blue4zion
blue4zion
About
- Username
- blue4zion
- Joined
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Comments
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If repairs become longer, they need to make more interactions while doing generators. The single basic skill check is a joke after awhile.
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Never seen someone dc against the pig. Gotta stay to hear her cute squeaks :>
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@I_am_Negan said:
Why? All the killer has to do is stand there and wait for you to swing off the hook smack you in the head for doing it and put you back on.
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So I just played a game where I was the last survivor and the killer knew where the hatch was.
Door spawns are in issue for both sides on various maps, they know this and are looking into it supposedly. The whoever finds the hatch first is absolutely fair game. Survivors are not used to this sort of pressure so it feels strong and unfair, but it also feels unfair as killer when the doors spawn on the opposite sides of map and you're not a high mobility killer.
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The reason you are currently only seeing him on PC, is because they release a test build a couple of weeks before actually releasing stuff to everyone to know if they need to fix things/ make changes. They can only do this on pc atm. Ghost face will be on the console tomorrow :)
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/527933#Comment_527933
It got changed in the PTB
OMG lit I don't think that's bad with the cooldown. rip dance with me *shrug
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It's only when its out of a terror radius, so won't really kill it during chases with most killers.
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I rarely use self care anymore. Bond is fantastic
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Spirit is a killer you don't have to worry about perks too much, but definitely go for some slowing and tracking. She already excels in chases so you don't need stuff like brutal and bamboozle.
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@[Deleted User] said:
Because i’d rather wait longer and preserve my mental health than work my damn hardest to at the very least not depip, only to be made utterly miserable by cocky, overconfident toolbags.
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I expect him to be released with weird changes that don't fix anything and all the bugs will come live as well. :) I love my dbd <3
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You really can't just post a couple of screenshots showing you did well and say it's because of the killer. No matter who or what you play, you will always get those games where the team is just not feeling dead by daylight, or they're really potato and you get something like this and people think it's something you can use to prove a killer is strong.
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@blue4zion said:
Keep in mind there are still other things survivors can do besides gens, so I don’t think everyone would ONLY hide.
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@UkilledLegion said:
Nope need reduce speed generator's repair
They tried this, and apparently this made things boring. Generators should be more interactive than just the basic skillcheck, then maybe.
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Keep in mind there are still other things survivors can do besides gens, so I don’t think everyone would ONLY hide.
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@Impact said:
https://forum.deadbydaylight.com/en/discussion/67295/what-if-all-generators-started-blocked-off
It's already in the game !
it is a plague perk called corrupt intervention. It works on a few gens at the start. If it worked on all of them, that would be OP and survivors would just hide until the timer ran out.
Right, I’m talking about this effect but a default one for each match
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@Judith said:
They only need 5 people decent at the game and 5 games to see if something is very wrong or unbalanced.
Some will say say that game shouldn't be balanced around good players and I disagree.
This. I cannot stand how they say they balance around rank 20. Sure, this might make newcomers enjoy the game a bit more in the beginning, but how long do you stay a rank 20?? If you want people to stay for the long haul, this is a bad idea.
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This IS an actual bug. Confused why it isn't more known, as it does seem to be fairly frequent.
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Maybe not use this effect, but I like how theyre adding more little things to the game like a stun effect and a sound when pulling out of a locker.
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if you find gameplay footage of ghost face from his accidental leak, these sounds were being used in that version. Placeholders maybe?
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They said there is a set minimum of hooks that need to spawn every match, so it's possible they placed as many hooks as possible from eachother, but ran out of space for one or two so they just had to take another spot like that.
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Ultimately, you lost between the who finds the hatch first. It's completely fair game and survivors are even given a second chance to survive if the killer finds the hatch. It is very difficult, but don't expect it to be a free win. Door spawn locations need a fix though
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He definitely needs an adjustment to the area of his shock therapy. Increase the range and maybe have it be closer to his body so survivors can't just run infront of him to avoid it.
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Yeah I'd agree with the people saying he's built up a tolerance.
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They are always survivor sided, the randomization is ######### and puts pallets next to L wall T walls next to another long wall with a pallets so everything is safe and survivors can run around willy nilly so unless your nurse you can't do anything.
Large maps are pretty rough for killers, mostly low mobility ones. They did say in the livestream that they're going to be bettering all old maps, but it seems it'll take a while for them to get to them all.
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Let's say I down a surv 4 times consecutively without hooks, just for fun/tunneling is this keeping the game hostage? what if I do 20 times? where is the limit?
The game would eventually end if you were to continue doing this, so it is not holding the game hostage. This is however making a long and boring game for the survivors
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I cannot believe how they only buffed the perk, it needs a rework.
In what situation is it a good idea to do a gen as the last survivor now? The hatch spawns no matter what AND the gens get blocked once the killer finds the hatch. At most you can do a chunk of a gen while the killer is looking for the hatch but that has zero benefit other than points. You finish it, and the killer knows your location.
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@KingB said:
If you're looking to cheat ruin just let go when you hit a good skill check. If timed right the gen wont regress.
Actually, I know what you mean. When I found this I was doing it for a hot minute. Yes the gen does not begin sparking, but it still will have the effect of hitting a good skillcheck in ruin. It will regress and stop progression for a few seconds.
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Please, please say sike
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Survivors really need more incentive to cleanse, vile purge isn't threatening at all in high ranks.
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@rch614 said:
The vault speed nerf never did make that much sense to me. So what if he can speed vault it? They can't down you with Frenzy...cool down addons? Stun is still too long and Survivor can go for another loop. Not like even getting hit with Frenzy is that threatening anyway
THIS. THIS.
Frenzy is no longer "deadly" why were so many other aspects nerfed?!
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Even with this increased chance, I've gotten maybe enough unbroken keys from chests to count on one hand since October 2017
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Wow oof, Today as I was trying to fall asleep I was thinking of this, wanting it to explore and try and understand the new jungle gyms a little more, then I wondered if anyone wanted the same and I figured I'd search the forums for a discussion, and just found this in the recent discussions.
Noone cares, lol but I'd figure I'd share this weird coincidence.
Anyways, I wish we could go into maps alone on kyf, both survivor and killer. The reason I'd like to do this is I play lots of spirit, and I do worse on the new maps (and new tiles in red forest) because I'm unfamiliar with the layouts making it difficult to predict.
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.... #########?
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I really don't hate the perk in it's current state. It seems the biggest issue is something around chasing a survivor for multiple gens and when you're finally going to get the down, mom instead now gives the skilled survivors more chances to waste the killers time. This, with all 4 survivors is quite strong, talking mostly on m1 killers here.
How about some thing like:
After getting hit 3 times by a Killer's basic attack, the perk will activate.
While in chase, the perk will countdown a 40 second timer. The timer stops when out of a chase.
As long as the perk is still activated, the next occasion that would put you into the Dying State from the Injured State is ignored.
The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 16/24/32 metres from the Killer.
Mettle of Man will deactivate the next time you are put into the Dying State.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
This is incase the person using mom chases you for overly extended periods of time, maybe increase the 40 seconds. It was just an idea i had after the stream.
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Personally, I've just bought every dlc possible as soon as it's released because life < dbd.
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@53nation said:
@blue4zion you changed your psn name but not forum!
Btw if you couldn't tell.. I'M WATCHING YOU!
Entity told me too..so it's fine.
oh um oof hi
also I think I tried once for like 10 seconds but I couldn't figure out how to change the name on here.
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Oml, I was doing a meme spirit round where I follow a single survivor all game without attacking them, but I attack anyone else who gets near them. I've had the survivor I follow all match run from me and then say "ez baby killer can't even hit me"
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They're not top tier now, but they're more mid tier. Better at slowing down the game a little because it's more likely you can chain hits due to the duration. However,
The frenzy ending after missing one time was a mistake of a nerf. It should at most make you lose a portion of power.
Feral Frenzy can no longer down without Frank's mixtape so why weaken the power? Let feral frenzy be fast and not instantly end the power with a single miss so we can use the power to stall the game better. They will almost always need to use M1 to get the down.
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M&A is most definitely one of my favorite perks. That little extra distance you can get closer to survivors before they scatter makes a difference. Especially for killers like hag.
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@Hoodied said:
@blue4zion I am not complaining about that, there power literally feels like you are healing survivors, not killing
I wasn't targeting anyone in specific, sorry. Just the amount of people saying they're completely useless is blowing my mind. My only assumption is these people barely used the new legion.
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The Legion: *no longer has the ability to down a single survivor without skill by using frenzy over and over*
People: "they're absolute trash now. You want me to down them with the regular weapon?! How dare you?! Just put them on the survivor roster as they are no longer killers!"
Buy them. They aren't top tier but they play much better than they did before, that frenzy hit is an easy way to cut a chase in half. I'd still say he needs buffs but do not listen to people saying he's completely useless. My legion games since the updates have never been better.
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@xmenfanatic said:
What is a shadow nerf?
Shadow nerfs are when somethis is nerfed and not stated anywhere like in patch notes. Just nerfed without word.
This however was stated in patch notes a few updates ago, can't tell you when.
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/462190#Comment_462190
How are the two things correlated?
h i t b o x e sc o l l i s i o n
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/comment/458067#Comment_458067
Killer: *Opens gate immediately at the start of the match*
Survivors: *depip and receive minimal bloodpoints*
Yeah, that was a great idea, now wasn't?
Perfect!
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Her ultra rare addon "Fathers Glasses" no longer brightens blood.
It was intended, but It wasn't a shadow nerf. I believe this has actually been this way since a few patches ago.
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Can someone post his power?
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/458224#Comment_458224
@blue4zion no kidding. I remember facing you once, and asking you why you ran such a strange build. You said it's just to have fun or something like that. I believe you got 3 people and I got hatch.
Btw Waki Saya and Katana Tsuba is the 2nd strongest addon combo in the game, second to only Prayer beads and Mother-Daughter ring.
Yeah It's a pretty fun build lmao
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I've heard before that this is intentional.
it also hinders survivors from seeing if the killer is coming their direction after hooking.
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@Frozenscum said:
@Poweas Sure, take Overcharge instead
@blue4zion What is the point in taking Enduring, Brutal and Spirit Fury on Killer which have no any reason to break pallets whatsoever? Spirit can mindgame ppl on pallets. I can understand that build on M1 Killer without loop breaking power, but for Spirit...
Oh it's a bit uneccesary, I've thought this to myself a few times but it's not useless, it makes nearly all loops more unsafe then they already are with spirit, and it's very nice while your power is still charging up.
Also if anyone tries this build, the addon combo is amazing. You don't even need to worry about them seeing you phase at a loop because you charge so fast, and I usually only phase for a few steps then immediately leave and take the advantage of Waki Saya/Katana Tsuba lunge to get the hit.