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blue4zion

blue4zion

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blue4zion
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  • Doesn't the entity do this all for it's own amusement? I don't think it would be wrong if you would say it's getting bored. Also, the crows are similar

  • I was really hoping for that too when they showed the locker. Oh well, the kill animation for this is still pretty sick

  • If the killer has found the hatch, remembers where it was and can make it to the hatch before the end of the animation, then they should get that win.

    As a survivor, what I do in this situation is I hide next to the hatch as apposed to standing on top of it letting the killer know im there. I would talk about how I try to trick the killer into leaving the hatch for standoffs but this will be gone soon.

  • I'm fairly certain the game was never designed to have you do this in the first place, so they probably don't want to reward it. Pallets and windows were meant to make distance so you can have time to hide, but players found a way to use them differently.

    But if you do try this and can never escape the killer (hence why I find the doctor annoying) and they continue to track you then your only options are to either let them down you or just deal with the depip.

  • For the collapse starting, I'm assuming they activated it themselves since the footage was taken from a test build and they probably can input commands to do stuff like active the collapse whenever they want.

  • I don't play her, but I can suggest to learn her without addons. Don't bring in any addons (maybe the one that shows the blink location, but don't get used to it) and once you get good with her and learn how she's used, try out the addons and find what you like best

  • If a survivor never makes a mistake, they killer can never catch them.


    If a survivor is excellent at hearing your footsteps/breathing during a chase to pinpoint your location

    If a survivor correctly loops and never falls for a mind game

    If a survivor is able to accurately determine where they can go next after an area becomes unsafe


    They can be "OP" but ultimately it's just skill. If you can be that good, its not imbalance, its skill.

  • Honestly I'm just glad we're gonna be pressured as survivors! I know the game too well now, and I never really feel pressure or fear anymore in the game. I hope this helps.

  • is it just me or does his leg look way too long... honestly i think i just went so long without seeing it that it just doesn't feel right to see now.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/421078#Comment_421078

    So basically, what you want is this:

    "Your vicious attacks make the Survivors drop their Item on impact.

    The lost Item is damaged in the fall, losing 0/5/10 % of its base amount of charges.

    This perk does not apply if it would make the Survivor holding the item feel bad."

    😂 this

  • I want just the survivors to have a darker vision, as to make the part of the game that should actually be "horror" feel a bit more atmospheric. To me, the darkest moonlight was my favorite thing to bring in as a survivor just to make my experience better, didn't give a damn if it made it easier for me to hide. Damn i miss those

  • Favorite:

    Summer BBQ, literally the first 10 seconds of it is just amazing to me. Don't forget about the actual grilling sounds used.


    Least Favorite:

    the Hallowed Blight. Now, this might not actually be a bad one and lots of people love it, but I joined the game during Hallows Eve and i wanted to listen to that theme again so bad, and when we got the hallowed blight i just hated the music so much. Possibly due to it not being what i was looking forward to for months, but yeah.

  • Did it, it didn't hurt a thing on dbd. Go for it

  • I saw this the other night and thought about posting it. Nice!

  • Yeah no survivors are op if the player makes no mistakes.

  • I always found it too... bright. I wish mine was like thatt

  • It'll take a lot of practice. I thought she was horrible in the beginning but it's just she's similar to the nurse in the case of new nurses are horrible but with practice they're very strong

  • The moonlight offerings were amazing and need to come back. The darkest moonlight seemed like the best way to play a stealth horror game.

  • I really wished they would add a base percent (like 20% chance) to become injured when disarming a trap. Doing this seems like a dangerous thing, and should always come with a possible negative cost for completely negating the killer's power.

  • KYF really should have more custom options! Imagine being able to play with multiple killers, yes it might be broken but if you're just playing with friends for fun and not points, why does it matter????

  • Wanna know what else is a joke in this patch?



    They still didn't fix The Spirit :)

  • I love how they took this long to allow it and yet there's still many issues. At least lower the price per change after the free one since it's so messed up :>

  • Pipping for killer really doesn't seem that hard. As long as survivors don't dc and you keep pressure on everyone, not tunnel or camp.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/408497#Comment_408497

    Oh,yeah, "faster walking speed" which doesnt come into play since survivors have smaller hitboxes than killers and you WILL feel like you are slower than the survivors while getting looped.

    Mind games are your best friend against loops, and as I stated before if you really can't catch someone just switch targets to put pressure on someone else. I do agree that the hitboxes are an issue but not enough to make you feel slower than them. This doesn't justify buffing bloodlust yet.

  • @ColgateAdvancedWhite said:

    A survivor can hold down a button and run nonstop, why should killers be forced to walk the whole match?

    You say this as if their walking is slow, all killers (besides Nurse) have a faster "walking" speed than survivors have running speed. Bloodlust is not a killer's "run".

  • So my thoughts on bloodlust at all are this:

    It's an odd mechanic, but was made to help with things like infinites (Don't quote me on this, but I think devs said this was a temporary mechanic till chases were completely balanced)

    The game was never intended to have survivors simply loop all game, but to use windows and pallets to gain distance so you have a chance to hide and lose the killer, but people figured out how to loop therefor causing balancing issues.

    Bloodlust was created to counter this and killers eventually started to simply use bloodlust to catch survivors, completely ignoring things like pallets when possible. So they nerfed it because it was penalizing survivors who weren't abusing infinites.

    Bloodlust itself shouldn't be buffed or nerfed further, but rather the loops just need to be continued to be balanced so that bloodlust can just be removed after all.


    If you want my take on what you're saying, bloodlust absolutely shouldn't be a permanent buildup during the chase. If you need to use it to catch the survivor, your best bet is to break the chase and put pressure on other survivors who you can actually catch.

    With the way most loops are now, bloodlust is almost never necessary and a buff would also be unnecessary.


    (Sorry ahead of time if i got any of the above information incorrect, just correct me if I did)

  • @DarkWo1f997 said:

    https://forum.deadbydaylight.com/en/discussion/comment/408474#Comment_408474

    Tell her to play without sound first. Then play with the lowest sound, wait until she gets used to it, go up a notch, repeat.

    If if it helps you can tell her that the vomit is actually not modeled after vomit, Jello launched from air pumps was the simulation of the desired effect, which was to make something that could mechanically tied into the game and be easier to aim with with visual feedback.

    None of that is actually true to my knowledge but all you gotta do is crack the illusion of it being vomit.

    Alright I'll have her try this, thank you. It was just such unfortunate timing, however it does seem way less people are playing the plague. I told her she wouldn't get banned if she only dc'ed against a plague as long as it's not too many times in a row but she doesn't care about bans, she doesn't wanna screw over the rest of the team by leaving. So it's forced her to just not play.

    Hopefully this'll help.

  • I had a friend who I just recently got into the game.

    I found out, she had an incredibly crippling fear or vomit and sounds of vomit.

    a single day after we learn about the Plague. Plague is now out, and she was finally loving the game but will no longer play due to this killer.

    What even do we do about something like this??

  • I’m so sorry this isn’t constructive but I was so bothered by the % being in the wrong places .^.

  • @BBQnDemogorgon said:

    @JawsIsTheNextKiller Would've been hilarious if he insulted the killer after stuns or said groovy at key moments tho.

    This was exactly what i was hoping for once I got into my first match with him. Lured the killer to me just to hit them with a pallet.

    T.T disappointment

  • 0, never feel the need to tunnel anymore.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/400090#Comment_400090

    I don't care about how you play Killer or if or not you have issues with Emblems (which is not part of this discussion anyways). And if you imply that I'm some low-rank, low-hour nobody giving feedback, you clearly have zero idea who I am.

    Lmao i don't wanna know someone who acts like this xD

    I clearly stated it was punishing tunnelers, and then went ahead and preemptively talked about myself not tunneling because EVERYTIME i talk about it someone will call me out on it saying it has to happen. Just was avoiding those comments, didn't really make a difference cause instead i got an unnecessarily rude comment.

    I was not saying you are low rank, unless they're clearly talking out of their ass I never assume someone is low rank. Once again, was trying to preemptively answer reply's such as "You clearly don't play high ranks"


    Slow down boo

  • @PinkEricka said:

    https://forum.deadbydaylight.com/en/discussion/comment/400082#Comment_400082

    @blue4zion What do you mean? PS4 and PS4 pro is basically the same system except PS4 pro has better graphics. They could’ve did the same to the regular PS4

    The ps4 pro actually does have more power, hence how it gets the better graphics.

  • More like they're punishing tunnelers, which is nice because just remember the survivor you're tunneling is a human being who is just trying to have fun

    Btw I don't tunnel/camp and I'm having zero issues with killer emblems.


    No I don't play a low ranks, I think people who only play at low ranks shouldn't really have a say in "balance" but that's just me.

  • *clears throat*


    Don't tunnel.


    I never do purposely, if i do redown the unhooked survivor right away i just leave em. I've had 0 decisives hit me since it's change because it's typically unnecessary to tunnel.

    I play around rank 1-4 typically and of course the gens get done quick. This doesn't mean you have to ruin someone else's fun by never giving them a chance to actually play. Quick gens just means survivors are doing what they're supposed to do.


    Edit: It's much much better to just put pressure on multiple survivors. If you REALLY want to knock down the person who got unhooked, go for it. Just leave them, this'll force another survivor (or multiple) to get off gens while you chase the unhooker.

  • It's to help performance, just hope this is temporary till they optimize within the game rather than just toning down the graphics. Ps4pro didnt see barely a difference for performance, so they reverted it as it was unnecessary.

  • I agree, you just have to hope the killer won't immediately pick you up. I'm having fun with MoM but flipflop seems better. Honestly it's rarity should be swapped with buckle up.

  • Back before the brand new part nerf I had a game where 4 popped within 15 seconds of the match starting. I didn’t stand A chance

  • Some killers can make the perk somewhat useless like huntress and plague, but I’m really enjoying using it. It helped me get a hatch escape earlier. Thanks to the extra hit I was able to get two speed boosts and without the second one I would have never made it to the hatch.

    It however isint as strong as it seems, as its a one time use and then after that the killer gets to see your aura while healed and far enough away.

  • @Warlock_2020 said:

    I don't need NOED. So few games get to the end game unless I'm running end game builds.

    Gen rush is not a thing. Gens are what survivors have to do. If gen rush is real, then hook rush is too, especially for Billy and Nurse. Get better at pressuring the gens. Don't chase one survivor too long. Herd them by focusing on gens they have started, then changing it up. Don't be predictable.

    NOED never works in my groups. 600 BP per pop, I hit totems when I play survivor. Can't tell you the last time NOED actually popped. Wasted perk slot.

    see, this yo. If survivors would just do totems, even just the ones you pass by instead of searching for them, people wouldn’t complain about noed so much.

  • When I heard him speak the first time, I cringed. Idk why like he doesn’t sound bad but speaking is not something in dbd and just made me feel weird. I like it now tho

  • i do agree that the cold wind farms need some work, but otherwise this just looks like another case of player salt.

  • They are buffing both sides’ perks but they did however nerf thana which I will never get over.

    Its only buffed once all 4 survivor are injured, which is rare af when you run it because it makes most people want to heal up. So stupid of them, I cannot believe they did this. Just leave it how it was before the ptb. Or you could like, idk fix the issue they had by getting rid of the healing debuff on thana.

  • This is funny lmao. So many people wanted this and now so many people don’t (it’s technically only 4 seconds of get away time, 1 second is spent getting off the shoulder) it was a necessary buff imo. If you’re so afraid of it, run enduring. That’s a pretty good perk to run in the first place anyways.

    Or

    get this

    d o n t t u n n e l

    as a killer, Ive have no decisive strikes hit me during actual games because I simply don’t tunnel. No fun for the other living human being. At most, I’ll hit someone down from the hook on accident when they were saved right next to me and I just leave them. Why don’t more people do this with the new ds buff? Or just in general? It forces another survivor to get off a gen and come heal while you chase one. Only a single gen getting done during this if they care about altruism.

  • imma go lay down in a corner and rot till it’s fixeddd. I miss playing her and actually having fun _v_ Now I can rarely fake anyone out and that was my favorite part of her. All that potential gonneee

  • Oml so glad this is a joke, when you said spirit is no skill I was like “YOU DONT KNOW WHAT IVE BEEN THROUGH TO GET WHERE I AM WITH HER”

    lmao nice. Gg

  • @het52 said:

    https://forum.deadbydaylight.com/en/discussion/comment/382730#Comment_382730

    alright. well im definetly not gud but in my opinion the clown seems way worse than the spirit to me. especially since the spirits lunge is terrible.

    Her lunge is the same as all killers. It was bad in her PTB but was fixed.

    In fact she might have the best lunge due to her reappearance speed boost after phasing.

  • @Yamaoka said:

    No offence but your threads make you look like you got about 10 game hours at best. Hillbilly is a beast. I feel like a cheater whenever I pick him. Games can end in 3 minutes if you know how to play him. Just take your time to learn this game rather than moaning all day.

    ^^^

  • I'm sure there's a completely separate team for cosmetics.

  • Ooof I decided to try it and I feel sooooo bad. Their name is written down and if i see them again as a survivor, I'll give my life for them and If i see them as killer they'll have a guaranteed escape. It was disgusting. I also paired it with brutal strength and fire up.

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