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bm33

bm33

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bm33
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  • Happy Halloween. I'm not dressing up but my dog is. Hoping we get alot of trick or treaters because kind of went overboard on candy. πŸ˜‚

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  • I don't think they'd put in the effort to find out if the code they gave out was used by the Twitch streamer they gave the code to or if they gave the code to someone else.

  • @Shaped said:

    Will people ever realise that ranks are grades now and are not connected to sbmm I wonder.

    Devs should have probably made it more clear.

    Should've just removed them from the endgame scoreboard and replaced with character pic.

  • One time I saw this suggestion for a NOED change and I really liked it. You have to destroy atleast 1 totem to be immune from the insta down BUT if a dull totem is still on the map when NOED activates then the exit will be blocked until that last totem is cleansed. NOED would also only activate after the last gen is completed, not when gates are powered. This would encourage all players to destroy atleast one totem each during the match, not just leave all 5 to one player and with the change to gens completed instead of gates powered it doesn't screw over the last player if hatch was closed when gens were left. Also, if players are destroying totems to avoid NOED that's less totems for boons.

  • @Shaped said:

    Saw the saw one on "news".

    Didn't know about the code. Thanks.

    I blew everything on the witch. Had like 2m saved, spent at least 500k more and still no iron will.

    Feelsbadman.

    I spent the 666,666 BP on one character that had all perks and only got 2 pumpkin seed offerings, a event flashlight, and 5 event add-ons. Bloodwebs are disappointing. πŸ˜‚

  • @MissKitty95 said:

    there was one from the stream yday I think it was screamstream of something someone correct me if I’m wrong

    Yeah, I posted about that one yesterday but I think it already expired because it was only a 24 hour code.

  • Yes - I mostly play survivor, do bones.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598260#Comment_2598260

    Sounds rough. My teammates are usually decent except sometimes. I am winning a lot more than before sbmm tho even with these issues as survivor. Killer on the other hand is super hard.

    https://forum.deadbydaylight.com/en/discussion/comment/2598267#Comment_2598267

    That's good then. I didn't experienced any more crashes tonight so dunno what caused it. At least it is not a general issue.

    I think performance will be better without pumpkins at least, cause they are causing short freezes also.

    I had way better random teammates before sbmm so was more fun and would escape more often but with sbmm my swf teammate and I are running around doing everything only to die and be stuck in unfun deathloop. It's been so miserable that we figured why bother even trying if we're just going to be stuck dying until we luck out with competent teammates that finally work together and escape. We're just getting the Halloween challenges done for free cosmetics and then playing something else because DBD just isn't any fun now. The best part about the For Honor crossover was we found a game to replace DBD. πŸ˜‚

  • Today I started playing DBD again - I was taking break while there were no challenges for me to do. It definitely feels worse after this update. Every match starts with stutters. While I haven't had the freeze after random unhooks there are definitely stutters after every unhook. When kicking pumpkins the ones that cause status effect cause worse performance issues that regular one.

    Had a match against Freddy on Dead Dawg and it was rough with bad performance. I was actually pretty happy he tunneled me out so I could leave it sooner. Nemesis is still miserable to play against with the funky hits he's had since the mid-chapter patch.

    At this point between sbmm and performance issues I'm not even trying to make it to the end. My swf teammate and I are just getting our challenges done, once we get them done (or as much as possible in a match) we just have killer kill us so we can move on to the next match faster. Before there was an incentive to play well and stay in the match - safety pip or pip up for evenly matched teammates next round - but now that incentive is gone because even if we double pip if we die we are not guaranteed good teammates. May as well get our challenges done and quickly move on to the next round while teammates hide in a corner afraid of gens.

  • Hex. My random teammates spend more time blessing and re-blessing totems only to get hit with NOED at end game. πŸ˜‚

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592947#Comment_2592947

    To clear up the issue with the Patch Notes, everything that's listed in the forum patch notes are on all platforms unless stated as otherwise within the patch notes. These patch notes effectively combined 2 separate updates in one (hence the 2 sets of numbers), because one was a specific fix to the loading issues, the other was the regular patch. So no, nothing has been left out of the console patches. They just do not get the full patch notes listed.

    Thanks for the info Mandy. I had noticed previously the ps4 patchnotes either matched or had some extra notes compared to the forums, this was first to have less. Good to know that it doesn't mean anything is missing even though not listed.

  • I know I've watched alot of bad horror that I've blocked out of my memory until someone brings it up and I'm like "oh I hated it, it was so bad" πŸ˜‚

    Alot of the remakes are just obvious money grabs and terrible to me. Like they missed what made the originals good, the remove good things and add in unnecessary stuff that make no sense.

    The VVitch - was waiting the entire movie for something to happen.

    Gretel and Hansel - it took me multiple sittings to get through this because I kept falling asleep from boredom. πŸ˜‚

    I am the Pretty Thing That Lives in the House - another one where you're just waiting the entire movie for something, anything, to happen.

  • @Mr_K said:

    Why are we still here?

    πŸ€”

    Just to suffer? or meme?

    Misery loves company?

  • I just finished downloading the hotfix on ps4, haven't hopped on yet to see how it plays. Checked out the Update History to see what was different between patch notes on ps4 and the patch notes on forums. On ps4 the hot fix had 2 new versions within the hot fix - version 2.33 and 2.34 (for reference the mid-chapter patch was version 2.32). Also the update history only lists 6 fixes, so not sure if all the fixes are missing from the notes or if the issues people are experiencing are because not all the fixes listed on patch notes on forums were actually included in the ps4 hotfix.

    _20211026_150855.JPG _20211026_150905.JPG


  • Love horror, grew up on it. Love everything from the old black and white movies/tv to current horror. Also love horror books/comics. Older sister and dad loved horror so I was watching horror at a pretty young age.


  • Wait, are these the actual NFTs? Not a joke or someone's crappy photoshop? πŸ˜‚

  • It's because there are people that wear it that say they are wearing it for racist reasons. If people just wore it as a skin and didn't say anything it wouldn't be an issue but it's the ones wearing it and being racist in chat/messages after that cause the problem. If BHVR decides to remove it they should remove the other 3 survivors face masks as well - if players want different Bubba faces they can p3 or buy them.

  • Every killer I've played against that had a hex totem had it spawn on the map. One even ran 4 hex perks and they were all found and cleansed.

  • @ImBlissful said:

    Are the devs actively keeping up with this thread?

    Mandy checks in every so often and gives us updates when she can.

  • When I was playing yesterday I had to restart soooo many times between infinite loading screens, archive glitches, and lobby issues with my swf teammate. Mix that with in game issues and I'm taking a break until maybe next level of Halloween tome, maybe longer.

    Started up For Honor today and was having a blast with my swf teammate. We were doing th casual player v bot DBD game mode and it was so nice. Going against bots counts towards your characters, in game currency, dailies, DBD battle pass, etc. and you can totally goof off. I spent awhile just looping the Trapper until I realized I was at respawn point and my swf teammate respawned into the Trapper and was killed... twice. I was crying laughing. πŸ˜‚ We haven't laughed like that in DBD in way too long - made us wish there was similar casual bot mode that gave you progress in DBD.

  • So not only did For Honor do the game mode they also have a specific DBD battle pass with bunch of DBD inspired cosmetics/effects and DBD executions/signatures/effects that can be bought with in game currency. Here's couple screen shots.

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    Also the Trapper's kill animation in For Honor is different than his mori animation in DBD.

  • Did you play an event offering?

  • They had multiple versions of last survey. People would probably get upset seeing the questions they weren't given opportunity to answer because they weren't on their version of survey.

  • @SlothGirly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582880#Comment_2582880

    I've not seen the video, I'll have to look for it, unless you happen to have a link?

    Here you go, it's at the very beginning. 34 followers.

    https://youtu.be/vGvZBV6fHaw

  • I don't like the default 1 event gen/hook and making players rely on offering to increase. Not only does it not feel like an event it also it ends out being killers preventing survivors from working on event gen or survivors avoiding event hooks to prevent other side from getting event points, so really just unfun. They should have it be more like Lunar New Year - all gens/hooks are event ones, everyone receives BP when gens are finished, and offering focuses on increasing BP. Also wish on bloodweb it'd be atleast 1 item, 1 add on and 1 offering - I'm getting ridiculous amounts of add-ons and most bloodwebs are only getting 1 thing from the event.

    I do like the pumpkins. I also like the tome - only change there would be having 2 options for challenges you can do to get the cosmetics.

  • I mostly see survivors DC when killer isn't letting anyone touch the event gens. Outside that haven't seen too many DCs just some survivors at 3rd hook or killer when they're losing. See more survivors trying to kill themselves on hook or killers go afk than I have DCs

  • @ShadowNurseZFX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2583015#Comment_2583015

    i think it should be seen as a tool to put them under pressure and makes for more enjoyable games as survivor, hence even if a swf tells me to 99 i will open for a good time. its just boring, and is imo, an exploit. and the game still stalls out and i feel if this gets changed the EGC will be perfect for punishing survivors for not makign a decision

    If you enjoy EGC then open the door, as survivor or killer, you can do that. Others can leave the door at 99 and continue to make saves if necessary.

    They should make it truly unbiased and any survivors left in the match don't get escape points and the killer does not receive sacrifice points, it is a draw. Put pressure on both sides to either get a kill or escape within the time limit, EGC rewards no one.

  • @ShadowNurseZFX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582786#Comment_2582786

    yeah it is, survivors can exploit this by 99ing and the game wont end. this is exactly my point ,and they don't have to be put under pressure if hey 99 gates, 99ing will save you so much. and "opening gates" as killer is just a bad move. and maybe i do see it as a tool for kills, kind of... they're stalling the game completely to save their teammates. On top of this they should be punished for staying too long after collapse, if they try to 99, it goes to 80, or 90 Im not fussed. but it just is too dull and too safe.

    EGC was created to stop hatch standoffs and taking the game hostage - it puts in a timer to have the game come to an end at a reasonable time instead of the hour+ it took before when one of these would occur. It was not created as a killer tool to help them get kills they couldn't get during the rest of the match even though that is a benefit and has made EGC killer sided. If a survivor is in need of help and the others 99% the doors it is so they can make a move to help that survivor the game is not being held hostage. EGC is working as intended, there is no exploit.

  • When people first found out about the partnership with DBD their Twitter only had like 30 followers. I think Paulie Esther's first video shows the actual count but it was loooow. All the followers that weren't Paulie (he started following when he made that video) were crypto people.

  • @Aven_Fallen said:

    EGC is only there to bring the game to an end. It is not a tool to help the Killer (even if EGC as a whole is killer-sided).

    If you want EGC to start, you can open the Gates.

    This. I don't get why it's so hard to understand what EGC is actually for. Maybe EGC needs to be changed to just be no escape/no sacrifice and game just ends, that way it stops being seen as a tool for kills.

  • @ShinobuSK said:

    The fact that killers have event gens aura highlighted sounds more like a bug than feature tbh.

    And why wouldnt survivors be able to sabo event hooks? I did that today several times no problem

    Previous Halloween events they made it so you couldn't sabotage killer's hooks so survivors couldn't prevent killers from getting their event BP.

  • They should extend it because it's not just missing out on bp it's missing out on Halloween tome that is only available during the event.

  • They don't do that. They just remove it from everyone that hasn't earned it. Happened with Meg in a past rift.

  • Does it not let you select the disabled offerings on the bloodwebs?

  • @NeonFlowerPower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2581788#Comment_2581788

    I legit said this last night when I switched over to Killer. I saw the orange gens and thought, "Why is the Killer allowed to see specific event gens? All that does is make the jerks of the game want to defend those to prevent the points." This event has been pretty awful.

    Same. I thought it was bad enough only having default 1 gen but then seeing that the killers get special aura to help them quickly find and camp it is just terrible. Making all gens/hooks event ones would end that.

  • @selflessnea said:

    Are there really people out there camping event gens just because they are event gens. I find this hard to believe.

    Yup, killers get special auras for event gens so they head to them. They did it last year too. Lunar New Year event was great because all gens/hooks were event ones so there was no preventing one side from being able to get their event rewards, players played normal instead of guard the event gen/run away from the event hook.

  • With the loading screen issues it should be.

  • @AnObserver said:

    https://forum.deadbydaylight.com/en/discussion/comment/2581677#Comment_2581677

    The Pumpkin skins themselves? Or the (concept of a) low-impact interactable map object?

    Both. Having something you can only do during an event like the interaction with the pumpkins should stay with the event. If they had it as an every day thing it would remove it being special and the devs reskinning it for events would be seen as lazy.

  • When I play killer I play Trapper, Haddonfield is a great time.

  • Deathslinger shoots them. πŸ˜‚

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2580157#Comment_2580157

    Exactly. I did 6 Bloodwebs on my Dwight to get one Event-Offering. Jake was better, I got 5 in 6 Bloodwebs, but even this is not really much. IMO players should be showered in Event Offerings, I would not mind having 5 Offerings per Bloodweb so that you see nothing else than Event Offerings burned. There are games where nobody burns an Offering, since nobody has them.

    I get barely any items/offerings but I get ridiculous amounts of the add-ons. I was looking at my Zarina's inventory and between this year and last year I have 2 medkits (one I found in match yesterday), 3 flashlights (don't remember if any of those were from matches last year), 2 seeds, 0 pustula petals (I got none on her last year), 14 light bulbs, 10 serums. I went through 10 bloodwebs with her only to get 2 seeds.

    So not only does the 1000 BP you get from the gen IF you're on it to finish it not even cover half of the cost of the offering but it's also a rare offering to get as survivor. Some of the event gens also spawn as single person gens (Hawkins default one is always the single person gen upstairs) so if 2 people play the seeds maybe 1 will earn back their offering if they can be on all 3 before they finish. Atleast during Lunar New Year with every gen being an event gen and you didn't have to be on the gen you would earn back the event offering plus some because the offering increased your BP.

    Until I played killer I didn't realize the killer gets the event gens highlighted a different color. So they can also prevent survivors from earning the extra BP by choosing event gens to camp. Survivors have to run around looking for their event gens but killers get aura of their event hooks so they don't miss out and know where to go to prevent survivors from working on their event gens.

  • They really should've refunded the BP or converted them to bloody party streamers. It's pretty crappy they not only removed the offering a month before the map gets removed but didn't give anything to compensate. So much wasted BP.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2579744#Comment_2579744

    ^ This. This this this.

    Get a gen to 99% (not even exaggerating, it's a hair off), the killer chases me off, then someone else runs up and gets the last millisecond. That's such an awful feeling: burn the offering, do an event gen to 99.999%, get nothing.

    When an event gen is completed, all survivors remaining in the trial should get points for it. I swear there were events previously where everyone got points for anyone completing an event objective.

    Lunar New Year. Everyone got points for gens completed, all gens were event gens, and the offerings increased event BP.

  • PS4, crossplay off. Have played as both killer and survivor. Anytime there is a Mikaela in the lobby the loading screen entering the match takes way longer, sometimes load in but most times someone DCs. PS4 fans usually start going crazy when loading screen gets stuck.

  • I'd like it if it was like the Lunar New Year where all gens/hooks were event ones, everyone got points for gens being completed so someone in chase would get points and people would go save someone instead of staying on their gen to finish it for the points, and the offering increased BP. If they did that I'd like the event.

  • So I didn't realize killers get a special aura for the event gens. So not only can they find their hooks easier than survivors can find their event gens but killers also get shown where the event gens are so they can just head straight for them and prevent survivors from working on them? That's not OK.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2580091#Comment_2580091

    Exactly, this was perfect in the Lunar New Year Event. All Gens/Hooks were Event-specific and all gave BPs, but you got more when you burn an Offering.

    Now, I dont even know what the reason is that you have to be on a Gen to get the points. The Offerings are barely noticeable BP-wise, now it is even worse.

    @Topic:

    Also, another point - PLEASE make those Offerings less rare. Especially as Survivor you almost never get one, because there are 5 things in total in that Slot. Just really frustrating to do multiple Bloodwebs just to not get nay Offerings.

    Every survivor blood web should have atleast 1 event offering, 1 event item, and 1 event add-on. It's a 2 week event, no reason to be so stingy.

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