bm33
bm33
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- bm33
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The Lunar New Year event was SO much better because all hooks/gens were event and you didn't have to be on the gen to get BP so didn't get screwed over if you got stuck in multi-gen chase with the killer. I don't get why, for Halloween, they don't do the same and have the offering be extra BP for gens/hooks/pumpkins. I feel like the devs hate Halloween but love Lunar New Year. π
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@gelukrait said:
I just came back the game after few months break. And my first game is randomly freeze multiple times, is it normal of current DbD state on Playstation right now?
Proof, happen twice (one is NOT in chase and another is in chase):
I'm on ps4, I've been getting the freeze after unhook atleast once per match - either I freeze or person I unhook freezes. Also Nemesis hits are definitely off, I just made a bug report because it's been every match against him. I haven't frozen but the hits are definitely delayed, mostly tentacle but I have had his regular hits have a delay. Had a farming Nemesis, I stood still for him to hit me, it took until after the tentacle animation finished and he spun around for the hit to actually register.
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Let's look at numbers after the free trial is over and then again after the Halloween event. π
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@Purgatorian said:
I quite like the event even though I have not managed to find a pumpkin to smash yet lol.
An extra rift, sort of an extra objective and costumes to earn. Not quite up to the pustula event but one of their better ones recently imo.
I'm seeing them in spots totems usually spawn.
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They would need to send video proof you were hacking on top of the in game report. Video would show you were using Blight serum.
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Remember excuse for survivors having to escape for anniversary event was "it's because they'd kill themselves on hook during Halloween event once they collected max serum"... Now survivors are DC/killing self on hook when killers prevent them from working on event gen because there's only 1 default event gen. Several matches now survivors have DC'd or killed themselves once event gens are done or if killer stops them from working on one. They should've made all hooks/gens event ones.
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Lunar New Year ALL hooks/gens were event hooks/gens. It was great. I don't know why they couldn't do same for Halloween event. Survivors can't sabotage the killers event hook but killer can prevent survivors from working on event gen, it sucks.
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I'm disappointed they didn't make all hooks/gens event hooks/gens like they did for lunar new year. First match killer just camped the event gen to prevent survivors from working on it. π
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@Dr_Loomis said:
I just did it with Leatherface in one match. No chainsaw downs, 4k hooked (a real bunch of cocky SWF flashlight clickers too).
I had previously attempted with Clown and got no progress. Odd.
Oh well. Have it now.
Last rift or rift before there was bug with random challenges not progressing. You'd have to change character or play different challenge and then go back to one that wasn't working. Seems like you had that happen.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2577178#Comment_2577178
You literally need clothes. If my shirt has DBD art or some Abercrombie and Fitch nonsense who cares, I need to wear a shirt to walk into businesses.
What?
If you're a woman, depending on where you live, you can get arrested for indecent exposure/public indecency and possibly end out on sex offender list if you go out without anything covering your boobs.
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Still have not had a killer that runs Sloppy to see if it still causes freezes on the survivor side. I think killers on ps4 may have only been running it because it caused the performance issues for survivors since I went from Sloppy in every other match to not one since the patch. Hopefully now that there is a kill switch if perks are causing performance issues they will disable them until they fix them.
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It moves around with purple trail on ground. Also you can hear it when you are close to it.
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2577009#Comment_2577009
No wonder Iβve not found it in the past 6 games Iβve played. Why didnβt they specify this?!
It says "killer glyph" on the challenge.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2576797#Comment_2576797
i've been in game but it got removed right after the game
Wasn't removed for me until restart. I had it for multiple games after they said they used kill switch, I actually thought it was platform specific. π
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I guess players that were in game before kill switch was activated are able to continue using it until they restart the game. Once game is restarted it will be disabled.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/2576076#Comment_2576076
what system are you on ps xbox or pc. ps4 its disabled
Apparently you need to restart the game for kill switch to work. I'm on ps4 and it's still up for me because I haven't restarted. π
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2576465#Comment_2576465
No it's not. You have to restart the game for the kill switch to take effect. I haven't restarted the Switch since the perk was disabled, so it's still up for me. However, my friend had to close the game at one point (PS4), and when he restarted the perk was disabled.
That's an awesome kill switch. π
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@dbd900bach said:
I am a little disappointed that Dbd only got a useless charm to celebrate their third legitimate crossover with another game. This time a game adopting their the dbd style rather than dbd adopting theirs.
Then again you gotta ask what on earth Dbd could have taken from For Honor. Definitely no skins/armour, Definitely no killers though I would have loved a warmonger themed killer. Definitely not an event add on but instead a measly charm
Probably could've had a skin or atleast a skin inspired by For Honor.
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I remember when pogs and beanie babies were the future.
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I think it's specific platforms due to crashing. It's still up on ps4.
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Should've had her blessing totem while David King gets murdered nearby.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2576221#Comment_2576221
Very poor language context if that's the case.
Survive while another survivor escapes the trial four times. You must blah blah blah while they blah.
It will say "in single trial" any time it's to be done in one match. It's a challenge that has appeared multiple times now in different tomes and all they do is change the number of survivors that need escape before you die. Tome 6 level 4 Heroic Virtue challenge was worded the exact same way except it said 9 instead of 4.
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It's to be done over multiple matches not "in single trial."
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It's like the "nerf NOED" and "barely anyone uses NOED, I'm not going to cleanse for small chance killer is running it" π
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This is one of the reasons why I think BHVR needs to assign everyone a DBD ID for players to see in game. More often than not I see that players are getting messages like this. If BHVR assigns DBD IDs it would make it so people can't go to someone else's account/send messages and make it easier for reporting.
If you get streamers sending these messages I'm going to guess they are saying terrible things on stream too. SpooknJukes has started making videos calling out these players thanks to people sending him videos/chats of them being sore winners/losers. If their videos show the toxicity on stream that they're showing in messages send it over to him.
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Removed the offerings and already replaced the trophies on ps4. π
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I played some survivor, kind of a mixed bag when it came to performance.
When I unhooked someone sometimes there would be no issue, sometimes they would fully freeze and I would be fine, sometimes they would freeze or stutter (or combo) and I would be the same. First time happened on Cronus Prenn against Spirit - first time I unhooked player was fine but second unhook of same player we both did combo freeze/stutter for several seconds. Second time was against Freddy on Badham - first time I unhooked my swf teammate he totally froze to the point I took a hit, he was still stuck in place and Freddy took the opportunity to down him, second time though no issues. Those two were only times I unhooked same person but it was an issue on/off in other matches.
I didn't play against any killers using Sloppy so didn't get a chance to see if that was fixed.
My last match against Clown on Coldwind it felt horrible. When I was running it felt like I was running against an invisible wall, it was terrible in chase.
Had couple glitches that I'll be putting bug reports up for later, just not in mood to get screenshots from ps4 to phone to post.
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IGN put out article about DBD working with NFT company and fans being unhappy, this was how they ended the article... π π π
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@SnakeSound222 said:
https://twitter.com/DeadByBHVR/status/1450568419083005962?s=20
The devs just responded.
So they missed the point about people upset with them for endorsing NFTs and working with NFT company. π€¦ββοΈ
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Have played several matches as survivor and luckily have not had a crash. One match on Cronus Prenn I had pretty bad stuttery freeze after unhooking a teammate. Previous unhook was fine but next one I don't know what happened to trigger it.
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@Nathan13 said:
That blue haze needs to be toned down too.
Yes, that too.
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@ElusivePukka said:
"We live in a society you think should improve, yet you participate in" just isn't the galaxy-brain take people here think it is.
I just ignore those ones. π The "you don't live perfect lifestyle so how dare you be against anything" argument just isn't worth the time.
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It's like slugging until bleed out, not bannable.
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I had one match where they were used by one survivor. The survivor just spent the match going in circle around the map blessing totems and killer had noed. Was awesome to know if they spent that time cleansing instead of blessing it would've prevented noed.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2572525#Comment_2572525
yeah I meant from November, with the map being gone from November 17th. I wanted to clarify that the offerings will be completely removed from players inventories.
If they're being completely removed in November will the players that have them be refunded BP or have them transferred to equivalent offering like BPS?
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Aren't the boon totems causing crashes? I've also played several rounds on ps4 and not seen one boon used yet. I'd say check again later to see if still at 0%.
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Addiction is hard to break.
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@TragicSolitude said:
No, that's not cool. I specifically leveled up the Stranger Things characters just to get HAL offerings on them before the offerings are disabled.
I was going for them on bloodwebs to have in inventory as little souvenir. If it was removed due to licensing, like how the perks were changed both with pic and name fine BUT in that case transfer the offerings to another of equal value like Bloody Party Streamers.
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I just looked, don't have the offering on any of my characters. They really completely removed the offering from everyone's inventory and didn't refund the BP or atleast convert them into BPS offerings?
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Checked Update History on ps4 for patch notes, the optimization fixes are listed there.
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2571981#Comment_2571981
I donβt know. Seen people on twitter say their matches are crashing too. Iβm like freaking out right about it.
I'll hop into a match in little bit and see if crashing is issues on ps4 too. Has it all been Hawkins or any map? π¬
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I stopped putting money into DBD after the Silent Hill DLC because of performance issues on console. If I get Mikaela it will be with shards. I'm in no rush to get her, I don't like her look and her perks don't appeal to me. If a challenge comes up where I need her/her perks then I'll use some shards to get her.
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I feel like there's something specific with the performance issues with how they hit you guys, feel like you have way more crashes than rest of us. Like for every 1 ps has from performance issues you guys have 10. π€¦ββοΈ
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@Nathan13 said:
First game on Hawkins with this patch. My game crashed.
I forgot, which platform are you on?
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BHVR has spent the last year pissing off it's consumers. It's just been one thing after another causing frustrations in the community towards BHVR. They haven't really done anything to earn back goodwill so anger is just increasing with no release.
There's also the mix of people knowing BHVR aren't the small indie company they once were but people still see them as this small indie company and because of that have this feeling that BHVR should be on the side of the consumer instead of the side of the stock holders.
Then BHVR partners with license holder and random company to make an NFT - something that people already hate due to it not only being scammy but also not great for the environment. Had they included "how do you feel about NFTs" on one of their surveys they probably would've had an idea just how bad of an idea it would be, especially with the current state of their consumers.
BHVR with the already angry fan base chose to not give heads up BEFORE the Pinhead release that NFTs were involved in getting the licensed DLC so the consumers could've known if what they were putting money into was something that existed thanks to something they were against. When players found out and were unhappy BHVR then released a poorly worded statement that came across as they had no involvement with the NFT. Few days later BHVR then puts out new statement that they worked with the NFT company for months (meaning they could've told players before this so they could've chosen then to not buy the DLC they now cannot get a refund on) AND we find out that not even the devs/artists that worked on Pinhead knew about the NFTs - which must feel horrible for an artist to have your work go to something you're against.
BHVR over all just handled this terribly with timing and communication - which isn't a surprise with BHVR and that means they need to re-evaluate their PR/Business Management departments because those two are just making things worse and worse with how out of touch they are with their consumers.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2571648#Comment_2571648
If you want to be 100% sure use HALLOWHOOPS first haha
Everyone complaining about those small BP codes but here you are with great use for them. π
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Maybe I just overlooked it but were the performance fixes they had in ptb patch notes removed from the live patch notes?
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According to the Boss Protocol FAQ they "work closely" with Boss Team Games - the devs for Evil Dead game π
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I'd prefer it be all original content instead of licensed content.
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Add Wes Keltner/Gun tweeting today about staying away from NFTs...
https://twitter.com/weskeltner/status/1450188828703080449?t=A4f6i5BNSDdgRN517wyHig&s=19 -
Some current bhvr people aren't happy either and have voiced it on Twitter. The "atleast your dev team was aware" bit has me thinking bhvr purposely kept it secret to avoid their own devs refusing to work on Pinhead DLC.
I don't know what artists worked on Pinhead/Chatterer or how they feel. If they are against NFTs and now their own work is being sold as one I can't help but imagine how upset they are about this news. Like it's one thing for the player base to be pissed, but imagine being the people that worked on the art having it used in a way you're against. That's just horrible. π


