you mean and I believe it exactly means "context is everything".

    If you change context/specific situation the results/observations are obviously different.

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2885815#Comment_2885815

    Please do share with me how you consistently win against a good Nurse running all the strongest perks in the game! The one killer that ignores everything that survivors have to defend themselves! I'd like to hear about that one playstyle that completely counters her and her power, cause my 'lack of skill' sure can't figure it out. :)

    Don't call that a lack of skill, call that a lack of training.

    Also, "God" Nurses are a legend, they don't exist. The Nurse will try to guess what you'll do based on what you have already done in that match and on what the thousands of survivors he has versed did in your place. If he guesses right and you don't react fast enough, you are toast. If he guesses wrong you get to live a bit more.

    If you get consistently downed, it's a "you" problem.

    You know who gives me the most trouble (as a Nurse main)?

    • Very experienced survivors who have versed Nurse enough to know her many weak points.
    • Very inexperienced survivors who are moving like headless chicken.
    • Other Nurse mains.

    Or of course you can start playing her, get your a** handed to you when you pass a certain MMR threshold and learn from them how to play against a Nurse and improve both your Nurse and survivor plays.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886463#Comment_2886463

    Every feedback is made by personal experience and feeling, which is of course subjective and biased.

    Doesn't really change anything even if one plays both side or whatever, if someone is a godly nurse and solo q only potato survivor he gonna think game is extremely killer sided and broken, if someone is a potato trapper and SWF sweat squad he gonna think game is extremely survivor sided and broken, it's all based on skill and not the way he plays.

    Yes on all points. (Although I don't think godly Nurses exist. Nurses who are godly relatively to their opposing survivors yes.)

    To come back on the previous reply, the way I see it "context" isn't perception. Full disclaimer, English is my 3rd language. Sometimes I misuse words because of their similarity (conceptual or phonetic) to my 1st language. I'm pretty sure this one is correct though.

  • @Adaez said:

    Dont worry,its not gonna be a problem once bots are implemented in the game,who knows how long its gonna take though.

    The bots will need to be quite smart.

    I wonder if I would kill everyone but the bot(s).

    Wait, it would mean I would have to finish playing against bots? That doesn't sound very nice.

  • Where are you playing and when? I'm playing a lot of Nurse and DCs are very very rare, even when they get a clear spanking.

    The one usual case is the odd toxic clicker wannabe getting downed in a couple of blinks or less. (Europe, evening and night, can't speak about the MMR right now but it's usually on the higher side given the amount of cheaters I encounter)

  • Unless you develop this a bit, it sounds like nonsense.

  • Survivors able to know where I am at all time, or suddenly being way too far aren't rare. I often suspect cheating but since I can't catch anything on camera I can't prove it.

    Survivors able to DH without looking at the exact instant I'm hitting (without phoning it) aren't rare either. If it's a cheat (and it's very possible as I don't believe in supernatural power) it would mean they get validated against a hit after the killer has hit. This would be utter BS and could only happen if the packet timestamp from the client is trusted (an aberration).

  • @fulltonon said:

    Separating bias and feedback is nigh impossible, even the important factor like "new player PoV" is still a big bias.

    I don't think there is a way to consider things "objectively", except seeing the data and ONLY data.

    If you play both sides, one is less likely to be biased (which doesn't say anything about being wrong).

    Seeing only data doesn't help. Context is everything.

    The best example is OoO which wasn't very helpful for the survival of a player. Yeah, no kidding, he was the single obsession of the game and was usually killed in the most painful way possible. (e.g. slugged and bled-out and the match be damned)

  • Everything you told is something acquired playing the game. I don't think this is the solution.

  • The questions seemed more on point than usual.

    For the game mode, one that comes to mind is what some streamers are doing from time to time: chase challenges. Forget about gens and just try to hold as long as you can against a killer (alone or in a team). Some attention has to be put against hiding too much and chases should be the only way to get points but that should be way more fun than parallel gen-defense.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2885156#Comment_2885156

    Spirit is strong though but why is she so much more rare than Nurse and Blight even though she’s way more fun than those two?

    Fun is a matter of taste. I used to love to play with and against Spirit before her recent nerf. Having to guess what the killer was doing or seeing a survivor do some mental gymnastic to juke you was so fun. Now going against her is meh. She is way too easy to juke as her position is easier to known while she needs survivors to make noise and marks (or walk through grass). I don't see her anymore either.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2884976#Comment_2884976

    That's the mindset even with new Killers. If survivors can't do the normal loop strat with them they are OP and they complain until they are nerfed before they reach love servers.

    I blame instant-gratification games. The repetitive no-challenge crap with x-ray vision sold by the big companies has ruined so many people's perception of fun. Nowadays you get an achievement for starting the game.

    Thankfully games like Elden Ring have a lot of success, we are not doomed yet.

  • Bots can be a good thing.

    What puzzles me is that if they have the spare power to run bots, they should have the spare power to verify impossible states in the game (speed, teleport, infinite blinds, never ending EGC, flight, ...)

  • I don't see how a lag switch can benefit a killer like Nurse. (I'm not sure about the others)

    Lag switch is usually used by survivors to be harder to hit. There is that little thing called "validation".

  • Playing Nurse or Blight isn't any less taxing you know.

  • Maybe, yes, so? That word is meaningless. Do what you need to do.

    That being said clicky players are usually not very good and either overestimate themselves or want to train. It's usually best to ignore them as they'll follow you anyway. Besides, they are often such a disappointment (how many times a clicker only get his ass saved by dead-hard, only to get downed a few seconds later.)

  • Learning Nurse takes a lot of time.

    If you have learned to blink properly (meaning to land on about every spot from every angle on every map), only focus on search & chases. Don't even think about "winning".

    I usually use Infectious fright, whispers, BBQ, and Starstuck for body-blockers (and to snowball when they f*-up). No addons. Other detection perks are good too (Nurses, that one from Ghostface, Spies, ...) There are way stronger builds but they are nasty and do not really help to improve the chases.

    Spies may help you a lot. It's rarely used and survivors who mind the crows are pretty rare.


  • @LadyTyche said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874247#Comment_2874247

    Yes, thank you! Can we please get more active coaching like this and the crows that expose a survivor that isn't moving? Anything that suggests players play in a less toxic manner. Both killers and survivors have certain gameplays that make the match unfun for the entire team. It's incredibly frustrating when you lose pips due to another players decisions. Suggestions like this and gentle nudges in a helpful direction would make this game much for fun to play!

    This week-end I went against a team that started to hide on Midwich after a couple of gens, only moving from locker to locker so they wouldn't get the crows. Took me 30 minutes to get 3 of them. (And for once I didn't give any chance to the last one and made a point of having him die by the EGC.)

    Thankfully this is pretty rare. At least they didn't gen-rush 😏.

  • Funny, I've played Nurse the most these last few days.

    I went against utter beginners (1 or 2 digits hours).

    I went against relatively experienced players (about 1000 hours).

    I went against veterans (several thousands of hours).

    Tens of games over many days : some teams got spanked, some did resist very well, some gave me an hard time. I feel players are improving considerably with their Nurse jukes.

    I had one DC, on death hook, close to the end of the game.

    I don't know in what area you play nor if you are only matched with entitled brats, but no, not "everyone" is a crybaby and rage-quits.


    Oh, and I love going against her. She is very interesting and fun to verse.

    (Having read some of the replies, I'm puzzled at how many would openly display their lack of fortitude for all to see.)

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878963#Comment_2878963

    Idk the TTV’s I get are very nice, I had to slug and tunnel one and after the match I went into his stream, and he was super chill about it.

    Otz, Tru, ... are TTVs, technically. The thing is, many people using the TTV tag are getting it go to their heads. They play like entitled pocs and it ruins the game for everybody.

    Then you have the good ones who of course will not take offense at anything you did.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2879580#Comment_2879580

    I’m sorry it had to be said. The game just looked awful. It’s not pleasing to the ey at all. And it doesn’t have the licenses that dbd has. Also the only people that talk about vhs are dbd players lmao. That game will flop harder than Lebron

    There is no accounting for taste. I liked the style. As for licenses, not everybody cares about that and DbD didn't had them when it started.

    And finally, no, DbD players aren't the only ones speaking about it. You are simply not everywhere ;)

    Maybe let's wait for their open beta and see? (They don't have a Nurse killer though, so I'm not that interested)

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/316974/gen-rushing-is-still-a-problem

    Not to be mean, but gen rushing is mostly a function of poor play or preparation on the killer's part. If you are using a low mobility or less powerful killer, you need to run gen defense/regression perks, sometimes more than one. And knowing which gens to defend, etc. is important.

    If a team comes in with a bunch of commodious toolboxes, BNPs, spools, etc., there's not much to be done for that by anyone, and that doesn't seem like it would be fun for the survs, but it'll happen.

    Now if you're newer to the game and don't have access to all the perks on your favorite killers because of the god forsaken grind, that's a tough spot.

    Look at the best current players and tell them how they can avoid gen-rushes.

    I'm thinking CoconutRTS as the best Huntress and one sitting at the top of the DbD player ladder (DbD Player base)

    I'm thinking Supaalf a 5k hours Nurse who measured his chases in a recent video and still got gens flying.

    Gen-rushing is easy and even beginners can do it "by chance". It only requires to play parallel solo gen-jockys and brute-force it. (Plus a few other tactics to make it more efficient.)

    True, if I get a team of begginers doing it to me, they're likely to get exterminated. But only because I've got thousands of hours on them. Against good survivors there is just no counter besides "hope they make a mistake" or "luck".

    Tunneling helps, of course.

  • The discussions on the Steam forums were a bit melodramatic and plagued by shill trolls. It was the logical step I guess. (Otherwise yes, I've seen some very weird crap there and on the Discord)

  • I just need to point out that, even if VHS has potential (I've played for a few weeks), it is very different from DbD.

    I don't mean in term of look, bugs, ...

    I mean in term of gameplay or genre.

    VHS is more akin to a tactical fighting game.

    It is also extremely tiring for the monster and, at the moment, higher level play is unbalanced towards the teens. (Long discussion, it's not a beta yet, let's not dwell)

    I also need to add that, as "toxic" as the DbD community is painted, I'll chose its side any day against what currently roams on VHS's Discord server. (Short discussion but it's not the place)

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878520#Comment_2878520

    Iridescent add-ons seem more harmful them good to use, kinda bad.

    You mean for the survivor? Some have managed to blind me on a tight timing or while I was moving in not even one half second thanks these addons.

  • They could keep whatever heal speed they want. The problem is the infinite use.

    Boons need to be breakable, or limited in use in some way.

  • They make the boons breakable for good by the killer and it will solve most boons issues, including COH.

    Then they can tweak the perks.

  • Flashlights are fine, even the ones with iridescent add-ons.

    Medkits and toolboxes are way more powerful.

  • @dspaceman20 said:

    They say they play both sides but with the amount of complaints I would say I'm 90% sure this is mainly made killer mains

    (I could be wrong)

    I play both sides but a bit of logic can explain why killers would complain more. Just try to play killer for a while.

  • I've been wandering if there are actual changes made each day.

    Of course there are games where basically, the map wins.

    Since the 28th ...

    Most games I've got with my good killers were against weaker survivors. (From how they've played.) I've lost one game (two?), against one of the few good groups).

    Most games I've got with my average or bad killers were against good survivors. (Again, from how they've played.) I've lost less than half the games, but I had to play "efficient*" for it. They were all awful games and the one I've lost were usually worse. Not because I've lost, of course, but because they were simply a waste of time. (The same kind new survivors had playing against me as Nurse)


    *) an euphemism for tunneling with a side of camping.

  • @SMitchell8 said:

    BS could be 🦬💩

    NS could be, no skill

    Have no idea about HS or GV though.

    BS, indeed.

    NS ... seems out of context ...

    @indieeden7 said:

    Could we get the context in which these abbreviations were used? Might make it easier to figure them out.

    I was playing Nurse, I've been nice with them by giving them several opportunities to do the right thing (e.g. healing and resetting)

    When they've reached 2 generators, I've started killing (all were dead on hook) and gave hatch to the last one, who crawled away. I've tried to push her out, even putting him on her feet and ended up hooking her. My patience has limits.

    In the chat one of the previously hooked survivors kept typing that.

  • @jaawn said:

    https://us.v-cdn.net/6030815/uploads/JZ2FO5C5RORB/help-msg-dbd.png

    https://forum.deadbydaylight.com/en/discussion/comment/2873523#Comment_2873523

    I made a mock-up of the kind of messaging I'm talking about (obviously you all could sort out what the wording should be, and make a dedicated icon/image, maybe something more actionable, but the shorter the better)

    I love it.

  • Given that I felt some differences between the 28th and the 29th, I guess they at least know how to tune it.

    When all is said and done, one issue is the random factor.

    A big map? Usually bad for killers.

    A map with chain-able powerful tiles? Bad for killers.

    A map with loads of pallets, including a few "god" ones? Bad for killers.

    ...

    There are a few maps that are less favorable for survivors but besides the ones that are good for Nurse (but not for most others), I can't recall at the moment.

    Until they make the maps smaller and more balanced, the MMR score will be wacky.

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