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MiraxGames

MiraxGames

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MiraxGames
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  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287563#Comment_3287563

    First of all, although you must not balance a game around the top 5% players, you cant also choose to ignore the effect that a certain perk made basekit would have on the strongest killers. Perks like Awakened Awareness have been nerfed purely because of nurse.

    The same would go to your buff. Even in basekit BBQ would not mean a lot to a trapper or a ghostface, it is a serious buff for killers like blight and nurse that can snowball the entire team very quickly.

    And the issue of Borrowed time being basekit. It was never meant to be a "buff" for survivors. It was meant to fix a flaw in game design that was a survivor being downed the second he was unhooked. This situation should have never been in the game to begin with, as the hooked survivor had 0 chance to escape and this would force every team to waste a perk slot to play normally.



    This is a good argument, I feel like the benefits would outweigh the drawback of this argument. But this might be something I would need to see more of and would like it to be tested.

  • @Coulderoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287432#Comment_3287432

    Because it's completely unnecessary, just move between the gens to locate survivors, as well as areas of effort. Use the hook to locate them as well, if unhook occurs you know at least two survivors are there. Like old dead hard if you crutch on bbq you will naturally be worse at the core mechanics.

    Spending that extra time looking for survivors between gens can make a difference on how many gens get done in that time versus killers knowing a general area where a survivor is guaranteed to be at.

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287432#Comment_3287432

    Because it would make killers like nurse and blight even more oppresive. Those added seconds of aura reading for a good nurse are a serious buff to an already strong killer.

    you cant balance a game based off "good/experienced" players, majority of players are casual players who play for fun. And if someone is already really good at the game, BBQ basekit wouldn't change the game that much because they would already have the knowledge of where to look for survivors anyways. Just like how adding basekit Burrowed Time didn't really affect good survivors, because good/stronger survivors knew tactics to out play tunneling (sometimes, not all the time of course). It only allowed the stronger/good survivors to take advantage of it and gain a "5th perk slot." However, the basekit BT really helped the casual/new players and it became worth it. And thats how I see BBQ being as basekit too.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287436#Comment_3287436

    "I feel BBQ would be a nice boost killers need to save some precious time on looking for survivors and to feel more satisfied and rewarded with hooks."

    And I don't really killers need to be more rewarded for hooking. It's their objective, they get closer to winning, create pressure and get BP + any hook effects from perks. It's rewarded enough.

    Yes its the killers objective to hook, but as more and more perks and combinations comes out, and if survivors get more base kit perks, time becomes more and more precious for killers, especially with so many gen perks/tool boxes that can boost gen speed. Yes killers can use slow down perks, but slow down perks can only go so far and not everyone wants to go for slow down play style. BBQ as a base kit would not be that strong it would only help killers save more time from looking for the next target versus going to a gen/area they MIGHT be at or waiting around hook area waiting for someone to save. A lot of killers run BBQ now anyways and the game isnt that much different just like how majority of survivors ran BT before it became base kit. But now just like survivors killers will get a "5th perk slot"

  • @FrostySeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287436#Comment_3287436

    Because by adding BBQ as base kit you not only buff the weaker Killers who aren't going to utilize it that well but Killers like Blight, Nurse, and any other Killer who has good map mobility and make them have an extra unnecessary 5th perk slot.

    Survivors keep getting perks as base kit and I highly doubt the Burrowed Time is gonna be the last perk that becomes basekit. If the devs are starting to add more base kits perks I think its only fair Killers gets some too or at least one. I think the weaker killers need the buff and for strong killers, yes its a bit of a buff but its just information its not like its gonna make that much of a different, if anything it may make it easier for survivors to go for saves if the stronger killers are not hanging around hook area.

  • @kingcarl2012 said:

    Its kind of funny to see the disagreement. As the usage of BBQ dropped without the BP bonus, people have complained more than ever about camping and tunnelling.

    Now I'm not saying this would 100% fix it but If it were to become basekit i bet you would start seeing a drop as killers would actually have somewhere to go after hooking someone.

    It wouldnt even have to be the actual aura read you could do it as a scream bubble like spies from the shadows, it could just show the exact position of survivors more than 32m away when you hook, with no indication of what they are doing or where they are going.

    yes this! exactly! thats what i'm trying to say haha

  • @brokedownpalace said:

    Nah. The perk could probably be buffed in some way, but not made basekit.

    Why not?

    By how many perks and buffs added to the game now, BBQ is very weak compared to those, especially with survivors having boon perks now. And gens being able to be done pretty fast because some of the new perks that has come out in the last year. I feel BBQ would be a nice boost killers need to save some precious time on looking for survivors and to feel more satisfied and rewarded with hooks.

  • I main huntress so I don't normally care about kills or winning I just want to get some cool shots and snipes. If I land a few good ones then I go "try hard" mode and kill everyone cause I feel like I earned it. LOL

    If I have a more casual game where shots are hit and miss and survivors are kicking my ass lmao I'll usually just stop caring about kills/winning and just have fun. So I guess it depends how well I'm doing.

    Altho if survivors are being toxic dicks that adds no purpose to their survival, (tbagging, clicking FL at me, taunting me by constantly pointing at me) I try to give them what they deserve and take it as a 1v1 challenge but even then I'm just like whatever who cares it's a game lol.

    If I'm playing any other killer besides my main, I mostly just meme around and try to get challenges done lol