drsoontm
drsoontm
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- drsoontm
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You can define it as much as you want, it will not prevent players from killing efficiently to counter ... everything that's being stacked against them (gen speed, heal speed, ...).
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@Xyex said:
https://forum.deadbydaylight.com/en/discussion/comment/2957871#Comment_2957871
No. It's a very bad very dumb change. You're never going to kill the Survivor at the gate with this. That's absolutely irrelevant.
Except I will. I only need to down the last one and it's good.
It's not like I've not downed survivors inside the gates many times already.
Now they will have an incentive to not linger.
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@Mandy said:
There will be more information about all these changes coming up, yes there will be some base game changes which helps to address why some of these perks are meta.
Can we have a time frame? (for the information, not the changes themselves)
I like the changes already explained in the stream, way more than I expected. But the game changes about the meta are the most important ones IMHO. I'm certainly not the only one very eager to know more about them.
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It needs to be automatic. As @ThiccBudhha pointed-out in another thread it means survivors waiting at the gates, wasting time, will still be at risk.
It's a very good change.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2957463#Comment_2957463
This is taken directly from the patch notes
I just wanted to make a thread because AFK pig was a hot topic on the forums for a while. It was nice to get a bit of closure on it
I didn't know AFK Pig was more than a silly joke made by a streamer a few months ago. It was easy to counter too.
Well, Pig was weak and is now weaker. Her power has always got a strong random factor, making it a mostly useless gimmick against all but beginners. It will not change how many times I verse her and I will still only use her for dailies that I cannot replace.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2957511#Comment_2957511
Some of the coolest clips I have seen from survivors are escapes from killers who are BMing them. That all goes out the window now that they are instantly executed.
Oh, I didn't catch that part.
I now see automatic as simply perfect. Great job BHVR.
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Your post came sooner than I expected 😉
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2956150#Comment_2956150
More boxes means lower percentage to find the key
Let me put in a easy way so people can see why we see it as a buff
2 boxes = 50% for first box to give you the key with the 2nd being a 100% now add 2 more boxes the chances are now 25/50/75/100 with each box added the survivors chances are lowered and with this change we now have another box which lowers the percentage of first three boxes containing the key
Oh, that's how fractions works? Thanks xD.
But more seriously:
I can't make cross post link on the phone so here is the relevant sample from a post in another discussion:
So, the chance of finding the right box is now:
- 4% less
- 5% less
- 8% less
- 50% more
- (no more 5th try)
But since there is one additional box, the next box is closer or there is another box to chose that's far enough from the killer.
4, 5, 8 % lower chances are pretty negligible compared to the fourth 50 %, now final, chance increase and both the shorter distance and additional option to get one box.
Ergo: nerf.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2956223#Comment_2956223
Nah. I am on a break from dbd again so I just wondered should I hop in to get it.
I don't mind missing 200k bp lol. Not losing much.
It's the thought that counts.
I've just switched back from PTB and they are still working.
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@Shaped said:
What are the codes for? Bp?
I think so. I don't know if they were valid only during the stream as I'm now in the PTB and I wasn't on the gaming machine when they went out.
Have you tried them?
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@supersonic853 said:
Good. And a buff as well so I'll take it.
How is that a buff?
One more box means easier/faster to find for the survivors.
Guaranteed 4 searches means faster to find for the survivors as well.
It feels like a nerf to me. (Granted I only play the Pig for dailies)
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@GoodBoyKaru said:
I'm guessing someone will post the long version pretty soon but I'd rather try the PTB.
Soon is generous but yes it's being worked on :)
Well, a week is "soon" too ;)
It's the first PTB that got me genuinely interested and hopeful for the future of the game.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2955942#Comment_2955942
How are they going to do that?
I think it's about the part where they said about working on some player behaviors/tactics (I'm paraphrasing) but it wasn't too detailed.
I thought it was about camping, tunneling, gen-rushing ... pretty general.
They've spoken about other "little" things but without giving too many details, I didn't put them on my list.
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I've typed a summary. I don't recall something specific for the solo queue though.
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@Slowpeach said:
Really hope they don't double back on the bot promise. I know of at least two people who will play this game if bots are introduced.
Realistically, they may get it later than this current estimation but we have got enough glimpses about this to tell it's really coming.
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Do we have a time (in a specific time zone)?
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@foxsansbox said:
Ladies and Gentlemen,
Deathslinger gets nerfed, I say "Duck it." Determine which killer is most punishing once mastered since my baby was taken from me, settle on Nurse. Blight was a close second but bouncy-boy just doesn't appease me aesthetically or canonically.
Does not go well. Get spanked. Get spanked many times.
Obviously, this must be the Nurse learning curve everyone talks about. I stay the course. Which, FYI, was about 50 hours. Continue to improve. Don't always 4k but win so consistently now that I find myself sad when I don't find some sweaty boys to practice with.
I legit can't find the sweaty boys. They've been nowhere to be found. Find survivors just rolling over and dying for the dumbest of reasons.
Go, "Hmm." Hop on a game of Deathslinger. Get world's sweatiest boys. Come to a conclusion:
Nurse <-> Survivor relationship is unique. Like Blight <-> Survivor relationship. Also like Yvone Strahovsky <-> My Dreams.
So every game I'm spanked I get what, 30 chases? I get duped by a clever LOS play maybe ten times? The number doesn't matter and that's the point. Each survivor gets some approximation of a fourth of what I get. That's the difference. I play Nurse all the time. What survivors play against Nurse as frequently? Some survivors are so far behind they feel Nurse is unapproachable and they give up. Lordy, I have been traumatized by the DC spam to the point that I pity hatch almost every game. Anytime they encounter a nurse it is that asymmetrical exposure to the killer that almost guarantees the killer they're facing is going to poo-poo on them.
So, TLDR, Nurse players get magnitudes more exposure to the relationship than any individual survivor. Thank you for coming to my TedTalk.
True TLDR, git gud.
Usually, the most difficult survivors are found between 20:00 and 22:00 (EU). You need to have won several games for this, as you did.
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@randonly said:
https://forum.deadbydaylight.com/en/discussion/comment/2951254#Comment_2951254
You need to hook at least 2 times as a killer for them to appear on the map (slug from the start of the game will not make them appear) . As survivor, make at least 2 generators.
Well, that's news to me. I don't think that bit was being specified by the game.
This bit should probably be shared with everyone.
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@Chiky said:
https://forum.deadbydaylight.com/en/discussion/comment/2949442#Comment_2949442
did that for a match, and there were 0 glyphs in the map :)
miserable experience for everyone
T_T
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The Nurse is perfect as she is and loved by many players both as the chaser and the chased.
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Absolutely not.
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Nurse, obviously.
Trapper can be hilarious too, sometimes.
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If the map was layout like something from the TV show, it's probably gone forever.
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@Souplet said:
Why has the conversation shifted towards bloodlust ?
Killer IS supposed to be steonger that survivors. Its not a 1v1 game, ffs didnt you watch the video ? Its the exact same answer
Someone used a fallacy and wasn't properly ignored for it.
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Even if NOED needed a nerf, it would be a bad idea.
Good thing it's fine as it is.
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@[Deleted User] said:
From what I saw of the Evil Dead, SWF looks like a whole lot of fun whilst playing demon looks meh. Demon gameplay looks mostly like a strategy game, whereas survivor you’re basically playing LFD. It’s an interesting combination but I don’t think it’ll be enough to take a noticeable amount of DBD’s player base.
Obviously it’s a new game so people haven’t figured out the mechanics properly yet. I’m sure once people are up to speed they’ll be some really interesting things done with the demon side of things. But most footage I saw yesterday from demon was players bombing around a very large map looking a bit lost and confused.
I don't think I'll enjoy the human side as much as the demon one.
I've already versed some teams with an interesting strategy. They split into two groups and the demon can only focus on one group while the other is busy fetching the map.
The humans are hard to kill so they almost certainly reach the "Elder" stage.
The first time I couldn't level up enough to be a threat. The second time I focused on raising level more than on killing one group (while sill hitting them when I could) and I ended up killing them all at the final showdown. It was a close call though.
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Corn maps.
Every big map.
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@ThiccBudhha said:
If you want the actual answer, and I hope I can say this without getting suspended... Bad parenting.
I am not saying members of this respectful community are anything but amazing. I do not even believe your OP. No one acts like that in game at all, least of all survivor mains. But, hypothetically, if they did, the answer to your question is that they never learned better.
How could that even lead to a suspension?
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Why? Pick one:
- Raised with no father figure. And single parents are commonplace nowadays.
- Solcial media generates narcissists.
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Don't want to.
Scores make me competitive and the game isn't well balanced enough for that.
I'd rather have fun
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@Slaughterhouse3 said:
DBD and Evil dead are completely different games. But Evil dead is a lot of fun....I really hope BHVR steps it up with dead by daylight. I truly do love the game :)
I just had a weird moment.
I've played three hours at ED, evil side only. I had a lot of fun.
When I got tired, I felt like throwing a few hatchets. I've started the game, was sent to Haddonfield by offering (which I don't mind) and it started exactly like most other matches. They pushed the gens with 3 survivors; two left and tried to kite me, then split. It was obvious they were doing gens in parallel so I would have to tunnel. I went back to the first gen to dislodge the survivor that kept behind and then I thought: why the heck I'm doing here? I know their perks. I know their tactic. I know how I will answer to it. There is no fun in this.
I've immediately shut the computer down and I've gone to bed. I don't think I'll play DbD killer for a while now.
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@[Deleted User] said:
Dbd killers as villagers when?
Villagers are way more viable than most killers.
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@Hex_Ignored said:
It's complete bs that other players can get your glyphs. The glyphs should work like literally every other glyph where it spawns 2 for each player and only that player can interact with them
Agreed. At least it explains why going hard allowed me to get multiple glyps on a single map.
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@Tsulan said:
Yes, it's an exploit.
BW should get a rework in that regard. Killers should be able to trigger it when they want. Maybe by pressing E.
Giving that kind of control may lead to other exploits IMHO.
Simply leaving the survivor husk in the game should fix this naturally, shouldn't it?
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Yes.
They need to make DCed survivors bodies stay in the game to prevent bloodwarden, bbq and hatch exploits.
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Evil Dead has little in common with DbD.
It's fun, for now, but it may become repetitive (yes, I know, as if DbD isn't)
And the game has a lot of bugs (I just had to exit a game I was winning because I got stuck into the decor ... again.)
edit: One thing that's very different is that it appears there is very little room for mind-games. DbD scratches my "chase" itch. This one is more akin to a DM itch.
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So, we are in the same region and I've just tried on Steam with with a similar OS. No problem connecting.
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@bestWWneverlose said:
https://forum.deadbydaylight.com/en/discussion/comment/2949458#Comment_2949458
Windows 10, playing on steam, and from Austria (its still not working, still showing same Error)
I'm on the same servers, I'll be able to try in 1.5 hours.
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2949427#Comment_2949427
Yep.
https://forum.deadbydaylight.com/en/discussion/comment/2949428#Comment_2949428
Any recommendations on where to get them?
Happy to help: https://www.mygoalhockey.com/ 😅
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When you have an issue like this, it's usually a good idea to tell on what continent you play, on what platform and, if on PC, what operating system.
That way if others have the issue, common factors may be found.
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Details aren't disclosed on purpose.
File a ticket if you have an issue.
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It's about as hilarious as when they complain about a four slug bleed-out.
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@Bardon said:
Otz had three of them in one match - pretty sure that was last weekend.
It would have been so nice.
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@randonly said:
So probably... they're stealing your glyphs (allies or killer), since in the EGC only the ones that are still on the map appear.
That's probably why when I've exterminated half o the survivors fast, the map was full of glyphs.
@Chiky said:
it's absurd how difficult glyphs in general are to find... I played like 5 games today, managed to find a single glyph...
Given the comment of @randonly, going for an early four slug is probably the way to succeed.
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This reasoning is flawed.
With the Peter Principle, the subject doesn't get adjusted down, which is tragic. This doesn't apply here, obviously.
Tunneling and camping are two valid and effective tactics if used properly. Getting more difficult matches because one has won isn't in any way harmful.
Not using an effective tactic amounts to throw the game. It may give to easier matches but it's not ideal and may even dull the player's skills.
The matching has many undesirable parameters : the time of the day, the wait time, if someone has dodged, ...
What's next? Doing generators effectively is harmful for survivors?
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Boring? Boring doesn't apply here.
If you mean the least enjoyable it has to be the Twins.
The second place is a tie between Sadako and the Artist.
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@Steel_Eyed said:
Yes, just one. A Survivor last weekend. They’re banned now.
OK, thanks. I had an hypothesis but it's probably wrong then.
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I've often wondered if it wasn't the game getting some data by giving you the same map but another MMR-bracket team and looking at the result.
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Face camping hasn't been possible in the game for years now.
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@Pulsar said:
Killer is completely playable and most matches are winnable.
Few matches are actually fun, however.
It's so true yesterday I was surprised because I had so much fun I was laughing out loud. In the post game chat one survivor said he had a lot of fun too.
Trapper game, the Game map, I was doing a Rift then progressively increased the aggression and loudly focused on tricking survivors to fall into traps.
Only the most experienced one died (6k hours, how did I get him into my lobby?) but I had no intention of winning. I was having to much fun.