brokedownpalace
brokedownpalace
About
- Username
- brokedownpalace
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I had no issues.
-
150% sure I'd be okay with but not 200%.
-
@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1818915#Comment_1818915
No, they need to fix validation across all grabs.
However, it does effect killer much more negatively because there are: gen grabs, pallet grabs, window grabs, totem grabs, and unhook grabs that all will fail with no effect at all. No m1 hit or grab.
It's not a bias issue it just screws killers in far more scenarios.
But yes even locker grab glitches need addressed.
OK that's something we can agree on then lol.
Idk how the coding works but it should be that if the server decides a grab didn't occur, a hit should then happen 100% of the time.
-
@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1818915#Comment_1818915
"We should remove the only grabs that killers can get!
Why are killers complaining about the game not working properly?"
I'm not sure how to tell you why you are wrong without just straight up insulting you.
Lol
-
Play on pc or play a different killer. This is like people who main Clown or Legion and complain that they are trash killers. OK then stop playing them.
-
@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1818325#Comment_1818325
You. Specifically. Sighted. Killer. Complaints. As. Your. Topic.
Was that slow enough?
My point is not biased. My point is YOU targeted killer complaints without actually understanding said complaints. All grab validation sucks.
BTW head-on is how to safely exit a locker pre grab... Otherwise why would it exist if you could just pop in and out of lockers to constantly avoid damage?
I. Said. Fast. Locker. Exits. Should. Be. Automatic. Hits. And. Not. Grabs. (Or maybe only grabs when the survivor is injured, like vaults. Some consistency would be nice)
I understand the ######### complaint, it's just funny how grabs are only a problem when they negatively affect killers but of course nobody wants to mention how unfair locker grabs, and sometimes even vault grabs, are for survivors.
-
Oh we're getting Candyman all right. Once they figure out a way to release the damn movie. And I can't wait :)
Idk what his power would be but I can't wait to use his hook
-
I think they'll be done around the anniversary. Maybe a little before, maybe a little after.
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1818516#Comment_1818516
Double bloodpoints for 1 week,honestly.
This christmas "event" is just insulting.I know they want to focus on halloween and their anniversary but right now it feels like cheap way to boost their active player numbers
@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/1818516#Comment_1818516
They should get rid of the login rewards entirely and just do 2x BP for a few weeks. But they won't do that because daily logins artificially boost the player count and prey on FOMO.
I think most people would love that but at this point the devs have shown that they don't like double bp events, for whatever reason. So I just stopped asking. That way I won't be disappointed! Lol
-
Sounds more like confirmation bias, tbh. If you're playing a killer that is particularly affected by a certain perk then you're going to notice every single instance of that perk being used.
It's like when a certain streamer chases a survivor up a hill and says "I guarantee that survivor has Balanced Landing." Of course a survivor with BL is going to run to a hill or drop..
-
What do you guys think it should be? Honestly anything less than 25k per day is kind of insulting.
-
@[Deleted User] said:
Grabs in general have been wonky, it's all mostly just the netcode as a whole it's dreadful.
https://www.youtube.com/watch?v=9Ctv8aiZpt0
https://www.youtube.com/watch?v=K2iam8jbAiM&feature=youtu.be
All of those were painful to watch
-
@supersonic853 said:
The one time i went to grab someone off a gen my character just froze there for like 10 seconds like the grab animation started. Survivor finished gen and ran away then it freed me. Id rather grabs be actually beneficial not utter broken trash both ways.
Yeah I would prefer all grabs are adjusted to work better, feel better, and be fairer to both sides.
-
@voorheesgt said:
Not locker grabs lol.
Read those complaint posts carefully.
I think it's funny how people post about thinking people posting is funny when they never read the posts they think are funny🤯
Ah, so grabs that favor survivor = bad, grabs that favor killer = good. Sorry, I forgot how hypocritical biased mains are.
-
@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/1817479#Comment_1817479
Actualy no. There are 2 kinds of grabs. Thoses where the survivors are locked into an animation and thoses where they can cancel what they are doing instantly. Ever since the introduction of dedicated servers, the second type of grab has become completly unreliable. The first type of grab work as intended. Jumping in and out of locker in front of the killer's nose is not meant to be a smart thing to do.
I'm pretty sure you don't get off a gen instantly, it's just much quicker than stopping an unhook, jumping out of a locker or vaulting. This would explain why I so often get hit with a skill check that I can't see after having already let go of the gen, because there is a brief amount of time between when you release the button and when the survivor is actually no longer on the gen.
Unless the survivor doesn't let go of the gen at all because they didn't see you or they thought they had time to finish the gen, then it makes sense that gen grabs are "unreliable" because a lot of the time you genuinely did not grab them in time. And the locker grab has nothing to do with whether or not it's smart, the window of time the killer gets to make the grab is just too long. If you're already exiting the locker than they shouldn't be able to grab you at all tbh, unless you are doing it slowly. Fast exits should automatically just be hits.
-
@TragicSolitude said:
Go for 8 to 10 gen grabs in a game (I play stealth killers), actually get 2 grabs; for the rest I'm just stuck there looking like I gave them a friendly shoulder pat while they run away completely uninjured. Gen grabs and hook grabs became absolute garbage once dedicated servers went live.
Sounds like you have bad internet if you're missing 8 grabs in a single game
-
@Spirez said:
They complain about generator grabs not locker grabs
A grab is a grab.
-
Also it does not always take 15 seconds to hook someone lol. It usually doesn't take anywhere near that because there's hooks every 6 feet
-
Gen rushing is necessary! Blame the game!
-
@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1815608#Comment_1815608
Wait, Stefan left the team? Aw, I didn't know about that until now.
Yeah several months ago :( I miss the pen twirling
-
That's unfortunate.
-
@DoritoHead said:
I think the devs hate David tbh. He died in the Legion trailer and the Twins trailer already.
I think it's just a meme they're going with. Maybe it's because Stefan Horvath voiced him and he doesn't work at Bhvr anymore so they're trolling him lol
-
Like most of the cast, he has a Christmas sweater.
-
Get gud
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1814165#Comment_1814165
We will have to agree to disagree. I find things very predictable. While you can't always control how things spawn, you can control your behavior, and with work the behavior of the Survivors or the Killer. Basics make bank, and if you play reliable, solid basics you will get reliable results.
All righty. If someone escapes because the exit gates are across the entire map from each other or the hatch just happened to spawn beneath their feet despite 0 gens being done, or if someone kills me because I was standing on a disabled bear trap at the exit gate and Trapper was using Iridescent Stone and that trap just happened to be the one to randomly set even though I'm 2 seconds away from opening the gate, I'm not thinking "If only I had been more skillful" lol.
Anyway, I'm done here.
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1814152#Comment_1814152
Hrm. You and I just have very different experiences. I find my results are pretty predictable and reliable. I don't like random games. I think it is pointless to play them, just as it is pointless to play boring games that are weighted in a Player's favor. If I didn't think my efforts weren't the deciding factor in my overall results, I wouldn't be playing.
You don't like random games? But randomness is a major feature in DBD??
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1814119#Comment_1814119
There is a random factor in every game, and skill matters more than you think. That is why some Killers and Survivors are so reliable.
The randomness in many (most?) online pvp games is largely based on your teammates and/or opponents.. and their skill. Much of the randomness in DBD comes from the game itself. Pallets, hooks, windows, bear traps, RBTs, exit gate spawns, hatch spawns, chests, bugs, etc etc. Of course skill will help, but if whether you get a 2k or a 4k or whether you escape or not, I don't put a lot of stock into that because if the RNG had been different then things would change dramatically. So I don't get much fun from the "challenge" of this game.
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1814105#Comment_1814105
To go against those guys? I'd rather be a sweaty tryhard than a wannabe. :) But then again, I play the game for a challenge. The minute I can't get that, I'm moving on.
I mean skill only means so much in a game like this, with all the randomness, bugs, etc.
-
I have absolutely no idea why you would care about pipping in this game. It gets you NOTHING. In fact, it means youre more likely to go against gods and/or sweaty tryhards.
-
I'm not sure what you mean. You do keep the stacks you earned if you die.
-
Why is Quentin?
-
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1811187#Comment_1811187
nah, I was already baited when my high hopes went down with no summer event, hallo(scam)ween, still no rank and prestige extra rewards, no winter lights in gens and hooks along super mystery boxes and firecrackers.
probably only good things for me this year were silent hill and crossplay.
Let somebody have a positive exchange on this forum, the world won't end.
*Edited to dial it down a notch*
-
@azame said:
So I want to start off and say you cant complain about keys not being nerfed when it isnt just a number change and mori is. The nerf will come in due time so let's give the devs time.
To start before the nerf people were down with the nerf to mori despite never using them. If you ask any killer main here they will say they rarely use moris. But now that it's been nerfed why are these same killer mains complaining about it being "useless".
I seriously cant understand how we people are getting angry about an objectively broken thing getting nerfed, and claiming bias. It doesnt look good and atleast on my experience I can say killers are more whiny and it kinda shows but let's ignore that for now and think about this.
What if keys were to be nerfed first and moris left under the guise of "moris are rarely used". Guarenteed any complaint from a survivor is shut down because everyone knows survivors are the oppressors and killers are the oppressed.
That's just speculation but I'd say its accurate for what it is.
https://us.v-cdn.net/6030815/uploads/9A50ODEUYN3P/0e8a67bb-b79a-4e82-9a84-be8adfbb4712.png
I'm not saying anything but 4k'd a key as blight no Franklin's. Also if you're asking about noed I'm currently working towards prestige and I have nothing better.
There are people who think Nurse was perfectly balanced, Freddy doesn't need to be nerfed, Spirit didn't need to be nerfed, iridescent heads are fine as is, etc. There's really no point in engaging them because they're so far gone into their bias that they cannot see reason. They are a very loud minority and they will never admit to being wrong.
-
A lot of those are really fun to use. If you look at it solely from the perspective of "will this build help me kill/escape?" then sure most of those can be ignored. But fooling around with lesser used perks is a lot of fun.
Not every perk is intended to be or needs to be meta.
-
Low effort and it seems like you have a fundamental misunderstanding of the game itself if you think Blight is the worst killer.
-
They are not in control of their emotions.
-
So many people triggered by the mention of beers. Lots of kids on here I think
-
Don't you think it might mean something that every assymetrical horror game that has tried, other than DBD, has failed? Don't you think maybe, just maybe, Bhvr has a decent idea of what they're doing? People don't play DBD for thousands of hours simply because it doesn't have a decent competitor. They play it because they enjoy it. I know this is hard for some people on this forum to comprehend, though
-
@Cerebral_Harlot said:
https://forum.deadbydaylight.com/en/discussion/212139/this-entire-update-was-bad-for-killer
Think about all the time you have to capitalize on iron maiden.... now realize you have less than half that time to capitalize on victor trapping a locker.
Except that it locks them into place for 10 seconds so you know where they'll be and even if you don't get to the locker in time you still have a headstart. I mean how long did you honestly think the devs were going to make it so survivors literally couldn't do anything? 20 seconds? 30?
-
@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1805577#Comment_1805577
Mori's were also far, far less common than keys.
They should have been nerfed at the same time.
Any stats to back up this claim?
-
@DaKnight said:
https://us.v-cdn.net/6030815/uploads/537M45Z216UN/capture-png.png
I thought this was the new killer cosmetic??
Were you the guy that said if bloodlust got removed you were going to bring a mori every match?
-
The Entity should also create a giant, flashing neon arrow pointing to the hatch and the killer should be able to fly. And if the survivor stops the unlocking action they will be put on a matchmaking cooldown for 24 hours.
-
So this is a coordinated SWF with a key AND a map, you 4k'd with the newly nerfed ebony and you're still complaining?
-
@Mikeadatrix said:
Dwelf not being S tier is a sin but good on you for putting Ace's suit at the top of A.
I actually didn't do that on purpose. Maybe unconsciously 😅
-
@Dwight_Fairfield said:
Your tier list is horrendous.
Get gud
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1805239#Comment_1805239
I've seen 7 in last 4 games. Lucky me.
Before the changes, hardly 1 in last 20 games.
I find that hard to believe but ok
-
No.
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1805145#Comment_1805145
They'll love it as much as I love getting constant keys in my lobbies now that key nerfs didn't come out at the same time as mori nerfs.
I haven't seen a single key today.
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805062#Comment_1805062
It was a joke because he was talking whataboutism for killers saying "but keys" so i said but OoO instead.
Lol OK it's hard to tell sometimes. My bad
-
@supersonic853 said:
Still personally waiting for the OoO nerf but apparently its fine.
OP: "Stop the whataboutism"
You: "But what about..."