brokedownpalace
brokedownpalace
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Comments
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@jesterkind said:
They couldn't possibly get to every perk that needs work, to be fair. I imagine those 39 already took up a lot of time, between the actual coding, the testing, the bug fixing, etc.
Yeah but they killed these two perks a few updates ago. I think they should be a priority. Unfortunately it's more important for them to absolutely gut perks.
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/3020887#Comment_3020887
No hair dye because of DA LORE!
She only does blue.
Lol really? Oh well, guess the only thing they can do is change the lipstick and earrings you can barely see! 😅 That'll be $1, thank you very much!
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3020848#Comment_3020848
I dont understand it tbh. Because those are yellow cosmetics. I know that they did very slight changes to Yui and Jane with their cosmetics, but if I am not mistaken, those are brown cosmetics. (At least for Yui)
Yeah and the funny part is, it would have been very simple to change the color of the streak in her hair.
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@Aven_Fallen said:
Yes. The difference is a slight difference in Lipstick Color. Yep. Thats it.
Lmao oh no. At least the prime skin is pretty cool 😅
@GentlemanFridge said:
Yes.
Thanks!
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@Marigoria said:
They dont care about solo q. they want people to play only swf and killer because that's what brings them money.
I wonder if swf players are more likely to buy cosmetics so they can show them off to their friends. You don't want to be the only loser in the group with default outfit! Lol
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@Cybil said:
When I'm playing survivor it's exclusively solo queue. With that said I never use self care and very rarely use spine chill.
IMO med-kit + built to last and stand alone CoH are both much better than self care. SC is a great perk but I don't feel the need to use it anymore.
If they nerfed Self Care this hard they will no doubt nerf CoH again in the future because nobody who is interested in ever escaping again will run the new Self Care.
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How is it optimized? How is knowing that a killer can see you directly useful when that means you will also be able to see them if you just look?
The whole point of Spine Chill was to let you know when the killer was heading in your direction but because of walls and other LoS breakers you could not see them.
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You'd think the devs would have all game related words on a whitelist but I guess not.
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It's as good as dead. I didn't like the idea people had about it not working with undetectable killers, but that's a change that at least makes sense to me. Making it only work when the killer can see you means you can see the killer and the perk is absolutely ######### useless.
Like literally the only people this perk could possibly benefit are people who sit on gens and don't move their cameras around to look out for the killer and I'm not sure anyone does that..
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Yeah it's kind of weird that they said they wanted to address camping and tunneling but made both easier in some ways and then ignored perks they already have that help combat it. Kinship and Guardian could have used buffs. And a mini kindred basekit would have helped a lot.
And then they nerf bbq. I'm not convinced it made a huge difference on camping, but certainly some people who would camp/tunnel more chose not to at times so they could get another stack.
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They might as well delete the perk if these changes go live.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3017030#Comment_3017030
Eh. Don’t believe that until I see it. I usually try to stay informed on these Q&As and really don’t remember that stated. Otherwise it would have been brought up more often by the community as an example of devs not keeping their word
I think you're right and I'm misremembering. I edited the original post.
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@Mooks said:
When did they say they want to remove Bloodlust? Never saw that, you have a source for me?
No I don't have a specific source. But they have said multiple times in Q&A's that they would like to eventually remove bloodlust.
@Marigoria said:
They said they didnt want to extend gen times because it was boring to just hold m1 even longer.
We even had test days without bloodlust to see if removing it would be too much and then they buff it.... not only buff it, but buff hit recovery, buff breaking pallets........ why?
Lots of very strange decisions in this update. Big day for camping killers, tho!
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Yeah. I'm officially on board with the people who have been saying Bhvr does not understand their own game.
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Great job Bhvr!
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Dead perk.
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A lot of these changes completely miss the mark. This is one that only hurts solo queue.
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Lmao
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People say this during every event.
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@Hilidaris said:
https://forum.deadbydaylight.com/en/discussion/comment/3012434#Comment_3012434
That's not for you to decide
That's not for you to decide.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3012644#Comment_3012644
And that old survivor chestnut, sure it's nothing to do with the fact that Trapper on Red Forest Mothers Dwelling is a user issue right?
You really like the phrase "that old survivor chestnut" huh?
Hey sorry you can't figure out Hag, man. That must be tough.
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You can play faster killers if you find that you're not good enough to play as the slower ones.
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@Chocolate_Cosmos said:
Who told you it's gona be buff? I am sure it will be nerfed thanks to all Basement Bubbas and Trappers and Hags out there.
They will reduce all numbers to 0,3 / 0,6 / 1% for sure. That is for sure.
Is this a joke?
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We don't need another Blight main.
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Get gooder
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Absolutely not.
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I think we have ourselves a performance artist, folks.
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I think there's more of them.
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Because they're full of secrets
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Maybe they could have it so the perk doesn't light up when you are being actively stalked. Or shrink the cone of activation. If they simply remove its ability to work against undetectable then nobody will ever run it again.
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Someone was ringing your bell so you made sure to stand facing a corner to ensure survivors could get very few BP before answering? Come on man lol
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Expecting others to play the way you want them to is entitled.
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@Marc_123 said:
I started today and it is done - we are already in the second one.
Because the devs lowered the values needed.
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@ShinobuSK said:
Yes, people like you were doing it for a long time now, even without flans
I'm not sure what you mean.
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That's not how it works, bub
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3006337#Comment_3006337
No, not the one on the hook, the on in the corner.
Got em!
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I wish they changed it to "The Entity isn't mad, just disappointed"
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Are you actively in a chase when you get hit? I kept standing by windows waiting for the killer to swing but I realized I wasn't in a chase because I wasn't running before vaulting.
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Lol
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@StarLost said:
At the current rate of gain, it's impossible. This feels like we've been deliberately set up to fail, as you can't progress it unless you have it selected, meaning you can't do any other challenges in the meantime.
I wonder if the devs are having a little joke at our expense.
Lol it really does seem like it's a joke. Either that or a huge oversight
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I'm pretty sure they're not announcing more perks, just what some of the changes will be. On Twitter they made reference to coming very close to the 40 perk overhaul number from the anniversary stream.
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This has to be a parody.
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Can't believe they still aren't gonna touch This Can't Be Happening lol
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3002486#Comment_3002486
I'd stay out of it for now, at least until the matchmaking has a chance to account for all the new arrivals. It's...chaos.
https://forum.deadbydaylight.com/en/discussion/comment/3002470#Comment_3002470
But...you said 'all the time?'.
To be fair, I've literally encountered two 'farming' killers (in that they didn't play, they just wanted to farm BP) since I've started playing.
https://forum.deadbydaylight.com/en/discussion/comment/3002485#Comment_3002485
Yeah, that's unfortunate. Again, I'm not saying it never happens, but I'm saying that it's vanishingly rare in my experience - and letting a single bad experience with a person of a specific category make you treat other people of the same category poorly...that's the sort of thinking I try not to engage in.
Yes, and I corrected myself because I admit it was a bit of an exaggeration lol
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Why do people play any video game?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3002385#Comment_3002385
All the time?
Really?
I play survivor about as much as I do killer these days.
I'm not saying this never happens, but I will say that I've never seen it, either on my end or on the end of the streamers I watch. Not once.
Are you sure you aren't doing something to annoy them? I know that I'll pants a teabagger the first chance I get.
Not "all the time" but frequently enough where I'm weary of farming killers, especially during events. And no I don't teabag, I just put bags of flaming poop on their doorsteps.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3002376#Comment_3002376
That's...a little paranoid. Plus, even if that were the case - you'd still have gotten plenty of BP from them playing for fun :).
Then you don't play survivor because killers do that ######### all the time. Maybe not the end game build but for sure pretend to play nice.
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Everybody has a different idea of fun and expecting others to want to play the way you want them to is silly.
Plus there's absolutely no reason to trust that a killer won't pretend to play for fun and then their end game build activates and they sacrifice everyone.
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I honestly think they design the challenges to make survivors more likely to play worse so killers will have an easier time getting kills.