deKlaw_04
deKlaw_04
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Comments
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3103597#Comment_3103597
It has nothing to do with you personally. Check your ego again. You clearly care you keep responding.
I’m just replying to comment that I thought was kinda silly given the topic. I do that a lot because a lot of players have very silly things to say about this game.
It’s usually always prefaced with how many hours they’ve played. As if that somehow gives their opinion legitimacy. Which is kinda ridiculous.
“I do that a lot because a lot of players have very silly things to say about this game.” Says the guy that wants to bring back old moris
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@Sludge said:
No one on this forum has ever used DH, it had the highest usage rate of any perk but none of us used it okay? Stop talking about DH.
Yeah ok bud
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@HungrySnek said:
I know what kind of comments I will get and I don't care, I wanna talk about this because this game is important to me.
Survivors are ruining the game. Of course not everyone but most of them. I have a few examples but I will start with the biggest one.
The 6.1.0 Update is out since a few days and...survivors are losing there crap over everthing. Constantly crying here over the changes or killing themselves in game/dc the moment something happens they don't like.
I have to say that there are two real problems right now in the game that have to be adressed. Nurse and slow down combos
But other then that is the game in a healthy state like never before. Killers got the buff they needed and finally is the meta different. But here comes the problem. Entilted survivors who don't give themselves time to adjust and instead become childish and toxic towards others.
"Killers are now too op!"
"They win every round with a 4k!"
And similar sentences over and over again. And the thing is...of course are killers now stronger...but it's not there fault that you are bad. It shows that a few survivors are not able to win without dead hard, dstrike and the other meta crap from before. But instead of trying to learn new perks or learn to loop without needing to press E they go the childish Route and try to force the devs to revert the changes with disconnects and crying posts here and every where else.
I am not a killer Main, actually I am really bad as killer and even now with the update I'm still losing games like before. I play survivor in the morning and in the evening killer. I am not a expert in this game with 50k hours but I have spend my hours in this game and this Update is a step in the right direction so please devs Show that you don't go back because some babies lost there op things.
Man you guys love talking about dead hard. Get over it. Also the “press E” saying is so overplayed already
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@FrostyEyesSusie said:
We can see a lot of survivors complaining about the uptick and in camping and tunneling going on in the recent patch. Byut all you hear about in this forum are the vocal minority that wanted free games and didn't want a cahllenge like most of us do. They wanted to be cocky and bully a killer that they knew he couldn't fight back because the power roles were inverted. They wanted to have the illusion of skill by pressing E (or whatever key they had mapped DH as) and be able to jump into a locker after hook and be literally immune for 60 seconds.
But most of us are not like that. We welcome challenge and not only expect, but want to have to earn our escapes. We are not entitled to free 4 escapes and know that sometimes we have to leave teammates behind because unhooking them is just too risky.
That said, while tunneling isn't bad per se (chases are the most fun part of the game and tunneling is just giving us us the opportunity to be on chases more), camping really went up and that is NOT ok. It's not fun for the killers to just stare at us hooked either.
The problem with the patch is not that the killers were buffed (we true survivor mains are very glad for that), the problem was that killers were nerfed in ways that they should not have beenn
For instance, Pop was gutted. Pop was a wonderful perk that incentivized killers to go for hooks and and then leave the hook for that sweet 20% regression. It was a better anti-camping perk than DS ever was.
Then Ruin was gutted. Ruin was also a good perk for us survivors because it forced the killer to move around and pressure us out of gens. If he stayed to camp a hook, then he would get a grand total of 0 (zero) value out of Ruin.
BBQ was gutted. BBC was also an anti camping perk because it incentivezed killers to go look for other survivors far away.
And finally Pain Resonance. The notification was absolutely crucial to incentivize the killer to leave the hook and go pressure said gen, specially coupled with Dead Man's Switch.
As you can see the trouble we survivors are having is directly correlated with the devs nerfing killers all the wrong ways. They listed to the fake posers who simply wanted killers to be weaker all across the board instead of listening to us real survivor mains who wanted a fair challenge. Now it's their opportunity to finally listen to us survivor mains and buff those perks I mentioned.
Good to see you still having bad takes
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@Slan said:
Almost every player has tried to play survivor in this game. And, as a survivor, we all have our favourite killer to go against and the one we despise, hate and/or fear to see in a match going against us.
I personally hate going against a bubba, as that killer usually means that you are going to be camped.
The killer I like going against may be executioner. Chases with him have both predictable and unpredictable elements, as you know that he may use his special attack (I cannot remember its name) when you drop a pallet but you cannot say where has he got his trenches (I believe they are called trenches) in close quarters, and you will find yourself having to decide if you give him a hit or you go to a cage at some time.
That’s me
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@LittleBigSunset said:
I'm biast in this response but I have to say Deathslinger. His music is just such a jam. Really makes me come alive in the chase when I'm playing him or against him. The aesthetic is on point too.
I would give a runners up to Dredge for similar reasons. It's really fast and tense and adequately fits the image of some giant eldritch abomination of hacked up limbs slithering towards you.
My opinion may change with this upcoming chapter though (if you know, you know)
Pyramid head. End of discussion
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@MrJack20252 said:
https://forum.deadbydaylight.com/en/discussion/comment/3101917#Comment_3101917
there were quite a lot complaints in the beginning at the released of the dlc, they """"fixed""" some textures on her face but really nothing changed. Quentin was a railway disaster, fixing him was a must.
Yeah old Quentin was a disaster
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@MrJack20252 said:
https://forum.deadbydaylight.com/en/discussion/comment/3101905#Comment_3101905
yes i'm huge SH fan, so i'm really attached to her. btw posting about Cheryl wasn't a "my character deserve the fix more than yours" but i was trying to warn you that BHVR probably will never fix her, like they never fixed Cheryl in all this time.
Well they did fix Quentin I guess. And I had no issue with your take btw. I guess the devs aren’t focused on fixing Cheryl since they don’t hear the complaints. I honestly never heard anyone have issue with her look
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@MrJack20252 said:
https://forum.deadbydaylight.com/en/discussion/comment/3101873#Comment_3101873
she should be 3 months older, if i remember correctly, but 3 months are not nearly enough to make her looks older so much
Nah your right. They could have made her look more accurate but I don’t think it’s horrendous like Claire. I think Cheryl looks good to me but you probably played the game so your more attached to her original look
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@MrJack20252 said:
https://forum.deadbydaylight.com/en/discussion/comment/3101840#Comment_3101840
she is not Cheryl, she is a crackhead closplaying Cheryl
https://us.v-cdn.net/6030815/uploads/ZFJC3EJVZZ9F/image.png
It’s different. I like her portrait tho. Maybe she’s older in the dbd version?
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@Tsukah said:
@deKlaw_04 I want her classic outfit from RE2 (2019) in the game
https://us.v-cdn.net/6030815/uploads/PBH50KI6YIG4/20220730-105754.jpg
I want it so bad😭
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@MrJack20252 said:
i want them to fix Cheryl too, she is not Cheryl she is a cosplayer
I never played silent hill 3 only watched a few minutes of the cutscenes. She looks bad?
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3101776#Comment_3101776
Wait, what? Jill is fat?
This is fat ?
She looks hot to me🤷♂️ I love her too
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@EntitySpawn said:
I'm getting quite tired of seeing people complain about this patch or already wanting nerfs.
The biggest issue atm is tunneling (no surprise as no one runs DS) but this is the biggest issue that needs a double incentive for killers (punish those who tunnel, reward those who dont)
Everything else in the patch was fine an barely made any difference to the game when people actually play.
The biggest changes in this patch was DH and gen time (even though they nerfed all the good regression perks).
And believe it or not, alot of people got carried by DH... even if you didnt use the perk yourself you would of had teammates that did extending multiple chases throughout the match making it easier for your team to escape/gain mmr.
Alot of people would of been carried into an mmr they didnt belong whether through the use of DH, others using DH or even just being placed on a good team.
This update will punish those players who are in a higher mmr than they belong or punish those people who arent efficient or pushing gens at the level needed for that mmr.
Give it time and keep trying, you'll settle into a new mmr bracket for your skill and efficiency. My games have massively improved as times gone on, I get less and less rage quits and people throwing and now I'm back to the usual 5min games.
SUMMARY: GIVE THE UPDATE TIME, Your mmr will adjust to where you actually belong (in terms of chases & efficiency) this patch is pushing for survivors having to all contribute and try in the game, you cant have 1 person never do a gen or a chase and still win, the games a 4v1 not a 3v1.
“Incentives” that isn’t gonna fix anything. People are gonna still camp and tunnel because it’s easier and leads to wins. They should I don’t know.. actually fix it
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@DemonDaddy said:
The number of gens doesn't matter, unless your so good that toying with survivors is clearly an option, killers pressure for a quick kill to prevent survivor sided snowballs.
🙄🙄
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@TinoTheThortino said:
Did you see how fat is Jill Valentine? Probably the entity's realm is cursed enough to change people inside and even outside.
l m a o
I personally don’t see it
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@Mooks said:
Well, maybe we are lucky and she gets a make over along with RPD map and the second RE chapter! Hopefully Chris too, he looks way better in poster/trailer as well…
at least Capcom seems more willing to work with BHVR than NoES license holders..
Well no one can match the noES license holders lmao. I just want her to be beautiful like I know she is. They really missed a huge opportunity not making her own character as now I will never get her bloody cosmetic😢
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3101397#Comment_3101397
It was terrible, i will never forgive them for that. Jill is great right now, i hope they won't ruin her again.
They better not ruin her too
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Your gonna make me cry 😢
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@VikingDragonXii said:
They will NOT fix her face until I get my Pyramid Head in Hot Pants! His butt deserves the recognition it deserves with excellent cosmetics
This cosmetic?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3101393#Comment_3101393
I guess around 5 years.
Oh great can’t wait for that
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@lauraa said:
fixing Claires face will bring back Grandma/Bee-sting Jill, I'm calling it.
Jill is beautiful now they better not screw up my second in command
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@GannTM said:
I’ve been saying this for 1 year now, yet she still looks like a goblin. I don’t see her face getting fixed any time soon sadly :(
How long did it take Quentin to get fixed?
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@BenZ0 said:
Legion is still an m1 killer without a power to down survivors. If you die to a Legion then its most likely your own fault which therefore makes it way much tougher for your team to do gens since you are on a hook and then the game snowballs into the Legions favor. Learn to not waste pallets and how to utilize loops in a recourceful way.
I get it that Nurses or Blight can be extremely unfun or frustrating... but Legion? Its crazy how ppl make up things just to justify their own failure.
Quit complaining and trying to frame other things for the lack of your own skill, learn how to play the game without your precious E.
Felt like this had to be said,
Thanks for your attention.
i didn’t use dead hard before the update past last December. Legion with slow down is just boring especially with increased gen times. It’s easy to counter him in a sweaty swf. Not in solo que. I disagree with your point
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@Alcuin said:
especially against solo. Just played a match versus a Nemesis that tunneled the Jill out of the match before reaching mid-game. Tried to take chase after the first hook but he kept on her. Deliberately ran to the killer when he hooked her a second time, juked his tentacle two times and his punch three times. Right in front of the hook and I'm on old gen and not that good. He was bad but it was over before mid-game. He had Eruption, of course. I figured as much and stayed on the gen because I wanted to wait for him to continue to tunnel while also incapacitating another survivor because he did the most low-effort, kicking a gen. Tunneling is low-effort, so is such a perk that gives notification, meaningful regression, and incapacitation to a survivor for kicking a gen.
When the Resident Evil chapter released the only perks that didn't go unnoticed were Blast Mine, Lethal Pursuer, and Flashbang. Prior to the release, Counterforce was fretted upon but was quickly shown to be worse than both Small Game and Detective's Hunch. A year has passed since then, none of the perks from the chapter have seen much use besides Lethal -- a balanced perk for killer -- and Flashbang/Blast Mine, fun perks that are only effective as a middle finger to the killer right before getting tunneled out of the match.
Eruption got buffed, though, after the update and it kinda went under the rug. Slowdown perks are boring to me so I didn't really consider its effect until going up against it in a match. For kicking a gen, does a killer really need 10% regression, notification, and a 25-second incapacitation effect for the survivor repairing said gen that's been kicked?
Solo survivors have to stick to gens to have even a chance. They don't know when a teammate is going down in chase. It's obvious that Blast Mine, Flashbang, and Eruption followed a theme. Gens and explosions and traps and bombs. But the survivor versions are for-fun and not relevant to winning a match whereas the killer version is stunningly OP. There was a thread on the front page like a week ago about how whether the devs are afraid to make strong survivor perks. I think the fact the RE survivor and killer perks followed a theme but only the killer ones win matches puts that in perspective.
Blast mine needed a buff
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That hud is also trash
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3100030#Comment_3100030
You know I love you, but damn I hate your opinions :(
I love you too. And you can’t hate on my opinions as much. Remember I said that I liked Freddy. And I still do 😁
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@pizzaduffyhp90 said:
Good old DBD before MMR made things worse but to be fair the game has had worst states even before MMR.
https://us.v-cdn.net/6030815/uploads/02IP2TR3QQ6Z/20201109002931-1.jpg
https://us.v-cdn.net/6030815/uploads/463ICKQYZZBQ/20201201003928-1.jpg
https://us.v-cdn.net/6030815/uploads/UF5TTHQD5QXZ/20201205225452-1.jpg
RIP Hawkins
https://us.v-cdn.net/6030815/uploads/8LR56LS9US99/20201207013936-1.jpg
Chipmunk Billy
https://us.v-cdn.net/6030815/uploads/CB4ZMK6YLTVP/20210121232210-1.jpg
Minecraft Billy
https://us.v-cdn.net/6030815/uploads/IWQD8GEVO2HM/20210219193107-1.jpg
https://us.v-cdn.net/6030815/uploads/Q0HHNCHTN9E7/20210802152707-1.jpg
Saved this part for last because Salty Endgame chats and Ranks 😥
https://us.v-cdn.net/6030815/uploads/81YXDICH0B3K/20201209025803-1.jpg
https://us.v-cdn.net/6030815/uploads/68LE8YEZUULY/20210111151857-1.jpg
https://us.v-cdn.net/6030815/uploads/YOFDPNOQAP23/20210111215344-1.jpg
https://us.v-cdn.net/6030815/uploads/GY1WI10BXGQY/20210208152801-1.jpg
https://us.v-cdn.net/6030815/uploads/D1REX1G7IFST/20210208152805-1.jpg
https://us.v-cdn.net/6030815/uploads/NPWUUK24I1U5/20210630142010-1.jpg
https://us.v-cdn.net/6030815/uploads/UJQEO72OAJV4/20210630142018-1.jpg
https://us.v-cdn.net/6030815/uploads/3FOVHAR164CC/20210630142022-1.jpg
https://us.v-cdn.net/6030815/uploads/0ZGIFJU1NIQ3/20210630142029-1.jpg
https://us.v-cdn.net/6030815/uploads/YZ0AXCHAHDD8/20210630142031-1.jpg
https://us.v-cdn.net/6030815/uploads/IHI6786AR10N/20210402185909-1.jpg
The curse of the Key🙄
The old maps, graphics and the hud look so bad😂
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@MikaelaWantsYourBoon said:
If Entity took you from world and put you in to fog, which friend group would you hang with?
https://us.v-cdn.net/6030815/uploads/K4SAHWGNY3U8/image.png
(I created groups from people they could get along with.)
Group E has 4 survivors that I put in S tier. This is the group even tho D was close and A were close
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@M4dBoOmr said:
I was just thinking ... what if the Resident Evil Chapter is connected to the Netflix Series?
Not looking forward to the chapter and connecting it to some garbage show would be a dumpster fire
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@LDominating said:
The amount of Toxic Killers have spiked.
2 games not 5 games apart
A bubba that tunneled and camped AF.
And a Wraith(who thank you developers,getting boldness points vs him is irrelevant) who did the same thing.
They were doing fine gameplay wise,chases weren't long,generators were doing fine hook/gens wise,2 hooks per generator...
I don't know if the others were't toxic to them.
I know I wasn't..no tbag or pointing or flashlight clicking
And what do you think,hooked and proxy camp by them,followed by them 4K and me as a last slug getting nodded and hit on the hook followed by a "gg ez"...
The level of imaturity in this game is beyond beliefs,it was bad before but now?
Why do you come on this game to take your IRL issues on random players?
What justifies you taking your frustration on someone else..
It's a switcheroo from 2018 toxicity survivor sided.
It was easy to be toxic as a survivor,there were so many pallets you could do whatever you want,on a few maps that is...on others it was tad harder.
I remember on my one Bubba game where I counted 26+ pallets in Blood Lodge,counted like 3/4 didn't have time to count the rest of the map..
Why is your avatar mirrored?
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3097300#Comment_3097300
Only Ghost face is allowed to send pictures how dare demo take that away from him 😂
The demogorgon players I have been playing against recently are fake demo players
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He sent screenshots it was true
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@KFChris18 said:
I've seen and heard plenty of comments from folks I know complaining about the increase in camping and tunneling and how its a big problem. I don't really get it myself, since I've been camped and tunneled myself plenty before this latest patch. Heck, I still do both if the situation calls for it. What is it that makes it feel so much worse now?
Just got tunneled out by a demo yay very fun😒
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3096228#Comment_3096228
Well actually even 20 more :D Then it's probably better that I wasn't asked about my favorite killers :'D
Damn all 27 killers lmao
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@SaltyNooty said:
Right, so after my first PSA, I just happened to be scrolling on tiktok and watching streams on twitch and I just HAPPENED to come across this gen.
https://www.tiktok.com/t/ZTRDfsHgv/?k=1
Why is this acceptable? What makes killers that running these slowdown perks makes the game fun? Makes the match WORTH playing, muchless the game?
Once again, I will preach, if perks and ONLY perks had been nerfed. These problems such as DC/AFK/RQ, wouldn't have started to become such a massive issue, but here we are...
Wait what are we talking about again? I was admiring her beauty
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@Bartlaus said:
I refuse to limit myself to just three survivors.
- Dwight
- Meg
- Claudy
- Feng Min
- Kate
- Jeff
- Ash
- Nancy
- Yui
- Elodie
- Mikaela
Your still missing 18 more I think lmao
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@ShinobuSK said:
Elodie michaela and probably kate. Cybil is very close too
Cybil was high on my list too
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Claire Jill and Nancy
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@Pulsar said:
Just got a facecamping Bubba on stream as well.
Great fun, really good game. Team did EVERYTHING right and he still got a 2K.
It’s ok you will still have people defend that gameplay
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@FrostyEyesSusie said:
Back when the changes were still being discussed, I predicted that nuking NOED would have very bad negative consequences to the survivor experience, and now even I myself am shocked at how prophetic my statements turned out to be. Out of the 20 or so games I've played where there was somebody who was hooked when the exist gates were powered, or where somebody was hooked after the last gen was done, a whopping 14 (count 'em, 14) games ended up with the hooked person leaving.
Being hooked during the end game is no longer a death sentence, and having 70% the times ending up with the hooked guy escaping completely kills any sense of tension and urgency of a end-game hook.It's just not enjoyable or rewarding to know that if I am hooked during the late state I am still far more likely to escape than to die. With NOED, being caught during the end game was a "OH NO!" moment, and now it's just "Meh"
Everyone has been saying how the latest patch completely killed the fun of playing survivor, and it's clear to me NOED being nerfed to the ground has played a MAJOR role in it. I think I can speak for the majority of survivor mains when I say "Devs: bring NOED back already!"
Yeah no thank you. Noed and dead hard were the two most unhealthy perks in the game both deserved the nerf got. Also are people even getting to the endgame when they play survivor? Not as much as before
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@DistortedDream said:
So, the update is a step in the right direction for game health and has made the killer experience a bit better. However, survivors are still the power role.
Gens still go by super quickly even with the extra 10 seconds added and every killer match I've played so far since the update had at least two survivors bringing Prove Thyself and a Commodious Toolbox with BNP, making gens even more of an issue. Survivors are complaining that killers are still running the "slowdown meta", but slowdown perks are needed to get by without gens flying left and right.
Camping and tunnelling were nerfed into oblivion with the base kit BT and OTR changes. Survivors can now save in the killer's face with no repercussions. Grabs don't even exist anymore and if you do manage to grab a survivor, it will freeze the game for 5 or more seconds and the grabbed survivor will be free, benefitting the survivors in the long run.
Maps are a huge issue when it comes to game balance as well. The Game (Gideon Pallet Plant), RPD (Pallet City), Garden of Joy, Mother's Dwelling, and Eyrie of Crows are huge examples of this. What do all of these maps have in common? They're all big maps with an absurd number of pallets and strong loops, which will guarantee the survivors a win 99% percent of the time. Even the most experienced and strongest of killers have a hard time on these maps. Not only that, but infinite loops still exist on certain maps (Ex: The Pale Rose boat loop, Grim Pantry's main building loop, RPD Library, etc). Both Backwater Swamp and Red Forest needs updates because they are from a different time and do not fit the current game. Mind gaming loops is also out of the question, considering survivors can see over most of the tiles.
And on top of all of that, Survivors can still body block hooks, sabotage, and blind killers at ridiculous angles (you could be facing a wall and still get blinded) and you'll most likely lose the carried survivor. Losing a carried survivor is a big deal because you wasted all of that time in a chase for nothing and have to start another chase, most of the time with an uninjured survivor.
Now not all of these things are necessarily bad or unbalanced, but this game is still survivor sided despite the changes and buffs to killers. Survivors are still in need of nerfs and killers are still in need of buffs.
You lost me at the title
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@VaporLion said:
God-Tier: Dead Hard, Sprint Burst,
S: Boon: Circle of Healing, Borrowed Time, Lithe, Off the Record, Prove Thyself,
A: Balanced Landing, Botany Knowledge, Guardian, Kindred, Quick & Quiet, Windows of Opportunity,
B: Adrenaline, Boon: Shadow Step, Bond, Built to Last, Head On, Hope, Inner Healing, Self-Care, Spine Chill, Unbreakable, Vigil, We'll Make It,
C: Aftercare, Blastmine, Boil Over, Boon: Dark Theory, Breakout, Counterforce, Dance With Me, Deception, Deliverance, Decisive Strike, Distortion, Empathy, Flash Bang, Flip-Flop, For the People (potentially B-Tier), Iron Will, Kinship, Leader, Lucky Break, Overcome, Power Struggle, Renewal, Residual Manifest, Resilience, Saboteur, Self-Aware, Small Game, Soul Gard,
D: Alert, Appraisal, Bite the Bullet, Blood Pact, Calm Spirit, Clairvoyance, Dark Sense, Deja Vu, Detective's Hunch, Diversion, Fast Track, Lightweight, No One Left Behind, Overzealous, Pharmacy, Plunderer's Instinct, Premonition, Resurgence, Rookie Spirit, Situational Awareness, Smash Hit, Sole Survivor, Technician, Urban Evasion, Wake Up!,
Trash-Tier: Ace in the Hole, Any Means Necessary, Autodidact, Boon: Exponential, Breakdown, Buckle Up, Corrective Action, Desperate Measures, Inner Focus, Left Behind, Mettle of Man, No Mither, Object of Obsession, Open-Handed, Parental Guidance, Poised, Red Herring, Repressed Alliance, Self-Preservation, Slippery Meat, Solidarity, Stake Out, Streetwise, Tenacity, This Is Not Happening, Up the Ante, Visionary, We're Gonna Live Forver ( when it works with For the People it'll be B Tier),
I disagree with a bunch of them
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@Bullettimegod said:
Hey I know we had a recent dbd patch. And I know things havent settled just yet, but there is somethings I still wanna change.
surveillance and call of brine.
As we know call of brine is definetly new meta, its a fantastic perk. The only change i would love to see is the notifications from skill checks. I feel like it does a better job of surveillance than surveillance. So i would def want to see the skill check notifications on call of brine to just be on surveillance instead, which will probably get more use. Call of brine as of right now, does way to much.
Call of brine and overcharge.
I know. Two call of brine problems? Yikes. Call of brine truthfully has won me more games than my actual skill. 3 gen + call of brine is a win. Which is why I keep mentioning the perk. Overcharge does what call of brine does, but worse. I feel like Overcharge should be buffed. But only one the one end. The 200% should turn to 250 or 300%. And the reason i believe it should be buffed is because its basically call of brine but not really because it takes time before it fully regresses. where call of brine is a smack 200% and information.
Ds.
Oh boy. here we go. DS was smacked too hard. 3 sec stun is a bit.. not enough. Esp for a 1 time use. Now i propose either each hook can activate ds if you wanna keep the 3 second stun. It gives it some of its power, and it actually would feel useful. I understand it was a meta perk, but deactivating it at the end game was honestly the biggest nerf it needed. So please either revert it back to 5 sec. Or have it activate after each hook.
Kindred.
Kindred should be basekit. There is no reason that it isnt basekit. How ever, i propose a modify version of kindred, that revolves around the obsession. Kindred basekit activates only on the obsession, meaning the obsession can see the auras, but, when the obsession is hooked, all of the survivors can see the auras. And we can change kindred perk to just enhance the baseline kindred to allowing more survivors see per rank level. Kindred should also let you see insidious campers within 10 meters of the hook.
Killers:
Honestly, I put a bit of thought in only one killer. Pig. I love me some good oink oinks.
Pig:
Have crouch become instant. How ever, increase the dash charge by .5 of a second. Its not like dash can break pallets, or really do anything so detrimental. Ambush should catch survs off guard, with the growl and the increased .5 of a second survs should have plenty of time to react. Pig ambush is a bit outdated, it doesnt break pallets. All it does is dash for a bit and rushes survivors. It makes safe pallets a bit more unsafe, which does infact change the meta of "camping a pallet" cause now survivors would have to be smart to move from one loop to another.
oh boy ds feel out of the meta hard
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@AshInTheTallGrass said:
I can tell from the way you try to calmly express yourselves, even when someone else isn't being as courteous to you as you are to them. And I read a lot of posts here about how bad your games have been going, and how frustrating it is. My games, too, have been a lot like what's been reported here. So you know what? Here's my advice about that.
In the words of Robin Williams in "Good Will Hunting," "######### them, okay?"
I'm not going to let those people stress me out--and neither should you. This is a game. If someone out there is using this game to try to hurt you because they get some sort of perverse, twisted joy from it--holy #########. That person has a lot of issues--and I hope they work through them. But if they don't, that's their choice. And it's my choice--and your choice--to determine how much we let them affect us.
I won't let those people bring me into their shitswamp, and I hope you don't either.
So here, look at this precious baby seal. This little peanut makes me feel a lot better. Share what makes you feel better.
See you in the fog. ❤️
I miss Robin Williams he was an amazing actor and just an awesome guy
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@TheEmeraldTuber said:
There are so many times where you will outplay a killer with Dead Hard, only to be screwed over by one extra milisecond. It should not be reverted to 1 second since that gives you basically the same distance as before, but raising it to 0.6 - 0.75 sec could really help. Coming from a killer main that decided to play survivor for a little.
I honestly just want this perk to die
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@MikaelaWantsYourBoon said:
Alright, after so much negative reviews i wanna put some positive too.
This update is not best but it fixed some issues, which makes it is decent. What are they?
I am seeing more Wraith, Myers, Ghosty, Pig, Sadako etc in trials. These killers feels viable now. It feels so good to face with different killers in trial. Sadako probably still needs some buffs to her powers but killers are in overall feels good.
Huntress, Legion and Nurse are still most popular killers but at least i am seeing others killers too now. This is pretty good change.
And the other good part of this update, whenever i lose as killer it does not feel like that they stomped me. Games are usually so close, so it does not makes me upset. I know these survivors played better than me, Click E did not saved them.
So this update helped to weak killers so much, they feels better and viable. Ofcourse update has some issues and i hope they fix them but i can not ignore positive parts.
I have been seeing more Demogorgons. Haven’t seen a legion or plague yet thank goodness. But a lot of nurses bubbas blights and huntresses
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@Exxodus21 said:
I know they once said they were planning to add icons on survivor to show what your teammates were doing, but that seems like it was a while ago. I haven't heard anything about it since. It seems like this patch would have been the perfect time to introduce it, but maybe they want to wait so in the next patch survivors can feel like they're getting a buff and haven't been forgotten about or neglected.
I only play solo when I play survivor so this would definitely help. I usually bring an info perk so I can have a better idea of where my teammates and the killer are and what they're doing, but having that info for free would help a lot and free up a perk slot.
Nope
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@Murgleïs said:
The hard truth : you were boosted by your perks. You did not belong in the MMR you were.
Don’t worry, your MMR will adjust and you will face killers at your level of skill.
nothing new here another bad take


