chargernick85
chargernick85
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@TragicSolitude said:
I have a hell of a time aiming with ranged killers on console. DbD only having the one controller setting isn't enough. Having 60 blades as Trickster makes him easier for me to hit survivors with than Huntress, but having to hit the survivor 8 times to do damage is a problem because even with sensitivity at max I can't keep up with their movements.
I can have fun running around as him doing nothing but throwing knives, but using him to try to play a killer who actually kills isn't worth it, in my opinion. Memeing, sure; playing for real, nope.
I played huntress all the way to P3 early in my killer career and have her as my #3 killer. I then jumped to all the others to get them to P3 so it's been awhile since I used her and got a daily about 2 weeks ago and oh was I god awful. My hatchets kept catching/colliding with obstacles below that were barely in my vision. Was a very frustrating time, she is def someone you got to stay up on you can't just stop for months apparently so now I got to practice again and I guess Bubba is my 3rd best 😏 hehe. With the lag spikes currently going on its not fun using him on lery's right now trust me found that out last night too.
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@TruffleTurtle said:
Console player here. I have a trope for learning people when everyone calls them bad and forgotten. And I kinda wanna learn trickster(mainly cuz that new outfit looks nice). But I was wondering if he is worth it. Ik he's bad for the most part but if I put the time into it will it worth anything.
I am on console too and he still has ridiculous recoil and imo has to have certain add-ons to be viable but regardless of perks and add-ons he is still fun as hell. I know it can be hard to have fun when you feel under manned at high rank but somehow Trickster and nemesis give me that feeling of fun regardless of outcome. Put some real time into him before you judge he takes some strat knowing when to spam, throw, or Basic atk. Still wish they would do something with main event I have terrible luck with it I never get value out of it.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/258877/this-game-babys-the-killers-too-much
Going into a dead zone is on you. :) Try not to do that.
All that needed to be said. Close thread now please......... mic dropped.
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Well this sucks. I was so Blighting it up tonight. Now I got to respect pallets? What kind of noob trash is that. C'mon Bhvr you guys eat some bad sushi or some #########?
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There is no way Pig is D-tier. If I'm in a good mood maybe C+ but I say B as well. Anyhow all these lists are crack pipe anyhow cause there is no way wraith is not A-tier.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2285006#Comment_2285006
that is a very common spot. have you ever actually played against trapper?
next you'll tell me to trap the shack corner...
Not to mention those are 50/50 spots I call them. Works half gets disabled other half as there is no cover for your traps in those locations. Risky spot I prefer great spots as I don't play bots so I need all the traps I can get.
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@chargernick85 said:
LOL I have been running green versions of his perks mean while I have tier 3 Thrill, RUIN, and third seal sitting there but was to scared of counterforce. I have not seen much counterforce and tier 2 versions of his perks need to be synergized with other perks I don't have so perk build it is.
I will admit though my zombies are always on the edge of the map doing the blair witch (staring into oblivion in the corner) but I have gone up against 2 nemesis so far and both times their zombies were better then the player. Could barely work gens, was looping him at a T/L wall section and I ######### you not there was a zombie at each of the walls Vaults so yeah I went down. Lucky bastard.
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LOL I have been running green versions of his perks mean while I have tier 3 Thrill, RUIN, and third seal sitting there but was to scared of counterforce. I have not seen much counterforce and tier 2 versions of his perks need to be synergized with other perks I don't have so perk build it is.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2282354#Comment_2282354
https://forum.deadbydaylight.com/en/discussion/comment/2282310#Comment_2282310
https://forum.deadbydaylight.com/en/discussion/comment/2282382#Comment_2282382
150% is probably too much, but my point is for him to get a giant movement speed buff so that when someone steps on a trap, trapper actually has time to run over and grab them.
Maybe maybe make it so he only gets the movement speed buff if he is running toward the trapped survivor?
We all get what your saying and I am sure everyone has had people escape from traps but like I already said 2-5 percent would be awesome honestly and probably never happen so mute point your 150% or anywhere near it. People cry about the percent noed gives during endgame and thats 4% sooo yeah.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/258536/was-this-one-of-the-changes-trapper-needed
Its a good change but he needs a couple of things IMO.
- Make him start with 2 traps, and able to carry 3 basekit with no addons. Rework bag addons to do something else
- All other traps should spawn next to generators, that way they are always along your patrol path.
- When a survivor steps in a trap, trapper gets a big movement speed boost (like 150%) while they are trapped.
######### um how about a simple haste of noed/devour levels? you know 2-5 percent. LOL 150% you smoking that goood ######### today bruh.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2281978#Comment_2281978
Absolutely, or when they spawn on top of hex totem or when they spawn on two far separate gens and discordance shows at both, you physically can't defend both, talking about unfairness.
Ya that totem spawn happens all the time. I was nervous about totem perks before they dropped yet another totem smashing perk and might I add the best one yet.
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I'll take those maps all day over the comet corn. Haddonfield is about the only other map I see and on a rarity yamaoka pops up to remind me of how much I hate the 200 rocks/boulders on the map.
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@Maperson said:
The perk actually shows the problems with the game, survivor spawns.
Cold hard truth. I am still shocked at how broken spawn points are the majority of games. This perk showed me a lot but at the same time leaves me demoralized and ready to switch games. All my games have been busted but this swamp game last night I spawn in look to my right one in far corner heading to boat gen, one in other corner already on a gen, one outside of shack already on a gen, and I couldn't see the 4th due to distortion not that it mattered. Like ######### is that free gens for most of roster thats what.
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@Grunder said:
He weak and not has cosmetic , bhvr hate him.
Def need a fuking cosmetic though like #########.
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Boring is not one of the problems I have with him. Yet
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2281525#Comment_2281525
Yay another killer who's hard countered by holding Shift + w.
My favourite... :')
You know it my friend.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2281474#Comment_2281474
He was being too reliant and/or was trying to practice & failing terribly lol
He did great at first it was my first matchup against him. I kept trying to play him like a normal killer (vaults, pallets, etc.). Best way to waste his time is to just run and dodge tentacle/force basic attack.
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I escaped last night infected and injured running all the way across the map to the gate because this nemesis refused to use his fist. Step to left (miss), step to right (miss), dead hard for distance, step to right (miss), out the gate I go. Peace. Could have just punched me in the back probable 4 times.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2281384#Comment_2281384
I am sure Nemesis will get changes. For example speed boost will go for infect hit. And this zombies have to be smarter, so many times i am tbagging or doing gens on their face. They have 0 iq. Nemesis will get changes or we will see Nemesis so rare.
Worst part is I have played him every chance I got. I find him fun but dc penalty's and not getting my bp for a match is something I won't do. That's just a waste of time. I personally think he's hot garbage right now but fun and want to put time into him with better perks, game working properly, so I can judge properly.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/258438/no-one-playing-nemesis-anymore
Just people not willing to put time in to learn a new killer. With about 25 available most have settled into 1 or 2 already and don’t want to change
Sure. Has nothing to do with the lag spikes or disconnects. Just not wanting to learn.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2281354#Comment_2281354
Oh lord, what the hell is that? They really made game like this for console players? How unrespecteful. How can they sell dlc like this?
I am pc player, i have not this problem. And i can say Nemesis is weak after +50 matches. And i can not imagine people trying to play Nemesis with this problems.
It's really bad right now. Things like you see in that video cost us so much time as well instead of a hit/down we have a continued chase while others remain on gens. It's quite pathetic. Meanwhile you have a killer you need 3 hits with, zombies that wonder the edge of map, and new survivor perks that encourage rushing the gens (blast mine, flash bang).
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I was chasing a leon and when I caught up to him noticed he was running into a wall then I froze and got booted out lost my add-ons, offerings, and BP for the match. That was the last straw for me I won't touch him until they fix this ######### there are other killers that for one are better and work great. Still have to deal with this matchmaking issue though it searches forever then times out like there are no opponents or just searches forever until I restart. Survivor que's are near instant I noticed last night. Its so bad playing killer I may be a survivor main for awhile.
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Yeah the lag spikes are crazy they seem to happen at the worst times in the middle of the chase for me. Another thing going on for me is matchmaking I'm having trouble finding games its like I have a high and MMR and I can't find opponents it keeps timing out my search I know mmr is not supposed to be on that's the best way I can describe the issue.
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I restarted my Xbox ate dinner came back it was working
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Mine is back up and running guys originally had cannot connect to store
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2279134#Comment_2279134
Thought I'd hear the "bait" sooner or later. Just because an opinion is different from yours doesn't mean it's some coordinated attack dude
True 100%. Every killer on the roster will seem overpowered between the ranks of 8 - 20. Assuming you're not actually baiting. Also if you don't play killer hardly ever your opponents will be trash. The bots in tutorial will play better.
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@TheeclumsyNinja said:
Ya’ll gotta stop, quit buying updates and then complaining they dont work.
BHVR has an extensive history of busted New and Mid Chapter updates. For at least the 2 years ive played i dont think there has been a smooth update.
I dont remember one without a broken map/killer/perk/gameplay mechanic.
So speak with your wallets and stop mindlessly giving them money expecting this time to be different.
And if you do dont complain, you cant buy something KNOWING its gonna be broken or damaged and then cry that it was broken! Lol wake up folks
good story
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@Chappy01 said:
Nemesis is too strong in his current form.
-He builds mutation brain-deadingly fast
-tentacle strike is an OP version of pyramid heads judgement. it comes out faster, cancels faster, and breaks pallets even if you miss the survivor.
-even if you loop nemesis perfectly, a zombie will wander over to you eventually and stop the loop. nemesis doesn't have to do anything, it just happens.
tentacle strike needs to be nerfed the same way judgement was nerfed. punish nemesis for spamming tentacle by giving him more recovery lag and for constantly "fishing" for random hits at loops.
oh, and once you use vaccines, thats it. they're gone. 4 vaccines (3 with add-on) is not enough. at least with plague you can gain the fountain back after she drinks from it. imagine playing against a plague but once you use a fountain you can never use it ever again? yea, it would feel pretty #########. my fix: have vaccines respawn after a couple of minutes.
nemesis shuts down every single loop in the game. tentacle strike is just judgement on steroids and you can't fake a vault or pallet throw or else he will just cancel it and M1 for the down.
BRUH JUST NO
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I just got home was ready to put some more time in the nemesis and mine says cannot connect to store that's the reason it's given me for not being able to login to the game. I'll go play some for Honor while I wait. Can anybody give me a shout out when it's back up?
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@MandyTalk just got home from work mind says cannot connect to store played yesterday just fine except for the usual freezes that everybody's complaining about. Internet/ Xbox is fine already checked.
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@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/2278222#Comment_2278222
Yeah, well, they don’t do a good job of reacting to noises.
Nope. They do love the decor of the rocks and walls though. I see them staring at them constantly on the edge of the map.
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@Jacoby2041 said:
https://forum.deadbydaylight.com/en/discussion/comment/2278130#Comment_2278130
It doesn't change the cooldown, just the animation. It's almost like they wanted people to think it's better than it actually is without making it any better
Your right its 2.5 seconds in all tiers.
@TheGorgon said:
Meh, I highly disagree. I’ve played around 25+ games with him so far and the only weak point I see is his early game and zombie RNG.
The zombies aren’t a flawed concept, they’re just failed in practice. The zombies personally don’t have an objective, so it’s incredibly difficult to get value from them.
I think he’s strong in loops. I’m a Demo player that will now use Nemesis as a secondary, but I know how to zone pretty well. Survivors start walking in a straight middle line and their item disappears milliseconds before they drop the pallet.
Call me a tryhard, but aspects like disturbed crows and lock-on animations are overlooked. They’re incredibly important and I don’t understand why people pull out their tentacle so much. Just m1 the guy, you’ll tier up later.
Imo, his biggest issue is his zombies serving 0 purpose in play. The A.I. needs to know and understand Gen progress. It would be a significant buff to them if they went over to a gen that is like 50-60% done.
Also, I don’t find it a major issue, but why the hell do survivors get a speed boost when they get infected. B.S.
They are supposed to react to noises made by survivors one of which being gen repairs.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2278081#Comment_2278081
Infecting survivors shouldnt give them a sprint boost.
Amount of zombies should be map dependent.
Also @UncleStabby made a great suggestion that sacrificed/moried survivors should become Zombies too.
Theres the right request. Amount of zombies map dependent is a great ask. My games the zombies were as bad as the bots in the tutorials. Edge of the map facing a rock not moving. Fuking plague fountains all over again smh. At first my biggest request was tier 3 to be viable but that was until I realized how slow and clunky tier 1 & 2 are. The distance boost in tier 3 is laughable but the cool down is needed otherwise I wouldn't even use the tentacle ever on a survivor.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2277623#Comment_2277623
Killer gets stunned before success kicking? I thought they success kicking then stunned.
Nope they have to kick again after. Big time waster.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2277715#Comment_2277715
I can see why but those 10 seconds can win you the game cause once you get your first down the dominos start falling
I like it because i no longer need to do a gen rotation at the start. Yes you should know a general location of where they spawn but unless you Blight, spirit, Billy it takes quite of bit of time to get there. I had a game last night where I spawned in on blood lodge on the side of killer shack facing the back wall. I immediately turned around (normally would have headed toward the lodge since it's farthest away) two survivors spawned about 20 meter from me on the other side of shack by the crane and the other two to the left of me about 20-30 meter away at most by that trailer looking thing that you can run down and vault out the back of. No doubt in my mind I would have lost 2 gens that game heading to the lodge with this wacky spawn but instead was able to pressure right away before they even located a generator. Not all spawns are cookie cutter anymore. Not to mention pressuring multiple survivors right off the start is immense pressure worth the slot imo.
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@iloveuimcrazyimsorry said:
I play on console so I just got to start playing Nemesis and I caught a bully squad my second game. I want to enjoy the ######### game. I am actually crying. I want to play the ######### game. I am sick of this ######### this game and ######### its community. I am so tired of it.
Don't be so upset. I am rank 1 and get toasted/bullied here and there. I used to get tilted as well then I realized Nick you dumbass you just ran a level 15 trapper with ######### perks and add-ons against a swf with decked out perks on comms what you think going to happen. I only have 3 killers that are P3 level 50 and I don't use them as I am working on the rest of the roster so I always under par perk wise and bouncing around killers means I am constantly changing my play on the fly. Don't get tilted over things you can't control because when you get your killer/killers all fixed up they get pretty darn dominant which is why survivors act that why every chance they get. Most of them actually suck ass you just didn't have the right firepower at the time whether it be skill, perks, or add-ons.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2277218#Comment_2277218
I know.
I said, A killer. whichever killer they have it unlocked on.
if they have none, then they have to play trapper or leave the challenge for later.
either way, killing 3 people in 1 trial is pretty normal. people do it all the time. you just gotta put enough time into it.
ya people 3k all the time sure but obviously he seems to not have great perks on his trapper, probably is not a trapper main, hopefully he is lucky and has all three of those perks on a killer. I personally thought it was easy but I play a decent amount of trapper without knowing everyone's background I just don't see how you tell them they should do it easily. That's all I mean by it.
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it's not just RE for sure its complete random and seems to happen at the worst time in a chase for me.
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@Alice_pbg said:
just pick a killer, equip the perks + one that helps the killer and play well?
it's not hard...
You do realize that not every person that plays has every single perk on every killer right?
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2276180#Comment_2276180
Its actually a good perk for some killers, including Nemesis, or Shape,
It helps killers that need to build up their powers, this allows them to do it rather quickly,
Eruption so far is my favorite part of the DLC. Lethal pursuer #2. People don't realize how busted spawn points are right now. Survivors spawning separated, survivors spawning in pairs but on opposite sides of the map, the 4 survivors spawning together across from you rarely happens anymore. The amount of time doing your starting rotation is removed, you start the game with immediate pressure on hopefully more than 1 survivor the amount of time that gives you gives/saves can be massive. Pressured before a gen is touched how can that not be seen as a good perk? I agree all her perks after there buff are good. Hysteria has some potential but not sold just yet will have to play around some more with that one. Don't think Demo should have been touched regardless of how small the numbers are or what they buffed in return. As for Franklins they should have made the vaccines not be affected by it even easier for keys to be used which for some reason are still in this game in their current state.
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@JHondo said:
I'm gonna say it.
Fellow killer and both players, this feels like the killer equivalent of Survivors tbagging in the exit gate, it's boring, wastes my time, your time, and imo is rude when you know where the last Survivor is.
Let me move on with my match by sacrificing me instead of leaving me to bleed out ffs. At that point in the game I know I've lost and want to move on, just like when Survivors BM at the open gate you know you've lost and just want to move on.
This strictly depends if I'm even first off in the mood to win, care to win, or have to grind back to rank one (rank reset/new killer dropped me). However in those situations you describe the killer has won the game and is just trying to deny the hatch slugging is part of the game everyone should know this by now. If you want to give risk/give the hatch that should be your choice only just know they wouldn't give you a kill if they stomped you.
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I find him fun but his tentacle hurts him so much until tier two/three. The problem is the speed of the game right now just don't fit the amount of time required to fill meters especially if your me and only play on giant maps and haddonfield all day. I noticed my zombies in the first half of the match (when I need them most) where always on the edge of the map stuck between two wall, rocks, fences, etc. I like that they buffed his perks so they are not completely useless I really love eruption saved a bunch of time in my trials, and Lethal pursuer I ran to apply immediate pressure only to find out how busted the spawn points are in this game. Scott was right and I hate agreeing with streamers.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2273206#Comment_2273206
wouldn't surprise me if new resident evil fans drop the game after a week
A week? they just loaded in a said fuk this just now.
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What a great showcase for all the RE fans they were hoping joined the fog today. If I were them I wouldn't wait a week or two to fix this fuk up.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2272913#Comment_2272913
Blight wasn’t meant to be able to flick so much I’m pretty sure
Demo was more a rebalance than a straight nerf
Franklins is practically the same since the key that would’ve been destroyed will now have no charges and be unable to open hatch
A key need charges to open hatch? You sure?
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@CashelP14 said:
If it means they'll extend the event again then I'll happily let it happen again lol
Last years 3 week event was really good and I feel like this year it should also be 3 weeks. Especially when this is meant to be one of only 2 events they focus on each year.
Good point. It did give us a whole week to build them up.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/257182/anyone-else-hoping-for-this-today
The anniversary event isn't today though. The event starts on the 1st of July. Today is the Resident evil chapter release.
You know what now that you mention it I did hear that. Makes sense to do the anniversary event not on the anniversary. Still don't change my question though.
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I'm rank 1 on Xbox and use my entire roster. I'm sure I'm not the only one we are just more rare than the people who feel the need to use the most powerful ######### every game. I have 4k'd multiple matches with the entire roster but its obvious that the chances of doing so changes depending on who you use (assuming you don't main that character). I personally don't care and will roll with the killer I want to use even if they have tier 1/2 perks but most wont. That all being said out of the roster trickster is the one I still find the hardest to win at rank 1 with.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2270189#Comment_2270189
It'll be my first anniversary, I started to play in October 2020. So I'm excited to get some juicy gâteaux to help me through the grind!
I think I will play these characters who are not P3 yet, so I won't be sad to lose the gâteaux, and keep them as a souvenir on the ones who are already P3. (Survivors perkless challenge is gonna have a big return into my games!)
lol I am thinking of only putting them on my P3. Last year I had them on everyone and I had to run through 40 or more on a bunch of characters (after the event) so that I could prestige them. I still need BBQ on a bunch of them anyhow.