doitagain_
doitagain_
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202824#Comment_2202824
Freddy's Black Box isn't really a good add-on anymore because it's really only useful when you're patrolling exit gates and MAYBE when you're chasing a survivor while the gates are open. It's already an end game add-on AND it's situational?!
Have you tried black box? It’s actually much better than it seems. Since survivors like to 99 gates, by the time they go open the gate they’ve already fallen back to sleep and you can catch them off guard. It’s honestly so much more reliable than running blood warden because they never expect it.
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Quentin, obviously.
Nobody wants to play as a fugly troll w/ no cosmetics.
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All of the reworked maps look 10x better than before. The old graphics were fugly and outdated.
That said, I agree that the Meat Plant needs some serious tweaks because there’s way too many pallets & crappy breakable walls.
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This is basically like Freddy’s new black box, which is my new favorite add-on right now.
I like this change. The current version seems a bit pointless because the timer practically runs out by the time they reach a gate.
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A NEW GAME MODE.
DBD desperately needs one. And new maps would be nice.
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Yes please.
And give legendary skins their own portraits already!
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Its still disabled on PS5, map isn’t in custom games.
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Permanent of course. Why would they be timed?
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Personally I’d say no because you want to get your mind trained to activate the perk during a chase. Ex: you might find yourself forgetting to fall off ledges with balanced landing or activating dead hard in time to reach a window.
Chances are you’ll just confuse yourself by running more than one.
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2146009#Comment_2146009
Got a PS vita? Is available on that through the PS Network store
Or a PSTV! I bought one when they were getting discontinued for like $50 just so I can play the classics. Not sure if they’re still easy to find nowadays though
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@IWasLeft2Die said:
Hot take
I really hope it's not nemesis
For a few reasons
1. I feel like he has been overused and I'd rather give others like mrx a chance to shine more. We have MvC, Resistance, Reverse, and Remake3 (im sure other things have had him in some capacity in recent years too)
2. Granted I never played original re3 but remake3 he was cool but not THAT cool imo. I liked him but felt he was overhyped
3. Things like not having his rocket launcher makes me just rather have someone like Birkin or mrx tbh
Original RE3 is literally the best version of Nemesis! Go play it.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2144012#Comment_2144012
I'd probably prefer it the other way, Chris and Jill with Nemesis as the characters, with legendary skins for Leon, Claire, Mr X, plus buff Chris and blonde Jill from 5.
So this as base with some individual options for head/chest/legs...
https://i.pinimg.com/474x/7c/c0/4e/7cc04ecaf859c9fd5f987c694a717992.jpg
Then these are full body skins:
Lmfao you did not just put Nina Williams as Jill's RE5 skin 🤣
I see a lot of people in this thread think that's real
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It HAS to be Nemesis.
He's by far the most iconic and has been in crossover games before like Marvel Vs Capcom. Choosing to implement a less popular killer would be a huge missed opportunity.
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Licensed Chapter: Silent Hill. Stranger Things is a close second.
Original Chapter: Shattered Bloodline. I know Spirit gets a lot of hate but the characters and map felt really unique at the time.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2132859#Comment_2132859
Instead of fixing actual pressing matters in the game, let's go and nerf something that has no actual gameplay impact. Brilliant idea there, Tony.
If it has no actual gameplay impact, then it doesn't count as a nerf.
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@Lord_Tony said:
honestly they should put a delay between crouching to prevent tbag.
imagine halloweenmovies where survivors tbag myers
I second this^
similarly to how Pig players try to teabag lol they always look stupid af
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/2132845#Comment_2132845
Actually this is kinda worse for Spirits with Stridor, it's gonna be 100% + 50%(Lucky Break) + 50%(Stridor) = 200%
With 200% of extra grunt of pains, Spirit will hear the groans in a absurd distance, which can allow you to mindgame her better.
I think @odra was implying that if sound is the only available cue to track survivors using Lucky Break, more people are gonna play as Spirit in general.
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Simplest fix is to make Corrupt Intervention basekit and rework the perk into something else. DONE.
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Fingers crossed we get the classic nemesis model instead of the remake version. But I’d be happy with both as alternate costumes.
Also curious/worried to see how the survivors will look since BHVR has a history of creating crackhead face models with licensed characters.
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@OutbreakJack said:
Whille I fully expect it to be Nemesis, Mr. X, or birkin. I have a suggestion I havent seen anyone make yet and im a bit surprised honestly.
Alexia Ashford from Code Veronica. Alexia with her fire/bug/plant powers. Lore wise she already has a ton to work with. Id have said the Ashford Twins and not just Alexia but considering they just did a twins killer I'd say probably no, but hey you never know.
Alexia would be amazing! ..but code veronica isn't the most recognizable game of the franchise so I don't think it's likely.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/243273/this-isnt-even-the-dbd-anniversary-chapter
It is for the anniversary- last year Pyramid Head was the star of the 4th anniversary, and before that it was Ghost Face.
lol just had a flashback to that ghostface anniversary chapter. No map or survivor ugh that was the worst
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Nemesis like you said is the most recognizable and iconic enemy so he makes the most sense.
Jack Baker isn't iconic. like at all.. lol so I doubt he'll be chosen
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Jill as survivor and Nemesis as killer would make sense since they're the most iconic without a doubt.
..but BHVR did say they tried to take a little bit of inspiration from each Silent Hill game with the SH chapter so we might get a mix as well with the RE chapter.
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Lol in my head I was picturing a survivor using a lasso to unhook another survivor.
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Anyone find it ironic how they made Freddy's alarm clocks give survivors immunity from the dream world for 30 seconds.. but also removed the terror radius function from borrowed time?
It looks like they were adding a counterplay option at first so survivors could use borrowed time against Freddy but then decided to change BT altogether. Seems like it should be one or the other.
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Lucky break + iron will w/ any indoor map is practically a guaranteed escape.
I can see people pairing it with headon & quick n quiet.
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Same I’ve noticed I’ve been finding keys a lot more lately while playing survivor. I’m not even running plunderers or any special perks.
A key rework is probably not a priority so I doubt we’ll see anything soon. Remember when they talked about implementing an “early game collapse” to slow genrush? That was like 1 or 2 years ago and nothing ever came.
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@Phasmamain said:
I can’t escape sanctum of wrath for some reason
It’s never the family residence either it’s always just the sanctum
Ugh I despise that specific map when playing killer. The layout is horrible.
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Yes please, crosshairs are long overdue on console. It’s a bit ridiculous we don’t have them yet considering PC players can enable crosshairs via their monitor.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2072558#Comment_2072558
Technically 16 female survivors if you include Lisa, Cybil and Alessa
Lol they all still feel like Cheryl is playing dress up. If legendary skins had unique voices and actually updated the in-game portraits, then I’d say yes.
Legendary skins are really half-assed in this game. Even Monsters & Mortals had unique voices...
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I thought killers used to afk to derank.
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Huh? Link
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Eh I still think DS is going to get the same amount of use. Those players who accidentally deactivate it are just gonna keep it for their second hook.
Guess we’ll see.
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Lame... and there's not even any new maps or map reworks in this chapter.
Feels like it's taking ages to just get bare bones content.
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Or just swap out No Mither for Lucky Break + Medkit and you’re set.
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This feels like a chapter that would’ve released on Identity V.
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Yeah that’d be an interesting experiment. I’ve always found the red stain to be a really tacky visual.
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Lol I was thinking the same thing yesterday, I’m on PS5. It felt like it was taking ages to catch up to survivors with Legion. Could be in my head though.
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I think this work in progress hud is 10x better than the current one and at least they're planning on rolling it out in a hotfix instead of waiting for next chapter.
I still prefer the old hud though since this is now blocking a good chunk of our left FOV. Honestly I just dislike huds in general and wish we could toggle the entire thing on/off while in-game.
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Yes please, we need an option to toggle this hook counter off. It's just useless info that's taking up more screen space.
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929782#Comment_1929782
How is the new HUD too cluttered? It literally got spread out more from the previous version
...it's literally taking up more space on the screen than before. Hence, cluttering our FOV.
It was minimal & compact in the old hud.
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They're obviously not going to be able to revert it before the event on Friday but yes it needs to be changed asap. Played a few matches today on PS5 and my opinion is the same as before, it's TOO CLUTTERED. Devs...we're running from a killer, not flying a spaceship.
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Lol definitely bait
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The new hud is terrible:
CONS:
- Obnoxious "5 generators" at the top of the screen (This is not a mobile game, take this off)
- Character portraits don't update for legendary skins
- Way too spread out, it feels like the hud for flying a spaceship. Let us edit the hud or at least completely toggle it on/off. This would allow us to take better in-game screenshots as well.
- Status effects in top right looks really strange. The top of the screen should be clear from any UI since blocks our FOV
- Hook counter for Killer is pointless info. For those of us that could care less about this, let us toggle it off.
PROS:
- Skillchecks look nice
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Just played some matches on console. HUD is cluttered trash, it needs some changes asap. For starters they need to remove the obnoxious "5 generators" at the top, this isn't a mobile game.
Are we getting unique character portraits for legendary cosmetics?
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The Jackal from 13 Ghosts
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I feel like the wooden breakable walls wouldn't fit with the Hawkins lab aesthetic. It would be cool if they added rusty metallic breakable walls or at least tried to make them match the maps.
Probably won't happen though. Makes me think of how awkward the red lockers look inside the Temple of Purgation.
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Yeah I agree, the cooldown is way too high. When I use this perk I find myself only activating it maybe 2-3 times in a match that it feels useless.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1926668#Comment_1926668
Or even better, a unicycle.
YES PLEASE
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@Mendax said:
https://forum.deadbydaylight.com/en/discussion/comment/1924295#Comment_1924295
Sometimes I think that the BHVR management forgot to inform the design team that the new HUD is needed for PC and PS, and not for mobile phones...
Lol exactly. One of the main reasons I hate mobile games is because all of the edges of the screen are covered with hud & buttons. This new hud gives that same tacky feeling.

