brokedownpalace
brokedownpalace
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1804476#Comment_1804476
I've already pointed out everything it can do now. It's just like Nurse's nerf, there was nothing new to look at or use, it was purely limiting the scope of capability. Moris are purely worse than they were before. They do NOTHING that they didn't before, and now they do even less.
Yeah that's how nerfs work.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1804395#Comment_1804395
I agree. If you read anything in this thread you'd have come across this conclusion.
https://forum.deadbydaylight.com/en/discussion/comment/1804437#Comment_1804437
I disagree. Before yes it was oppressive, but now only saving you walking to a hook or a pick-up save is not good enough. It also completely undercuts what makes PH unique.
It went from being a fun offering (too fun lol) to being an offering that is going to hinder you more than it helps you.
If you thought about it critically for a minute, as others in this thread have already done for you, you would see there is still a use for moris.
You can stick to your knee jerk reaction, too, though.
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1804029#Comment_1804029
wierd its a killer thing just like bloodlust weekend
Oh well.
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If you needed a mori to 4k you were never good.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1804077#Comment_1804077
animations are going to be needed huh, interesting :)
I think there will probably be an unlocking animation with the hatch that can be interrupted.
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Thank god. Finally.
And yes I think keys need to be nerfed too. Ideally they would be done at or around the same time, but it also makes sense that the devs wanted to see how this change would play out on its own before adding in another big change
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@JustHeretoHaveFun said:
https://forum.deadbydaylight.com/en/discussion/comment/1800761#Comment_1800761
Winning by a large margin and still saying GG isn't antagonizing. I say GG no matter what.
OK well plenty of people will see it as insulting.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1800807#Comment_1800807
I agree with this completely. I always try to say more than just the minimum. I like to comment on a particularly good juke or pallet stun. Truth be told I eat a lot of pallets on purpose for that reason. ;) The setup of the game doesn't reward a Killer for ending a game quickly. You get more points the longer it lasts. I like long games and thus I tend to make them last a long time whether I intend to win or I intend to lose. The longer the game goes, the greater the opportunity for me to find something I can comment on at the end of the game.
But all that being said and done, I still think people who don't go to that level of effort and just say GG aren't trying to antagonize anyone. They are simply going through the motions of being polite. They can't control how the salty will take it. I've had games where I was detailed and really complimentary of the other side, and still got a heaping helping of hate speech. Bad sports are bad sports. They are choosing to be antagonized and refusing to hold their tongues like adults because apparently they never learned the basic tenets of good sportsmanship.
I'm glad that when you say gg you sincerely mean it. And yes, bad sports will be bad sports, but.. A message you send isn't 100% about your intent, it's also how it's received. And there are things you can say that, from countless past experiences, you know can possibly upset someone even if that's not what you intended.
Also, if you're saying gg because you're going through the motions, then to me that gg means even less. It's just a reflex. At that point just say what you wanna say and exit the lobby.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1800761#Comment_1800761
I don't know about this. I always say "good game" and/or something like it to be positive whether I wipe the floor with them or not. It is basic good sportsmanship. One can always find at least one or two good things the opponent did during a match even if they were mostly awful. I understand that it hurts to lose, but the right response is:
"If you can't say something nice, it is better to say nothing at all."
I've gotten used to the fact that when I demolish people they rarely say anything even if I'm friendly. I respect their silence and understand they are just being adults and holding their tongues. Good on them. I don't think the OP was trying to antagonize anyone, just exercising the same good sportsmanship we were taught from Kindergarten up, i.e. at the end of the game you shake hands and say "good game".
If there was something you liked about the way they played then say it. A flat "gg" after a game that ends in 2 minutes is going to piss people off because that's obviously not a good game. To think otherwise is to be purposefully obtuse.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800781#Comment_1800781
You were antagonizing them so you should expect that to upset people.
You implied it was justified but aight
Okey dokey.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800761#Comment_1800761
πnot you as well, that doesn't justify death threats but ok
Didn't say it was justified. The person who said it should be banned.
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I mean you wiped the floor with them and then you said gg. You were antagonizing them so you should expect that to upset people.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1795532#Comment_1795532
If you're being dominated by Freddy, who is literally just an M1 warrior, you're bad at the game. Period.
The ONLY issue with Freddy are his addons, a few of which are busted, and the fact that he somehow gets bloodlust even when using his power.
Everyone saying "he's boring" or "he's op" are just parroting their favorite streamer who say the same nonsense.
The truth is, any killer with any sort of anti loop is considered "boring" in the eyes of the community, because god forbid a killer require a different playstyle to beat other than "run in circles, greed pallet, get hit, dead hard for distance" etc. It's them who are boring. They're bored because their same old crap doesn't always work, and it exposes them for the people pretending to be good at the game that they are.
https://forum.deadbydaylight.com/en/discussion/comment/1800262#Comment_1800262
Kill rate means nothing, and even by the devs admission does not take into account things like intentional first hook deaths etc. Also remember, they said he's getting a balance update. Pyramidhead just got one. Know what changed? Nothing of note.
That all being said, Freddy IS easy to use; BUT imagine SURVIVORS of all people complaining that something is "too easy". Survivors - who are literally playing easy mode in DBD.
Lol
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/211569/the-twins-bloodpoints-dont-count
Maybe it was a Master challenge?
Can't remember it.
Good thought but no it's just a regular old challenge. π
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No. Old Freddy will never come back. Not as a complete revert and not at a choice for an alternative power. People really need to move on from this. All Freddy needs is some tweaks.
And the idea that Freddy has no identity or theme is wrong. He has the lullaby, the ever present threat of falling asleep, he grows more powerful when you are asleep, cool blood effects like from the movies, teleporting, etc. He has much more in his character related to the license of NoES than Michael has of Halloween (knife, music), Leatherface has of TCM (just the chainsaw, doesn't even have a map) or Pig has of Saw (RBT).
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They'll probably get rid of his gen slow down.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/211259/best-build-for-deception
I Thought I was the only one, deception is so fun. I have been using it with iron will, luckly break. I'm thinking about using it with sprint burst.
Sprint Burst sounds fun.
Have you noticed that sometimes you'll jump in a locker even when Deception is active? Any idea what causes that?
It's only happened twice btw
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@Cerebral_Harlot said:
Could always replace lithe with head-on for the full locker dance build.
Yeah I'm definitely gonna try it that. You can't jump into a locker when Deception is active but what you could do is trigger Deception at one locker, quickly and quietly (lol) jump into a nearby one and while the killer is checking the other locker, that gives you enough time to activate Head On.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1796077#Comment_1796077
I think the idea behind it is that it adds up across the days.
Not that I think it's a good idea.
Yeah I get it but 10k a day is such a slow drip lol. Maybe it'll increase in later weeks
I wish they had a way to give out time based XP boosts. So for the advent calendar once a day or a couple times a week you get a x2 BP token that, once you activate it, lasts for an hour.
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@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1796083#Comment_1796083
Only people from India use "dear", you are, aren't cha?
If I was I would never tell you π
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Idk how long you were gone but in matchmaking survivors are grouped together before being matched with a killer. That means 4 survivors will almost always pop into the lobby simultaneously. It does not mean they are SWF.
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That's nice, dear.
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David is the strongest. I bet he could throw me across the room with those arms....
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Bro you could get 3 brown fog offerings and still have money in the bank. Don't be so greedy.
(But seriously, 10k at a time is kinda silly. 25k would be reasonable)
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People who think Freddy is balanced are people who want to play a different game. They expect the killer to be able to dominate with little actual skill. They want DBD to be more like a horror movie where survivors drop like flies and maybe one escapes.
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@leno said:
The solution would be that if there are no killers matching your rank available, you simply won't get match at all. You're forced to play killer as well and vice versa. I started playing in 2018 and the matchmaking was working good back then. I don't get why someone wants to play just the other side, you're missing half of the game π
I always play whatever gets me to play the game and not just wait. I have a limited time available and I don't want to use it just idling. Lately I pretty much can only play killer. It's up to the players how this system works, boys and girls.
Huh? I do play killer plenty. Sometimes I'm in the mood for survivor and sometimes for killer.
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My last match for the night.. Me with two rank 17s and one rank 19 against a rank 11 killer. This cannot be intended.... Right?
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@Blueberry said:
We need more exhaustion addons, not less.
Lol
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@Almo Maybe next time you could do an interpretive dance? Or answer the question as if you're in a musical? πΊπΊπΊ
Ohh, ohh, do it in haiku!
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I like Elodie and her Appraisal and Deception perks. I like the concept for the Twins and their appearance. Oppression is a neat perk.
I'm glad they finally made a couple of adjustments to the daily rituals. I would like a better system for them, though. Like one killer and one survivor ritual every day, and it should favor your top 5-10 most used characters. I'm tired of constantly getting rituals for killers I hate playing as.
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Why do people keep bringing up lore? For the past several months or so devs have said they will answer questions from the Q&A that get the most upvotes/likes. So if a lore question gets answered, it's because a lot of people wanted it answered. You'd know this if you read the guidelines and participated in the Q&A.
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@AssassinZodiac said:
I would prefer there to be a small requirement to be eligible to escape by hatch. Something like, must complete 1 gen, 1 hook save and cleanse 1 totem. I'm tired of seeing p3 Claudettes hiding in a Bush all game to escape by hatch with less than 10k bloodpoints in the tally screen. Lol
So they get less than 10k bp and obviously depip. Who cares?
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It has for me and others
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How the **** would survivors know which clock is theirs?
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Yes, you are the only person in the entire world. Sorry.
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Yeah 45 seconds seems absurdly long. I don't get it
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Why even release content this broken? This is embarrassing.
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That's pretty bad, not gonna lie. This clearly should have been delayed
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@bjorksnas said:
"hacked"
@BasementDweller said:
I doubt they were "hacked"
https://us.v-cdn.net/6030815/uploads/EC1BGG7ACKNF/20201130-125138.jpg
Do you really think the OP was under the impression the official DBD Twitter account was hacked by a fictional character?
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1783101#Comment_1783101
Look who's talking.π What's it to you what I post? Lol Imagine concerning yourself with what complete strangers on the internet do with their time. π
Good one.
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Imagine having nothing better to do with your time than this lol
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@Mooks said:
Definitely love Fixated and Inner Strength!
Fixated could need some QoL changes though, wouldnβt hurt anyone if it applied also in injured state
@Satelit said:
Theres 0 reason for Fixated to not work while injured
The devs listed Fixated as one of the next perks to get buffed. I can only assume this is the buff they'll give it.
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What about a couple months ago when the survivor queues were near instant and the killer queues were 3+ minutes? Has the balance significantly changed since then?
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They want you to be challenging enough so they don't feel like it was poor matchmaking, but not so challenging that you escape.
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I'm confused, don't you keep your ps4 trophies? I'm not sure why it would matter. You could always just point to the Ps4 version if you wanted to show off. And if you unlock again on Ps5 your overall trophy score goes up.
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Tbh that wasn't a good match for you. It's not like they blew gens out of the water, they weren't done till about 6 and a half minutes. And it was a 9 minute match overall.
You kept using your power when chasing injured survivors, and then draining your power after only one down, you missed several times, you ate two predictable DS stuns, chasing Cheryl at the shack was a waste of time and in the very beginning you didn't absorb any blood from Dwight.
At the end you had a hook right next to an untouched door but you decided to go across the entire map, where you just barely stopped that guy from escaping. With your power at the ready, if those survivors were cocky or overly altruistic (which SWF usually are) I think you could have gotten 2 kills easily. Maybe in that situation camp and leave your power at the point where you only need to absorb for a split second so the survivors aren't notified that you are fully charged?
Also taking Thanatophobia when survivors want to heal against your power ASAP doesn't make much sense.
I'm not saying you're bad, and the survivors clearly knew what they were doing, but you made way more than 2 minor mistakes and I feel like you could have had 2 kills if you had played a bit better.
It would have been nice to see the survivors ranks and perks too.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1779879#Comment_1779879
If only his booty wasn't nerfed :( I miss PH's booty.
I thought they said it wasn't actually changed. Not that I'd believe them. We all knew his booty was OP
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Pyramid Head π Best body in the game
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1779806#Comment_1779806
I know, but also I do post a lot of sarcasm, so...
I'm never sarcastic. It's very unbecoming behavior. π€₯
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Well said. I wish we could hide posts. Sometimes there are threads that have been done to death and have nothing new to contribute. They go on for hundreds of comments and keep getting bumped to the top. I would love to be able to hide those and declutter the main page.
But I will say one thing: I will take these forums any day over the endless memes of the subreddit.