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chargernick85

chargernick85

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chargernick85
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  • @meowzilla69 said:

    Title, I bet some people do. Just would like to know if others do the same by any chance.

    😑 NO

  • @CoalTower said:

    Because the average survivor team is this:

    https://youtu.be/NOSGQZmeero

    @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220697#Comment_2220697

    This is my gameplay at rank 1.

    It's kinda funny, because the other killer I main is Nurse.

    They're really bad, but this is my average game as killer when I'm half asleep.

    This seems weird to me that this is your average game. Don't get me wrong if you get a dc on average mixed with the fact you use 2 of the most powerful killers then yes I see why this would be this way for you. I too am rank 1 but even if the survivors are trash (IMO) meaning go down quickly they know to split and crank gens when not in chase. So I wonder is it the time you play? The region? Or just what I said before DC/Power killer average? Or just bullshit. BTW if I only used my mains or blight and nurse ya would Probably say the killer role is easy but there is more killers than that.

  • @Actionjacksn said:

    As a nearly 750 hour killer and 30 hour survivor i just realised that i made my biggest mistake of my gaming life when decided to main killer. Playing survivor is much more relaxing (what is the point of a video game) and rewarding (as being the power role). I just wanna shout out to all killer mains to try survivor, and have a relaxing Dead by Daylight experience. The time of killers is over, the time of survivors has come! Best wishes!

    I'm a killer and I love it. I can admit I get a bit antsy sometimes where as even as a solo survivor I don't have that feeling I do get just as amped up at times. Here is me as solo survivor - ######### are you doing if I get off this gen it will regress (ruin) go get him off hook he chases the obsession (4th teammate crouching around). Here's another me on hook, 2nd in chase, 3rd thinks sacrificing my life for our 2nd gen is a good trade off, 4th crouching around. Here's my favorite I unhook follow the scared little rabbit to heal and they won't let me so that they can self-care🙄

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2214500#Comment_2214500

    One piece of advice a blight main gave me. Don't hold m1 out of the lunge. Tap m1 like you do attacks. Lunging out of it will make you miss a lot more if they're juking and you lunge

    And I do the same with nurse. Nurse clearly doesnt need ruin, pop, tinkerer. And while I'm solid with her. I'm not god tier and sometimes I can't land blinks at will. Like someone like SupaAlf 

    I use all killers. But I mostly main freddy. And the amount of damage a good freddy like me can do with tinkerer + Ruin for early game...Or all game. Then teleporting with Pop anytime I need. Is just hilariously great

    Ok thanks I will keep that in mind. I also while rushing around the map for mobility attack at the end of my rush even though there are no survivors because it def seems like the cooldown/injection time is shorter. Idk maybe it's all in my head but the process feels that way. Fred is in my top 3 as well never tried ruin/undying/tinkerer with him. BBQ and pop has always been enough but I do have an open perk slot not since disco aint what it used to be.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/252040/ruin-pop-is-better-than-ruin-undying-prove-me-wrong

    There's no argument to be made. Pop + Ruin is WAY better then ruin + undying. Let's set aside the fact that on most maps totem spawns are garbage and both totems are gone within the first 2 minutes. Let's take a look at the logic between the two builds and the pros and cons

    Ruin + Undying = You're basically 3 perking it all game. Undying actively does nothing for you but protect ruin once. And if you're like me 9 times out of 10 you don't notice the aura it gives anyways. And when they're both cleansed in quick order. You're down to 2 perks fairly quickly.

    Ruin + Pop = You're STILL 3 perking it all game. The difference is when ruin is gone. You're still going to have 3 perks and an OK regression perk. That may or may not save you.

    Now...If you're like me. You love high mobility killers. So kicking a gen and giving them a head start isn't that big of a deal. And a lot of the time I get my down and go to wherever needs popped anyways.

    The ONLY defense I have for ruin + undying is low mobility killers...It IS better. Since walking to a gen to pop it will be bad. Think clown, death slinger, twins, etc.

    But I typically use freddy, wraith, nurse, blight. All characters with mobility and can use pop effectively

    This. I was always against ruin/pop because one had to fail to use the other. If ruin stays up the pop is useless. This was until I finally ran it and realized the damage you can do early game/mid with ruin and have pop for late which is when it shines (2 gens or less). I personally don't feel it has to be just high mobility depending on your skills/style but have greater success. I first ran this combo on Blight and loved it especially since I'm new with him and suck royal ass with the lethal rush hits. I run just ruin with twins and feel undying would be better choice with them nobody get the gens regressing faster with ruin than Gollum.

  • I run corrupt on my huntress along with nurses, BBQ, and IM. Love it nothing but success but then I run it on Legion and everyone hides because they know if I hit one they all get hit. So I swapped it on him. Myers and trapper I really want it but still has not showed up uhhhh fml.

  • Ya ngl I run self-care. I also always have a med-kit and do half med-kit half self care. If no med-kit I run botany another note resilience speeds up self-care as well which is also always in my builds. I like to 99 myself and self-care helps with that.

  • @I_am_Negan said:

    I use aftercare from time to time.

    And played 2 or 3 games against plague last night.

    That's only because of the rift. His point still stands his examples were just based off his own experience. Anytime a killer is featured in rift they get used more but other than that ya not many plagues.

  • @Mekochi said:

    This isn't a versus post, I swear.

    Basically when you first downloaded the game what was y ur first impression of it? Which side did you start with? What's your impression of the game now?

    I'll start, I started playing pretty much as Ghostface came out, I was 12 at the time and only decided to play the game cuz my brother convinced me. I started with survivor and I was honestly scared that as soon as I entered the match that the killer would insta-down me.

    My current impression of the game being has changed drastically, it's not scary to me now when I play survivor. Honestly, I'm more scared whenever I wanna play killer, because I'm scared matchmaking will screw me over and put me with people who are 10 ranks higher than me.

    My 13 year old son asked me to download it and play just after slinger came out. First match was fred...... remember telling him survivor is boring after few games he ran back to Fortnite (he assumed I switched back to madden) but I switched to killer actually and been killing every since. I wouldn't say killer is scary but I can say maybe antsy a bit when I search in lobby same feeling I got when running onto the field in high school FB. Survivor nothing feels free should be opposite. Soon as I get my first hit it goes away though idk maybe it feed my bloodlust or some #########. This is really the only game I play now there things I don't like, things devs change/don't change I disagree with (TWINS), but I still love the game.


    #Free the VICTOR.

  • Ya I dusted my trapper off a few nights ago and got gideon first 2 or 3 games. Remember saying first game "Oh I have not seen this map in a while cool" end game saying fuk that map with trapper. DBD gods um how about 2 more times then haddonfield. Fun night.

  • @Asssblasster625 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2201708#Comment_2201708

    Real ######### bro. I had a p3 claud trick me with pebble from the same spot for 15 god damn minutes.

    Lmao I fukin believe it. I mean how do you really know until you get there unless you see the pebble/survivor. Just like red herring "ha baby killer got em wit red herring" ??? There's no way to know that the notification at the gen was RH until you get there and it has no progress and even then a survivor could have hopped on scratched an itch at same time skill check BOOM and takes off same thing. Happens all the time to me if I stare at the fukin screen no skill checks but take a drink, scratch an itch, give baby a pacifier, etc, BOOM.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/250995/what-kind-of-player-are-you

    Are you a survivor or killer main? Or do you play both equally?

    Killer main but I do play solo as well sometimes two man but rarely. I would say 75/25 my ratio.

    Are you a good sport?

    For most part. I play to win and get the most BP at same time. If the game is super competitive I will use what tools are necessary. I don't message people to bad mouth though. If I do message it's just to ask a question.

    Do you get tilted when playing this game?

    As a solo survivor yes at the team. Nothing worse then you on hook, killer in chase, team in corner self-caring, or in a bush.

    Do you buy cosmetics?

    Every one I like. Every killer has plenty in their wardrobe. Most of my killers only have 1 or 2 outfits left in shop and that's only because I didn't like them or were just a re-color of one I already bought. Survivor mains are the same way and the other survivors in the roster I bought one or two just so I would have something when I use them.

    Oh and Prestige ya I'm a completionist. Ghosty and PH will be P3 by Saturday then all I got left is the 3 newest killers. Oh and get the perks but got plenty of time for that plus cakes coming. Having all these guys at P3 in just over a year I'll take it.

  • @Yords said:

    Are you a survivor or killer main? Or do you play both equally?

    Are you a good sport?

    Do you feel the need to max out all of your characters with all perks and prestige them?

    Do you get tilted when playing this game?

    Do you buy cosmetics?

    I am a player who would be considered a good sport (most of the time at least) and who plays both sides equally. I myself feel the need to max out all of my characters and I can get very tilted when playing this game (but never take my anger out on anyone, I just say gg with tears in my eyes). I also don't really buy cosmetics because it is far more satisfying to earn them and don't feel like supporting BHVR, at least right now.

    Are you a survivor or killer main? Or do you play both equally?

    Killer main but I do play solo as well sometimes two man but rarely. I would say 75/25 my ratio.

    Are you a good sport?

    For most part. I play to win and get the most BP at same time. If the game is super competitive I will use what tools are necessary. I don't message people to bad mouth though. If I do message it's just to ask a question.

    Do you get tilted when playing this game?

    As a solo survivor yes at the team. Nothing worse then you on hook, killer in chase, team in corner self-caring, or in a bush.

    Do you buy cosmetics?

    Every one I like. Every killer has plenty in their wardrobe. Most of my killers only have 1 or 2 outfits left in shop and that's only because I didn't like them or were just a re-color of one I already bought. Survivor mains are the same way and the other survivors in the roster I bought one or two just so I would have something when I use them.

  • @TruffleTurtle said:

    So before their nerf I would see them every now and then. Not particularly common but not extremely rare. Now I have yet to see one since the nerf. I wonder if they are one of the lowest picked killers. I'm still holding strong on them but I feel like the 5 second wait period has alot of people turned away from learning them

    I loved playing twins but after the last update they just feel too cracked out to me. I could care less out how they need to be played as I paid for the killer what I do care about is the quality and me feeling like I can do what I want with them. I don't get that feeling with them they are punished for existing in imo and I feel at this point we should all be refunded for buying them. They are so bad to me now I won't use them at all which makes me appreciate trickster more I guess which is also sad.

  • @DecisiveDwight said:

    Obviously they give everyone in the match a boost for bp but as soon as you actually put them in the killer kills you instead of point farms obviously they have no obligation to do so but it's just nice to not have a try hard match where everyone gets what they really want which is BP with little to no effort. I've been in matches where other players get the killer to farm but it seems whenever I do it the killer just wants to sweat for a 4k and make off with extra bp that I gave them.

    This is funny. Not long after I first started playing the anniversary event came out and cakes were being played. Got in a game with 5 cakes and I assumed we wouldn't go tryhard mode and I took my foot off gas and seeked out each individual survivor tohook each one one at a time. They rushed the gens and bolted out the gates. The highest survivor has 13k so I messaged and asked why even play the cakes. Response (we should have farmed). #########? So 1 party streamer no offense means nothing.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2201717#Comment_2201717

    Freddy is really help, teleporting gen is pretty good power. But i have problem with other killers. Ghostface, Myers losing gens so fast, specially Myers. When i get T3, min 2 gens finishing. That is really problem.

    I just got done running Mike to P3 I had great success with POP and Corrupt is a must on him. Also if you don't have corrupt to help with the beggining gm stalk use PWYF to zoom around. Now Mike is also the character I get the most value out of fire up with as you tend to lose some gens stalking or at least I do cause I like to use EW extenders (not Unlimited) just extenders. His vault speed is so funny later in game.

  • @Northener1907 said:

    I am not bad at killer, i am red rank already and i have +%60 wins already. But i really hate losing gens so fast. I mean that makes games so sweaty. I have chill games as killer so rare. Always i have to show more effort.

    Ruin is not helps, survivors finding it so fast. Even i protect it with Undying.

    Pop helps little but still gens really so fast. So how you are dealing with that. Any tips? And i am patrolling gens as well, Freddy is good with that but still so many times i am losing 3 gens in start.

    Corrupt. Corrupt. Corrupt. I see this lots now as most of my roster don't have it right now (just hit P3 ) but my build vary by killer as well. Freddy honestly just need bbq and pop adding sloppy and thana or corrupt is GG EZ. My huntress I run Corrupt and that's it. My pig has Dying light and sometimes sloppy but rarely depends if I'm having off days and need some extra time. Surge is great for M1 killers but there is nothing like POP imo with 2 gens left which is most games these days with the spread out meta.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2201667#Comment_2201667

    I’ve had hags with thrill and the silent teleport addon. Mainly killers with totem builds.

    I hate dead dawg as killer. I pray I can force a 3 gen if so you can win not matter how far behind on that map but otherwise fuk that map.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2201017#Comment_2201017

    Haddonfield is still there because it is tough, not impossible. I got a 4K there two night again playing SLOW, Spooky Myers. I'm not saying that the map is good. I'm just saying all this grief directed at people putting in the Offering is pointless. It will get its rework in due time. Until they we just have put our heads down and charge.

    Agreed. I have said this before and I still have this opinion I will take Haddonfield over new coldwind all day long just me though. Also not so sure the breakdown bug is gone had a good team on hawkins and one had it and it made me lose all my momentum. I swear those two hooks never returned. I got two downs in portal room with gen near complete and and couldn't make it to a hook because the one in the room was broke down from a while back in the trial. Then because I took to farther hook wiggled out, 2nd unbreakabled. Was able to pull the game off and do the close hatch challenge they broke down a middle hook on me as well. I hope it was just quick downs.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199723#Comment_2199723

    Yeah, I know MBB is 17 IRL (which is weird cuz she's the same age as my sister) but I don't think that matters. It's like getting Andy from Chucky. Sure, his actor is older now, but the character is still a child.

    Ya but each film is licensed by different people (CP) so go after #3 were he in Military School problem solved there. Eleven ya not easy that way have to wait. Got to get back to work I'll check back in later bro.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199708#Comment_2199708

    I don't think BHVR can get away with having the Killers literally kill a child.

    I think Laurie is the "youngest" Survivor, and she's 17.

    Maybe once Season 5 comes out, if she's near that age, but no way will they get her now.

    Well eleven is 17 in real life I get the character is not but we talkin fiction here anyhow plus we get to kick vic around maybe another year or two we see.

  • And stronger than just about everything if not everything in the realm. I say make an exception.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199657#Comment_2199657

    A Stranger Things 2 Chapter where we get Hopper and Joyce, a rework for Demogorgon to make him more like the show, and an event where the MindFlayer tries to assimilate the Entity's Realm.

    Oh that sounds better then RE to me. Would like EL over Joyce though I'm afraid.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2198420#Comment_2198420

    Imagine most people here won't be old enough for this.

    I'm sad I remember it but don't feel old yet. I mean cow & chicken was after the characters we use in the game right? mike, fred, bubba, older then them.

  • @Power_Guy said:

    A small rant here! Bring your dried meats; there's enough salt to preserve them!

    I 2-hit the BT Survivor who tried to bodyblock me? I'm a filthy tunneler. You gave me the first hit for free. Why would I walk away now?

    I avoid picking up the Nea with D. Strike? I'm a <bad word to the max> slugger.

    I attack someone waiting to unhook the Jake I just hooked 0.35 seconds ago? I'm a <oh no you can't say> camper.

    It's like some people just flat out think Killers are supposed to play sub-optimally because they say so. I actually asked the Nea if she expected me to pick her up, when it was obvious she had D. Strike (She jumped in a locker, I pretended to leave, then ran back to hit her when she jumped out).

    Her answer was 'Yes. Slugging is for filthy scrubs. Don't be a scrub'. She actually felt she could shame me into playing badly. And she felt she deserved the D. Strike because 'sLuGgInG iS fOr ScRuBs!'

    I'm getting REALLY exhausted of getting treated like garbage in end game chat because some <bleep> noskill Survivors heard some <bleep some more> twitch streamer bleat 'Camping iz bad!' and now they believe they get to match 'toxic' with true toxicity.

    When they get angry that the Killer WON, and that's what it's all about, really. When they get angry they lost, they remember that 'XxXBillySurvivorMain420BlazeItXxX' said 'Only toxic Killers camp/slug/tunnel!' so now they believe they have a RIGHT to be toxic in words because I was 'toxic' first in action.

    Y'all wonder why Survivor queues are so long? It's because SOME of you treat the Killers like indentured servants, and try to thrash us when we dare to break your made-up rules about how to play 'better' and 'not toxic'. When what you really mean is 'Play badly so we can win'.

    And it's getting <bleep to the whole lotta bleep> exhausting. I'm not your GD toy; I'm a human being.

    I went through a phase feeling just like you not that long ago when I learned nurse word of advice just play the game how you want. You own it so OWN it. GG them and play again it's not worth it responding trust me, it's not worth it taking your frustration out on the next group either so just ignore it.

  • Man people are still getting triggered by this stuff. Only thing that pisses me off anymore is bugs, certain nerfs, and poor optimization. GG and move on baby killers and survivors.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2198880#Comment_2198880

    Well, hopefully you're not predropping pallets and holding W, that's easy confused with genrushing because it has equally little counterplay and usually goes hand-in-hand. But mostly it's just the fact that two years ago the average length of a trial was about 15 minutes and now it's around 7-8.

    Yeah I think that this is the exact reason this "gen rush" is being thrown out there so much. Also the fact survivors are spreading out instead of group hitting and players and some of the roster struggle with that. For instance I have been playing Trapper last 2 days running out his offerings to prestige him to 3 and his add-on are pretty low all I have are brown bags its taking a while to set up for sure. The bloodweb was ######### as well four best perks Brutal, DL, Agitation, BBQ. It's still been fun though and I think I have done well but on the larger maps it takes so long to collect your traps and with survivors in 4 places at once rough start. I understand they are not gen rushing though they just playing they game, if I had corrupt, bigger bag, I'm sure I would have killed the last 2 that game.

  • @bibibib8 said:

    I loved the twin from the release to the last patch i dont know why but i dont like getting punish for hitting my pounce.

    Lucky for me spirit wont get nerf anytime soon

    Yes I thought they were fun as well until that point. Now it just feel like a punch in the face using them. I feel like they just want you to use Charlotte more (why they buffed the iri add-ons) and less vik (since he gets punished for downs AND misses) shame.

  • @twocansofbean said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197425#Comment_2197425

    Its post- uncloak. I'm red rank wraith and I know it takes a full 3 seconds to uncloak. green + purple addons make it 2 seconds. post uncloak move you at 6.9 ms for 1.25 seconds. you move at a standard 6.0 ms for cloak speed. 1.6 ms is the the uncloaking speed

    It takes 1.5 seconds before they hear the bell so they have 1.5 before you fully uncloak. which is interesting 1.6ms for 1.5 seconds + 6.9 for 1.25 seconds. Gives you an exact average of 4.0 ms.

    That is interesting actually especially how combining a green and purple takes a whopping 1 second off. I use the entire roster at rank 1 except the twins who I am now boycotting because they have just been completed you know what not the time but excluding indoor maps he has Scubba Steve's feet, The growling, the bell, and of course Spine chill assuming you didn't see his whisper already which I never do. Wraith is fine. I'm done.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197383#Comment_2197383

    I wouldnt consider LTs one of the best locations for survivors. Maybe most of the survivors play them wrong but it is pretty easy to get hits at them with like a very basic mindgame.

    Really? Have to disagree again because this is a high traffic area for survivors. Whether or not good killers can mindgame you and get hits is beside the point if a killer has to take the time to mind game you that's great it's better than most pallet locations and great survivors can be a lot of fun to mind game there. When there is no pallet to seperate you from killer shack or T/L is where they run.

  • @twocansofbean said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197357#Comment_2197357

    his un cloak speed boost has been increased from 1 to 1.25 seconds. So you actually have that extra time to use the lunge

    @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197392#Comment_2197392

    Sorry bud but unless they reverted something I missed recently in the patch notes you are thinking of this backwards. His uncloaking speed was 1 sec and is now 1.25 that's SLOWER even if it is .25 seconds that's still .25 seconds of distance for survivor while he is barely moving while uncloaking which is why he gets the speed boost/lunge after.

    Ok I think I get you now I was talking about just his uncloak speed was slower allowing more distance I remember that they added the .25 to the lunge now. My wires got crossed there answering to multiple people. When I play him I just felt when uncloaking it took a bit so I put 1 uncloaking add-on and bone clapper my usual.

  • @twocansofbean said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197357#Comment_2197357

    his un cloak speed boost has been increased from 1 to 1.25 seconds. So you actually have that extra time to use the lunge

    Sorry bud but unless they reverted something I missed recently in the patch notes you are thinking of this backwards. His uncloaking speed was 1 sec and is now 1.25 that's SLOWER even if it is .25 seconds that's still .25 seconds of distance for survivor while he is barely moving while uncloaking which is why he gets the speed boost/lunge after.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197357#Comment_2197357

    I always hated his lunge but I didnt mind it cause that was literally the only thing he had going for him. Now he has really good mobility and can catch up after hits really fast anyway so I just personally don't think its needed.

    I get that but removing that and just giving him mobility around the map he would be c-tier. Problem is the goal should be to get all the lower tier killers a bit more viable to reduce the lets say not so fun killers that survivors will see abundance of when MMR comes out. Wraith was one of them and I feel he in a good spot. He got some arsenal now but not like nurse and spirit so people just got to learn to adapt I hope.

  • @TicTac said:

    What is the bottom of the LT?

    The long walls that look like L's and T's OP is saying he can lunge all the way around them. Those are some of the best locations for survivors so any killer that can do some damage there will cause flak. Thats not aimed at OP either just in general.

  • @Friendly_Blendette said:

    He can unclock at the bottom of the LT and reach all the way around. It is kinda absurd. His mobility is good and that should stay at 150% but I think that maybe that lunge could be tuned down a bit the range on it is kinda stupidly large.

    he has always had that lunge why is this becoming a problem. They reduced the uncloak speed enough to get me to run uncloaking add-ons. Don't get me wrong I love the new wraith but he's not S-tier. So at most we talking A-tier and probably towards the middle to end of the A-tier list so why does Wraith not deserve this? More killers that are viable the less spirits you will see hypothetically. I run everyone from time to time PIG, Fred, Huntress just being my most ran I'm just speaking on the ones who feel the need to run the best ######### all the time.

  • Ya if two are on a gen and 1 burst away I'm chasing the other every time as the burst usually gets them to a safe/time wasting area. My favorite SB users are the ones who walk and then as I'm in range for a hit burst away. That works on baby killers there is absolutely no reason a survivor would be walking away from a killer for any other reason so just go full steam ahead and stay right up there as I find it funny they actually lose so much distance that way unless of course you SWING.

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162277#Comment_2162277

    You do understand you can't teleport? You're in certain part of map doing gen he pops his tier from random surv and comes to you and what u gonna do about it? There's no locker in 70% map at one loop there's only 1 pallet which u can't greed too much because of how fast he gets in tier 3 all of the things u mentioned are very situational no add on should allow u to just kill survivor out just like that I understand it makes him lose gen pressure but maybe they didn't need to make such a broken add on that punishes both surv and killer most killers just depip doing tombstone

    Are you even listening to @Kebek he is 100% right. Play normal and use the lockers. That forces a normal ish game. He then has to decide to stand there and wait or just grab and hook both of which are in your favor as the other 3 should be on gens and if you and your team aint trash which ....... ehhh 2-3 gens should be done before he gets it for first time. Problem is too many survivors waste pallets when Mike is clearly just stalking. I notice this all the time with mike I'm gifted so many pallets while stalking for what? Save them for when he's in tier 3 because you never know what he is going to have Unlimited, tombstones, extenders (my favs).

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2195685#Comment_2195685

    I agree with that, but I don’t think a 1 in 1,000 killer outplaying SC makes the killer any worse. We aren’t talking about competitive.

    Exactly. The killer I'm using, the survivor skill, and the map I'm on all determine whether I am moon walking/or angling toward them. Most of time I could care less they dead anyhow. Stealth killers most time I will angle/moon walk most of time. I use to really hate this perk but it goes in my favor a lot most of the people I see run this so as it lights up they bolt off there gen. Lots of times they bolt and run right into me when on maps with good LOS blockers. Sucks in an open map though lol

  • I had a feng point out the gnome to me the first game I played when they came out. The following game I pointed them out to the survivors that I was lets say (playing with my food) and one kept walking up to pallets and pointing. I assumed they wanted me to chase and farm and them drop pallets on my head. After the first drop as I went to kick the pallet I noticed she tried to pick the pallet back up to reset it so the next one I let her stun me, reset the pallet and stun me again. I am the same way with those glyphs if I see you stop to get one I might smack you out of reflex but I will reset you to let you get it. Most killers move 100 mph because they have to though they don't have the time to figure out what you are trying to point out to them. Once the game slows down for them I'm sure they can do some of these things.

  • Damnnnn 16 pages.

    I think you guys have done a pretty good job so far 😉

  • @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2195102#Comment_2195102

    i actually had a SUPER good time on The Game just a minute ago. you know that one stairway up to the meat grinder that you can vault through? a trap at the top of those stairs is so powerful if that generator isn't completed. survivors don't tend to use their health state to push past you into safety, they want to conserve it so they go up the stairs and get caught in the trap almost automatically.

    when they've fallen for it a couple of times, i'll pick the trap up and then vault down, then put it at the bottom of the vault instead. survivors will check for the trap, see it's not there, get on the gen, i'll show up, they'll run up the stairs thinking it's safe and vault into the meat grinder... 👌👌👌

    Yes they do love to run up those stairs that's another good spot there.

  • @GentlemanFridge said:

    Try to place your traps in places where survivors feel a sense of security. You can “win” that by leaving very common spots empty, only to set a trap just behind the corner. Just make sure nobody is watching you when you set your traps. They don’t even have to be hard to see, just unexpected.

    Beyond that, inavoidable chokepoints are always good. Though true chokepoints are very rare.

    That said, there are some maps where you’re basically powerless. The Game in particular is very rough, in my experience.

    OMG yeah I dusted off my Crapper last night and got the game first two match (without offering played) and just horrible. To bright now but I did get 2 different survivors with the same trap in the meat freezer on bottom floor. Third game was new coldwind at this point I'm just like ######### but got a few to vault right into some traps and ended with 11 kills in those 3 games regardless. Then had one haddonfield with the basement window spawn and I was soooo glad I was Crapper. This game hates me though.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188782#Comment_2188782

    I personally think your first idea is actually more of a nerf than you think. If the Survivor never has to search four boxes (unless they can see more than four boxes), good Survivors will realize that they don't have to respect the Traps nearly as much because they can be assured that they will almost definitely have enough time to get the Trap off without dying.

    Exactly. The fact that they may have to search every box is why it's a slowdown. Remove that option and they will park there as on a gen then when there timer is halfway from dying search a couple boxes and done. The possibility/fear of it needs to remain. I personally would prefer the boxes to just be hidden at all times until at least trapped. That why they don't spawn in and know right away to watch for a crouched pig. Other than they go ahead buff her I dare you.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188808#Comment_2188808

    Yeah, I actually had Whispers in my mind when I mentioned her TR, I think it would help with the ambush. And I am glad to see that we agree about her traps, I thought I was completely wrong about it but apparently that wasn't the case :)

    Well, I was asking for help mostly with the discussion, because a Pig main has much more knowledge about her than a Freddy main. However, I would appreciate a build suggestion 👀

    Hey my brother Pig my top main but Fred is # 2 because he was my fav growing up. Pig just fits me and I love everything about her. I personally run monitor at all times so a reduction in TR I would love as that would allow me to remove it. I run it so I can be upright longer before having to crouch. Because of her slow crouch and movement speed while crouching I try not to as much as possible. My build is unique but works for me she is actually the only killer I run dying light on. The traps are your beginning/mid game slowdown and while there dealing with traps your building up dying light. STBL is my fav perk on her as ambush can be used on the obsession. Those 3 perks I don't take off currently the 4th I rotate BBQ, corrupt, or sloppy but others like whispers I personally just don't is all. Add-ons can vary to your style/how you want to play but mine is also always the same extra box and extra trap. The extra trap is for the obsession to deal with the 33% from DL don't want them out there being superstars. The extra box now reduces there chance of first box removal down to 20% I don't see that happen to often. Lots of people like to boost crouching speed/ambush or do the pop head build crate of gears/tampered timer.

  • @KolbyKolbyKolby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191740#Comment_2191740

    I'm not reading all that, sorry you've had similar experiences or disagree, cool if you agree.

    https://forum.deadbydaylight.com/en/discussion/comment/2191695#Comment_2191695

    If it were gnome farming, I'd definitely have understood. This was 3 games, in a row, of slugging me at 4-5 gens left, and then camping my slug. If teammates try to pick me up, they down them and keep watching my body, if I did get picked up, I don't use exhaustion perks so making it to an area where I could keep running was difficult. 3 games in a row, the first 2 for flashlight saves, the last for a pallet save.

    I don't like using exhaustion perks, and I don't like running UB/SG because games like this only happen a few times a week, and oftentimes strategic slugging is a necessary tactic to win, so I don't want to just deny a win with unbreakable, it doesn't feel right when it happens to me. I only try to play in ways that I wouldn't have a problem facing when I'm playing the opposing role.

    And it might be a valid tactic to kill someone out of the game in a rather unpleasant fashion, but my point still stands that there is absolutely nothing a survivor can do that equates to how that feels. Survivors simply don't have that power and cannot make games feel that bad.

    "Survivors simply don't have that power and cannot make games feel that bad".

    I disagree. I have been slugged and left in the dirt for 4 minutes multiple times. Just recently had a Huntress do it not because I had a flashlight, key, t-bagged, or perks she just wanted to do it. She left all 4 of us there throwing hatchets at us. Now on the flip side most things survivors do don't bother me assuming I am using my mains but when I decided to learn nurse on console the way survivors were shocked the hell out of me. It changed the way I played for quite some time. I was slaughtering everything in sight anyway I could tunneling, slugging, camping, slamming hatch in your face, smacking on hook, t-bagging you when downed with ghosty I mean anything I could do to be toxic. I just got to the point where I'm giving hatch to some people again so ya I guess my heart is healing.

  • Deerstalker shows auras of downed survivors without a hook requirement and does not need them to be 40 meters away.

  • @BigFudge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2187531#Comment_2187531

    No aggression at all. Just a little frustrated after a culmination of smaller issues.

    Killer grabs STILL not working, ranks not resetting properly, pallets literally always having some sort of issue, certain killer powers getting bugged, rift challenges being unobtainable, just to name a few.

    But yea, I could have worded it a little more politely in hindsight 👍🏻

    Nope i get all those complaints. I play on xbox so i got plenty of issues but they do wat they want.

  • New borrowed time is needed and everybody should be running it. So I've been playing a lot of Survivor lately because all my killer challenges are done and pretty much every game goes the same. Killer gets there first down yeah sometimes it's me but regardless gen's remaining is 3 or 2. Well guess what's coming after that tunneling, camping, slugging. I'm only a rank 7 Survivor so it's mostly camping here I also get a lot of not-so-fresh teammates who like to unhook me without borrow time and then run in the opposite direction so it was completely pointless to unhook me in the first place. There's too many killers out there that are resorting straight to Camping because three gens are done during their first hook which doesn't necessarily mean anything depending on which gens those are, how many resources have been depleted up to that point, and if all survivors are good in chases. Everybody be tripping

  • @RafoxGaming said:

    I'm bored so I decided to make a list of 15 little things that bothers me in DBD. These things are probably meaningless to you but they actually bother me. Here's the list:

    - The Clown's tie is purple in game but it's red in the image.

    - The Oni's Scalped Topknot add-on doesn't make the Demon Dash bar yellow despite reducing the activation time.

    - Killer add-ons that inflict Survivors with the Blindness status effect don't make any sense. For example some Blindness add-ons are brown, others are yellow, the Demogorgon's one is green and Pyramid Head's one is purple! It doesn't make sense because the effect is exactly the same. Add-ons that inflict the Haemorrhage status effect have the same problem.

    - The new Huntress add-ons that increase hatchet flight speed say +10% and +20% instead of saying slightly/moderetly which is really weird!

    - The Blight's Hex perks don't mention "The Hex effects persist as long as the related Hex Totem is standing" at the end of the description like every other Hex perks.

    - The Deathslinger's add-on which makes his power weaker gives 50% bonus bloodpoints instead of 100%.

    - When choosing a map in a private match, the image of the Badham Preschool V map shows the old grass instead of showing the new one.

    - Myers has 6 yellow add-ons instead of 5 and 3 brown add-ons instead of 4.

    - The Wraith's "Blind Warrior" - Mud add-on says "Surprise attacks inflict Survivors with aura blindness for 60 seconds" instead of saying "Survivors hit by a surprise attack suffer from the Blindness status effect for 60 seconds" like it should!

    - The Hillbilly's Spiked Boots add-on says "Tremendously increases steering while using the Chainsaw" and the Dad's Boots add-on says "Moderetly increases Chainsaw Sprint steering", why is it written differently?!

    - The difficulty (shown in the Killer selection screen) of some Killers are ridiculous. For example, it says that Billy is an easy killer even though it's hard to use your chainsaw in loops and it says that Myers is a hard killer even though you just have to look at the survivors...

    - The Hag's Granma's Heart add-on says "heartbeat" instead of saying "Terror Radius".

    - The Badham Preschool maps don't have an achievement for repairing the generator in the main building like every other maps.

    - Monitor and Abuse says "Field of view gains do not stack" at the end of its description and Shadowborn says "Does not stack with other FOV increases", once again why is it written differently?

    - The Pig's Amanda's Letter add-on says "outlines" instead of "auras".

    I know this list is kinda ridiculous but whatever. Do you also have other little things that bother you? Let me know because I'm actually curious xD

    The oni's topknot thing is funny. I felt the same way when I was leveling up doc to P3. All his shock therapy add-ons do the same thing and everyone still gets the vault on me. I just hate doc so I never did care to get good enough with him but that I did notice. Def made me think it did not work lol.

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