brokedownpalace
brokedownpalace
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@AshySlashy3 said:
I can understand his hesitation. I was the last unhooked survivor against a Billy. He left me on the ground, and waited until the third died, then picked me up. He carried me for at least 30 seconds, and I think he’s looking for the hatch.
Then he carries me inside the shack with the basement and I go, ah, ok. He’s putting me on the “special hook.” But after walking in there he carries me back out.
Since I have Bill’s perk I know we’re in the area of the hatch. Sure enough, I see it. He drops me on the ground, closes the hatch, then picks me up and hooks me.
I have been in multiple matches where the killer carries me to the hatch, just to close it in my face and hook me. I give credit to the sporting killers, but in my experience, 95 percent of them are jerks.
@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1728484#Comment_1728484
Are you console or PC? No salt here, genuine question. I can't remember the last time a killer let me go. How often do they drop me near the hatch just to close it and then mori me? Fairly often. I'm with OP - I don't even bother anymore. It's not fooling me, and I'd rather just get on to the next game already.
Thank you both and for a few others for chiming in. Some people are acting like I'm making it up. I don't even get mad about it anymore, I just want the game to end so I can hopefully do better in the next one :)
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This is just looking for something to complain about. It has zero effect on anything.
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@SunderMun said:
Most of the time, the killer is just being friendly tbh.
I'm happy that's been your experience in the fog.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1728590#Comment_1728590
That's actually the opposite of what he's doing, generalising is when you make the assumption that because one person does something, that other people are going to do it too.
The OP said 'most' implying there are some killers who are friendly and want you to escape. So no, that's not having any effect on the killer player base.
Thanks! I also went on to explain further in another comment that most killers simply finish the game, so this is a rare occurrence. But, when it does occur, most of the time it's a trap. But not all the time :)
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Really neat idea. I like that it gives survivors something else to do, too. I feel like with a new mechanic like this it would make for some interesting plays
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@Mandy said:
Of course you can use it, it's a perk in the game, the perks are meant to be used - that goes for both sides.
/thread lol
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No idea. I think I'm good overall in both but I have my games where I play like an idiot. I guess my range would be 7-9 for survivor and 6-8 for killer, depending on the trial.
My game knowledge for both is probably a 10 however.
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I told you all it was gonna be both 😉
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@Hex_Llama said:
I think that, if it really bothers you for killers to mess around with you at the exit gate, it's totally reasonable and healthy to set a boundary where you refuse to engage, and just drink your drink while you wait for the match to be over.
It doesn't bother me that much, but yes I suppose it is a healthy boundary. Interesting perspective!
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@Jennguinofdoom said:
Ah, yet another poster who lacks the emotional maturity to handle this is a game. Also, almost no killers do that. Stop playing this game to win, folks, and you'll actually enjoy it (and win sometimes).
Ah yet another poster who lacks the critical reading skills to be on a forum. I didn't even complain or say I expected for them to let me go, I simply said I'm not engaging in that behavior. I just shrug and move on to the next game. My thread was clearly meant to be lighthearted considering the last couple of sentences.
You have 2 posts.. did you create an account just to troll? 🤔
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Doesn't bother me. Maybe it's not as loud on ps4 for some reason?
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@yobuddd said:
As killer, I’ll do this if I already closed hatch. I’ll dribble the survivor to save them the trouble of wiggling off, and then I’ll just walk away to show my good intentions. If the killer stays there and stares at me, then yeah, I agree with the OP.
On this note, can we pleeeeeeease open the gate after shutting the hatch!? Pleeeeeeease!!
"On this note, can we pleeeeeeease open the gate after shutting the hatch!? Pleeeeeeease!!"
Seriously, why can't you?!
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1728541#Comment_1728541
You said most which is generalizing the killer player base negatively.
I'll take a very easy bet that it's the exact opposite in reality and your only remembering the bad times due to negativity bias in your memories.
This Thread is just an Us VS Them thread meant to insult killer players.
Also please point out the insult to killers. Because I said many like to toy with survivors? Spoiler alert: that's part of the game. All I said is I'm not falling for it, not that they're doing anything wrong.
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@Waffleyumboy said:
I think this mostly happens when killers have a mori
True. It's definitely satisfying to mori survivors so I can see why some would want to give them a little bit of hope before crushing their dreams lol.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1728541#Comment_1728541
You said most which is generalizing the killer player base negatively.
I'll take a very easy bet that it's the exact opposite in reality and your only remembering the bad times due to negativity bias in your memories.
This Thread is just an Us VS Them thread meant to insult killer players.
No, it's not generalizing the killer player base negatively. Why? Because this happens so rarely as it is. There are plenty of times where the killer drops me or someone else on the hatch or doesn't even go for the final chase or exit gate. I'm specifically talking about when the killer drops the survivor at the exit gate and stands behind them watching OR when they drop them a few meters away from the hatch and not on top of it.
The vast majority of the time this situation never occurs because the killer downs the last survivor and immediately hooks them, ending the game.
Please think about what you're reading before you respond.
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@MrLimonka said:
Weird. The killer is handing you AT LEAST free 1250 points. Why not take it?
I mean I say why in my post. I also say 5k isn't a big enough deal for me to do it so why do you think 1250 would be?
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@ABannedCat said:
I sometimes let the last survivor escape. If for some reason the hatch is closed, I will let them get the gate, while I watch from like 5 metres away.
If you dont want to escape, that fine too. I gave you the chance.
When I give survivors the gate I don't stand there and watch for this specific reason. I leave to go find pallets to break or the hatch to close. I like to make it unambiguous because there's really no point in watching lol
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@YOURFRIEND said:
Weird.
I'll drop the survivor and walk far enough away to make it clear that I'm not going to attack them. I get that some people are rude like this but it's rather ignorant to paint everyone with the same brush.
I didn't paint everyone with the same brush, though. I blatantly say there are genuinely friendly killers in my post.
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I'd love Hope if it was 3-4 minutes. The vast majority of the time I bring Hope I won't get chased by the killer for most of those 2 minutes
Overall I think Adrenaline is better but I still don't use it because I like perks that are helpful the whole game.
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Meme posts are for r/deadbydaylight
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"Just stealth lol"
Meanwhile there are 30 different aura or tracking perks.
Nurse is fundamentally broken in the hands of someone skilled.
Fortunately I only see her once in a blue moon.
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My dudes.. I don't think the devs are making major decisions based on Facebook and Twitter poll results. It's likely both of them.
And clearly people want GRAPHICAL OVERHAULS of Autohaven maps because they are much much older. Not to mention there's like 5 of them and 1 Ormond.
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Doesn't the icon linger for a fraction of a second when the timer is up? Maybe it was a graphical glitch
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Shelter Woods is so boring. It was a missed opportunity for them to change it up a bit. If they didn't do it then, then I'm not sure they ever will :/
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1724507#Comment_1724507
Well, if they do Balance Changes to Ormond as well, nobody should call the Devs Survivor-biased anymore, because Shelter Woods did not receive any changes with the Graphical Update.
@Topic:
Even if it is only a Graphical Update, I would prefer Ormond. The Map looks horrible, the most ugly Map in DBD IMO.
Even uglier than The Game? 😳
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@Buttercake said:
Ah! I love it! Can I steal some Goth Feng for myself? 💖
Join us. Goth Queen Feng forever!
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I'm sorry to let you down, my queen :(
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@NoelleMina said:
That’s a cute ensemble.
Thank you! She's my new main lol
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@Hopesfall said:
Why not just run Small Game if you're looking to counter Undying..
I wasn't trying to counter Undying, it was just a neat thing I noticed. Also Small Game blatantly does not block your aura. This isn't complicated
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Good night
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@Golden_spider said:
It's not bad but having the potential to lose your totems because you accidentally ran past a few totems just kills the idea for me.
Yeah being found first or very early ruins the perk lol
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I mean clearly he was enjoying himself. Just go afk when the killer does something like that. He'll get bored if you're not reacting and playing his game.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1721927#Comment_1721927
Maybe there is no real comment yet because the plan is to address all the issues in one big post, such as the kind of post I am asking about in this thread.
I believe the log in rewards were the fix Cote spoke about it and I don't think anything else is coming. I could be wrong but that stream was, what, a week ago? And nothing else has changed.
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It was barely a nerf. They did it because they wanted the time on the perk to be uniform so they needed to change something else that could have tier values.
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I honestly think it's absurd that they won't compensate people for this. And the fact that they haven't even commented on it shows they have no justification other than "we don't want to."
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The devs will never do this. I haven't played a single multi-player game that has this as a feature. And for good reason, it is very abusable.
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Pinhead has been my dream killer since the beginning 😍
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Also as pointed out above they've said they do random testing
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They don't need to patch the game to change matchmaking. It's on their end
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Everyone is safe from you ruining their games for the next 3 days. Sounds good to me.
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Thanks for all the responses, everyone! I'm writing them all down to try out
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Can't wait :)
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Your punishment is playing against a rank 1 5k hour Nurse with 3 rank 20 1 hour Quentins. For. Ev. Er.
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GOOD BOY KARU? NO. BAD BOY! No mistakes allowed
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I feel like the very least they could have done was run raffles and whoever enters can win and get their own personal code. Not this desperate dash to input a 50 character code before 10k other people do. They've done it before in Twitch chats so I'm not really sure why they couldn't do it again
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1715861#Comment_1715861
But why does every challenge have to be super-easy? Like, they lowered the difficulty A LOT since the first Tome, in fact, most challenges are boring. They dont even deserve the word "challenge". This one is a little bit harder.
I didn't say they all had to be super easy. It's really only that much harder for solo players. SWF can very easily coordinate to finish this challenge. And harder isn't more fun by default, any way. But like I said this is just feedback intended for the devs. I'm not really looking to debate my opinion. The devs can take the feedback into consideration or not.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1715869#Comment_1715869
You can 99% a gen, wait for the killer to come, complete it and run. Just hope they don’t have ruin.
I actually tried that and a survivor ran over and completed the gen then tbagged lol 😂
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I'd also like to point out that the devs have said in the past that they want to bridge the gap between solo and SWF and yet the challenges they create often favor SWF, so that's yet another benefit SWF gets over solo.
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@AvisDeene said:
Yea, that was my hardest challenge. Got fortunate with a Doctor who took pity on the group of solo potatoes I was playing with (I’m a potat as well) and let us do gens in his terror radius.
I feel like the devs really want us to be frustrated while playing the game when they give us these types of challenges and it causes me to not even want to play them.
Yeah i mean at this point it's my only survivor challenge left so I have it set to that in case I do complete it, but I'm not going to bother going out of my way to do it. If my survivor teammates are good I may never see the killer or barely get to work on gens at all. If my teammates are bad and need constant unhooking or bring the killer to me I may never even complete a gen. So setting out to do the challenge and then 5 minutes into the trial I realize I'm gonna fail it yet again is not my idea of fun.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1715652#Comment_1715652
^ this.
Taking the difficult Challenges at the end is the best way. I did the Objectives-Challenge last (since it was bugged), but going for the 2 Gens in TR-Challenge last is the best way.
https://forum.deadbydaylight.com/en/discussion/comment/1715662#Comment_1715662
You have two weeks to complete the Challenges until the next Tome Level comes out. And it is good that the Challenges provide something to do for more than a few hours.
I know how long I have. I could have 3 months to complete it, that's largely irrelevant to my point. I'm giving the devs my feedback.