brokedownpalace
brokedownpalace
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- brokedownpalace
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Comments
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@[Deleted User] said:
Time to run impossible skill check doc and hex ruin.
Lol you'll literally accomplish nothing. They obviously create goals that are very do-able. They have all these stats
Edit: guess I was wrong
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Get good
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######### the tome challenges. Seriously.
Bhvr: DO BETTER.
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To increase the grind. Maybe 0.01% of the playerbase wants more luck and fog offerings, broken keys, moldy oaks, etc. The devs know this.
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@Canas said:
Why on earth are survivors allowed to use the perk in a way which wasn't intended? The perk is supposed to protect from immediate tunneling and yet experienced survivors are blatantly using it to protect their savior(s) while both make it to safe pallet or vault while you're bound to lose by either not acting or giving them that free speedburst. There is no counterplay to this.
The perk needs to be reworked to address this issue, I see no other way to fix this problem.
When did the devs say they didn't intend BT to be used like this?
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It's beautiful. Thank you for sharing.
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Stop spending BP on perks you don't want (if you are doing that). Because if you buy tier 1 then you are much more likely to get tier 2 and 3 in subsequent bloodwebs, meaning less room for perks you want. (Though you do have to buy perks in early bloodwebs unfortunately)
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I'd love that. And some shards. But your idea is great!
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/2994299#Comment_2994299
Not breaking any rules. She was designed to phase through terrain. You can still use normal tactics just not brain dead pallet loops.
Thanks, I needed a laugh
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You make it sound like just the animation is missing but are you saying the gen isn't losing progress either? Because I've gone against killers using Pop and it definitely works
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A lot of killers just give up once they see I'm using it, so that's helpful lol
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/2994299#Comment_2994299
Which game? 4 overpowered survivors on voice comms against a Killer? talk about rules.
As far as I know, devs have not added voice chat to DBD yet. But they did design Nurse.
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Yeah that's the result of a character designed to break the rules of its own game.
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I enjoy him.
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@eloise said:
How the 🏆 can transfer on the PS5 because i have a lot of 🏆 and a lost them all :(
Don't you still have the ps4 version trophies? I think you might have to earn the trophies on PS5 over again but you keep your ps4 trophies.
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Thanks!
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Not worse than when the game first started or the many technical issues that have occasionally made the game unplayable or near it.
But, I've been playing since day 1 of console release, and I've got to say over the past several months to a year I've played DBD the least I ever have. I come back for new chapter and mid chapters or events for a couple weeks and then I won't touch it until the next update. That has never been the case before. I never went more than a couple days without playing unless I was on vacation. So I think that says something. The game is growing increasingly stale. Even though I have enjoyed Artist, Sadako and Dredge, they aren't enough to keep me coming back.
I'm hoping the big perk overhaul will accomplish that. I don't just want strong perks to be nerfed, I want weak ones to be buffed or completely reworked. I want new game mechanics, base game changes. And I need the prestige rework to be good to keep me interested in playing between big updates and events because the mind numbing tome challenges aren't doing anymore (how many times do we need to cleanse 15 totems, repair 10 gens co op, hide near the killer for 60 seconds, or fall from great heights in chases? I understand the need for filler challenges but do they need to take so many ######### trials to complete?)
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Because the devs don't know how to. Plus his ability to do that is a big reason a lot of people buy him, so the devs don't really have an incentive to change that
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People get upset when they don't win. It's not anything deeper than that
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@bubbabrotha said:
I'm no professional critic and I'm certainly no game designer, but as a consumer I see a large flaw in how BHVR structures their game. This is very subjective, so chime in on how you feel.
Everything thing in this game has some form of counterplay, something to cancel or counteract a move used by killer OR survivor, which leads to stale and uninteresting gameplay.
An example I would use is crouching to counteract Trails of Torment. If you ask me, this shouldn't exist. It limits how pyramid heads power can be used. There's really no point to blocking off an objective if a survivor can just crouch over it. There are many more examples, like no scratch marks while using legions power, or barring lockers used by dredge. I'm sure that there are examples of this on the survivor side, but I can't think of any off the top of my head.
My point is, not every rock needs it's paper, some things should just be strong and force people to play around it. Otherwise you get a hyper-sterile game like Overwatch.
Please leave your thoughts in the comments.
The only way to remove PH's judgment is to pull someone from a cage. If you remove crouching over his trails to counter it then you need another way to remove judgment.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2987641#Comment_2987641
weird to mention something like that and then act like you don’t want to mention it..
Yeah, I shouldn't have said anything to begin with. But it's too late to take that back.
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Tbh I prefer the old one right now. But I spend about .5 seconds on the main menu so idc
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2987580#Comment_2987580
Yet another? Which other cases have there been?
I don't want to mention them tbh. Might encourage people to start campaigning about them again.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2987580#Comment_2987580
this isn't the take you think it is
Okey dokey
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Guess we're gonna turn yet another thing we don't like into an accessibility issue.
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Lol no.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2986950#Comment_2986950
Further back then that.
The release of Curtain Call in 2018 was delayed by several weeks on all consoles because the update was that busted.
That was embarrassing but don't forget the extreme unhook lag that made it nearly impossible to escape the basement. I remember running halfway across the map just to be teleported back into the basement, running into a wall.
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I'm pretty sure I've seen perks spawn like that before but it's extremely rare
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It's literally unplayable so idk
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I hope this something that can be fixed within hours and not days or weeks..
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✌️
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A good amount. I've put over 3k hours into the game so I like to support the devs. I'm not spending any more money until the devs reveal the upcoming perk and baseline gameplay changes. I just don't want to keep spending money on a game that could be something I don't want to play anymore in a few months.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2984345#Comment_2984345
I mean full heal tho...XD
Keep reading.
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So you get unhooked and the unhooker taps you for .01 seconds of healing and you lose your DS?
If it required a full heal then any survivor who uses For the People or a syringe would deactivate your DS. Other survivors should not have the ability to deny your perks like that.
I don't understand why people will never, ever stop complaining about this ######### perk. It's been heavily nerfed. If you are not tunneling you will be very unlikely to be affected by this perk and on the off chance you stumble upon a survivor and get hit with their DS at 59 seconds, it means that survivor has spent the last minute contributing nothing to the match.
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@Slowpeach said:
Not sure what they are getting from that question. Like I may play another one but the last one may have been horrible. Some people play another because the last one was horrible, is that really the same as 'this match made me want another'.
I personally have a threshold and unless the games are excessively bad consecutively I'll play until I don't feel like it.
Even in matches I escaped I usually answered no. I think the only one I said yes to was when the killer 2k'd and it felt like a fair match.
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Yeah they're exactly the same if you stop describing their powers after you say "They both teleport."
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@GiveMeTheBox said:
All questions like this can be answered with the following: The Entity made it happen.
Every single one of these kinds of questions need to be immediately answered with your response.
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I'm personally just getting everyone to p3 lvl 1, starting with those closest already. Some characters, like Bill, will get priority because they have better perks.
I hope I get something for my Claudette and David who I've had at p3 with all perks for some time now.
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Probably because six people play Adam.
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You're telling me you think every single survivor starts cheating but only against Bubba?
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I've said this before but I'll say it again here: I will not be spending any more money on this game other than the auric cells I already have until they announce what these changes will be. I am not even someone who sticks to the meta, I do not use Dead Hard, Iron Will, Unbreakable, and only bring out Decisive and Borrowed Time when I've been seeing a lot of campers or I need to complete certain challenges. I am a solo survivor. I do want the meta to change but if they are going to nerf a bunch of good perks to near uselessness and only marginally improve weaker perks then I will no longer be playing this game.
I also did not see NOED mentioned yet as far as changes go and if that perk remains untouched while perks like Iron Will and Spine Chill get nerfed, I'm done.
This might seem like I'm being overly negative but I really don't think so. I think the devs can pull off a shake up of the meta but I would be very surprised if there weren't a few very unfortunate changes made and I need to see what happens.
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@DrDeepwound said:
Many of the killer tomes ask you to run perks I would never run.... Predator tomes, Coup De Grace tomes etc,... effectively throwing the match.
Its only fair.
They ask you to run one perk but you're allowed to use 3 others and add ons. Also removing a health state and being unable to heal is much worse than Predator or Coup de Grace, which may not be strong but do not actively hinder you.
Bad comparison.
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Lmao. It'll be nice for the killers who get easier games, have little to no effect on swf teams and really ######### over solo players. Great job, tome team!
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@The_first_ghost said:
Will the daily reward be literally every day of the event because thats 20K shards in total?
It'll likely be a total of 2500 shards, 500k bp, etc over the course of the week
To Bhvr: this is a great idea! Please keep doing things like this! @MandyTalk (just want you guys to see my feedback :))
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It was more like a buff honestly but Pig is definitely pretty weak.
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2943450#Comment_2943450
Now that the Bloodhunt is up I’ll be doing this a lot more! I got the size of the skill check and the comparison!
The top snapshot is without the kit, and without the perk (Healthy). The bottom snapshot is with the health-kit and while I was injured.
https://us.v-cdn.net/6030815/uploads/QWGUSX5UP07G/dba8175f-9023-4447-86e6-d040c14140a2.jpeg
https://us.v-cdn.net/6030815/uploads/6H3YNBUD79V2/813f2350-cdf6-4231-aadf-650f2a725599.jpeg
Oohhh nice! Thanks for the pic. I'm kinda bored with the game right now even with the double BP so I didn't check for myself.
I wish they would buff This Is Not Happening. I don't even remember if they've touched that perk since its release lol
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@DrDeepwound said:
Its probably a survivor main tbh, they always play killer during bloodhunts and do this
Lol. Anything unfavorable a killer does must actually be survivor mains. That's airtight logic backed by evidence I'm sure.
Most people play both. And if the survivor mains are gonna switch to killer just to throw games and make as little BP as possible then they might as well play survivor.
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Plenty of times I use a streamer or cake and get face camped by Bubba or 4 slugs at 5 gens by Nurse. That's just the way the cookie crumbles.
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@Impailer said:
https://forum.deadbydaylight.com/en/discussion/comment/2968401#Comment_2968401
Okay, I stand corrected smartass. Maybe I should’ve been more specific.
I didn't insult you. Relax.
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You are suggesting a buff. Quality of life changes do not affect balance, they just make something less clunky. For example, the upcoming load out slots are a quality of life change.