blue4zion
blue4zion
About
- Username
- blue4zion
- Joined
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Comments
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It'd be disappointing, but just because personally it's not an Emotional Milestone. Need much bigger for that.
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A truly skilled nurse cares not for Dead Hard or the nerfs.
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The third person is definitely better, they should rework old mori animations to at least be in third person both sides.
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They fixed a bug?
lol laters.
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Otz, Monto, Tofu, Zubat imo.
Also while not extremely skillful, Hybrid Panda was one of the best to watch for entertainment. Really miss him, hope he's doing okay <3
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I've never even cared to think about this, and now I hate them.
Literally just to keep the grind going, and as you said filler spots.
Don't remove them, buff them.
Lowest starting at 100%.
This would be just for the SINGLE category bonus offerings, to make them more worth it.
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Still there ey?
Not surprising, as she was supposed to not have visual phasing tells, yet she has nearly since release.
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You're just upset because you choose to not play the game they are on?
Mkay.
Anyways, buy the looks of it we're still going to get some (if not all) of them eventually. Guess through the rift.
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Currently at green ranks, and I am also getting almost nothing but red ranks, even when the games load real fast. Thought that was only supposed to happen if the wait times were long?
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Looove this perk, I often use Botany with a Medkit so healing is rarely a problem, it's also insane for avoiding the killer when paired with SB+SpineChill.
Dunno how many times I've just walked around an object a killer circled and went unnoticed.
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Farm, it's honestly the easiest way.
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One thing I will say that's really helpful against spirit is just play like a scary cat. Stop being cocky with her, and avoid chase as much as possible.
Be on edge when on gens, and pay attention to her when she stands still, there's a visible reset in her animations the second she leaves her body.
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It's a huuge help to Spirit. Ridiculous and feels cheap when I use it.
Hardcore Spirit main, increase the phase volume on the Spirit's side while she's phasing. Needs to be harder to hear them survs.
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I don't understand these Broken Freddy Lunge believers. How is the devs saying themselves multiple times that it's the same not enough? It's the weapon size and or could be from Latency.
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Unrelenting.
Love the perk, and it can really throw off good survivors used to the usual cooldown, but it's not enough to justify a perk slot most of the time.
I think it should also add a lunge boost, some thing like
Missed attack cooldown is reduced by 20%.
Start the Trial with 3/4/5 Tokens. Each Token increase the distance of your lunge by 5%. Lose a token each time you hook a survivor.
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Sad this is still in the game, haven't encountered it in a while but now I see that I might. Please get this fixed, it was crippling the last time it happened.
Can't work on anything without just tapping or guessing the skillchecks
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I really love The Deathslinger, and facing a good one is difficult.
Only reason I don't hate him is that his only advantage is during chases, and even then it's not always perfect and relies on the user to be a good shot.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1284929#Comment_1284929
I'm pretty sure that "boring" is just the new code for "OP plz nerf" anyway. It's just a way to say it that kinda skirts around the issue and asks for changes but doesn't leave any doors open for discussion.
Seemed to get popular to say something is "boring" after the devs started saying they're trying to balance around fun.
ooo okay so if I don't like something call it boring.... they'll change it for sure!
HEY I DON'T WIN ALL THE TIME. Booooring!
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When I use an Ebony, I won't mori till death hook, unless a survivor happens to be a god and ran me for 3 gens anyways.
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I play a LOT of solo, like exclusively solo when I'm playing survivor.
Nuff said?
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I wish I'd face more Spirits, as they usually give me the scariest matches. It's also extremely satisfying to win chases against the Spirit.
I face wayyy too many Ghost Faces, and almost every one had noed yesterday. A bit rough and getting boring lol.
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I'd say Clown, Legion, Oni in that order.
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Moonlight offerings without a doubt. I LOVED playing the game with the darkest moonlight as survivor, purely for the atmosphere. I dislike how bright most maps are now, I'll usually turn down my own screen brightness to almost re-achieve this effect.
My reason is really that ^ and that their reason was sorta bull to me. I absolutely understand that it would be difficult to adjust every map for each brightness, but I don't understand why they didn't just add them overtime like in mid chapters if they had to. It removed an aspect from the game, removed a unique effect offering and seemed a little... lazy?
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I was going to argue against saying that it would be impossible for the last survivor, but your last sentence makes a good point.
It's already nearly impossible to open it with Remember Me, I use the perk a lot as killer and it's a great fail safe for cross map doors. So buffing it to be better against more survivors wouldn't make it any worse for the last survivor really. It's already strong enough to stop that if the killer isn't ignorant.
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THANK YOU. Someone understands.
I rarely RARELY get hit with ds because I slug often. Slugging really helps with pressure if you do it at the right times. (Best when you have knowledge on survivor locations) This will spread the pressure easier and make more survivors busy. Sure you can just go for the hook, but being able to instantly swap targets after a down can honestly be so much better.
After they were just unhooked is a good time, as you should be able to swap targets to the unhooker.
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Address what?? How many times do the debs gotta say it's the same, just the shorter weapon makes it look odd. Do you people who say this want them to dramatically increase the size of his claws? Would look wack. But seriously they added a visual to swings that show the range, it's like an air swiping visual.
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Yo literally just talked about that room on a breakable wall post, I had bamboozle and was able to M1 a healthy survivor down without issue.
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Really love the concept, it adds an new dynamic to loops.
However, there are a ridiculous amount used in the Saloon, it's absurd. I've even had a room with 3 walls and 1 window, I had bamboozle and literally trapped a survivor in the room and was able to M1 them down from healthy without problem.
They should be less frequent, and just at strong loops. The walls can allow for survivors to have strong af loops, BUT they can't have them all game; I love that idea to balance loop safety just please tone it down!
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Spirit is extremely fun to play against. It's really satisfying to do well against one and it's pretty easy to avoid her fakes once you can see the phasing tells.
Hillbilly is hard af to play as. I've had the game for 3 years now and I've probably played billy enough to count with just my hands and I've hated it each time. I've even missed a free chainsaw; like when you trap them in one spot in a corner. I missed it.
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The bus seemed the same to me last few times I got it.
It is stupidly survivor sided sometimes.
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In the past, they have had Adam's name (I believe) in a picture unrelated to before his release, so it is not too far of a stretch to make a guess with that. It does stupidly resemble the head, people argue its because its how a 4 looks, but they chose to make it that specific 4, with the left slanting as apposed to being straight across in the middle.
I hope that 4 explanation made any sense xD
Also it wouldn't be the first time they added a character from another game.
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It your choice to put yourself through the pain of these. I personally love em as it forces you to use perks you might not normally use.
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I slug throughout the game, dependent on the situation and my knowledge on survivor locations. Yields great results
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Me: Uses the knowledge of knowing the hitbox sizes and plays around it.
Also me: Doesn't understand this frustration in the slightest.
If you didn't know about the pill hit boxes, maybe. But you know so just keep that in your mind, seriously helps me.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/151605/chapter-16-possible-killer-speculation
As awesome as that would be, Im afraid Laid to Rest is a bit to obscure for most of the "true" horror fans. If I had my way, Killer Clowns from Outer Space would have a chapter.
Also, in case you didnt know, Candyman has a full human skeleton under his trench coat.
YO. DIDN'T EVEN THINK OF IT.
I now seriously want a Killer Clowns from Outer Space chapter.
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I'm yet to get stuck on top of the pallet, but multiple times now I've been stuck in front of a pallet. Breaking it would let me move
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It would be moonlight offerings if they still existed T.T
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I swear the game can sense it, can't itch my nose or drink/eat anything on a gen. Just a bad idea.
I'll usually do it the second I do a skill check if I have to xD
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Spirit: Thrilling,Pop,M&A,Whispers
Demo: STBFL, BBQ, Whispers, Pop/Thana
Oni: M&A, Corrupt, BBQ, Thana
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This looks like bad latency, but that third hit is really odd.
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Dude, the haste is fantastic for baiting hits I would be upset if that was removed. Numbers probably do need to be tweaked but the haste has been great for me when I use it.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1256514#Comment_1256514
Yes, that's what I would reccomend for this addon as well. By it's own, as already mentioned, you just get some free gen pressure and later in the game, when they get used to it, you might get easy first hits or even grabs. To get more value out of the addon, bring perks like the above. At the beginning, they will get scared off often, so Ruin+Surveillance will give you mapwide information which gens are progressed, also allowing free regression. And when they start to commit to gens, yellow auras (or when you remember which gens turned yellow, also the red ones, as they would turn white when they leave) show you where people are working on gens, giving you a chance to grab.
Also Discordance might work, and Dead Mans Switch is also great. Discordance gives you regular updates if the gen is being progressed, so you can try to time your phasing well between 2 notifications to check if a grab is possible. Dead Man's Switch might be also pretty effective, as survivors will know about both, the addon and the perk after some minutes. In the beginning, you might get the maximum out of the perk as they leave pretty instantly after you phase after an obsession hook, later (best combine it with Thrilling Tremors or BBQ) they might commit to the gen, because they know about Dead Man's Switch and you can force them off or grab them.
https://forum.deadbydaylight.com/en/discussion/comment/1256497#Comment_1256497
https://forum.deadbydaylight.com/en/discussion/comment/1259698#Comment_1259698
SWF doesn't help the team as you don't have to follow the one you are chasing. I would always combine this addon with gen information perks like Surveillance or Discordance. Hit the person and phase to the gen, so even non-SWF think you are in a chase. But don't do that always, so they don't get used to it
Yes exactly! Forgot to state this, but yeah just being unpredictable and pretending to phase towards someone can help you get some grabs on greedy survivors.
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I like it as is and use it fairly often, the speed boost is small but that extra speed to catch up can make the difference in catching them at the window.
Also good for kicking gens and breakable walls faster, which will be put in all the maps making the perk a bit more viable.
At one point, I wanted them to add an additional regression when kicking a gen but with the walls not so sure anymore, already gives it more viability.
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Lol love when stuff like this happens, the Spirits model on Billy is terrifying xD
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I love the idea of the addon, as when I'm Spirit I'll phase near gens im passing in case survivors are there to at least spook them for a few seconds to slow progression.
This addon lets me do that map wide all game!
However, SWF can really abuse it, letting eachother know when shes phasing during a chase. But this doesn't really matter against a survivor who can see her phasing tells anyways.
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Tunneling makes it easier, but it deprives you of blood and emblem points.
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Freddy's basic attack is the same as every killers.
This has been confirmed multiple times.
Iri Hatchets need to change, they're very powerful and require minimal skill. I like the Idea for the to down at farther ranges.
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What!? I didn't even see this when it existed before xDD
That's amazing lmao
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1254802#Comment_1254802
No you cant keep pressure by quickly downing survivors, unless every survivor is incredibly altruistic it doesn't happen because they can just do gens while one survivor bleeds out on hook. Also Deathslinger can't get quick downs since his power is so unreliable
That depends on you.
Quickly end a chase, then head on to the next survivors and interrupt their work. You don't need to only pick one and chase either, if you know where a few of them are spread the damage and apply pressure.
If you struggle with finding them after hooking, bring more tracking perks. I personally prefer Thrilling Tremors or BBQ.
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So far as killer this update has felt great. I no longer have a feeling of dread when going to most of the maps. 👍️