Is the next tome out?

If it is, can someone please share a screenshot of the challenges?

THANK YOU!

Tagged: Trusted

Comments

  • My job here is done.

  • I'm going to face camp this thread until someone posts all the challenges.

  • @supersonic853 said:

    My job here is done.

    What?

  • You're the real MVP, thanks!

  • those are the placeholder ones, I don't think they have already updated the site.


    Go back on the hook.

  • I already dislike level 3 and i haven't read them all yet.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/871544#Comment_871544

    those are the placeholder ones, I don't think they have already updated the site.

    Go back on the hook.

    No they are the legit ones. I just checked

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/871544#Comment_871544

    those are the placeholder ones, I don't think they have already updated the site.

    Go back on the hook.

    from what i know placeholders can be only in level 4 but i can be wrong we will see when it will come out

  • oh nice, then they are exactly the same as the leaked ones.

    I see Devs are listening to the community! /s

  • Well, we've reached the level of semi-impossible challenges. Time to drop focus and stop caring about the lore. Bloody hell... this "in a single trial" crap is insane on some of these, especially since the majority are pure luck-based.


    SURVIVOR

    Unhook 25 survivors safely

    Unhook 2 survivors after EGC has begun safely *in a single trial.

    Escape one trial through exit gate using Hope

    Blind Killer 5 times

    Blind Killer while they are carrying a survivor

    Fully deplete 8 keys

    Escape 10 trials

    Heal 4 health states of other survivors *in a single trial

    Escape a trial without being hooked using Spine Chill


    KILLER

    Damage a generator or destroy pallet 40 times

    Catch 5 survivors in bear trap *in a single trial

    Hook 15 survivors in the basement

    Hook the Obsessions 2x *in a single trial

    Hook a survivor in the basement while another survivor is already hung in the basement using Monstrous Shrine

    Interrupt and grab 6 survivors

    Prevent any Exit Gates from being powered using Unnerving Presence

    Sacrifice 2 survivors during EGC using Hex: NOED *in a single trial


    NEUTRAL

    Earn 15 Iridescent emblems



    Man... wow.

  • @Keene_Kills said:

    Well, we've reached the level of semi-impossible challenges. Time to drop focus and stop caring about the lore. Bloody hell... this "in a single trial" crap is insane on some of these, especially since the majority are pure luck-based.

    SURVIVOR

    Unhook 25 survivors safely

    Unhook 2 survivors after EGC has begun safely *in a single trial.

    Escape one trial through exit gate using Hope

    Blind Killer 5 times

    Blind Killer while they are carrying a survivor

    Fully deplete 8 keys

    Escape 10 trials

    Heal 4 health states of other survivors *in a single trial

    Escape a trial without being hooked using Spine Chill

    KILLER

    Damage a generator or destroy pallet 40 times

    Catch 5 survivors in bear trap *in a single trial

    Hook 15 survivors in the basement

    Hook the Obsessions 2x *in a single trial

    Hook a survivor in the basement while another survivor is already hung in the basement using Monstrous Shrine

    Interrupt and grab 6 survivors

    Prevent any Exit Gates from being powered using Unnerving Presence

    Sacrifice 2 survivors during EGC using Hex: NOED *in a single trial

    NEUTRAL

    Earn 15 Iridescent emblems

    Man... wow.

    it will be fun lol

  • @Keene_Kills said:

    Well, we've reached the level of semi-impossible challenges. Time to drop focus and stop caring about the lore. Bloody hell... this "in a single trial" crap is insane on some of these, especially since the majority are pure luck-based.

    SURVIVOR

    Unhook 25 survivors safely

    Unhook 2 survivors after EGC has begun safely *in a single trial.

    Escape one trial through exit gate using Hope

    Blind Killer 5 times

    Blind Killer while they are carrying a survivor

    Fully deplete 8 keys

    Escape 10 trials

    Heal 4 health states of other survivors *in a single trial

    Escape a trial without being hooked using Spine Chill

    KILLER

    Damage a generator or destroy pallet 40 times

    Catch 5 survivors in bear trap *in a single trial

    Hook 15 survivors in the basement

    Hook the Obsessions 2x *in a single trial

    Hook a survivor in the basement while another survivor is already hung in the basement using Monstrous Shrine

    Interrupt and grab 6 survivors

    Prevent any Exit Gates from being powered using Unnerving Presence

    Sacrifice 2 survivors during EGC using Hex: NOED *in a single trial

    NEUTRAL

    Earn 15 Iridescent emblems

    Man... wow.

    Even the regular "challenges" are annoying. Getting 25 unhooks is not a challenge. You play the game normally and get it. It just takes a very long time and you only get 3 rift fragments.

  • Am I the only one that thinks that some of this challenges actually promote tunneling and camping?


  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/871574#Comment_871574

    Even the regular "challenges" are annoying. Getting 25 unhooks is not a challenge. You play the game normally and get it. It just takes a very long time and you only get 3 rift fragments.

    not to mention it being the first survivor challenge, it prevents you from trying more intriguing ones until you either farm or do the killer ones (...but then you reach the 15 iridescent shards challenge, fun fun :P).

    I mean, it's ok to have those farming challenges, but let them be at the endpoint of a branch, not at the very beginning, precluding the other challenges. Let me play normally and try for hard challenges, then when I've done everything was somehow challenging (or just random, let's be honest), I can go back to the farming ones.

  • @asergioam said:

    Am I the only one that thinks that some of this challenges actually promote tunneling and camping?

    Not just tunneling and camping. Unhealthy player behaviour in general.

  • Yep... every single game has been everything we thought it would be. Everybody leaving their gen to bumrush unhooks or just lurking near the middle of the map, hiding, waiting. After a few, I just decided that if I can't beat 'em, join 'em.


    Here ya' go, fam:

    Empathy: To make sure you know when somebody's going down so you can leave your gen and get in position, following for the feeding frenzy.

    Bond: To know where the rest of those healthy feral hogs are while they're surrounding the fresh meat in the chase.

    Borrowed Time: Gotta' be safe unhook, y'know.

    Deliverence: Because screw those guys. If the devs want us to play toxic to each other, let's do it. Yeeting myself off the first hook, and if I go down, no struggling. Onto the next round of BS hook farming.


    What a time to be alive in DBD! Bloody hell.

  • Why is Unnerving Encounter the way it is?

    Unnerving Presence has nothing to do with Exit Gate Switches.

    Should've made that Remember Me.

  • Also: Are the devs sure these are gonna be challenges that "casuals can complete with playing 1-2 hours per day"?

  • Yeah myself and the rest of my squad are pretty miffed at these. It's definitely going to take a team effort for much of these survivor challenges and the Killer ones... we'll see how many we can actually get done. Cheers to the Fog Whisperers and full-time streamers that can grind DBD for a solid month straight. lol


    **I'm still gonna grind dafuq outta DBD for these, I'm hella determined**

  • We should be able to choose which one is active so everyone isnt competing for the unhooks

  • @Boss said:

    Also: Are the devs sure these are gonna be challenges that "casuals can complete with playing 1-2 hours per day"?

    LMAO!

    @Boss said:

    Why is Unnerving Encounter the way it is?

    Unnerving Presence has nothing to do with Exit Gate Switches.

    Should've made that Remember Me.

    Double LMAO! Not even close to being something alike "exit gates" perk