asergioam
asergioam
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/896957#Comment_896957
Nah, I didnt report this lot. You gotta be saying worse stuff than this for me to report someone. Heres an example of a guy I DID report.
Funny, I also reported a guy once for that "#########" language too. Also reported him to twitch and steam.
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@thatcarbonfox said:
https://forum.deadbydaylight.com/en/discussion/comment/893543#Comment_893543
Yes I do realize they reversed there decisions to give all players the event cosmetics due to updating the method of finding players who earned it, but for the people who never had the chance to earn it, like me, it sucks because I really like one of the cosmetics that I can never have due to me not knowing the game existed until after the event, this is the reason I want the devs to atleast add them to the store, because I never had the opportunity to grind for these cosmetics
Yep, plus one here :)
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@Milo said:
"CHANGES TO EVENT COSMETICS UNLOCK
In the latest Dev Update, we announced our plan to unlock a large list of exclusive cosmetics to all players on PC and console. According to the feedback we received, we decided to review the unlocking process for the following cosmetics:
- Hound (The Huntress – Event Mask)
- Untamed Donkey Jacket (David King – Event Body)
- Pro-Pain Hammer (The Hillbilly – Event Weapon)
- Free Song Bird Slip Dress (Kate Denson – Event Body)
As it was mentioned by many players, these cosmetics were earned during events and were representative of the player's dedication to the game. The way these cosmetics were stored created an issue where a loss of progress was possible, we've since switched to a more secure method of storage for event cosmetics.
At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™"
https://forum.deadbydaylight.com/en/discussion/108882/release-information-3-4-0
I think @thatcarbonfox is aware of what you posted, he's just making a request based on that.
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No problem, they also offered some more skins (forgot about the 4 on the bottom):
Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed. -
Not really sure what you're asking but yes, they offered some extra skins for everyone:
EXCLUSIVE COSMETICS
Alongside the launch of Chapter 14, we’ll be granting everyone the following cosmetics:
- Chuckles (Trapper – Ultra Rare Mask)
- Dweard (Dwight – Ultra Rare Head)
- Sharp Mustache Jake (Jake – Ultra Rare Head)
- Studded Jacket (Jake – Ultra Rare Body)
- Retro Windbreaker (Claudette – Ultra Rare Body)
- Claudette’s Weekend Shirt (Claudette – Ultra Rare Body)
- Purple Cords (Claudette – Ultra Rare Legs)
- Leather Hoodie (Meg – Ultra Rare Body)
- Retro Sneakers (Meg – Ultra Rare Legs)
- The BIG Hat (Ace – Ultra Rare Head)
- The TPGS Hat (Ace – Ultra Rare Head)
- Lazer Bears Victory Polo (Feng Min – Ultra Rare Body)
- Lazer Victory Shorts (Feng Min – Ultra Rare Pants)
- Donkey Jacket (David King – Ultra Rare Body)
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Just out of curiosity, what triggered you into making this topic?
Don't get me wrong, after only seeing complaints in the RECENT DISCUSSIONS section, it's nice to read this for a change but I'm genuinly curious on how the hell did you come up with this? :)
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I'm a main survivor and to put simpler what I wrote before, it should be something like:
After being unhooked or unhooking yourself, if you are not the last survivor left and no one else gets into the dying state for 40/50/60 seconds, Decisive Strike becomes active if you get into the dying state.
The rest would be the same.
Probably would bring other problems or even change the way tunneling would be made, but at least would give you an escape chance from tunneling as we know it without the abuse of end game "free escapes".
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DS should only be good against tunneling (I think it's why they made it in the first place). For that the solution would be simple. After you get unhooked, if any other survivor gets into the dying state, ds deactivates. That would prevent tunneling, not be an abusive perk in end game situations and would also prevent (even if only for a bit) from unsafe hook rescues or at least would give you more time to escape since the killer would have to hit the other survivor first into the dying state.
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@concious_consumer said:
https://forum.deadbydaylight.com/en/discussion/comment/889888#Comment_889888
LMAO. I guess you never saw a P3 Claud selfcaring 4 times in a row vs Legion with Sloppy...
I've been in enough of games like that
You are right about that, I never saw that, and I understand your frustration when you see that happen. But it's not self care fault that people don't kinow how to use it. Self care, like many other perks is situational. Just because you have it doesn't mean that you need to use it all the time. You are probably angry of self care because you noticed many people miss using it and I understand it might get you mad like it gets me mad when people miss use BT on me just to get the safe hook rescue status! Self-care can save your live and your teams live when used properly.
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This seems like a killer bait topic to encourage people to spend more time healing each other then doing gens or to encorage people not to heal and go down with one it while being more easely tracked. The math has been explained so there's no need to repeat it.
It might also be a survivor who wants to farm healing teammates. There's also that...
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@TunnelVision said:
Didn't even know about this?
I've been putting people in the basement purely for challenges. Is it only on the new map or in general?
I was put in the basement 2 times yesterday, in haddonfield the bug showed up. Haven't even played the new map... I mean, I did for 1 minute but the killer quited because (according to him) he got stuck at a generator not being able to move. I actually saw him bumping against the generator with the chainsaw (a Bubba) and quitted after a few seconds.
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It is a particular emergency fix bug not only because of being game changing, but also because many killers are still doing the basement challenge wich promotes the appearence of the bug even more.
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The problem is not BHVR, it’s the game industry. For some stupid reason, it became a gaming company standard to give people exclusive skins for this and for that. They call it a reward when in fact it should be called a punishment for people that for some reason couldn’t attend a certain event in a certain past date and the event will never more. E available for others to attend.
using an exagerated example to make my point clear:
you had an accident? Went to the hospital at the time? Has punishment for not having the accident on any other date, you will never be given the opportunitie to get that “reward” or a chance to buy it. You have more playing hours than some people that attended the event and want another event to be able to get it? Too bad, we don’t care that you are loial to the game, we don’t care if you play a lot more than some of those people, you just didn’t play at the right time so...
It’s just skins. It’s true that people should just ignore it, but it still doesn’t make it right. But since it’s a multiplayer gaming industry standard to do that kind of punishment, i honestly think people should just move past it and be graceful for the generosity of being given this free skins (ok, i’m not a fan of those particular skins so it’s easier for me although, of course, I would also like the opportunitie to earn them or buy them). But then again, i wasn’t counting on getting this offers before they announced it so I’m just glad I did
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I got put in thw game in 2 matches. The bug only happened in one of them (haddonfield) and it stopped after being down again by the killer. I got rescued (could ear the rescue being done and heard the killer swinging at me. Game came back to normal with killer picking me up and hooking me again.
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I bought the dlc but tought the skin wasn't given to me. I thought it was the christmas sweater, so how do we get that one?
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It's too dark... almost to the point of being unplayable.
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Played my first game, i got put on the new map... it's almost unplayable... way too dark!
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They anounced it already:
@Peanits said:
RELEASE SCHEDULE
STEAM
Update planned: 11AM ET
DLC planned: 12PM ET
WINDOWS STORE
Update planned: 11AM ET
DLC planned: 12PM ET
PS4 EU & NA
Update planned: 11AM ET
DLC planned: 12PM ET
XBOX
Update planned: 11AM ET
DLC planned: 12PM ET
SWITCH
Update planned: 11AM ET
DLC planned: 12PM ET
PS4 JAPAN & ASIA
Update planned: 11AM ET
DLC planned: 10PM ET
Content
Lore
https://deadbydaylight.com/en/news/the-oni-lore
https://deadbydaylight.com/en/news/yui-kimura-lore
Available Now through the in-game store
https://us.v-cdn.net/6030815/uploads/009/3GNJ959LYAPX.png
- The Oni - The Demonic Force outfit
- Yui Kimura - The Wild Card outfit
Developer Update
For a brief overview of some of the other changes coming to the game with the 3.4.0 update, check out the November Developer Update below.
https://forum.deadbydaylight.com/en/discussion/103996/developer-update-november-2019
Patch Notes
STEAM
https://forum.deadbydaylight.com/en/discussion/108852/
Windows store
https://forum.deadbydaylight.com/en/discussion/109133/
PS4
https://forum.deadbydaylight.com/en/discussion/108855/
XBOX
https://forum.deadbydaylight.com/en/discussion/108856/
SWITCH™
https://forum.deadbydaylight.com/en/discussion/108946/
Switch™ players will have access to Leatherface in the in-game store on December 3rd release. Attention, DLC is planned to release on a later date. Note that if you unlock Leatherface as a stand alone character in the in-game store, you will not unlock the exclusive cosmetic that is offered with the DLC.
Winter gifting
Holiday gifts for all!
https://deadbydaylight.com/en/news/winter-gifts
CHANGES TO EVENT COSMETICS UNLOCK
In the latest Dev Update, we announced our plan to unlock a large list of exclusive cosmetics to all players on PC and console. According to the feedback we received, we decided to review the unlocking process for the following cosmetics:
- Hound (The Huntress – Event Mask)
- Untamed Donkey Jacket (David King – Event Body)
- Pro-Pain Hammer (The Hillbilly – Event Weapon)
- Free Song Bird Slip Dress (Kate Denson – Event Body)
As it was mentioned by many players, these cosmetics were earned during events and were representative of the player's dedication to the game. The way these cosmetics were stored created an issue where a loss of progress was possible, we've since switched to a more secure method of storage for event cosmetics.
At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™
NEW FEATURE
DISCONNECTION PENALTY FEATURE - TESTING
As of Thursday, December 5th, we will be testing a new feature on our Dedicated Server enabled platforms (Steam, Windows Store and Switch™). This feature is designed to penalize players that are disconnecting from matches.
Users who disconnect from matches will be prevented from joining a new match for a predetermined length of time, which increases after each instance of disconnection. Our objective with this feature is to discourage players from quitting games and will serve a double purpose of excluding users who are already in a negative mental state from re-entering matchmaking until they’ve had a chance to cool down.
The system will also apply if one or more players in a group has an active disconnect penalty, preventing the entire group from joining the matchmaking queue until the penalized members have either cleared their penalty or leave the group.
The incremental penalties will decay naturally over time, starting after the most recent matchmaking ban has completed.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/885082#Comment_885082
Usual updates are at 11am ET - it's currently 10:24am ET, so you've got an hour less to wait than you thought you did 😁
Nice, really tought it was a 6 hours diference between eastern time and gmt 0. My bad ;)
EDIT: Then I think it's time to start asking on a minute basis: As it been released yet?
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If a killer kills everyone in a match, some people think that killer should be nerfed.
If a survivor escapes in one match, some people think the perks he was using should be nerfed.
I think some people's point of view should be nerfed.
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HEHE
If it arrives at the same time as usual updates and so, it will be in 1h38min from the time I post this answer.
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I think you should stop trying to change the core of the game and offer solutions to balance the current one instead.
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It would be nice to have something like 3 maps joined togheter with 12 survivors and 3 killers. Also allowing killers to kwf (kill with friends). Everything would be triple on a first testing fase that it would be balanced from there.
Offcourse, I would like the regular game to be balanced first... but that's not what it asks in the topic.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884222#Comment_884222
I honestly thought that you were talking about the notification when I first glanced at the screenshot. Both the jumping to conclusions and especially the rudeness are unnecessary.
I thought that too :)
Don’t know that loop so...
EDIT: correction, at first glance didn’t realize what loop it was, it’s a good one for sure!
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I saved up bloodpoints, daily rituals and unclaimed challenges and I'm not a vet although I love animals :)
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/882794#Comment_882794
You don't. 3 is the max.
Than I will claim it :) Thanks for confirming that...
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/882783#Comment_882783
I'm going to spend it then I'm going to claim the unclaimed dailies and challenges.
Plus, you still get dailies despite having three unclaimed.
Didn't know that, than I won't claim todays daily. Thought you wouldn't get dailys if you had 3 unclaimed. :)
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Don't let bloodpoints go up to 1 Mil, you're loosing some bloodpoints by doing so. Claim one of the daily rituals so tomorrow another one comes.
EDIT: In a grinding game, every bloodpoint counts ;)
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I would ratter have chuck norris as a survivor with a perk that can be used once per match were you would kick the killer to the farthest corner. HEHE (i'm joking obviously... but it would have to be something like that if we had chuck norris as survivor.
That's just bad. Would be preferable to prevent bubba or hillbilly to use chainsaw near a hooked survivor. Because other than the chainsaw, a camping killer only requires good team work. And no, it's not a swf thing, I've done it some times with people I wasn't in comunication with. It's easier in swf but it's very doable with random people if their up for it. But against a chainsaw... impossible.
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So that's what is was!!! In badhlam (might not be spelling it correctly) school, in main door, I knew there was a trap there and a few of my team got caught there (main front door). When I was running from the killer i slowed down there to disarm the trap while he was breaking a pallet. The trap wasn't there anymore so i just ran and BAM... got caught on it!
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Damn, didn't know the challenges would stay forever!!! Finished the rift a week ago so I just do the challenges for bloodpoints and lore. Thought they would go away after rift closed and the lore would stay incomplete. Really thought the lore from challenges would be something like the legacy skins or something. Good to know it isn't.
Grinded so much this weekend to finish them and make sure I only needed to concentrate on the next one when it arrives! But to be fair, I also wanted to save up bloodpoints for Yui so I don't regret it, but next one I will chill a bit more then!
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@luka2211 said:
got it last night,took a ######### ton of grinding and playing tho
Finished last night too... lots of grinding and some help from people I was playing against.
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I'm a main survivor, and the only toxic thing I see in this post is more of the same garbage the forum is already filled with... people complaining for everything... there's always something to complaint about. Due to archive challenges that was to be expected...
It got my up vote too...
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There are challenges that require to blind the killer, you'll see a lot of it. Most people don't know there are only some specific situations when blinding is unavoidable by the killer so they will keep doing it recklessly or to call killers attenttion to follow them and try to make does situations happen like making the killer break a pallet in front of them. But trust me, it's mostly about the challenges.
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No, there is no such thing as unwritten rules. Many killers do it and that's why I always ignore the killer when i'm the last survivor in that situation and let him decide, I go for the door and try my luck. If he allows, I get out and if he doesn't, I'm probably dead anyway so I don't care. Some people just think that because some do it, everyone has to....
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@Carlosylu said:
I'm one of those few people who like the learning curve and plays the new killers from scratch 0 BP saved.
I don't really care about the learning curve, play from level 1 thing, but I will do it because my saves are for yui teachables and no learning curve is necessary for survivors ;)
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/873759#Comment_873759
I think it's actually 400k you save off my diagram but you could just not complete the last one before the epilogue and that's an extra 50k.
The iridescent challenge is taking me forever because of killers rage quitting and the glitch. One killer was texting me after laughing about how he made me lose my points lol
Yes, your diagram is 400k. To save the maximum would be not doing the middle one that's why I counted 450k. In my case I can't because I already collected the top right one. But I'll save up the remaining 400k so thanks for the tip :)
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Entity freddy would be nice but the glove with seringes would be even better
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@StardustSpeedway said:
I managed to successfully save one survivor during the end game collapse. Then the killer downs me, camps me, I get saved, and then rage quits. Why does it have to be TWO in a single match. That's absolutely ridiculous.
I would rather have grinding one like 10 total then 2 in a single match. In red ranks thats almost impossible (considering the killer doesn't deliberadly cooperates, wich is very rare)
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Nice idea, we can save up to 450k bloodpoints in the tome... I can't because already collected the top one but 400k is good enough.
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You donh't need to escape with the key, just need to depleet them. You'll nedd 8 games for that, unless you find some in chests. You start the trial, press m2, and a few seconds later, one is done. Then you can play the game like you usually do. It doesn't have to influence your gameplay only the usage of items.
The others influence your gameplay and that suks...
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/871894#Comment_871894
One of the challenges is to kill so many obsessions.
It's actually to hook them twice in a single challenge... so face camping is a terrible idea for that one.
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@Avilgus said:
"Unhook 2 survivors in the end-game" Look forward to discover the 4th page !
It's already been shown to us after tome 1, it's 3 safe unhooks after endgame starts.
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@humanbeing1704 said:
Are they insane 2 endgame unhooks in one game that's straight up team reliant like why
Don't worry, the tome 4 we saw will be easier to do... only 3 hook rescues after endgame 🤮
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That's probably it then. It isn't available to me either.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/871571#Comment_871571
It's not available in the US yet, said to be released by end of November so I'm just curious, I pre registered so I guess wait a little more for an update.
What system you use? I also pre-registered but it's only available for android I believe.
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Am I the only one that thinks that some of this challenges actually promote tunneling and camping?
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No. Why? Will it be available later in US?
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Yes, I get it. What I meant to say was just that the archives only end if they want it to. They can always turn those 15 paragraphs in video archives, audio archives... and had a bit more to the story ;)
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/870160#Comment_870160
Hmmm, that would suggest the Archives will stop one day, which is the opposite of what they said they want. 🤔
If everything goes as it as been going. When they finish with the old characters, the new ones will be old then.