drsoontm
drsoontm
About
- Username
- drsoontm
- Joined
- Visits
- 2,627
- Last Active
Comments
-
It would be a dodge fest.
Getting the information post game would be fine.
-
People tend to dodge TTVs, multiple flashlights or multiple toolboxes. (Never heard anybody complaining about for medkits.)
The ones who dodge instead of preparing would only get more frustrated and end up stopping to play. I would say that's a better outcome.
-
Has anyone played against some obvious speed hacker since 5.7.0 had been released?
Just a thought.
-
@dugman said:
Honestly I think the game would be improved if you simply didn’t see the other team in the lobby at all. No more item swapping or stalling, no lobby dodging because you don’t like the look of the survivor skins, etc.
Improved for who?
Adjusting for a build improves the chances of the killer. It also gives more variations of gameplay and tactics.
A few perks would never be used anymore if the lobby wasn't visible for the killer.
-
I don't see how that would work.
-
@Norhc said:
Don't think they said anything about the rubberband lag yet. I'll laugh if it still isn't fixed in chapter 24 PTB.
In one of the Huntress game, the stutter happened while reloading. I saw the locker close twice. It's really weird.
And all this at 120fps.
-
This has been suggested several times.
It shouldn't be too difficulty to keep track of everybody's state, gen speed and EGC duration.
Maybe they are doing it silently to get a list of cheaters and only banning after a while, as is customary.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2945866#Comment_2945866
Yeah I worded that badly, apologies
I meant in terms of how survivors play
Like what do you consider to be the "high mmr" survivor playstyle, is a better way of putting it
There is more than one playstyle. It would take a while to describe this.
If I had to summarize ...
- They are rarely immersive, and most likely not after the start of the match (which could be delayed by a Corrupt Intervention, optionally).
- They tend to be cocky but rightfully so.
- They are excellent loopers, which is hinted by the way they move. They are smart enough to mind game properly.
- They are patient, they do not panic, which intersects a bit with the looper thing, but not only.
- They know most if not all the tricks a killer use to land a hit (and this is way too long to enumerate).
- They know all the techs of course and if they can 360, they only use it when otherwise out of options (as it's not reliable against a good killer)
- They are very efficient on gens, even if sometimes they leave the last one at 99% to interact with the killer.
- They spread the damage if needed, ensuring the killer gets no kill.
- They are usually in a team.
There is more but I'd say it's a good stub.
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2945776#Comment_2945776
Not myself, but my parents are, and I myself have always wanted to try and pursue discussions rationally, and I've taken a lot of ethics/debate-related classes. I understand I still have shortcomings like my sarcasm/passive-aggressiveness and I am working on it.
https://forum.deadbydaylight.com/en/discussion/comment/2945837#Comment_2945837
That is why Nurse is good design, because it limits chase to which player made the more successful mindgame read or bait. Both sides always have options, and there are no auto-win nor auto-loss situations other killers will face. For instance, a survivor has no way to avoid a 115% killer in a dead zone, because the killer will just simply walk up and get a guaranteed hit. On the other hand, M1 115% killers when against strong tile setups such as a long-wall jungle gym or more against experienced survivors, will lose a great deal of time to the point the chase itself can very easily not even be worth it to try there (and thus, an auto "loss", because chase must be dropped with nothing to gain).
In comparison, Nurse can outmaneuver any loop regardless, but she cannot auto-win any loop either, as the only way for her to land a hit is to make a successful mindgame read/bait against the survivor. Chasing is not about just double-backing or not, there are many different ways to mindgame both with and without LOS. This is also why Blight is top-tier, he can mindgame almost all tiles in the game as a 50/50, much like Nurse can. Killers that cannot do this are subpar, it's not that Nurse/Blight/etc are excessive.
I'm not sure it's something one can get rid of. I've tried for several decades yet I still speak sarcasms fluently and am horribly blunt, unless I'm very very careful. The only way that works for me is to let go and remember the famous saying about some people one shouldn't argue with. ^_^
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2945807#Comment_2945807
This might sound condescending but It's not intended that way I'm genuinely curious
What do you think 'High MMR' actually is?
Don't worry about "condescending".
It's a strange question as we have an explanation of how MMR fluctuates.
Giving a definition is quite difficult.
If your question is specifically about "High", I'd say a threshold above which matches tend to last 5 minutes and where you encounter several cheaters per night. It's where you are sent when you tend to win a lot. It's also where most killers cannot compete without a sweaty build.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2945798#Comment_2945798
I’m skeptical about the new killer being a big teleporter to fixed spots on the map in part because the most recent killer, Sadako, is a heavy teleporter to fixed spots on the map as well and normally the killers they release within a few months of each other are pretty distinct from each other mechanically. (Sure, Sadako borrows mechanisms from Wraith and Freddy, but they were released a long time ago, normally they mix things up more than that in back to back chapters.)
Still, it's a nice coincidence. The word or expression has already been used several time in literature in that context.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2945798#Comment_2945798
Oh my god that's so cool (checked and yep it's a real book)
Of course it's real ^_^
-
@fulltonon said:
I mean "nurse if not fine" is only in their head anyway, every data is showing how balanced she is and how fair she is.
there is really nothing to talk about when we HAVE many evidence to tell how fair and balanced she is, while everyone talking about how broken she is are only talking it from their own imagination/feeling and nothing else.
In essence, if we ever get many other killers viable at high MMR, some people will understand the that the issue is that the other killers are underpowered.
-
There is a book called "The Fold".
It's about teleportation over short distances though a door, which kind of sounds like something we have heard about recently.
Maybe some locker teleportation?
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2945559#Comment_2945559
??? First of all, that is false. Second of all, many people thinking something does not make it true (bandwagon fallacy). Many people thought the Earth used to be flat. Also people at the top thinking something does not make it true (appeal to authority). Scientists of the past used to think the Sun revolves around the Earth. Give your evidence, or there is no reason to believe your supposed claim. The reason people trust scientists on things like medicine is because there is proof of the medicine’s safety and efficacy, not because they’re a scientist.
Side question, nothing to do with this thread.
I know very well the way you argue. Are you per chance a scientist or maybe a zetetics?
-
@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/2945341#Comment_2945341
I have played against a ton of nurses. Do you think I’m new to the game? I’ve got over 3000 hours so the nurses I play against are consistently the best in the game; simple trees or TL walls don’t work against them because they know the area you’re confined to within those loops once you break LOS into them. I can literally do the same thing while playing her.
It's not about knowing the area and it' s never "simple trees".
To be perfectly honest, I don't get how you have 3000 hours and still approach escaping a Nurse the way you describe. (It's close to my own time.)
My mind has blown up trying to make sense of this so I'll let someone else try instead.
-
@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/2945282#Comment_2945282
Ok, so basically any map that doesn’t have multiple indoor segments or massive jungle gyms. A simple t-L wall or long wall L wall tiles aren’t enough, as she can simply first blink into the center to see where you went then correct with second blink.
-All autohaven maps
-Coal Tower middle area, Shelter Woods
-Most of coldwind, outside of main buildings
-Most of Yamaoka
-Most of Crotus Prenn. Again, main building is the exception that you’re basically required to reach in order to break LOS.
-About half of Dead Dawg. There’s a huge dead zone she can force a 3-gen in, made even easier because she can easily blink up to the hangman area.
-Most of Red Forest.
-a small portion of Ormond. This is one of the few remaining maps with actually large jungle gyms rather than small, single tiles.
-Most of Eyrie of Crows. The main building is especially unhelpful against nurse on this map.
so… basically most outdoor maps. Ever since the change to the tile weighting system, most loops are just single tiles that Nurse can easily blink into and see where you went because every exit leads to dead areas.
These are line of sight breakers. It's more than enough to break a chase. You have to remember the Nurse has to charge the blink. Just by sound you can guess where she can land. And when she lands she still has to scan around to find the survivor in a pretty short amount of time. Just try it : take the Nurse and chase in these places. (If you never use her you may need to win a few games to go against good survivors but it should be easy, right?)
I almost forgot: big maps are usually pretty strong against the Nurse too, unless she has range add-ons.
In your list, you gave me some of the worst maps for Nurse and didn't cite her best maps.
-
@Rokjer said:
https://forum.deadbydaylight.com/en/discussion/comment/2944926#Comment_2944926
DBD, especially on the survivor side, is repetitive and even boring in some ways. So if I'm forced to play perks that don't amuse me, I still prefer not to launch the game.
Anyway, either the Killer tunnel, and the game is boring so I prefer to die quickly and next the game, either the Killer waits 60s so Unbreakable is more effective.
So no, I will not bring DS. BHVR has to solve the problem of the tunnel, it's not for me to change my way of playing.
In my opinion, the main cause of the tunnel stems from both the gen and healing speed (broadly). Doing gens in parallel and ignoring hooks is way too efficient. There is only one answer to this.
-
I'm not sure it's considered an issue at the moment.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2945273#Comment_2945273
I think you missed the point entirely... I'm not sure how else you could find it so incredulous.
Hanging on a hook for 2 minutes is boring. But teabagging in an exit gate for 2 minutes apparently isn't. You're not sure where the connection is there? There's a very obvious train of thought from A to B.
The issue, as you rightly alluded to, is the queue times. Not the camping/tunnelling. Otherwise, survivors wouldn't hang around for 2 minutes at the exit gates to teabag.
I'm pretty sure I've got teammates doing that when I play, at the times where survivor queues are relatively small.
Trying to apply something rational to that behavior may prove difficult.
-
@txcrnr said:
https://forum.deadbydaylight.com/en/discussion/comment/2945221#Comment_2945221
Often times, maps lack LOS breakers in large portions of the map that have to be commonly traversed. And given her recharge and distance addons, no, the second blink is 95% of the time going to be close enough that there is no chance to make her whiff.
Often? You'll have to give a few examples. If you are talking about the few small dead-zones that exist in the various map: just don't be caught there if you can't juke her yet. Running through dangerous places isn't mandatory, going around is an option.
-
@[Deleted User] said:
I disagree with the notion that good or great Nurses are impossible to run. The issue is that most players are really bad at dealing with a good Nurse, and I don't know how to rectify that.
She has unique chase mechanics and most players never develop those beyond the bare minimum basics. 99% of players and content creators think doubling back at corners on her first blink is her counterplay when that's something you should literally never do unless you visibly see her aiming for a prediction blink. The entire conversation starts from incorrect information and goes from there. The vast majority of the playerbase starts the counterplay with things that will never work against a good Nurse and then uses those things as evidence thet there's no counterplay to begin with.
I don't think it's a problem with Nurse herself. You have a unique killer with unique mechanics that players will see in maybe 5% of their matches. Of that 5%, maybe 20% of those Nurses will actually be good. So how much practice are people getting?
This doubling-back is insane sometimes. How many games I chase a survivor, understand he will double back over the corner after my blink, blink accordingly and see him run towards me while looking away. It gets worse : they often try this "tactic" again, and again, until they are dead. Granted, it usually happens when the MMR craps-out and gives me few-hundred hours opponents but still.
One, famous, definition of insanity is doing the same thing over and over again and expecting a different result -- anonymous.
Funnily enough, players with more experience have better counters and hold their own quite well. Shsocking? I know!
-
A four-slug is usually pretty good in my book. 👍️
-
@KerJuice said:
Zero fun. IDK what happened as of late. I used to always appreciate a good nurse. Now I no longer do. I think it may be because the game is now flooded with a lot of gawd tier nurse players who can land a hit on almost every blink. It’s like no matter how unpredictable you try to be while breaking line of sight, they’re one step ahead. They know your next move before you do, and that’s what’s so baffling & frustrating about playing against them. You can have 5 options, and they’ll always position themselves to have those 5 covered & guess right nearly every time. Watching some of them stream and call out good loopers is truly amazing. Like I literally feel my eyes open wide and I’m like: “how the F did he call that out and predict it??!! The survivor could have went in 5 different directions!”
So yea, no fun at all.
If the Nurse lands where you are going, it's probably because you are giving some cues or you display a specific pattern. Maybe you play like some other survivors that the Nurse has already versed and she expects you to have the same kind of reactions. Most often than not, it works. Typically, you think you are choosing a random path but your body or head tells exactly what you'll do next.
The same mind-game where you fake a vault can be used against the Nurse. You look at her while going around a corner, you see where she is looking at. If she looks at the corner, she might expect you to double back. If she looks further from you she may expect you to enter a building or going in a straight line along the wall ... or she may fake her intent to push you where she wants. You have to evaluate her the same way she does you.
One suggestion always applies : try to play the Nurse. If you know how to play her (not even win, just the feel) you'll get a better insight at what she does.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2944160#Comment_2944160
No you don't have to pretend anything. In fact all you have to do is not claim what isn't being said.
Yes face-camping needs a fix and Camping also needs to be looked at. Simply from the perspective of , it is too easy to do and promotes the same stale meta on survivors (I.E. BT and DS). Am I saying that they should nerf it and that's it? NO. Am I saying that whatever change they do should only benefit survivors? NO. I am saying that the devs should focus on making the game more fun and balanced on both sides.
I've seen killers complain on the daily about DS and BT and the OP has presented with the reason why. THEY are doing it to themselves.
https://forum.deadbydaylight.com/en/discussion/comment/2944167#Comment_2944167
I know it's not, but I am saying that you having a reaction over something meaningless that does not change the course of the match, is not the same thing as a playstyle that does make a significant impact on the match.
You are comparing playing nice (as in not doing any of those things) with survivors BMing you that makes no difference in the outcome because they have a macro and decide they want to be jerks about it.
No no no ... it's a story, an example (even if it's real).
I've been playing for ~2.5k hours, do you think I just got that now? Look at the bigger picture it draws.
Anyway, I've got to kill some survivors now.
-
@Starrseed said:
The killswitch is only for stuff that is broken or bugged like when nurse got killswitched or midwich is right now.
Midwich is? Drat.
-
@Leatherface1990 said:
The Lockers are made out of adamantium.
If I recall, in European lore, iron is the metal you want to use against evil spirits, sorcery, curses and spells.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2944100#Comment_2944100
How many matches did that happen in? 20? Like the OP described?
Also, trash talking and flashlight clicking does not gain you an advantage over the match. Camping and Tunneling does.
That's not the point I'm trying to make. I have no problem at all with tunneling, camping or even slugging to death. Killers kill, survivors survive.
I'm just noticing that when I play "nice", that's the usual outcome. Assuming it's the same experience for other players, even the ones that aren't too competitive are bound to stop playing nice at some point.
-
Gee, I wonder why.
Yesterday I've played a few matches as killer. I hadn't played for a few days. I was simply trying to keep the muscle memory for the blinks and the hatchets so I didn't care much about the results and was only chasing the most interesting players.
In one game however I emphatically didn't tunnel and camp. Even when the game was over and there was only one survivor alive beside the one I've just hooked I went away. What did I got for my trouble? Macro-clicking and insults in the chat. I was a bit surprised since how gently I've played. (It's always from the most incompetent player. Always.) Sometimes I forget this lesson. Next time I'll only show mercy to the last slug, if even that.
Ah well, back to tunneling and camping, whatever is more efficient.
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2943906#Comment_2943906
I meant, German, I'm stupid.
They are both Germanic languages, if you don't speak any of them mixing them is kind of understandable.
-
It also censor the word "phone", among many others. (Trying to say someone you were on the phone becomes a game in itself)
I've tried to have a normal conversation with a survivor yesterday (somehow, he guessed I'm a native French speaker because I said "ah" in an otherwise fully English text) and we couldn't speak more that 2 or 3 sentence without trying to go around the hashes/sharp nonsense.
-
I do, very much.
-
@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2943499#Comment_2943499
Well you still can swap but you lose the ability to swap while the count down is on so these last second swaps will be gone but if you press ready and see you forgot to change a perk you can unread yourself change and the timer starts from new
Ah yes, true : the countdown doesn't move until there are 4 survivors and a killer in the lobby. Seems to be the best option.
-
@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2942485#Comment_2942485
The Hatch was a mechanic intending for the survivor to be able to have an alternate means of escape, something that can rob that is unfair.
Actually it was intended to prevent survivors from hiding for a long time and keeping the game hostage.
-
@SkeletalElite said:
Personally I think they should just remove the ability to see what you're about to be playing against UNTIL the loadout becomes locked so that you can't do any sort of build tailoring on either side. If you want to run a hard counter in your build you should run the risk the opponent is not using what you are attempting to hard counter. Survivors don't get to know if their opponent is going to run strong addons/powers or weak ones, why should the killer get to build tailor to the items the survivors have.
Once the loadout is locked though, I'm all for showing what they have. Would even be cool if the different raritiy items looked different so you could know roughly how powerful an item they were using.
Imagine how unfair it would be if the survivors could preemptively know they were about to be up against a killer with multiple hex perks equipped so they can all build tailor by putting on maps or totem perks. These perks and items are balanced by the fact that they are hit or miss. They will only be useful if you have a secondary reason to be doing bones or if the killer is running hexes, and if they could literally ALWAYS be used to counter then it would severely limit the potential of hexes. It's kind of the same thing. Many killers who see multiple items will tailor to those items. If they see maps they may switch off hexes or if they see medkits they may equip franklins. If they see flashlights they may use lightborn.
It has been made this way precisely to allow the killer to build something for the survivors in the lobby. The last-instant swapping makes this kind of pointless hence this suggestion.
-
As killer or survivor, I usually dodge the following categories:
- TTV as they often behave badly and throw the game at the first trouble (usually rage-quitting).
- Single-stop shoppers on Steam as several cheaters I've encountered had that kind of profile (throw-away account)
- Full-digit user names as they look like a throw-away account (e.g. for cheaters).
I'm often tempted to dodge full Eastern-Europe lobbies as their ping is often from Mars which gives them an unfair advantage in chases (seen running one way, impervious to hits, then vanishes to appears 50m from there running in another direction)
-
@Starrseed said:
Really simple just make it so when you press ready you can't switch anything. There is no way around that because if you anready the timer starts from new again and the killer has all the time he needs to adjust his build
That would be the most extreme version : no character/item swapping allowed at all.
@syain said:
Would be nice if survivors were locked to the characters they chose to start queueing with like killers are. Many people try to make themselves look like "baby survivors" and make the killers feel at ease then switch to busted stuff at 6 seconds.
When they don't simply swap to a full toolbox/flashlight/... squad which is bound to make the player start in a bad mood, feeling tricked.
-
Always a lot of fun.
-
You only have 40 hours so it's kind of normal. Learning the game takes a long while. Besides, killer is the most difficult role.
As a rule of thumb, players are pretty much newbies when under about 500 hours and become somewhat competent from around 1000 hours.
I can't really give good advice for Nemesis. However for Huntress, I suggest you watch CoconutRTS or maybe Rayoxium. They are among the best Huntress out there. See how they play, try to understand and to mimic them. It will take time, don't worry.
Among the "big" streamers, you could watch Otzdarva or Tru3talent. Tru streams everyday (or close) and is a bit negative sometimes but he is one of the best players out there. He usually alternates killer and survivor so you are sure you'll see killer games.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2942499#Comment_2942499
We´ll definetly see the same perks. Only change is SC that got replaced by CoH.
The boons have been there for, what, seven or eight months now? It's a real possibility. DH may be in the first position though.
-
@MikaelaWantsYourBoon said:
They are already sharing stats on Q&A streams. I would except for anniversary too.
The last thorough killer stats seems to be from a while ago.
-
@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/HQY1U8SCCDMD/image.png
This was posted 1 year ago. Hopefully we may get the same again :)
And more ... ^_^
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2942469#Comment_2942469
Afaik nurse without add ons is essentially 115% when taking blinks into account. Big maps don’t hurt her as much however due to how she ignores pallets and buildings (especially with 2 floors)
In average lobbies nurse can exploit the 1 or more people who don’t understand her little counterplay much and then proceed to tunnel them easily (DS and BT are negligible to her). Not to mention how basically any solo group will be destroyed if the nurse slugs
A good nurse won’t have much issue with “unpredictable” survivors especially on more open maps like eyrie, blood lodge, ormond etc. She has 2 (potentially 3) blinks so you can use the first to get close and the second to course correct for the hit. Only issue is DH but even I know that perk is busted and needs a nerf just like these add ons
Also if god nurses don’t exist then by your logic god SWF’s don’t exist either correct?
I don't know what is the speed of a Nurse that blinks in a straight line. However this wouldn't make sense as it's bound to give he a cooldown at the worst time. Without recharge addons, it seems a very foolish thing to do, or a beginner's. At most one blink and even then ...
For a Nurse to exploit that, you must presume good nurse vs beginners. She has more than "little" counterplay however. Just not looping mindlessly in plain sight. Solo groups only have an issue if there are weak players mixed with good one. I should know : I play solo. And on my last few solo games against a Nurse, she got at most 1k. (But nobody on my team was silly. Again I'm pretty average as survivor. I know what good survivors are and I'm not it, nor was my team.)
I guess someone has to tell Supaalf or Rayoxium they aren't good Nurses. Unpredictable survivors are hard to get, avoid dead zones (we are talking about good survivors, right?) and very punishing. Without add ons, it's very hard to get a team of these. Three blinks isn't exactly addon-less and not exactly the standard Nurse game. First, it's a rare addon, second it's pretty useless : you play with 2 blinks most of the time and only use the 3rd one in the rare cases it can help fixing 2 bad blinks. Once, twice per match. Mostly useless. (If you do it carelessly though, you are punished even more than with two blinks.) DH isn't really an issue IMHO. It's so common it's expected.
No, this is not an equivalence, I'll have to think a bit. For the explanation about god Nurse, just search for "survivorship bias", I'm pretty sure the explanation is in one of the first hits with my name.
There is no need for a "god" SWF. A simple death-squad or a SWAT is hard enough. Once a player has passed, say, 4k hours, he is bound to know all moves and techs. Whereas even a 5k hours Nurse will make punishing mistakes for many reasons. However I'm matched against maybe 3 to 4 teams that could deserve that label per year so I don't really mind them. Usually the teams that tend to beat me are way less skilled : doing gens efficiently in parallel, not caring too much about the one hook guy and hiding at the right time is often enough to finish the game in about 5 minutes and get a 3 or 4 men escape, depending on many factors. (I generally don't do regression : I'm chase oriented) The map is usually the deciding factor though.
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2942057#Comment_2942057
Everything’s already locked at five seconds for all players. Might wanna get your info straight before suggesting changes.
I has been a long time since I cared about last moment swapping. I don't usually look at the lobbies until I hear the match cue. Feel free to correct the info in the suggestion. I was still waking up so I don't recall what I've written except that it goes basically "too little time is for a dodge" => "do it from the start or soon after"... Something like that.
-
Just fyi, this is pretty common, comes just after waiting at the doors for the killer to close the hatch.
However, it doesn't work too well if the killer has Whispers.
What I usually try is to get that achievement where you finish the last gen then escape though the doors. I don't think I'll ever get it though.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2942410#Comment_2942410
Any evidence for that? Most tourneys I see have the nurse end with a 2k and that’s without these add ons. Sure you could say survivors have handicaps too but besides DH nurse doesn’t give a ######### about the meta
As SuzuKR said.
Not even the best Nurse can win easily against a good team, especially not without addons. As for a bad match (say, a good Nurse against beginners), it would still take more than "20 seconds", unless they are really really bad and run to the Nurse or DC. But we aren't seriously considering that, are we?
Since it would be foolish to consider games of players with different skill level, we can consider relatively similar level.
A low skill Nurse will most likely lose.
An average Nurse may win or lose depending how much the opponents know the killer's weaknesses (plural). As a survivor I'm in that category and I don't fear Nurses.
An high skill Nurse will be in trouble in all big maps unless she has range add-ons to help a bit (given how slow she is) and will most likely lose to both gen speed and unpredictable survivors. Nurse is very easy to read after all, she literally screams and shows her action with her left hand.
(And god Nurses do not exist, legend, survivorship bias variant, ... I'm fed up explaining that one).
-
The additional information request form at https://support.deadbydaylight.com/hc/en-us/requests/new allows you to file only one offender ID/name, so I guess you'll need to file two.
For the steam user you'll need his SteamID64 (the account number, not the name), for the Epic one you'll need his name (Just saying, in case you don't know. I wasn't sure until very recently myself).
If you don't know the SteamID64, this should help: https://www.steamidfinder.com/
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2942209#Comment_2942209
If this is the hypothetical best nurse then the survivor is going down in like 20 seconds max since they can hit every blink. Sure SWF can power through gens but I’d say nurse has a pretty great chance there especially with perks like DH, ruin and starstruck.
Sure best of the best survivors can pump out gens ridiculously fast but they have no options in chase besides holding W until they die (which against range add ons especially is pretty useless).
Except that Nurse doesn't exist. However it has been shown many times the teams beating even the best Nurse exists.
-
@oporopolist said:
https://forum.deadbydaylight.com/en/discussion/comment/2942102#Comment_2942102
There are still several "key shops" where you can buy the Stranger Things chapter, or the Stranger Things Edition of the game, as a download key, and go redeem it on Steam.
Oh, these. Makes more sense.
-
@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2941991#Comment_2941991
You can buy the edition as a code that comes with stranger things dlc.
Oh, I thought it was completely impossible now. Nevermind.
-
@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2941991#Comment_2941991
Cheating of course
Right, which would explain how he was grouped against apparently way more experienced players.
For @Malkhrim : was it a one-stop shopper maybe? Someone playing on a new account after his previous one was banned? I would probably have reported the guy in suspicion of shenanigans and let the devs sort it out.