bm33
bm33
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- bm33
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@Peanits said:
The effects of all of your equipped scourge hook perks are combined into every scourge hook.
If you have 2 scourge hook perks do you get 4 hooks per perk (so 8 hooks turned into scourge hooks) or is it 4 hooks total no matter how many perks you have equipped?
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2624496#Comment_2624496
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New Killer "The Artist" Power
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Man people were pissed when they added a kpop Killer, imagine the reaction when people see they added Guy Fieri
He makes me think they combined Angel Batista from Dexter with Guy Fieri. ๐
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@HealsBadMan said:
Holy ######### we got some good ones.
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Screen shots here.
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I used to give killers kills fairly often before SBMM but not anymore.
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I get atleast one Pinhead match everytime I play. He's pretty popular on PS4 with crossplay off.
Trickster I rarely see, even with Tome challenges requiring using him.
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I only got 100K even though I know I had atleast 2+ offerings on each of the 13 characters I have maxed out with perks and I had the offerings on other characters as well. I definitely had over 20 offerings that would equal 100k, I should've gotten more BP. It sucks that they removed the offerings without notice so couldn't take note of the exact amount before they were removed as proof for what I should've actually received for compensation.
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Camping/tunneling increased because kills are only thing that matters for SBMM.
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I've been playing For Honor lately with my swf teammate. We've been having a blast. We play v AI because it's more casual than the PVP modes. It's great because can still complete challenges and progress in the battle pass.
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Survivor - Kindred and totem counter on Small Game. These would really just help out solo q.
Killer - Predator, Monstrous Shrine and NOED. Predator would just be bit helpful, not complete game changer. Monstrous Shrine would make the basement more threatening than it actually is - survivors should be bit more nervous about looping killer around basement. NOED if it will activate every match there is a dull totem then survivors will spend more time looking for dull totems, no more "killer might not be running it so I won't bother with totems."
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@BabuDweet said:
Usually I'm all against these 'delete...' posts but I agree with this, can't stand him.
Oh oh and delete twins while you're there too.
I was about to say Twins too. ๐
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Have you tried holding your breath? Sometimes at beginning of a match when the killer heads over to my swf teammate he goes silent on chat because he's holding his breath in real life so the killer doesn't hear him. Seems to work. You should try it next time. It's like when you play killer if you lunge forward in real life you're more likely to successfully hit the survivor.
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I have always hated the Game map, both before and after the rework.
RPD is pretty close though.
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@Nathan13 said:
I still play against Pinhead often since that whole thing came up.
Same. I play against him pretty often on ps4 with crossplay off.
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@Mandy said:
Hi, I've been asked to check some things - has it worsened since 5.3.0 or 5.3.1 - was there any noticeable differences between the patches?
5.3.0 was when performance started to worsen. Hotfix 5.3.1 it got worse. Hotfix 5.3.2 made it even worse.
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I mostly play survivor with 1 swf teammate and it's been a pretty terrible time. These are the situations we run into.
1. Killer camps at 5 gens. If it's myself or teammate we watch the other 2 players just hide across the map while one of us is working on gens. If someone else is being camped they usually try to kill self on hook. Rarely does one of us escape these matches.
2. Killer is competent. My swf teammate and I usually are the ones doing the most in a match while teammates hide or lead killer to us if killer finds them. At end we'll have the most BP that is either 15k+ or 20k+ while teammates have less than 10k or less than 5k.
3. Killer just wants to farm because they are trying to drop mmr. Everyone escapes.
4. We get decent team but it's against bad killer. Usually everyone escapes, killer maybe gets 1 kill.
5. We actually get a decent team against a decent killer. 2 people escape.
1 and 2 are the more frequent scenarios. Killers get mostly 4ks or 3ks thanks to our 2 randoms being useless, it honestly feels like it's 2v1 not 4v1. We basically end up in deathloop of unfun matches because of this. Occasionally we will get scenario 3, 4, or 5 but those matches are pretty rare. My swf teammate and I die WAY more now than we used to and the killers get WAY more 4ks in our matches.
I'm on ps4 with crossplay off so I mostly see Legion, Myers, Doctor, Freddy, Nemesis, Pinhead, Huntress, Bubba, Pig, Ghostface, and Spirit. Bubba, Pig, Ghostface, Nemesis, and Huntress are the ones most likely to be a camping match.
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@ShErMaDeRmA said:
Here's hoping VHS picks up and either DBD is forced to get its ######### together or console just has something else other than this sorry excuse
I really really hope they add it to console. I'm so bummed it's currently not heading to console.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2618133#Comment_2618133
nope im on pc and i only got 100K
They probably should've done large amount for everyone then because 100k when people know they had more than 20 offerings and seeing others get 1 million+ BP definitely feels like we got screwed. Like Pulsar knowing he had over 100 on one killer alone should've been atleast 500k BP. I'm really curious now how they decided the BP because definitely not getting equal compensation for the amount we had and them removing them doesn't let us prove otherwise.
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@Jasonsfar said:
https://forum.deadbydaylight.com/en/discussion/comment/2618133#Comment_2618133
No thats not the case a buddy of mine on X-Box got 3.2 million and another on ps4 got 2.6
Did they sign up for BHVR accts?
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@Pulsar said:
I got 100K but I had well over 100 offerings on a single Killer.
1,000 BP per Offering? That's even less than they are in the BloodWeb.
I'm starting to think those on console only got 100k while those on PC got more - they have the information for PC because of PTB but not console.
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@Mandy said:
We do consider our console player base that is why we're giving away the majority of our codes via our Discord - where the claiming is just reacting to the bot so is not dependent on whether console or PC.
However, I wanted to be able to bring something to the forums - and have the opportunity to give away some to our players here as well. These codes are unfortunately not able to be limited to a platform so they have to be random and whilst I understand the difficulty with typing the code in on console, for these codes, it's not possible for that to be any different.
But I will still stress that the majority of the code giveaway is happening on our Discord and we're also giving them away on Twitter also.
I went over to Discord, while there I saw same 3 people win multiple times in a row because it's a bot giving away codes and nothing to stop the same ones winning. People pointing out they're using autoclickers set to with PC to keep winning.
Twitter has the single raffle but aside from that no other codes, although if they do so more they probably will be same thing of "type quickly."
Here people suggested other methods so console would have a chance like have people be the first to respond and then send them the code directly - that way could not only make sure it isn't just same people getting the code but also gives console a fair shot.
I get you wanted it to be fun but as console player it isn't. And when console player on their own post says "I hope it's over because it's frustrating" and then you comment, which causes a notification, with yet another code they have no chance of winning it doesn't feel good. And then you commented ANOTHER code after commenting on this post so I would get another notification in that post - which just seems like you're purposely trying to be spiteful.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2616654#Comment_2616654
have the codes ended?
I hope so. It's frustrating seeing them as console and having 0 chance.
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@SnakeSound222 said:
How are they calculating the amount of BP you get? Some people probably have over a thousand of these, are they getting 4-5 million BP?
I don't know how they calculated it but 100k BP would be 20 offerings. I don't know the exact number I had but I know I had more than 20 between all my characters - 13 of my survivors have all perks and have atleast 2 of every map offering, if not more. Then there's my other survivors and killers that atleast some had the offering too. ๐
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Might have been a thing where they meant to send BP to someone that lost everything on account but instead went to you. Or for once there was a nice hacker gifting BP instead of ruining game experience. ๐
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2616603#Comment_2616603
I think people are picking up the codes instead of the people you're sending them to. that's fair, but other than lurking around the forums, is there some other way to pick up a code before someone else grabs it?
Discord you need to be the fastest to click when it pops up - it's full of people though so good luck.
Twitter is doing giveaway where you just retweet and follow.
Nothing on FB or Instagram.
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@SMitchell8 said:
Why don't they just wake the hell up and rework the map instead of just deleting it. Or, explain to us why they possibly can't rework it neon cosmetics cough
They have an All kill tome, was an ideal opportunity to give Trickster an indoor map (club)
Probably something with Netflix, like how they had to change all the perk names too even though they were already generic names.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2616584#Comment_2616584
this ^ as mine got claimed IMMEDIATELY as it sent
Like someone else suggested, it would be better if it was a "first to respond" and they give the code via dm. I wouldn't be surprised if the ones claiming aren't even active on the forums/are same people over and over.
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100% someone was like "let's change it to the name of another 90s soda" ๐
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@HealsBadMan said:
Is it up to 100k BP based on offerings you had? Or if you just had offerings lol
I think 100k if you had offerings. Not sure how much over 100k it would go though. On Twitter there are people asking if they'll get more on top because they had a ton of Hawkins offerings and 100k wouldn't cover them.
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@Laluzi said:
I think it's neat that they actually have data on how many Hawkins offerings everyone had. Then again, that's what they do on every PTB.
I'll never say no to bloodpoints, though I'm still sad I don't get to have my first legacy retired item to keep as a neat little trophy. Guessing it was part of the deal and Netflix wanted it gone, same as the weird perk name changes.
I still find it odd they had to change the names of the perks.
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Someone else suggested they should do post here where first to comment would get a code, which I think would be fair. They could also make sure it gets spread out rather than one person getting the codes. I checked out Discord and because it's a bot the codes keep going to the same people over and over.
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๐คYou have no long term effects. Hope you get to go home soon.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2616257#Comment_2616257
Wouldn't it work if you create a new post and the first person to respond to it gets the code sent to them in private?
You could then delete the post so it doesn't clog up the front page
I like this idea.
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I've seen them multiple times on Fog Whisperer streams. SpookNJukes has videos on YouTube of them. One clip I saw he started with trap on his head and went "wouldn't it be funny if it was the instant kill hack" and sure enough it was. There's sooooo many videos of hackers it's just sad at this point.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2616418#Comment_2616418
Nice but good luck typing fast on console before someone on pc takes it.
I won't even try lmao.
I tried, it takes soooo long to type them out. May as well be for pc only. Looked at the Discord giveaways, autoclickers are winning those and its just the same people winning over and over. Saw some people in there getting wicked pissed at that. ๐
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2614179#Comment_2614179
I'll try to bullet point it for you so you can save some time.
- Sloppy Butcher still freezes.
- Dead Hard is not causing as much freezing, but with the new validation, it can cause some upon a false hit.
- Boons being lit causes freezes for both Killer and Survivor, regardless of how close you are to the boon.
- Entering the boon radius has caused occasional hitches as Survivor.
- Cleansing totems causes freezing.
- Kicking a pumpkin causes every player to freeze.
- Launching a Chain with Pinhead will cause a microfreeze.
- Nemesis causes big time freezing upon a successful hit with his Tentacle Strike, usually only on the Survivor end.
- Wraith uncloaking and then successfully hitting a Survivor can freeze the game.
- Hag traps being triggered has frozen my game on occasion. It isn't every time.
- Successful unhooks can cause freezing.
- Doctor still causes huge FPS drops and random freezes. My bet would be on his hallucination affects.
- Huntress Hatches landing will cause FPS drops and freezing.
- Freddy causes FPS drops and freezing upon a successful hit and occasionally when triggering a Dream Snare/Pallet.
- Legion occasionally freezes on the Killer-side when landing a hit in FF.
- Demo's Shred is back doing it's random freezing thing.
- Wraith's Blight Skin causes FPS drops.
- The Blight also causes freezes when he bounces near you.
- Blighted Serum also seems to cause some issues. My bet would be on the particle effects.
- Pinhead's Box Solving teleport can cause the Survivors to briefly freeze if he's too close I think.
That's pretty much everything I have personally observed in my matches and what I can vouch for in good faith. I hope this helps out!
Just adding to your list.
Survibors anytime entering Dreamworld will cause freezes, not just on hit. Have had freezes when other survivors enter into it.
Pumpkins that cause status effects cause worse freezes than regular pumpkin.
Hex totem cleanse causes worse freeze than dull totem.
Killers using Blight serum will cause a freeze.
Players wearing Blight cosmetics, or cosmetics with similar glowing effects, will cause freezes.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2616304#Comment_2616304
Yeah I'd never type that in fast enough even if I'd see it first lol.
And yeah I love demo, hoping more non humanoid characters come in tbh
They'd have to make it just for consoles to even have a chance. ๐ The worst is when you accidentally hit button for "done" and have to start over typing the whole thing. ๐ฌ
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Record the body block, report in game for griefing, send video proof to support https://support.deadbydaylight.com/hc/en-us/requests/new.
A killer body blocking a survivor for extended period of time is bannable, you just need to send the video proof to them.
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I'm not a fan. I'm not being matched with players of equal skill. My swf teammate and I are getting matched with players that previously would've been low rank because they play poorly - either by bad decisions or just hiding most of the match.
SBMM encourages game play that the emblem system punished. Camping at 5 gens and hiding for the match in old system were punished. While you could come across those play styles in higher ranks it was less likely because it would cause you to lose pips. SBMM instead rewards those playstyles while punishing those that don't play that way.
Can even tell by the scores at the end that it is not good match making - previously would've said matchmaking is broken because while emblem system wasn't perfect it still encouraged better gameplay to reach certain ranks and your scores would be fairly even if someone didn't quit/get tunneled. Now you're just matched with either people that recently died or recently escaped depending on your last match so the players that actually try are being matched with those that hide causing these noticeable differences in BP. Killer will get a 4k - teammate and I will have 15k+ BP while our teammates that were not tunneled/camped out will have less than 10k BP or even 5k/less because they weren't doing anything aside from hiding, losing chases, or leading the killer to others. There are times where we died but teammates escaped and it's same thing - we have 15k+ BP but the teammates that escaped had less than 10k.
We run into way more survivors working with the killer. Killer works with them to kill the team and let's them escape so they both increase in MMR. Fun match for those two but unfun match for rest.
Dying we get stuck in deathloop until either get decent teammates or killer that's trying to drop mmr. With the old emblem system if I died multiple matches in a row it didn't feel bad if I had good teammates. The only times it felt bad was when matchmaking gave me teammates it shouldn't have (like it feels now), I had teammates working with killer, or we had a killer that just tunneled me out. The 50/50 escapes/deaths aren't feeling good. My deaths don't feel deserved when I see the end game BP that justifies my thoughts that my teammates were useless. Escaping doesn't feel good when I've been stuck in a deathloop and the killer I get matched with isn't good. I'd rather a good team and good killer, not this crappy mishmash we have now.
Ultimately it's made this game WAY less fun. My swf teammate and I will play maybe 3-5 matches and then switch over to For Honor (thanks dbd crossover for introducing us) - we end up only playing DBD a couple times a week because it's just miserable experience with SBMM. We play hoping maybe it'll be better but it's not. I miss the old emblem/rank system.
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@Mandy said:
Sorry, just catching up on this thread now.
I take it, performance has dropped in the last couple of patches - we talking since Mid Chapter Patch?
I'll need to put some bullet points together to see exactly where it's dropped....the videos will help, looking at them it seems to be status effects again.
Mid-chapter I started having worse performance issues against Nemesis, alot of delayed hits like I'm no where near him and have "escape chase" pop up but then I am on the ground and when I swing my camera I see him chasing someone else half way across the map. The event with pumpkins have created more issues, also makes it difficult to pinpoint freezes as you don't know if someone kicked a pumpkin or if something else is causing the hitch.
The hot-fix patches just seemed to make the performance issues worse. The hook/unhook the person completely freezing after unhook went away but now we have everyone having hitches when someone is hooked/unhooked - which depending on map/killer can make it worse.
The sloppy fix I was excited for but I didn't face any killers running it until after the second hot fix when performance issues declined again. I'm not sure if fix actually worked or hotfixes reverted the fix and I missed it.
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@Nathan13 said:
Getting quick freezes when beginning to cleanse a totem.
I get these too. Also get ones when someone else blesses a totem or cleanses hex totem.
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As survivor I'm getting freezes every time Mikey is stalking me. If he goes in/out of stalk in a chase I get the hitches that totally screw me over. Thought maybe it was people kicking pumpkins until it happened when it was just myself and another player in the match. The other player was slugged so they couldn't be doing anything to cause performance issues. When I was in chase saw that slowdown Mikey does while stalking and I got hitches anytime he went in/out of it. Seems like it's when he's stalking you and not necessarily anytime he stalks.
The hook hitches are back to being terrible too.
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@_RupTurE_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2611672#Comment_2611672
Actually the past two months it was the 13th at 0:00 UTC just because you're in a different timezone doesn't mean it wasn't the 13th by the timezone the game uses.
They used to do the 13 based on local time in Montreal, they changed it when they changed to grades so it's the 12th where Behaviour is located.
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Past 2 months it was the 12th. Guessing when they tried to fix they forget the 1 in 13 ๐
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2609686#Comment_2609686
Feng and Dweet don't even have the most cosmetics. Meg does!
If Meg was in this rift I would've included her - same with Nea and Claudette. The other characters that have way less cosmetics should get more love in that department instead of the same handful over and over.
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I'm so tired of the All Kill push. I wasn't a fan when it came out and disappointed they are already in a rift before characters that have been in the game longer.
This rift as a whole is pretty disappointing though, I'm tired of Feng and Dwight always getting cosmetics while other characters like Adam, Jeff, Zarina and Jane don't have many.
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When I'm loading in as survivor and can hear the killer's terror radius while the camera is spinning and for a bonus when the camera stops I see the killer already coming at me.
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Kind of feels like with boon totems/blessing they overlooked or just chose not to adjust coding for them. I wouldn't be surprised if the plans for boons were during old Undying when auras were shown with all totems and they didn't adjust after Undying was changed. Would be same explanation for why DS doesn't deactivate, just not adjusted in the coding after DS change.
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I enjoy cooking/baking.
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1. Julie from Zombies Ate My Neighbors
2. Zeke from Zombies Ate My Neighbors
3. Polterguy from Haunting starring Polterguy
4. Aya Brea from Parasite Eve
5. Ash from Evil Dead Regeneration and Evil Dead Fistful of Boomstick
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@EQWashu said:
https://forum.deadbydaylight.com/en/discussion/comment/2604981#Comment_2604981
Your pupper is absolutely precious in their costume! Please give them Halloween head pats for me!
And same, we have a ton of candy, hopefully we get a lot of trick-or-treaters here as I do NOT need to have that much candy laying around the house (I mean, not going to be mad if it happens, though... *menacingly staring at the peanut butter cups* lol)
She's getting lots of head pats and scratches. She's a weirdo that likes the costumes on her, I think because it's like a blanket that doesn't fall off her. ๐
We put 2 big bowls out on our front steps, one with chocolate candies and other with fruit candies. Have sign that says "take a handful." Did same thing last year and got decent amount of kids come by, refilled the bowls once after first hour of trick or treat - here's hoping same thing this year. If we have candy left over we won't mind, plus I can use chocolate ones when I bake cookies.