brokedownpalace
brokedownpalace
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@versacefeng said:
There's a lot of ambience SFX that I have no idea what they are meant to be.
Some of them sound so much like the hatch and it messes me up a lot at end game
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That would be way too strong lol
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It would be nice if there was a way to look at your past several matches to see the perks after each trial has ended. But that change to the broken key doesn't really make any sense.
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Tbh it doesn't bother me. I got everything I was interested in. And probably 95% I will not equip again until next November. I understand that it's a sales tactic and kinda sucks and I feel bad for people who are missing out on things, but it's not a big enough issue for me to really criticize Bhvr over.
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I don't really get why if a pallet is strong it must be immediately addressed but if it's weak "that's okay, silly! Some pallets are just weak tee hee!!"
Like yeah it's not a game breaking issue but no pallet should be near useless.
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BNPs instantly completed gens. I remember working on a gen without using the toolbox until a killer started coming toward me so I could switch to the toolbox and complete the gen right in his face from 10% to 100%.
And moris also allowed kills on first down and killers could literally face camp so once you were hooked and the killer stood in front of you, you were never getting unhooked.
The game was a fun, but often infuriating, mess. And no, even back then after you played the game for more than a few weeks, it was not scary. Balance wise it is in a much better state now.
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To me, the flashlight only exists to complete challenges.
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We all know Wraith skips leg day at the gym, but this proves he never skips arm day. 💪
And, good God @Johnny_XMan I'm so sorry. You have much more patience than me. I had to stop reading all the replies you're getting ..
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DBD isn't really a game you should play if you want to chill.
What I think people mean when they say they want to be able to play a chill game of DBD is that they want to 2-3k without having to put much effort in.
Also, you don't have PTSD after playing DBD. PTSD is an actual debilitating thing and not something people get because they take a video game too seriously.
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Demogorgon, Artist, Nemesis, Oni, and Pyramid Head are some of my favorites. Not that they are flawless but they are the killers I enjoy the most. I actually love playing as Wraith, but not a fan of playing against his hit and run strategy so I didn't include him.
Can't stand Legion, Plague, Sadako and Twins. And while I think Nurse is well designed.. she's well designed for a single player or killer vs killer game.
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I don't really see how they're related, and I think blindness is a bit underrated (as a solo player that uses aura perks to help, it frustrates me) but I wouldn't mind blindness getting another function along with the aura blocking. Not sure what it would be though.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311577#Comment_3311577
Because previously, you did adepts early on into the grade reset and if you 2 hooked everyone, you could squeak it out without killing everyone.
Now, DC and you 100% deny killers the adept.
That's a valid point. That's an unfortunate downside. Not sure what the solution is but I still see the change as a net positive.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311550#Comment_3311550
As someone who took ages to do that Myers achievement...people don't need a reason to be nasty in this game. They just need an excuse.
I fail to see how this change would make it more common.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311564#Comment_3311564
A lot of perks are obvious enough to the survivor that you don't have to look out for it. It's easy to notice a Trapper with unnerving and then watch to see if he has any non-trapper perk and if he has any of his other trapper perks.
You're entirely missing my point, possibly on purpose, so I'm gonna move on now.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311550#Comment_3311550
I would say most survivors who play the game a lot likely look out for the perks the killer has. I know I do. Good to keep track so that way you can figure out if you should be worried about perks like NOED.
Yeah I'm not talking about looking out for perks, I'm talking about specifically looking out for perks for adepts so someone can spoil it for the killer. I feel like it's not that common and I fail to see how this change would make it more common.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311529#Comment_3311529
Honestly you can tell if most killers are trying to do adept by paying attention to what perks they got. Almost no killer will run their 3 unique perks and not doing adept given the changes to Prestige.
Trapper not running Corrupt, has unnerving, agitation, and brutal strength? That's an adept.
Ghostface seemingly to only be running Furtive Chase and Thrilling Tremors with nothing else? probably an adept. If you have distortion or OoO you can check for I'm All Ears.
Blight running Undying and Blood Favor with Dragon's Grip. Likely adept.
I guess so. Will many survivors pay attention to that and care so much that they'll DC? And even if some do.. they would have done the same thing when getting adept was harder.
I feel like people are just creating things to complain about.
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@StarLost said:
True.
But I'm more curious as to whether a DC will count as a kill, because if not...oh man, it's going to be that frigging Myers achievement at a massive scale.
I'm not sure what would change. You needed to 4k and jump through hoops before. DC still prevented you from getting adept. Now the only thing that's changed is you don't have to jump through hoops. It's simply easier.
The only reason people messed with evil incarnate so much is because it's obvious the killer is trying to go for it. Nobody is going to say "oh the killer is trying to 4k, they must be going for adept!"
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Killers should not be even more rewarded by a DC. If you play a killer enough you will get a 4k with them.
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@FellowKillerMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310529#Comment_3310529
If I understood correctly, when they added the deep rifts they extended the rift to 85 days now as the standard.
Ohhh ok, that's great. I didn't even notice that. Thank you!
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Yeah I'm very happy the rift was extended. With the deep rift added I hope they start making the rifts a week or two longer by default.
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@dollidahlia said:
I swear. Survivors will complain about anything and everything if the killer is even able to move lol
Somebody complains about the most busted, poorly designed perk in the game in a long time and this is your take. Lol
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They do occasionally put perk changes into hot fixes, I think (correct me if I'm wrong). So I'm really hoping they'll do that and we don't have to play against Eruption as is for another 2 months...
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In my experience on console it's very much dependent on how the game is currently running. But, like you, I can hit 5+ in a row and then not hit any the rest of the trial.
I try to hit them the majority of the time unless I am healing another survivor, in which case I aim for good so I don't accidentally **** it up and alert the killer. It's very embarrassing when that happens lol
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I just kind of roll my eyes at people who have p100 characters tbh 😅
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@Katzengott said:
No perks or HUD elements can replace the power of communication. Not a big fan of the basekit nonsense, just equip the perks and nerf SWFs with an action debuff for each surv in a SWFs. We could already have that. But no, they decided to go the complicated way by just buffing all survs. But guess what, SFWs will be still stronger. So i don't get it.
How would swf benefit from this system when they could just talk?
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@Marik1987 said:
Yeah some kind of "Mini-Kindred" would be nice, I agree.
Lets wait till next week when the PTB-Patch Notes are getting released, shall we? (Should be next week)
People are allowed to speculate or talk about what they want to see.
Anyway, I'm hopeful the activity icons are a good first step. I think the most helpful one will be seeing that a teammate is currently in a chase. Seeing that survivors are working on gens will at least be comforting. Especially in situations where there is one gen left and you need to know if you should go for a save or not. If another survivor or two are actively repairing you can hop off and go for the save and those survivors will see you're off the gen but not in a chase so they have an idea that "oh ok, they're likely going for a save." Of course it's not perfect because you could be trying to sneakily avoid a killer checking out your gen, so with the icons in mind, it may sometimes be better to get into a chase sooner to signal to your teammates that someone needs to go for the unhook.
Hopefully people who can play the ptb give lots of feedback. I do think a lesser kindred base kit would very nice, but I understand if the devs don't want to go that road for balance reasons, or if they want to try other things first.
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Yeah it's annoying. I see Eruption constantly and CoB a lot as well. But according to some on these forums, we aren't actually seeing these perks as much as we think we are, because self reported stats from a couple thousand players say otherwise. 🤷
So, just ignore your own observations and experiences and you'll feel much better!
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I don't think I've even heard Bhvr mention this as something they would like to address, but I may be wrong. I think it's considered simply part of the thrill of RNG. Killers can get ######### over too.
I think there should be a minimum and maximum distance and a minimum of obstacles in-between to obstruct view partially.
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@StarLost said:
Stake Out, Potential Energy, PTS, Fogwise and Deja Vu are all a little silly, as - especially against an organized squad - they can melt gens faster than you can kill them whilst also knowing exactly where you are.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305742#Comment_3305742
Eruption has a pick rate of 18-20%. Bull to 90%.
Also - something having a high pick rate is not, in and of itself, an indication of a problem. Self Care had a ridiculously high pick rate.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305737#Comment_3305737
Killers run a lot of regression, because A. Against a team that knows what they are doing, you simply do not have enough time to kill them all before they explode the gens and B. aside from some info perks, killers don't have many universally useful perks that aren't regression. I mean...STBFL can be good on some killers and one or two can use Starstruck well, but outside of that it's all pretty meh.
Had a game a few days ago on Ghostface/The Game that I wish I had recorded, because it was fascinating.
I had almost no downtime - stalk, chase, pallet, down, hook, stalk, chase, pallet, down, hook - and I was at 0 gens before I'd gotten 6 hooks. Just running Surge didn't cut it, the only way I could have won is if I'd either hard tunneled someone out early (I don't like doing that) or brought substantially more regression, preferably Eruption. The second I was away from a gen, two of them were back on it. They were barely even trying to evade me - run me a bit, go down, because in the time I took to hook someone, I'd lose a gen.
They had:
Deja Vu.
PTS x2.
BNP x3.
Hyperfocus.
Stakeout x2.
Fogwise x2 (which didn't even help them much against Ghosty).
Game lasted around 7 minutes, and a good portion of that was me defending gates. Ended with 2 hooks on 3 people, 1 hook on 1 person and got told to uninstall in postgame.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305744#Comment_3305744
You're starting to see it more, as a new SWF meta emerges. Hyperfocus, PTS, Stakeout, often Potential Energy to break a 3gen or destroy the last gen.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305726#Comment_3305726
Eh...here's the thing.
Any smallish map will do. It works even better on The Game. And a SWF running this sort of 'blow up the gens before they can kill us' build will send you to DDS, Midwich, RPD or The Game.
Outside of tunneling or hard regression, I haven't found an answer to this.
Are you citing self reported stats by a small subset of the player base? Because that's not much more useful than my anecdotal experience (and who says I'm even playing against those people? I know I'm not high MMR). I absolutely see it in way more than 1 out of 5 games.
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I see Eruption in 90% of my games and Stake Out and/or Hyperfocus in maybe 1% lol. They are not even remotely comparable problems.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305145#Comment_3305145
Im sorry, i wrote SEE instead of FEEL, i thought people could do some thinking on their own.
I don't think you understand.
@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305146#Comment_3305146
I mean hes not exactly wrong. Even the survivors that claim "the chase is the most fun part" is just for them because its usually just run from main to a longwall/TL into shack which is totally fun as killer.
Okay 👍
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Yeah this meta sucks. Onto the next one ASAP please
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@Sycamore said:
It's not like the Survivors care about Killer's fun? 4 minutes is not that big of a deal.
Lol
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305137#Comment_3305137
Not really, he asked how people felt about it, and thats how i feel about it.
Actually, you didn't state how you feel about either of them, just that you think they are equivalent.
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I think you need better internet connection if you want to play online games.
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No.
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303563#Comment_3303563
Even if he got draws or wins if you only win because the enemy screw up it doesn't feel that good. You want to win because you did good and you outplayed them not because they run into you like headless chicken
Then get good
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@TheWheelOfCheese said:
I agree, seeing DS, OTR, SB/DH at least twice every match is annoying!
Wait, you were talking about something else?
Complaining about Sprint Burst? Lol. And I very rarely see DS anymore or even OTR
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Sorry I skimmed your post and misunderstood lol. Yes idle crows can be annoying and impossible to avoid in certain situations
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301794#Comment_3301794
Most people only hate on Haddie because she’s not conventionally attractive. It’s genuinely sad.
Yeah I was hoping it's not that. Because there's plenty of characters I don't personally find good looking but that doesn't mean I think they are a failure as a character.
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What's wrong with Haddie? Like perks or appearance?
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They obviously do not intend to release weak killers.
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Idk why people feel the need to throw out completely made up, obviously not true statistics out to falsely bolster their opinions.
I don't "love" going against Hillbilly. He's fine. Like any killer, if I went against him all the time my opinion would change and he would be annoying.
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It really sucks that we'll likely have to wait another month and a half to see this perk addressed on live.
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Why is that Meg outfit even holiday themed? Just because it has a fur collar? Lol
Thanks for the post btw
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@Seraphor said:
So killers can dodge all the survivors who have chosen to hide their prestige?
Why would you P100 if not to show it off?
You're playing survivor, so you can just swap to another identical character with a different skin to hide your prestige.
"Why would you P100 if not to show it off?"
Prestiging is not an option if you want to keep unlocking stuff for your character.
Also if someone has gotten a character to p100 and wants to hide it, then they clearly didn't do it to show off. Or at least not during matchmaking.
I will likely never hit p100 on any character but would still like an anonymous mode that hides it (including a real one for console players).
Finally, OP specifically addressed your point about swapping characters at the last second in the very first sentence of the post.
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Killer is the easiest it's ever been. But what killer are you playing? Experiences vary greatly between them.
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I will sometimes check them out after to see if they are saying anything about the match. Usually it's too late by that time but sometimes they're still talking about it. I'd say 75% of them are either not streaming or don't even have a twitch profile (so I assume it's a joke name? Idk)
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@Mandy said:
It's pretty much back to back games without too much delay in between them.
Thank you.
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Idk why Bhvr can't define this.