blue4zion
blue4zion
About
- Username
- blue4zion
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Comments
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1209969#Comment_1209969
Same here, I loved the winter solstice music and it's by far the best to me.
I started on the All Hallows eve event, so I love that theme, and the Summer BBQ event I reaaally liked.
But Hallowed Blight replaced all hallows eve and there hasn't been another Summer event xc
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You seem to be the type who wont listen to anyone and will not change their mind/adjust their gameplay with the suggestions but this is how it goes for me as killer:
I RARELY even see people sabo, and if they do its the occasional 4 man swf (easy slugs, too altruistic lol) or a single person attempting it prob for a ritual/challenge.
When it does happen, it miiight work the first time if I don't already know they're near (I'll always attack anyone near someone i just downed, to either scare em away or get a hit, ez pressure.) But after that, using the big brain, I now know sabo is in play. Look for all hooks around you while heading to one, preparing to book it to another if needed. If you don't think you'll make it, just drop em and chase the sabo. Someone is down, needing to be picked up and you're chasing a survivor applying fine amount of pressure.
The only next issue comes to ending that next chase ig.
Sabo is still a joke.
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I'd love to be able to switch back to old Event themes, my 2 favorites are both events that will prob never happen again.
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I thought about how that loop looked like now, and seeing where the open door is for the window, PLUS the removal of the objects you had to go around on the corner, I figured this wouldn't be good. Didn't realize it was enough to lose chase though!
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1201862#Comment_1201862
You can't make maps smaller, limit the loops, and limit the pallets at the same time WHILE KEEPING BLOODLUST IN THE GAME lmao
This is going to be extremely dumb if it makes it over to live in its current state. Especially for solo queue.
Bloodlust is gonna stay till all maps are balanced, so theres still more to do!
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@ZoneDymo said:
its weird right?
Like I played the PTB yesterday and some of the changes imo seem very extreme.
If perhaps some of those doors had to be kicked first a survivor would atleast have A chance to get away.
If some windows could be destroyed so they are just doors/openings, that as well would give a survivor a chance atleast one time....
That's another thing- it's not terrible for the survivor if they go to kick it, it gives them a chance to make distance similar to a killer kicking a pallet. I take every chance I get to make distance
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1200931#Comment_1200931
https://forum.deadbydaylight.com/en/discussion/comment/1200937#Comment_1200937
Thank you, but to be fair.
I was avoiding them the entire time, so I think I caught them off guard.
I let gens go as they were also passing by me, I just wanted video of the map.
Right, I do that in new maps too. Fun to occasionally go for them, deal a bunch of damage and go back to ignoring them lmao
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Sweet! Great video.
Nice triple down at the end too haha
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1200896#Comment_1200896
wait when did they say this?
Oof I remember hearing it a long time ago, some old dev log, sorry I don't have the source.
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They have not finished with all the maps, so bloodlust is still gonna stick around. They did say it was going to be removed once the maps are balanced, so it's coming buddy. It takes time and they got a lot done this ptb :D
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Ye, they're essentially pallets so powers can break them and perks can speed up the kicking.
The Oni with breakable walls is soooo much fun. Pretty satisfying to dash around and smash them
And a few killers look silly kicking them, I'm all for more animations! That is if they keep them. Not seeing any new ones in the PTB :(
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1194070#Comment_1194070
With kindred do you still find 2-3 teammates going for you when you get hooked? Like they either don’t know what it means or are racing each other?
Oh yes, and sometimes I still get survivors who don't even go for a save.
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I'm almost always playing solo and I LOVE Kindred. It's amazing for giving information to everyone. Bond is great too, I normally only bring it if I don't have a medkit for them sweet rubs!
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Idk, I'll never understand the need most had for it, as I dislike hexes and rarely even touched it. Did fine before the change, doing fine after the change.
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@BlueFirebilly said:
https://forum.deadbydaylight.com/en/discussion/comment/1194047#Comment_1194047
And whenever I’m one of those 4 people I get 3 other potatoes
Yup. I swear solo gives you straight up bots :D
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I'd say most of the opinions still matter, but you definitely need to play and understand both sides to have more knowledge on everything.
I personally was a survivor main when I started, had a terrible first killer match and hated killer. I complained a lot as survivor, but once I got super addicted to the game, was constantly watching videos and started playing killer, a lot of my opinions changed. You just have to see things from both prospectives, it won't hurt.
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I'm not sure what you're talking specifically on, but from the title I'll say this.
Killer is for sure more stressful and difficult and I think a main reason is because you're alone, against 4 people working together.
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Not a bad idea, having the killer miss near you while in chase could trigger it. Survivors really need more points imo
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I believe this was tested at one point in a PTB, but did not work out so well.
I think survivors found some way to exploit it by making the killer near them as well as a few other issues.
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I sucks. But it's a constantly changing game, I'm sure it's not even remotely easy to keep everything working properly.
Can't have DBDs without them buggies <3
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I look at points as winning, so sometimes I am guilty of running around at the end of a quick game to look for more points.
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I never try to tunnel anyways and if they do, it depends on how the game is going for me. If it's not going well, It's later dude, ya got your free pass I would've just slugged anyways lmao. If its a pretty balanced/average game I'll spend a little bit of time trying to trick em out. If the game is going wonderfully in my favor, I'll stand there and wait it out or wait for them to hop out and slug. Love doing that lol
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I was talking with a friend about coms on the game period, and we're not against the idea on in game nearby coms, this would allow the devs to then balance around some sort of communication system, even if swf can still have map wide advantage.
They could even get creative with it and bring the killer into aspect, allowing them to hear survivors. Like volume matters. Quiet talking/whispering can let you speak with a nearby teammate without a nearby killer hearing, higher volumes would increase the range in which you can be hear, maybe even to the extent of screaming/max volume is heard almost map wide.
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I don't personally have a problem with it as killer, and I rarely use it anymore as survivor.
I really liked the idea that it was an antitunnel perk! But I didn't even think about the ways it could be abused, and it does suck when you've already chased other survivors, ran into them again and the timer just barely had time so they get the strike.
I wouldn't mind a condition like the effect stops when the killer hits/downs another survivor, that still gives the unhooked survivor time to make distance even if the killer was right there. It'd be on them if they just stuck around only to quickly be downed again.
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Yoo I get that map so much as Oni. It feels and sounds sooooo satisfying to smash through them after demon dashing.
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The Billy outfit is terrifying. Close that mouth!
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@Bellysmacker said:
https://forum.deadbydaylight.com/en/discussion/comment/1192566#Comment_1192566
I think the struggle phase needs changed some how. I wouldn't say lock the camera though. When i solo survive, i would like to be able to see the p3 claudette's aura to know if she is going to save me or if I'm annoyingly tapping x for no reason because she is crouching in a bush or behind a tree waiting for me to die. Dang claudettes lol.
Yes lol teammates can be the worst.
But personally, I never find it pointless to struggle. I base my wins off of points, so imma milk the hell out of every entity arm i have too,
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Occasionally they'll make auric only outfits available with shards for a limited time. But other than that, no. You'll either have to spend the cash for a full outfit or spend $5 to just grab a piece you want.
Gotta love games nowadays and all their unnecessary cash grabs but hey, it works and I'm sure they make bank 😁
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I think I see what you're talking about, but I believe that is intentional, the whole hand is scuffed with scratches and #########, I think that's just a cut/scratch but its straight enough and in the perfect spot to make it look like an error. The line it's self even looks textured, not like a solid line as if it were a cut in the texture.
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I never tunnel in the first place, if I do hit them I slug.
However I do occasionally forget who was last hooked/mix up similar survivors and accidentally tunnel.
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I'll have to check the exact option later if you haven't found it already, but you should notice 2 different "action" buttons both using R1, I switched one to square and that's what I use for healing/gens/etc. R1 is what throws pallets and vaults now. It is there, you just need to find it. If you don't want to wait for me just trying googling, thats how i found it.
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I believe before it's been said that's the point, however some are louder than others making it a bit inconsistent.
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I like this idea, I've thought there should be something like this anyways, I've also wanted them to lock the camera when you're on the struggle phase, but i don't think ppl would like that.
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I'm personally not seeing what's wrong here
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Breakable walls are the future
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Match doesn't prove much about gens.
The killer was not doing good in chases clearly, due to how slow and how few downs he got, even without the stuff that was brought in to speed up the gens you guys would've might it out in a breeze.
So his problem here was his chasing ability, allowing the gens to quickly fly by due to lack of pressure.
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@Y__Y__I said:
https://forum.deadbydaylight.com/en/discussion/comment/1188625#Comment_1188625
It should be fixed then!
Ofc, but I hope people know they're most likely still going to get hit just as much, but it'll look better.
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It wasn't just about being weak, I've heard from like the 4 Freddy Mains that existed and apparently he was really good if you knew exactly how to use him, but s big intention was just to make him more fun for both sides.
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The PTB one was terrible, and this one isint too much different but it has more to it.
I really like it now
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I don't think they ever would unless there was some mass outage.
Me and a few others apparently are crap outta luck on this, as I for whatever reason couldnt enter the game on the last day i was gonna have time to play. (it had to be on their end too, everything else internet wise was working for me and like i said others had the same issue.)
So when i had a chance to quickly hop on, I was forced to pay to finish my rift.
:D I can never hate this game
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I think I remember seeing an hour countdown when it was about to end on the last rift.
I could be crazy.
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I'm not sure why lines get cut/ hook screams are shortened/etc but my guess is to save space.
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@Lanis_ said:
From Italy we Have: Server down, connection issue, crash game, archive's error, error code 8024.
Yes I got this Archive error too.
Any Devs who read this, I'm 3 tiers behind 70. I could get them done in the day left, if I could play.
PLEASE don't let this make me lose out on the tier 70 exclusives!
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Now I am getting
INITIALIZATION ERROR
The game has initialized incorrectly and may not save your game properly. Restarting your game may resolve the problem.
I've restarted my game, console, and internet several times now.
It FINALLY opened. As soon as I ready up, NO NETWORK CONNECTION.
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I keep getting this error when trying to play. I was just disconnected from 2 games from this, so I switched from my Lan cable to wifi and it's still happening but now I can't even get past the menu.
Everything else internet related is working, literally switched from youtube to play dbd.
I have so little time to finish my rift too, and I have to work in a few hours T.T
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Usually Sugar with milk, sometimes no milk and sometimes I also add vanilla extract.
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4k... but complaining....
"no skill survivors"... because they used perks given to them? Hmm
Bait?
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@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1183928#Comment_1183928
Why @ them? They already said they were working on the magical hidden MMR system that I thought was supposed to be implemented by now. Plus this matchmaking goes along with the past 2 months so welcome to DBD. Just let them work on the cosmetics and new chapters instead of bothering them with matchmaking and bugs!
I'm sure there's different teams for those, they're being worked on at the same time.
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Yout don't have to do all 5 totems if you don't want to, just spot them for later when noed triggers. More risky tho