brokedownpalace
brokedownpalace
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1779721#Comment_1779721
Based on your reasoning do you even know what a totems looks like?
14x5=70. 120 -70 =50 seconds. At least do the math right. Or is that too hard too?
... And 50 divided by 5 is 10. 10 seconds for each totem, like I said. READ.
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Also cleansing a totem takes what 14 seconds? That means, in order for you to cleanse in 2 minutes, for each totem you have exactly 10 seconds to travel to and find them. LOL
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1779260#Comment_1779260
I can cleanse all totems by myself 2-3 minutes into a game depending on the map when I run small game. On top of that it's easier to do it solo rather then trying to figure out which spots on the map your teammates are talking about and where noed might be because you only cleansed 4 out of 5
That's complete nonsense. Is it theoretically possible to cleanse all totems in 3 minutes? Sure. But acting like it's something you can do with ease and regularity is ridiculous. Especially if you're against Undying. And then good luck doing that on maps with two levels or good hiding spots, like Game, Hawkins or Badham. Good luck doing that on big maps like Huntress' Dwelling or Temple. Good luck doing that on maps with huge open areas like Shelter Woods. Good luck doing that on a map with fences that go on for miles, like Haddonfield.
Also don't get seen by the killer ever. And if the killer happens to be near you, you can definitely cleanse a totem without them hearing. You won't have to stop and start over even if you were at second 13, right?
Ignoring all that, and pretending it only takes 3 minutes.. one survivor doing absolutely nothing but cleansing totems for 3 minutes could cost the game. With one in chase, that leaves two to work on gens. Hope that guy is good in a chase. With one hooked, that leaves one to do gens. Lol at getting out then.
Either you're a parody account or you have zero understanding of what it's like to play survivor, especially solo survivor.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1778788#Comment_1778788
They mean against slugging, since you can pick yourself up. I personally like the perk a lot, but I never know if I'm going to get slugged or placed against an undying killer
It counters slugging if a hex is active, but it doesn't counter Ruin or Undying.
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It boggles my mind that people play this game, create an account, post on the forum.. And yet have no understanding of how the game works.
In no way is this even close to DS.
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And to OP: it annoys me sometimes but mostly I just roll my eyes or laugh. IMO, if you run a killer around for multiple gens and they shake their head at you or hit you on the hook, it just shows how insecure they are. Rather than take it personally, I just feel bad for them
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@Volfawott said:
Not to be rude but why are you taking the killer gloating so seriously.
Whether it be is shaking their head or smacking you on hook why are you taking it so seriously that you have to do a whole forum post about it.
He probably spent 30 seconds typing this post up. And it wasn't like an unhinged rant or anything. Seems like a pretty reasonable pet peeve post to me.
@RaSavage42 said:
Killers have to put up with survivors who teabag after every pallet stun/drop... window.... strong loop
Click flashlights at random times.... Wait till the last second to leave after "winning"
So what a killer does some of that back at you... don't take it personally
And a lot of survivors tbag or click because Killers relentlessly tunnel them, tbag and hit on hook. Not really sure what your point is.
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Not sure why you think it's a joke? I think it fits the game well.
Edit: also, thanks to your snarky post, I just nominated DBD for the award. Thanks! :)
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There's no room for it on the scale between trash and amazing?
It's not great but it's not awful, either. It's just okay.
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@HellDescent said:
Compared to the free iron will survivors are constantly getting, broken sound and scratchmarks that have been in the game forever now you should not be complaining
"Other bugs exist so don't complain about new ones."
This is your brain on dru-- er, I mean, bias.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1777140#Comment_1777140
It's important to remember a lot of people just don't like to argue. However, despite the vocal ones dismissing and laughing, the simple fact is I am correct and the majority agrees with me.
I'm not a killer main either, I play both sides equally and have for a few years now. I don't see how people would pay for the game then not use everything available to them. Plus some survivors look cool.
LOL
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@Heartbound said:
Something a lot of people overlook is how much pressure the killer loses when he kills someone with a mori. The remaining 3 survivors don't have to stop what they're doing to go and unhook the (now) dead survivor. If people were messing around then sure, the game could snowball really quickly, but if the killer is having a little trouble getting survivors down in the first place, that's a loss of 3 gens.
Start using ebony mori in your games, you'll see it's not the instant win that it seems like.
I cannot believe this is getting upvotes. Never have I seen a more pure example of killer main bias in DBD history.
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The Wraith comment is pure nonsense.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1774878#Comment_1774878
I swear BHVR forces us to do so much things against our wills, it’s really scary.
i guess we finally found the real HORROR part of DbD.
😞 We should have seen this coming
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@GoodBoyKaru said:
Bro I swear this community picks and chooses whichever parts of a dev statement fits their narrative of "dev bad" and ignores everything else.
Bro did you read it? It says "How will it work?"
WORK
Bhvr is literally going to force us to work for the company to earn any more cosmetics. How is this legal?!
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Maybe it was Harry Potter using his cloak. Harry Potter might be the next survivor!
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I love all the map reworks so far. It would be nice to make them slightly less dark but other than that I have no problems.
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@Mandy said:
Are you still having trouble seeing them if you follow the link? Because a lot of people have already posted there - I just double checked the category permissions and it all looks normal.
https://forum.deadbydaylight.com/en/categories/q-a-questions
It works now thanks!
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The reason there are so many gen perks is because gens are an integral part of the game and if the devs want to make new perks worth using then they should continue making perks that interact with the survivors' only objective. It's not evidence that gens go too fast.. Especially since a bunch of the perks you listed don't even affect gen speeds. Gens are just something the devs can easily design around that the Killer can interact with and benefit from
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@Zayn said:
Or they'll just bring a mori. . .
Hasn't been much of a problem yet. 🤷♂️ I haven't noticed an increase in moris but I have noticed a near guarantee of Franklin's so far.
Not saying it won't happen but someone who jumps to using a mori whenever they can or when they feel worried about losing probably don't have many moris, but Franklin's doesn't get used up. Someone who has a stockpile of moris because they don't like using them probably feel confident enough to win without a mori, even in the face of a key.
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@dezzmont said:
Bringing an item to basically guarantee the killer focuses you down out of spite, or moris you, to get an 'advantage?'
I'm perfectly fine with being tunneled so long as my teammates are pounding out gens. Don't worry, I'm a big boy.
If my teammates DON'T work on gens then they wouldn't have anyway and we likely would have lost because I can't do 5 gens all by myself. Nothing really changes.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1770273#Comment_1770273
Slugging isn’t a gimmick. Noticing someone in your periphery running towards a slug, and then the killer quickly heads over to pressure them as well, with Coulrophobia that’s the difference between that survivor “tapping” and then the killer having to choose which survivor to chase, or reaching them because “tapping” isn’t enough to get them off the ground and that survivor takes a hit and gets chased off, and now the team are dealing with more pressure.
There's probably 50 better perks to choose from than Coulrophobia. If that build isn't a gimmick then why does nobody run the perk?
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1770591#Comment_1770591
You obviously don't know what an ad hominem is then. I've already explained the argument, I see that you want to change the subject since I've proven you wrong.
This is a waste of time.
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1770581#Comment_1770581
Just because you don't see an argument doesn't mean it's not there.
I understand figurative language may be difficult for you so I'll explain. Keys, iri head, ect. are overall unbalanced items in the game. Neither should be in the game. The reason why it head is in the game is the same as the reason why keys are in the game (there is no real good reason).
Wait who's using ad hominem? Literally insulting my intelligence. What was the word you used? Oh, right, hypocrite.
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1769844#Comment_1769844
Says the hypocrite using an ad hominem.
Lol no. I attacked your [lack of] argument.
"Why are IH in the game? They are too strong."
"Same reason keys are."
That's not an argument. That's a nonsequitur.
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Tbf he doesn't need an overhaul like Freddy. He needs some base kit buffs and tweaks to add ons.
Coulrophobia could use a rework, too, IMO. It's only "good" on gimmick builds.
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To your friend: use whatever perks you want
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Yeah I'm sick and tired of Badham. All 4 of its maps should not get an equal chance (if that's how they do it), the realm should get an equal chance to other maps and then one of the 4 can be randomly picked.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1769844#Comment_1769844
Next you'll ask to nerf burger King Myers.
🤹🏼♀️
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1767766#Comment_1767766
Huntress needs 2 addons which are extremely rare to begin with. When was the last time, you actually faced a iri huntress?
I see her once in a blue moon, but sure, nerf it. Because you don´t know how to deal with that. (try using the teabag button for something else)
Lol. "It's rare [in my experience] so let's leave a broken add on in the game."
@JoeyBob said:
Same reason why keys are in the game.
You guys don't even try to argue in good faith. It's embarrassing.
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@th3 said:
😂shitpost central
How dare you! I am a very serious adult businessman who has no time to kid around
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I don't hate you because you rant, I hate you because you're beautiful
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Try it with a green medkit plus extra charge add ons and you will be the Zoomin Healer.
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4ks and 4 escapes are my life fuel. Anything less and I will have a baby rage meltdown. Is that what you want??? IS IT?! 😤
Sorry got worked up just thinking about it...
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I think we should remove survivors legs for a weekend. They'll have to wake around on their hands. And I mean this in addition to removing all the perks you mentioned.
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@Tsulan said:
Iri hatchets are fine.
Had several matches against iri hatchet huntress and (unless the survivors are terribly bad) she only gets 1 or 2 kills.
Just rush gens like usually and escape.
Everyone wrap it up. Tsulan has had SEVERAL matches against this add on. That's all we need to know
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One has absolutely nothing to do with the other. This is such a massive stretch. The "counter" to unhooking yourself is that ninety ****ing six percent of the time it doesn't work and makes the second hook stage shorter.
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No I'm not really a fan. For the same reason I'm not a fan of Oni or Billy. They get some absolutely ridiculous hits around corners. Now I'm not saying they're OP and I'm sure many of the hits are affected by latency so they look worse on my end, but sometimes it just looks absurd and I end up frustrated.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/1760395#Comment_1760395
I partially disagree.
There are clearly many stats they can track, but based on recent statements by the Devs, there seems to be things they don't track which are crucial to understanding other data sets. OoO being the primary example here: Ethan stated OoO is statistically fine due to how often the player with the perk gets killed. That leads me to believe they are not looking at the performance of the rest of the team, who benefit more from the OoO than the player using it.
I mean just because that's all Ethan mentioned doesn't mean that's all they've checked. There's also a big difference because they're looking to change a huge mechanic in the game AND running a population wide experiment that you can't opt out from. I'm pretty sure they're going to look at a lot of stats.
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Because he doesn't say googoo gaga.
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I mean, they're gonna be able to tell if people are playing differently. They can track everything in the game..
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Bhvr stinks like rotten eggs 😤
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The survivors should be able to put the killer on a spitroast over the fire.
And if the survivors do really bad they can be tied up and tortured and they only keep their bloodpoints if they hold out for five minutes of mashing the X button (or its equivalent for other systems).
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1758914#Comment_1758914
It's not his Tome tho. They're basically breaking the foundation of ealier tomes.
Yeah but people might still buy him to finish the rift easier with that perk
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Back in my day...
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So people buy Clown maybe
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Never mind. Not worth it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1757168#Comment_1757168
I did?
Then asked the inverse as a mild way to reinforce that.
You couldn't just answer the question. You had to add your both sides spin to it.
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@[Deleted User] said:
It's normal.
Is it normal for Survivors to use perks that let them heal faster or repair generators faster?
Couldn't just answer the question could you? Lol
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@ThePolice said:
The thing is though, bbq, pop, ruin and undying can be countered, ds + unbreakable cannot
Rofl