brokedownpalace
brokedownpalace
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The shrine needs an overhaul. Perks should be guaranteed to show up in the shrine 90-120 days after release or something.
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@Starrseed said:
I honestly think that's not possible.
What makes legion unfun for most survivor is the mending wich is necessary for legion cause hit and run needs some form of slowdown so if it's not mend it would be work speed decrease or what eruption does.
Another thing many people complain about is that you don't really have a chase with them because they leave after they hit you.
In the end there is no way to make them more fun to face then how they are right now and bhvr isn't a fan of a total rework after what they did to Freddy
Yeah you're probably right. It's such a shame because it's a cool concept to be able to choose from 4 killers and they are so popular. Cool music and skins. Awful design.
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I love when a killer tries to 3 gen and fails.
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There is none. Do whatever you want.
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I'm at 50 or so. I'll be playing heavily the next 2 days so we'll see where I end up
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Tap on your profile picture on the top right and then it's the bell icon. You'll have a number if you have any notifications
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Yeah my bloodwebs are mostly junk. I think Bhvr found another way to increase the grind.
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"yeah I know it's kind of unfair now, but it was really unfair a year ago so it's ok!"
How about the devs just think things through before implementing so they're fair for every one, every time?
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@HectorBrando said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291780#Comment_3291780
I have the same opinion, they also buffed Lethal Pursuer (an already good perk) which is from Nemesis too, plus none of its perks have been in the Shrine and the chapter has been out for 18 months or so. On a sidenote they buffed Gift of Pain from Pinhead and nerfed Overcharge on the PTB over Brine from Sadako and both come from licenses.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292624#Comment_3292624
Unfun fact, those 75 seconds of you doing nothing plus the 30% explosions regression (27 seconds) amount to more than 1 single gen (plus the normal regression if nobody came to tap the gens). All that from kicking 3 gens, downing 3 people and paying 12€, almost same requirements for PGTW (except instead of paying 12€ you have to hook someone) which could have regressed at most a 60% of gen progress if you get to use it at 99% (in practice it would be way less regression).
Interesting! I hadn't considered all of that together. It wouldn't shock me if someone higher up than the devs is making decisions like that. And to a certain extent I get it, but at some point they need to prioritize the health of the game over sales.
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@BillsHere101 said:
I'm sorry to tell you this but if Legion has Smiley Face Pin add-on or Hex: The Third Seal you will cry.
Lol yeah I might shed a tear. Fortunately those aren't that common in my experience. But I'm not looking forward to them. Or Fearmonger! 😳
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@InvadeGames said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291070#Comment_3291070
slugging isnt holding the game hostage. Its also not "morally" wrong. lmao
The Bible literally says Thou Shalt Not Slug but ok
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It's such an unbelievably poorly designed perk. Kind of makes me think they buffed it and kept it in the game to entice more RE chapter sales. Surely they can't seriously think it's a healthy perk.
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Yeah it's been bugged for months. Makes solo survivor so much fun
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@CodeDB said:
Wow, that must have been so rough to have two whole gens pop while you are just trying to have fun with your memey Overcharge/Eruption/Nowhere to Hide/Devour Hope build that just so happened to find a 3 gen. The survivors even saw you bring a silly lil' mori, just because you're such a whimsical scamp, and still had the gall to rush a two whole gens on you.
It's a real shame. I hope your next games get better.
😅 This is perfect
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I think the devs should focus on making weak perks viable and nerfing outright OP ones. I don't think it needs to be on any set schedule, because that would lead to making changes just to meet a deadline and not necessarily because the changes are good.
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@tippy2k2 said:
I was gonna eat those bones 😡
Bones and All? 😳
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How could the devs not see this coming?
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There's toxicity every event. There's toxicity when there's no event. There's always toxicity.
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"Killers don't want to use these gen blocking or regressing perks"
No, I really think a lot them do.
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He came out like 3 weeks ago lol. They are mostly focused on fixing his bugs, as they should be. If you don't like him, don't play him
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"If you so desperately want killers not to run antigen builds, then your best bet is to make antigen perks base kit and remove anti-gen perks completely from the game."
That would literally kill the game.
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Yeah the daily ritual system is terrible
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@MiraxGames said:
https://forum.deadbydaylight.com/en/discussion/comment/3287427#Comment_3287427
Why not?
By how many perks and buffs added to the game now, BBQ is very weak compared to those, especially with survivors having boon perks now. And gens being able to be done pretty fast because some of the new perks that has come out in the last year. I feel BBQ would be a nice boost killers need to save some precious time on looking for survivors and to feel more satisfied and rewarded with hooks.
"I feel BBQ would be a nice boost killers need to save some precious time on looking for survivors and to feel more satisfied and rewarded with hooks."
And I don't really killers need to be more rewarded for hooking. It's their objective, they get closer to winning, create pressure and get BP + any hook effects from perks. It's rewarded enough.
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@MiraxGames said:
https://forum.deadbydaylight.com/en/discussion/comment/3287427#Comment_3287427
Why not?
By how many perks and buffs added to the game now, BBQ is very weak compared to those, especially with survivors having boon perks now. And gens being able to be done pretty fast because some of the new perks that has come out in the last year. I feel BBQ would be a nice boost killers need to save some precious time on looking for survivors and to feel more satisfied and rewarded with hooks.
Because I think it's too useful to be basekit. Maybe a weaker version, like every time you hook a survivor for the first time you get the other auras beyond 40m for 4 seconds. Then change the perk's effect a little.
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I do think of it as kind of a shifty business tactic, but at the same time.. you've got a month to buy anything you want. And outside of the Christmas season I rarely even see anyone using the festive skins. I doubt there are a ton of people buying Christmas sweaters to wear them in August.
There's also about 10 million skins and they are just skins after all.
I think people should be more focused on hiding perks behind a paywall. And no, maybe appearing in the shrine 1-2 years later is not enough.
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Nah. The perk could probably be buffed in some way, but not made basekit.
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I don't have time for that. I just let them go.
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No.
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If they did, they would announce it.
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/3283957#Comment_3283957
You can hard counter the perk just by having a friend or teammate pickup the item and drop it immediate to disable Franklin's while your getting chased
Sounds like a lot of time wasted lol
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Run Franklin's. That still leaves room for 3 gen slowdown perks
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Yeah I guess 75% of matches is way rarer than 100%.
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@danielmaster87 said:
If they're getting an extra kill or 2 every time simply from equipping NOED, I'd say they're going against survivors of their same caliber.
🤷♂️
@Seraphor said:
Why run NOED when you can just run Blood Warden and Iridescent Company Banner, preventing survivors from ever leaving?
I have seen a bunch of Blood Wardens too!
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The basement was never scary. It has only ever been an annoyance and one you can very easily avoid with map knowledge.
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Sounds like a basement buff to me.
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It looks awful on Dead Dawg on PS4.
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If I have these I'll use them, it has nothing to do with "caring" about the other side.
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I haven't seen a penalty. Did they shorten it or reduce the cooldown or something?
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Nah
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I guess Bhvr should have said trigger warning.
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If it was 5% on those generators until the next 3 were highlighted (like I originally thought it worked), it would be worth it. But most of the time you spend half that 60 seconds just traveling to one of the highlighted gens so by the time you get there you're really only shaving off a few seconds
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I kinda feel like it's been endlessly explained at this point what's wrong with the perk and no new points about it have been made since shortly after its buff. Just a lot of talking in circles. I don't get why people don't use the search function on forums
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I play mostly survivor, I like being on a team. And having to perform as killer gives me anxiety lol
I think I'm like that with most games tho. In Apex I much prefer trios over duos because there's more diffusion of responsibility. Same thing in Overwatch, I hate being tank, I'm always support or DPS
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Bhvr really needs to get their ######### together when it comes to challenges. I love the changes they made when it comes to the rift and its rewards, but it's time to do an overhaul of the challenges themselves and iron out the bugs. It is beyond frustrating to actually make good progress on a challenge only to find out it bugged out and didn't count
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3257006#Comment_3257006
I'm pretty sure you're the only one who doesn't like this my guy
Real tunnelers don't need hook counters to know to tunnel that ash out the game
Ok👍
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DC penalties already exist.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3256976#Comment_3256976
What's the downside to giving killers this information?
It's just more handholding and will 100% be used by people to make decisions on when to hook or slug, tunnel or not. There have been plenty of times I've played killer and thought "oh good, I can get this Dwight out of the game now" so I focus on him then hook him and realize I was mistaken because I wasn't paying enough attention. With hook counters under each survivor I can just shut my brain right off and let the game do the thinking for me.
Same thing applies for survivors and knowing "oh he's dead on hook, I should absolutely stop working on this gen and do everything in my power to stop the killer from getting him" or in end game "damn, that survivor is on last hook, might as well just go out the exit to avoid a possible Blood Warden play." I don't need to think about that anymore, the game tells me.
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@Stroggz said:
https://forum.deadbydaylight.com/en/discussion/comment/3256973#Comment_3256973
Perk menu is terrible. I keep in my head how its sorted by alphabet (and I got used to it), but when you play the character you barely leveled they are sorted both by alphabet and rarity which breaks everything.
Exactly. And this might have something to do with my eyes, but even for characters I have all perks maxed out for, sometimes I struggle with all the purple and white. I like the drawings but a lot of them start to blur together for me
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I would rather they remove hook counters entirely, for both survivor and killer, than give killers this information.
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I really wish they'd make the perk and charm menus easier to navigate. Maybe a search bar or at least the ability to jump to a letter