chargernick85
chargernick85
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2706266#Comment_2706266
I don’t feel the need to grind every perk on every killer. If you do that’s a “you issue”.
Who tf said that? I don't believe @Sludge or myself said anything close to that. I did say the perks you want....But idk how you keep coming to your conclusions. BBQ helps no matter if you want one perk or 200 simple as that.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2705983#Comment_2705983
I never use BBQ and Chili, if you think it’s mandatory you might need to rethink that.
If you don't have every perk you want on every character you use then you are wasting time not running it. Double BP helps with the insane grind and is mandatory if you don't want your time doubled to get what you want. Is it a top 4 perk and mandatory to run because of it's game effect?....No. Is mandatory for grind help.
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I have got good value from this perk most games but yesterday was terrible. Only played on swamp and Haddonfield and the hooks on those maps are already sketchy so I didn't get to use it much.
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@Chocolate_Cosmos said:
For Killer:
- Dead Hard
- CoH
- BT (because of body blocking the rescuer)
For Survivors:
- Tinkerer
- Rancor
- Hex: Ruin
...and yours?
Killer:
DH - Only because of the visual effect on killer side.
Boons: Single handily killed hex perks for me. Won't run them without Pentimento.
SB - SB to a strong tile soon as you here killer TR. I won't even ######### chase you....but I will get my hands on you sometime.
Survivor -
Corrupt - Solo Q teammates go down and give the killer 2 or more hooks before corrupt ends. If we can't apply pressure to the killer early we have uphill battle and that's a recipe for disaster in solo's.
Devour - Not even sure how this stays up honestly. I deal with it a lot and it always seems to activate when someone's already dead (Tunneling).
Franklin's - Always seems to be in my games when I bring a FL or MK. franklin's destroys them before you can even pick them up.
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You opinion will change shorty. I do decent with him but soon as you get some decent survivors or the hold w pre droppers you will see. Hes near unplayable where Im at without corrupt and guess what....cant get corrupt to show up.
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@chargernick85 said:
Everyone makes good points. She is not weak just easily countered. Shooting 3 crows is a mistake most of time. I have been playing her exclusively (outside of dailies) and i have only lost 2 games. Those losses were 2k's and ya i know thats not technically a loss but most killers need a 3k or better to call it a win.
Theres games where her power is just for tracking/zoning then theres games where you can down a bunch with it. Meaning the survivors dictate if/how you get to use your power....and I dont like that.
Still love her though and will ride with her till wheels fall off. Just got my prime gaming outfits too super pumped.
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Everyone makes good points. She is not weak just easily countered. Shooting 3 crows is a mistake most of time. I have been playing her exclusively (outside of dailies) and i have only lost 2 games. Those losses were 2k's and ya i know thats not technically a loss but most killers need a 3k or better to call it a win.
Theres games where her power is just for tracking/zoning then theres games where you can down a bunch with it. Meaning the survivors dictate if/how you get to use your power....and I dont like that.
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Rarely played against Slinger before nerf and now I never see him. I face off against Stealth a lot. Ghosty/Mike/Pig is see few times a week. Blight is common as well Nurse.
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Stay Awesome.
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Had to play 2 games with Ghostface last night and it sucks ass snowmen cancel his power. That being said had no outcome in the game still killed who I wanted to. This game needs a spark badly...The core game gets stale sometimes and new features/additions to the game only helps with that. They should add more things to the game but when they do my cpu shorts out with all the tears running through it.
Good grief people.
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/2702220#Comment_2702220
I mean if you're right on the survivor, you should ensure a trade in this case. I don't think it's fair that a healthy survivor can be interrupted when a killer is, most of the time, camping. I fully agree with the situation you've described as it happens to me a lot, and in this case a trade is assured. Why should a grab be allowed? Sure it may reward some of us that punish pepega unhookers that do it mid-chase, but most of the time let's face it, it's a camper that'll benefit from it. The less we reward camping, the better. Maybe people will play the game more.
I don't understand the point of healthy grabs. If the survivor is injured you can just down them no need for a grab. The grab is shotty anyhow but a good killer is taking you down anyhow even if no grab. Teamwork and BT gets passed a camping killer unless it's bubba.
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@DeliciousFood said:
I'm fine with other interruptions immediately resulting in a grab, because they involve a large amount of player unawareness that warrants great punishment. And it helps stealth killers quite a bit.
Unhook grabs are only rewarding camping and shoddy connection. Again I'm wondering why people feverishly defend this when all it does is reward the most unskilled play in the game: Facecamping. If survivors get a 'free' unhook while you're right there without a grab, then I do think no amount of killer buff can help you.
To balance out this fix, you can maybe not make the chase music so horribly loud to allow auditory cues to help killers in chase. Just an idea since people will want something to compensate their weakened camping super-strats.
Camping seems to be on the rise. Well I rarely see it but it's reported on here a lot. The issue is not all killers camp but could be at hook anyhow. I hook and go to gens but on the way see a survivor or there tracks what should I do? ignore them and let them go unhook? regardless of you answer killers should go and interrupt the action. Whether it's a hit on unhooker, grab on unhooker there is pressure you can apply. not to mention endgame where the killers best bet is to stay by hook and you want them to have no defense in that situation?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2702191#Comment_2702191
Your opinion only matters if it's to say "killer good survivor bad", that's how echo chambers work, which happens to be a problem on these forums unfortunately.
I don't know about all that. The goal should be to want what's best on both sides not just the side you play most. So let's say someone mainly talks about killer nerf, tunneling/camping, pretty much only negatives to one side shows your bias. Both sides abuse broke mechanics. Survivors abuse broken maps, loops, windows, second chances, etc because they want to win. Killers abuse tunneling, slugging, camping, and perks because they feel they feel they need to to win.
As for the echo chamber it seems it's a killer forum sure but there are lots of good unbiased people on here so don't condemn the whole forums.
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I say GG EZ when I kill people and when I dominate killers. Say what you will but at least I'm honest unlike most on here.
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@TheGentlemen said:
Freddy is seemingly the only killer I can consistently get a 4 kill game with, for reasons I am quite literally unaware to. From my understanding, Freddy is extremely weak at the moment, compared to his old states. He is, without a doubt, THE most perk dependent killer I can think of, even more than say, Trapper. Playing Freddy with no pop, tinkerer, or corrupt, feels almost like he's F tier. But playing with these perks, he's just simply good enough to perform well with.
It's a weird thing to ask, but how come survivors have so much trouble with Freddy? I'm at a lower level of play at the moment due to the rank reset, but I've noticed that almost every survivor I have faced while playing Freddy, just struggles immensely. It could be I am playing against newer players, which is why I pose the question:
Is Freddy considered a Noob Tube to the Dead by Daylight community? Because he's going in that category to me.
Freddy is actually one of the versatile killers in the game. He can basically get value out of most perks. I have used piles of perks on him and they perform quite well. You can do a blindness build, Brute force build, Gen defense build, etc.
Spooky just made a video of a new build for him that looks pretty darn sexy. SHPR, Deadlock, Dead man's switch, nemesis.
Upon hooking your obsession dead man's switch blocks gens that survivors STOP repairing. nemesis is to keep your obsession changing, Scourge hits gen with most progress making the survivors on it scream which in turn removes them from the gen blocking it.
The most important part of this build is Freddy's Class photo add-on which shows you teleporting to every gen on the map resulting in people getting off their gens and they are blocked.
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@Bassador said:
Is it me, or does it seem like playing killer is more of a chore than it used to be? I play both sides, and man do I smash killers as survivor/get smashed playing as killer. I’d like to hear all opinions, because damn if I’m not having fun playing this game anymore and seeing the queue times get worse.
I am still doing great....still not having fun though. Artist helps but still come out feeling bored after a few games. I still rarely lose (before & during MMR) but still just feels off. When I do lose it always seems to be my build. For example last night I ran Thrill, Ruin, Lullaby, Pentimento. I don't know how they even repaired the 1 gen they did....Point being lots of times my builds can be easily countered which can cause a ruckus like a booner squad with that build I just said.
Had to play Ghostface last night for a ritual and boy it's a bad time to be using him. My build for him was BBQ, NWO, Remember Me, Rancor. Had 6 hooks when EG rolled around...got hook # 7 and noticed Steve/Mikaela around hook and at that exact time a notification came for NWO. I left those 3 and bolted for it. I see Feng running for her life along the backwall so I go into pursuit.. Highlight of my night is Mori on Feng. Ended up getting the whole team on ground but there was only one hook in the area so Nancy/Steve I let go and hooked Mikaela. Forgot about his stalk ritual ended the game with only 3 so had to use him again.
I got a 3k (Let a Mikaela go) and another Mori I felt bad though it was a Yun-Jin. I don't like killing survivors that I use. Thank the lord back on Artist today. Ghostface Mains out there...Much Respect.
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I refuse to kill Nancy, Kate, Elodie, Zarina, and Jane unless they leave me no choice.
I will give Nea and Feng everything I have to destroy them.
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@Marigoria said:
I wish you only had to prestige once and you'd get all bloody cosmetics that one time. I'm also prestiging all my killers currently since I finished survivors. The grind is insane.
Yep and soon as we are close to being done.....Update we are reducing the grind everyone.
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Easiest squads to beat.....even without Lightborn. Congrats though glad it made you happy (We should all be happy in life).
I had fun a few days ago with a body blocking, breakout, flip-flop, unbreakable, DH squad. They were able to get a couple off my shoulder but not long after the entire team was on the ground. Killed 2 and reset the other 2 (I like to play with my food). I killed them 1 minute later....They bored me.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2701030#Comment_2701030
The one that sometimes throws me off is in Midwich there’s a certain spot where you can hear someone crying behind a wall or something like that and it sounds at first like there’s an injured survivor to look for.
Midwich has a few of them but yes the crying in the double sided bathroom is great. Also there is lots of blood on the ground in Midwich....I would be lying if I said I never followed it before wasting time.
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@Aurelle said:
I just recently played on the Eyrie Of Crows map and kept hearing this popping/splattering sound over and over again. I think it was the ink blobs making that sound, but I'm not too sure.
Has anyone else experienced this or am I the only one?
I don't know when exactly I started noticing stuff like that (Maybe when I bought expensive headset) but most of the maps have weird background noises in certain locations. Erie has random crow noises along with the ink splatter but the rest idk wat it is.
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@Phasmamain said:
Meh she’s alright. Now different from a PH or any other anti loop tbh
Really? I have been playing PH all wrong. Next time I use him I will try to snipe people on gens across the map.
Jk....I get defensive over my new boo.
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@chargernick85 said:
I have all killers P3 and only one I had this issue with was Oni. I swear the best I could put together last time I used him was Iron maiden, Territorial, Jolt, and Noed. Still don't think he has a decent build now. Made that ######### work though.
My bad I lied. My Artist is P2 lvl 43 so I guess not all killers are P3 50. Only need a couple perks to make a decent build for her though so not worried.
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I have all killers P3 and only one I had this issue with was Oni. I swear the best I could put together last time I used him was Iron maiden, Territorial, Jolt, and Noed. Still don't think he has a decent build now. Made that ######### work though.
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I only play at night + weekends.
Killer - near instant.
Survivor - is usually 5 minutes minimum. Last night I was shocked and happy at same time to have instant survivor lobby's.
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Feel like I have said this 100 times but I love everything about her. My most played killer since her release an enjoy both sides of her.....😁
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@Shaped said:
Blue eyes=Noed.
Maybe. Frosty eyes Trickster/Artist was all I wanted from this event. Trickster's I got first and Artist they made me unlock everything else before giving it too me. I like them because I own every outfit for Trickster and Artist and half or more did not come with head pieces....Frosty eyes gives me head (lol) for those outfits.
@coaltrain503 said:
Survivors got new ugly sweaters. They have party starters. They can hop in and walk in a snowman suit. Killers got a couple reskins on default head cosmetics for Trickster and Artist that just gives them blue eyes, and a couple reskinned weapons. Plus, they have to hit survivors three times. They didn't get any winter themed add on like the Blight Serum during the Halloween event. They can't hop in snowmen, too. The devs really just told killers they can go screw themselves.
There is no reason for killers to be unable to get in a snowman.
Twins and ghosty mains should be the only ones complaining about snowmen. I only played a handful of killers during this event and none of them had issues with snowmen. Artist (my new love) can throw a bird and m1 them, Blight has no issues with anything, Nemesis can still infect you inside them, and Bubba...we all know what he does to snowmen.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2699419#Comment_2699419
anti loop is about restricting movement. none of those does this.
No it's not. Anti-loop is really simple. Can I loop this killer like a true M1 killer.....if the answer is no then they have anti-loop. Trapper, Billy (if you are good), nurse, hag, doc, huntress, bubba, freddy, Clown, Pig (although weak one), plague, demo, oni (In fury), Slinger, PH, Blight, trickster, nemesis, Pinhead, and Artist all have some form anti-loop whether strong or not you have to loop them different. Hell even Twins can stop loops (Vik). Anti-loop is not movement restriction only....is stopping loops.
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I want nothing to do with messing with gen times. I play quite a bit of survivor and that would be super ######### boring.
We all know they are not going to rework maps AGAIN and make them better. They will make them worse just like they did the first time.
Simple fix IMO is making all survivors spawn together...cherry on top being unable to spawn within a certain range of gens/totems. I have seen my hexes go 14 seconds into the match and have seen videos of it by other people as well...should not happen.
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Killer - Gremlins
Survivor - Gizmo
This would be so unique, awesome, and ######### hilarious all at the same time.
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I always try to juggle and hook each survivor before GE was even released. When I seen it I thought this perk was perfect for my style. The reality is though...not enough value for the cost of activation. I feel that way even with how I play killer.
I need to feel the value in perks so I know what to use. This perk could never activate or could activate after you are already dominating. Even if it activates at the perfect time 40 seconds is like 20 secs killer time if you get wat i mean. Plenty of more valuable perks out there like her other 2 perks for instance.
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A bloodweb with presents during Christmas time where you can get just about anything in them if you're lucky enough would be really cool. Im talking items, perks, BP, and shards.....well look at that I just created a better event them they can.
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I just got home couple hours ago and had to cook so I'm only 2 games in but first game solos against a Legion and he tried tunneling the ttv. I took aggro and he tried tunneling me off the hook....results in a 4 man escape since he picked wrong 2 to target.
Then hopped in a match with Artist and I get a 11 hook 3k (Mikaela found hatch) @ 5 gens remaining. Matchmaking feels off.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699576#Comment_2699576
Everyone apart from you lol, please try reading up on it and you might understand
Sure. I'll do that...🤥
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699429#Comment_2699429
Horrible and being abused? Lmfao, why don’t you actually learn what validation is before spouting nonsense
Everyone on here knows what it is.....Maybe play killer to see what it looks like from their end?
Perhaps take those survivor glasses off. Might help.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699394#Comment_2699394
The visual might not be the nicest thing to face but it doesn’t really affect gameplay? It’s fairest way it can done without messing up either side. It’s just the DBD servers lack the speed to give good representation to the client.
And yes on rare occasions it can mess up a few killers powers but compared to how bad survivors have been getting hit it’s a no brainier to add validation.
You really believe that don't you. DH validation is horrible on the killers end and being abused...but what doesn't get abused in this game.
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@Tiufal said:
So if top killers have to be anti loop, i guess Nurse, Spirit and Blight srent top 3 at all? kind of scary.
Am the only one confused by this?
Nurse - Has anti everything (including anti-loop)
Spirit - Has anti loop (Phasing)
Blight - Lethal rush can be used as anti loop.
What makes these the top 3 is they are anti-loop, have mobility, AND counter Hold W.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2699088#Comment_2699088
But he doesn’t have b&c or other perk used. Also I would pay for see his face
LOL. You saved him time of hauling you to a hook AND destroying the hook. He already got his stack of BBQ off you so not sure what you mean there.....Wait can't use the aura of BBQ? Who cares I promise the killer don't. Only thing you are doing is hurting your team.....and looking a fool.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2696797#Comment_2696797
Pretty good but i think Claurophobia would be better with the other two rather than Monitor and Abuse.
https://forum.deadbydaylight.com/en/discussion/comment/2696805#Comment_2696805
Yeah thats what i was thinking! How often do you run this, im assuming every on once in a while as you dont want to run these 3 perks often lol
https://forum.deadbydaylight.com/en/discussion/comment/2696833#Comment_2696833
What does Overcome do again? In any case i would run Dead Hard or Lithe instead of Overcome but that's me. Imo i dont think Boil Over is good enough to be semi consistent without a Sabo build. . Breakdown/Flip Flop/Boilover is actually legit though if you know what your doing. Also you need a good medkit (with fast heals) with Lucky Break.
https://forum.deadbydaylight.com/en/discussion/comment/2697201#Comment_2697201
Like the heal (3 perk) build.
https://forum.deadbydaylight.com/en/discussion/comment/2696907#Comment_2696907
3 perks not 4 please!
https://forum.deadbydaylight.com/en/discussion/comment/2697201#Comment_2697201
Basement!
Dont run often. Just best I could do with her current perks.
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Yes. 2000 of my 3000 hrs are on killer so if I can do it they can do it or at the very least try. I don't send toxic messages but I do message them to try to convince them of a different playstyle.....assuming they are Xbox. Just to be clear I am talking about tunneling first survivor you see before you even know if the team is any good.
Here is why........Tunneling stunts your growth when use as a tactic every game from the start (same for camping). I have made some good friends with this because I am just trying to help them not be toxic. I recommend builds, show them clips of what I do, etc. Of course every once in a while I get the "I tunnel because I can" killers. I move on as they are a lost cause.
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Survivor wasn't to bad last night for me. Had enough time to smoke up, take a sip, and match started. 5 minutes solo.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2697984#Comment_2697984
Maybe I’m overreacting because Spirit means a lot more to me than the majority of the forums probably thinks and I would be heartbroken seeing her get dumped to irrelevancy.
Spirit will be stronger than Ringu. Where not allowed to have a s-tier licensed killer.
Mike - bottom tier
Fred - now at best b-tier was A.
Pig - bottom
PH - now b-tier was A.
Bubba closest to A we have...hell might even be A.
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@GannTM said:
You reveal that Spirit’s inspiration is coming to DBD and probably will pull a Billy with Spirit soon to make everyone buy the ring girl with money over saving shards for an original. Spirit will always be better so don’t do anything to her BHVR or I’m probably quitting the game. I almost quit when NFTs happened but Spirit was the only thing keeping me from leaving.
Also, it’s been only two weeks since Artist came out and let’s just forget all about her like that and reveal the next chapter that probably won’t come out for another 3 months. How about you instead give Artist some love with cosmetics because she only has 3?
Rin and Carmina don’t deserve any of this!
I agree we should not already be talked about next killer when beautiful Carmina just blazed the stage 2 weeks ago.
What I don't agree with is Spirit based off the ring. I always assumed she was based off The Grudge. Also hag is totally The Blair Witch not a ######### Wendigo I hear that a lot I know it's not on subject.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2697176#Comment_2697176
I don't mind Midwich every now and then, myself! I like playing Pyramid Head on there for obvious reasons, hehe. The atmosphere is very nice.
Sadly, my Survivor experience is less than favorable there. When the map first came out, people died on first and second hook because people couldn't figure out how to move between the floors... and it seems that people STILL haven't learned over a year and a half later, when I'm playing Survivor at least 😔
Really? It has more than a few ways to go up and a ######### ton of ways to come down......Unlike that abomination called RPD. I will no longer play on that map.
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Demo is actually pretty frickin solid. Just keep putting in work with him.
As for Ghosty.......Just not the right time to be playing him.
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I really don't know why but this post made me laugh.
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@dallasmedicbag said:
I really think with the current state DS is in right now, it is the most balanced it could ever be. Therefore, I don't think having DS usable twice would really hurt killers, as the simplest solution is... don't tunnel. Always go for the unhooker instead.
Why I'm in favor for this change is because once you used up DS, the killer will have no fear of tunnelling you anymore and will go out of their way to make sure you are out of the game ASAP - which makes for stale gameplay for the survivor.
Please don't bring up buffing killer perks, this thread is purely discussing how to make DS better while not making it unfair.
Hmmmm I have thought hard about this. I would be fine with it working on both unhooks (Which solves my beef with the perk of oops missed the SC now it's gone. The perfect trade off for this extra use is it can't be used in end game. The perk is almost a guaranteed escape if you are unhooked in EG. A killer who does not tunnel gets burned by this perk for trying to secure a kill at the end of game.
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I enjoy the randomness of solo's. I overall have a pretty decent time with it. Solo is 98% of my survivor play so maybe I'm just used to craziness. Some people just think if they die in the trial they die IRL.......FYI you don't.
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2697144#Comment_2697144
https://forum.deadbydaylight.com/en/discussion/comment/2697124#Comment_2697124
So what do you do to use it correctly? Let like 3-5 get cleansed, then do them all one after the other? You dont go around 1 by 1 do you, since they survivors will just cleanse the hex?
So wait until 3-5 are built up?
I have got value but ONLY with Plaything. Ruin/Thrill sucks for me. They bless Thrill and boom no issues from there. It's just how my luck is. Plaything how ever creates a win win Oblivious or Pentimento.
I rekindle one at a time as repair debuff is primarily what I want. If there are 2 or more open totem spots to rekindle I may activate the healing debuff. There always seems to be one who can't deal with there oblivious status and cleanses.
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Oppression is decent. I personally think it's better than DL, UP, and JOLT. DL help survivors more if if it is helping you the game is over already. UP is a joke it actually helps hit great skill checks. Jolt's 8% is laughable. Even if you down them it has to be a basic atk, not be on CD, AND be in range of a gen with charges....Sorry that's #########.
Oppression has tracking, has the ability to regress 3 gens at once resulting in who knows how much regression if you are applying pressure to the team.