blue4zion
blue4zion
About
- Username
- blue4zion
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Comments
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I actually really enjoy most of the newer killers, my exception being Deathslinger because I can't aim worth a damn.
I hate billy, but love Oni. He's fun to play as and against imo, especially since he can't just keep holding that power up your butt.
Pyramid Head is fun and can be pretty strong.
Twins just have a different play style, sure you can just camp or play barely using victor, but you honestly should be using him to scout and occasionally hunt. They might become my 3rd main.
Blight is an interesting one, I think he is really a good killer. However, getting hits can be hard with minimal practice. His mobility is pretty great for the most part. Thing with him is he's like one of the killers you need to stick with. Play blight and only blight for awhile to get used to it, and get scary good.
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A fix wasn't part of the ptb either, was it?
sigh
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It's not the best imo, but I often like it with builds that involve me to be overly altruistic.
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It's a pretty neat idea imo, but I really doubt they could get the AI working for this. If only
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@Beelzeboop said:
I'm fairly new to the community, uh, what the heck does "kobe" mean in this case?
Unhooking yourself
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In terms of strength, he is not low tier. However, his portal stealth is poinless and most of his addons are just as pointless.
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@SlaughterBruv said:
https://forum.deadbydaylight.com/en/discussion/comment/1909715#Comment_1909715
I'd still have to disagree with you, because the killer can't hit all three at one go and also on top of that as I had mentioned when I hit someone with pyramid heads ranged attack from the other side of a wall or a vault location and then get body blocked to all high hell and can only hit one of the two or three and risk loosing putting a survivor on the hook because they are just blocking then that's just exploitation not skill or strategy because that's what flashlights are meant to be used for and again same goes for hook wh**ing no skill or tactic to someone just sitting there beating on a hooked survivor.
Like I said I play both and see this happen far to much now of days compared to before and it also is what I feel is making less people play killers and also makes newer players not even want to try and play and that usually is what leads to a game like this physically dying.
You can call it a tactic or strategy all you want, I still see and call it exploitation that ruins the actual gameplay itself and chock it up to the same thing as the vault locks that occurs if a player exploits a pallet or a window.
Play some more, get some more experience, trust me.
Think about this, how many streamers/youtubers do you see use things like iron grasp/agitation/mad grit outside of perk specific builds?
They're not meta. Why? Because things like body blocking can be easily dealt with. It's not as big as a problem as you seem to think. I don't want the devs wasting time on something minor.
Talking about making the gate, at that point you've already lost if all 4 are alive and about to leave imo.
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lol?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1909709#Comment_1909709
I mean her shards glow when you’re pretty much inside her model so that’s not going to work and things like hair glitching or animation changes are bugs and not intended.
just make her shards glow really bright for the time she is phasing and make pain sounds non directional and you’ve got a deal imo
The shards one is almost useless, but you can see from pretty much any distance when her animations are interrupted. Playing with the bug does not make it crazy easy to face her, just a bit more bearable. So they absolutely should do something like have her shards glow as an intended feature.
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@SlaughterBruv said:
https://forum.deadbydaylight.com/en/discussion/comment/1909683#Comment_1909683
My point is that it's done in a group effort even if your not tunneling or hook wh**ing and unless you take the time to level up the now nerffed legion killer to get his perk that lets you keep hitting In a combo it becomes pointless most times when you got two to three survivors doing it just because it's an easier win without any skill.
I also feel the same about hook wh**ing there's zero skill in it and usually shortens the game from lack of actual participation which is really no fun.
Still, no.
I've had thousands of times where a full group went in. Usually this leads to a drop, but as said before, that is not a bad thing. 3 others are in your face, injured (if you attacked) and you are bound to get another down quickly if you have any skill in chase. What gens are getting done right now?
Besides, it can be skillful for the survivors, they can bait swings which needs to be properly timed.
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Well I think zero is wrong. You will start out pretty crappy with her power, but once you do figure it out and know a few tricks , she's pretty strong.
Also, who cares what he said. Anyone can say anything, doesn't mean he's right just cause he's experienced.
People need to see when she leaves the husk, few can already see the subtle cues and it makes it a lot easier to make decisions against her. Also helps counter fakes. Since most can't see it or refuse to try, they should just make it an actual feature if it's just a bug.
Doesn't make her ggez, but it makes chases much more fair.
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The perk actually does a lot less than it seems, so this survivor buff is really unnecessary.
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Why?
A few of the odd addons sure, but the overheat mechanic should only be a problem if you camp with the chainsaw or obsessively use the chainsaw instead of skillfully.
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Body blocking is typically easy to deal with and most often favors in the killer, as they get the hook anyways but also injured others in the process.
There's the rare occasion where they really get the upper hand, normally with perks, which is the point.
Even when you think you won't make it, drop, and begin chase with another applying more pressure. You just need to not be late on this decision, and now that survivor on the ground has to fully recover, usually forcing another survivor to come rescue.
Unless the killer doesn't attempt to swing at the blocking survivors, then they will almost always lose their grab.
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I don't wanna say it's because it's an old mechanic, more so because it is a different plane.
However, I'd like to see this be a thing for some sort of extra counter for survivors. Just like wraith and hag, it won't be op as heck, but can help out while giving flashlight a bit more utility.
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It for sure happens just randomly, usually after striking/breaking something. I've only noticed it in first person, so dunno if it's the same exact bug.
But shhh
I like getting to look at her slicey slice :(
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I'd love for nothing but fixed issues.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1903586#Comment_1903586
You would think this would be the case, but like I said, BHVR apparently has spaghetti code in more than just game mechanics, given how they keep screwing unrelated stuff up every update.
Like how Legion recently got entirely ######### by not having a speed boost in Feral Frenzy for no logical reason whatsoever.
Yeah that's true.
They raise Blight's fov and Dwight will have Kate's voice, the killer shack no longer spawns a pallet, and Spirit's addons stop working.
oml
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1902461#Comment_1902461
oh, so then why do they have to work on the animations for the higher camera pov? just move it to his head and the hands will move accordingly, no?
This.
From the time that killers were bugged while the match starts and we could see how they set up the blight for first person, he is legs are like halfway through the ground. Lift him up.
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If it promotes anything, it sure won’t be camping.
Point of the duo was to slow down the game, to be able to protect gens.
You can’t do that if you camp.
If anything, more tunneling.
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I doubt the probability Is as high as the map offerings, but similarly it’s not a guarantee.
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There's a lot of stuff like that, like the few Tips you sometimes see during the match loading, such as the one mentioning different flashlights and their addons increase the speed in which you blind.
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It'll kill a survivor quick, for sure, but it'll cut your points as well.
That's why I don't like to do it.
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I mean, it technically has.
It used to just be a permantant buff after all gens are done.
Then, it had a timer, no matter what.
Now, it's tied to a hex, and as a dev has explained to why it's not op, it can be completely nulled by doing the totems.
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I'd prefer to see this be an Offering, we need some new ones anyways.
Like the idea either way!
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The basement already looks pretty cool, however it's for sure due for some updates.
I was really surprised to not see map specific basements with all the reworks
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I'd love just for these icons to be on the new hud.
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I want new ones, the ones in the PTB are really nice but need work.
I'll still take them over the old ones though
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It's true she's got some odd and useless addons, but for the most part she's got some of the strongest addons in the game.
Also don't think she needs a movement speed boost, but for sure needs some adjustments for camping.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1896086#Comment_1896086
The pic above is just the reworked DS in action - I think it leaked to live!
Strike em straight through the ground!
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Spirit will spook me in 100% of the games I face with her, while the others just happen on occasion.
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Jane- Mix of Botany Knowledge, SB, Lithe, Built to Last, Prove, Stake out, Spine Chill, Kindred, Bond, Desperate Measures, and Fixated.
Clown- Brutal, Pop, BBq, Whispers
Spirit- Fire Up, Coup De Grace, M&A, Whispers, Pop, Thana, Thrilling, Oppression.
Oni- Corrupt, Pop, M&A, Infectious
Twins- Ruin, Thana, BBQ, Discordance.
Edit: Also sometimes Throw in Enduring and Spirit fury on twins, then in game place Charlotte under pallets to lure in survivors to throw it.
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Similar to Spirit and Slinger, (maybe trapper) they change chases for survivors, which seems to be frustrating as well as she's got a great ability to camp.
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I'd actually prefer for it to only use a token when it extends the lunge. If you do a normal or shorter lunge, it shouldn't be used.
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@Sandwich_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1895685#Comment_1895685
This would probably require them put in some effort rather than changing a single value from a 1 to a 2
This is most likely why it didn't happen.
Hopefully they wont just keep it this way, and actually program in the hook all once.
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Survivor Perk:
Resentment
You resent and despise anyone who hurts your friends, causing a boost in strength from anger.
Gain one token for each survivor sacrificed, after gaining 3/2/1 tokens, the perk activates.
While active, stunning a killer with a pallet will slam them through the ground, tripling the stun duration and will consume all tokens.
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This was sorta tough one for me, but I'd have to go with op.
The ability to easily find survivors as well as kill looping seems a bit much to be, not to mention he's got some powerful addons.
I think where he tends to seem bad, is when survivors mistime the powers. Blast can easily be wasted and I often see doctors shock too early or late at windows/pallets. Perfect timing makes easy hits.
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There's counters to him, and he's got very poor mobility. Also like you said there's situations Huntress can excel in while he cannot. However, a good slinger can end chases very efficiently.
But, his addons need work. There's so much useless trash in there.
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If he had access to his power all the time like billy, he'd be op for sure. Since it takes work to get it, he seems pretty balanced to me.
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He was pretty balanced before, just needed some addon changes. Would say he's just about the same, but just punishes poor plays now.
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I'd say she is annoying to play against, however not op. She does take thought and skill and has plenty of counters, flashlights almost being a killer.
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He needs one of the windstorm addons to be base kit. It's no good when a killer only gets one addon slot since they need a specific addon most of the time.
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I love the idea as a fan of the show.
However, I truly feel this is unlikely. Honestly think fnaf would get a chapter before Future Diary unfortunately.
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I dunno, I'm of the 5% who want a refresh and love the new UI so I hope is stays. Small tweaks like putting the hook counter for killer maybe closer to the survivors would be nice.
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I approve
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@Deadman316 said:
The only thing I don't like about Freddy is that his lunge is crazy long. If they somehow shorten that, he'd be fine.
All killer basic lunges are exactly the same.
Animations and weapon sizes can make them seem off or different.
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@1nsignia said:
https://forum.deadbydaylight.com/en/discussion/comment/1821544#Comment_1821544
Thanks, but no. I've decided to main them and learn them even if it puts me through a world of suffering. I'll learn them one way or another.
Do this, from my knowledge pretty much every killer can be good if you completely master them, like pretty much exclusively play them and learn every in and out.
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Honestly, no. It should work on all downs. My reason being you'll still only likely hit one gen anyways, and it's not a huge knockback and has a cooldown.