asergioam
asergioam
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@Resurrect said:
The match making system isn't broken . . .
This is the only way they can get players into games, by collecting players of all levels and shoving them into lobbies.
While I agree it is not fun and perhaps unfair to pair players of huge rank gaps into the same lobby . . . How long do you currently wait for a lobby of these mixed ranks (as survivor, killer is nearly instant)?
3 minutes .
5 minutes . .
8 minutes . . .
Imagine if you were to wait for a full lobby of ranks within 1 - 2 ranks of your own.
15 minutes . . . .
20 minutes . . . . .
30 minutes . . . . . .
Yes, it's my opinion that the match making system is NOT broken. And also why there is talk about there no longer being ranks shown on the end game screen with this next update. To hide the very reason why this topic keeps coming up.
As some mention the very existence of SWF ruins match making potential considering there is no rank gap restrictions a rank 1 with a rank 20 should never be matched with a killer as either the killer or the low rank survivor will have an unfair, not fun experience.
Conclusion . . .
Enjoy the random matchmaking and even when you cannot see ranks anymore know the same kind of match making will continue. Only you won't be able to post screenshots to complain about it anymore.
It will solve their problem of having to listen to your problem. Enjoy the game!
I read somewhere that they took it out of the changes list. I think they will keep showing ranks at the end.
About the matchmaking, if they did a rank reset (everyone to 20 or an old rank reset like they did up to 2 months ago and changed the rank difference for color (like I proposed), there wouldn't be so many red rank survivors (I probably wouldn't be one or would stuggle a lot to keep it) and so the times wouldn't be as large as you might think. They just had to "start over" because implementing it with so many red rank survivors would be a mess...
Also, they seem wanting to do complete cross-platform, that would significantly "increase" player base but first they would have to allow consoles to use keyboard and mice and I don't see such implementation in a near future. It is a complex subject by itself.
The survive with friends ruins matchmaking because of the ranking gap between killer and highest rank survivor of the party. Again, if it were like I propose, the red ranks swf with rank 20s would rapidly go to purple because even with coms, would be very hard to pip aginst a red rank killer if you have rank 15 or 20 in your lobby!
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@Aesthetiks said:
https://us.v-cdn.net/6030815/uploads/362/ZDBOCCZVUAIR.jpg
"Survivors are matched to a Killer as close to their rank as possible. If the Survivor is playing with a group, the highest ranked Survivor’s rank will be used for matchmaking purposes. (e.g. If a rank 1 and rank 10 Survivor are playing together, the game will search for a rank 1 Killer.) If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank. "
Its been nonstop games passed few days versus full red rank SWFs.. this is the 6th game in a row with 2+ rank 3+s in the game.
One more thing, about the 6 rank limit, it is correct! Notice that the post game ranking system turns out incorrect. Notice that the first survivor is probably a rank 3. At the end of the match if you are a certain rank with maximum pips, it shows up has you being a rank below.
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This is one of the reasons why this game is very hard to balance. If a solo survivor playing with other solo survivors or playing with a swf group were forced to have the same rank color has the highest rank in the group and the same color of other solo survivors in the lobby and if killer had to be the same color of the solo survivors or the same color of the highest survivor in a group, there wouldnt be so many red rank survivors. The game would be more balanced and more easily balanced by the devs. 6 rank difference is just too huge. Since the ranking system itself is harder to pip from color to color, the killer should always be the same color as the survivors or highest ranking survivor in a group. The games would be more balanced and not a lottery like they corrently are.
It's true that it might take longer to start a match but at least most matches would be worth playing. As is, most matches aren't even worth playing because of that rank difference that makes the killer experience very frustrating.
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Challenges list available anywhere?
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What do you mean by the word "will"?
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No, I mean it would be OP, a Make your choice without range and without time limit (except for the totem itself ofcourse. It would still be 2 perks for the possibility of loosing it in the first 30seconds though
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What about combining it with Furtive Chase?
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/968614#Comment_968614
Thank you. But I am actually using Windows 7
I don't think windows 7 has that option. You would need a 3rd party program. There might be less machine heavy programs but you can always use OBS. It's free and great for that. There are also lots of youtube tutorials for it. You can also try to google for game capture software but OBS is reliable and very popular.
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The game itself doesn't have a way to record itself (like LOL for instance) but you can use windows 10 game recorder wich is very simple or use nvidea recorder if you use a nvidea card.
But for windows 10, i believe you only need to press Windows Button + G, then it has a record functionality in the pop-up window
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@TooKoolFoU said:
CAMP TUNNEL SLUG CAMP TUNNEL SLUG CAMP TUNNEL SLUG
do killers have any other playstyle during this event? I'm getting off until the next update or at least until the event is over. Thx for being the worst community like usual :)
I've seen it this weekend, but tbh, it hasn't been more than usual! What I've seen more than usual was killers just wanting to farm with survivors (but even that hasn't been in exageration, only a bit more than usual)!
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@Acesthetiic said:
Should come out January 7th.
I've also seen the post about it on leaks, but I thought it was a mistake because I also remember seing something around 27th or 17th.
@Peanits said:
It comes with the next mid-chapter, so we've still got a PTB to get through first.
And here is the confirmation ;) It's not on 7th :(
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@johnmwarner said:
It still doesn’t matter if your team can’t hit them :-( And this is at ranks 1-2
So last couple days I’ve been pretty much nailing 90% of my ruin checks and knocking out the first gen pretty quick. But then no more gens pop after that.
Since I use Bond or Kindred every game I know why, my other 3 teammates would spend the start of the game 1 being chased but the other 2 searching all over for Ruin... like for minutes... assuming you can hit a decent number of skill checks or even just gen tap you would be better served just doing gens.
Last couple of days, most people changed their playstile a bit. It was doublebloodpoints weekend, best time not to ignore totems cleanse. Fast bloodpoints with no worries... It should come back to normal today...
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The predator
the terminator
dart vader
chucky
alien
the night king (got)
headless horseman (sleepy hollow)
Jason
Dracula
Jack the reaper
The “johnny Depp” Barber
the skeleton from army of darkness
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Thanks man, straight to the point. "Me likes it"
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Leaks by daylight talk about some winter event starting soon...
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Probably put them more like the original tome 3. Or change some of them to grinding instead of insane and unhealthy do it in one trial kind of thing.
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Tomorrow
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"Roundhouse Kick" - Every time the killer comes near you, you can sumon Chuck Norris spirit that imediatly roundhouse kicks the killer throwing him to the farthest corner of the map.
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@Supernaut said:
Thought this before, but more for a "for the love of God, will someone heal me!?"
This one please... I want it too...
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@Tr0g said:
The only problem I have with the Hag is that she can place a trap at the exit gate switch and unless you have a flashlight there is literally NOTHING you can do. You can crouch over it but when you stand up to open the gate the trap goes off, gg. She is 100% impossible to win against if you're the last person left and the hatch has closed. No other killer has that strength.
Not true. If you crouch and open the gate, it doesn't activate. Just escaped yesterday doing that. It only triggered when I started running after the gate was oppened.
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Would be nice indeed... One more requesting!
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Original freddy would provide nice outfits and weapons and Johny Depp should be trown in the survivors too... then why not a jack sparrow outfit? Ok The last one wouldn't make much sense but would definatly be cool :)
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/923960#Comment_923960
I play on hard mode and can't change it, could you help me? My bot survivor teammates seens to be a little too bad
Sorry, can't help with that as much as I would like to. That needs to come from the devs by adjusting the ranking and matchmaking system! It's not your team mates fault that they can get to high ranks either. I get your pain because I also get it sometimes by being teamed up with worst survivors than me and I also give pain to others when I'm paired up with much better survivors than me. The problem is that (ignoring the fact that everyone can have a perfect game or a terrible game every now and then) inside the same rank color there's a big diference between players and it shouldn't be that big.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/923960#Comment_923960
I'm sure you are bud
Yes, I am! That's why my survivors are all leveled up and workinmg on prestige now:
The truth is, this game is almost impossible to balance while there isn't a balanced ranking system, and for that it would have to be turned into a competitive game otherwise the data wich they balance the game from will always be currupted and there's the swf problem too...
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@arslaN said:
Literally no one is saying anything about hag. I don't know where you guys get these ideas.
There's actually a recent discussion about it, that's why the OP made this thread!
I'm a main survivor and to be honest, this game is starting to become a single player mode were easy mode is almost always active!
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70 one week before tome 3
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@FriendlyGuy said:
I break safe pallets. Every other pallet is mindgameable anyway and i win about 90% of my mindgames as killer so...
@wladimiiir said:
Good killer knows what pallet to break and which can be mindgamed.
Plus, in most situations, first you win the chase, then you break the pallets!
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Many players don't read forums nor participate groups. They just play and search what they want on youtube. It's just how it is!
Now, think about it, if you're waiting for a chopper to rescue you, what you do? You have your arms. If you want someone's attention you can also wave your arms... it's just normal human behaviour.
I don't know who "stated first" that you shoulkd wave your arms when you're being camped but it doesn't make much sense so most people who are not or were not familiar with that standardization will go to the logic that is more familiar to them (me included). If the hooked person is waving is arms, he is calling for someone to save him (calling for other survivors attention). If someone is already comming, he stopps waving so that other survivors know he doesn't need help anymore. If the killer is standing there camping, he just keeps quiet!
It's not that there might not be a logical explanation for someone to come up with the idea that if a killer is camping, you should wave your arms... it's only a matter of common sense because people are used to the signal of waving arms to call for someone's attention, so it's perfectly normal that uninformed players will wave the arms to ask for a rescue! I do it because it's what makes more sense to me and since most people is uninformed, is what makes more sense to them. I started playing this game about 3 months ago and only read someone saying that you should wave your arms when being camped about a couple of weeks ago, and on that discussion (don't think it was here in the forum) someone said it was probably a killer baiting because it was an ilogical thing to do!
It's just how it is... people's first instinct is to considering waving as a call for help!
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/914512#Comment_914512
Tome 1 Level 4:
Blind a killer while carrying a suvivor 2 times.
Must be completed in a single trial.
That's why I'm hopping... they changed this tome... hopping for a change on that challenge...i find it really very hard!!!
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/914388#Comment_914388
This is how I completed it as well. Got the blind way too early and it counted. Took several games to even get a chance at it.
I did the opposite. Flashligted the killer while the animation of hooking was just about to start (a bit before it acctualy started), the animation finished and only then the blindness notification showed up and it counted. Took me lots of trials and a few flashlights but it got done. Just hope I don't need to do it twice next tome :)
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/914388#Comment_914388
This is how I completed it as well. Got the blind way too early and it counted. Took several games to even get a chance at it.
To me it was the opposite, started flashlighting when he was getting to the hook, the hook animation started and the blindness notification came after he had already hooked the survivor... it counted. Took me lot of trials and flashlights but it was done like that.
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I would like that feature too...
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@anonymous31337 said:
- If it's Kate
- If it's Jane and there is no Kate in the game
- If I had a fun game and I don't care about 4k (i.e. I am not working on any challenge/achievement)
- If a survivor seems very clueless and clearly can't play this game (possible rank 20), I SOMETIMES spare them
- If a survivor was crippled by some bug (like basement bug recently), I might give them hatch unless he or his teammates were "toxic" or I need this kill for some reason (like previously mentioned challenges/achievements)
Additionally the person mustn't wiggle if they want hatch (unless it's Kate).
There is one exception to all these rules though: No hatch for Claudette, Ace, Quentin, Ash and Steve.
Interesting! But out of curiosity if you don’t mind answering, why kate?
It’s the character i like the most and try to play the most so is good to know I might get a free pass with you :)
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@Micheal_Myers said:
To start off Keep both as is. I rarely see Keys and rarely see Moris. Plus Moris are nice to look at and Keys are counterable. Kill that survivor first.
A killer once killed a guy that had the key. I went to the place were he died, picked up the key and left. That’s not really a solution/counter.
but I agree with you though, both are rare thus not really a problem.
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Never seen a crow because of slugging, but if that's a thing, they should at least change it to a Vulture :)
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@Viracocha72 I'm on steam. Yesterday I got to play against purple ranks as killer (I'm rank 12/13, always changing between those 2). As survivor I'm red rank and haven't got anything above rank 6 since last release (at least that I had noticed).
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They changed the challenges in tome 3. It's only natural that changes have been made already for tome 4 too. Why are people reviving and complainting about something that hasn't been official released yet? I honestly don't believe that they haven't revized tome 4 challenges when changing tome 3... just chill and wait for it to release...
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That's weird. For survivor (mostly at night time), I usually wait between 2 to 5 minutes for a match and as killer I wait 30 seconds or less! Don't know if it's a rank thing because since the last release I've been getting better matchups (mostly survivors and killers of my rank or at least the same color), but it's weird. I've been playing a lot more killer than I used to because of that. Still play more as survivor but sometimes I kinda feel forced to play as killer because of queue times.
Even got that on video!
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@anonymous31337 said:
If survivors DC at the beginning of the game, killer depips. How is it fair?
DC is different. It's not just the killer that gets punished, the other survivors get punished by it too!
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@RakNieborakYT said:
Anti-tunneler perk
"Power of twins" - When a Survivor unhooks you or you unhook yourself and the killer is in 16 meter distance from hook, the perk is activated for 60 seconds.
Use the ability perk to release your own clone heading for different direction for 15/20/25 seconds. The item is also cloned. When the killer hits the clone, it disappears. Collides with "Dead hard", so it works only when "Dead hard" stays inactive.
- The clone can vault, drop pallets, hide into the locker, use item, get trapped
- The clone can't stand still, perform time-consuming and Skill check actions.
Anti-camper perk
"Failure begets victory" - when you are hooked and the killer stays in 16 meter distance from hook for 20/17/14 seconds, all Survivors are affected by Endurance Status Effect.
- All Survivors share the same Endurance Status Effect
- The Endurance Status Effect activates every time you are hooked
- The Endurance Status Effect disappears for all Survivors when you are unhooked or dead
I'm tired with campers and tunnelers and devs only gave penalty to less bloodpoints for camping. Players don't care about bloodpoints now. What do you think about the perks?
In the camping one, what about adding, if the killer isn't chasing anyone and there's no other survivor "camping the area". And then something that states that you "insta" unhook the survivor and the hook breaks. That would prevent camping from both sides. Although I'm a main survivor, I recognize that there are lots of survivors that camp the area just waiting for the killer to leave. I've played matches as killer were I saw them camping. Went for them, they looped me around the hook area and when someone else went for the save, I would just leave the guy that was looping and went for the one doing the rescue... obviously!
When I see that when playing survivor, at least I have dthe dignity to blame the survivors and not the killers because the killers weren't camping, they were in a chase the survivor that was being chased was the one being wreckless. I think this changes would prevent toxicity from both sides!
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@BunnyTheHutt said:
Just wanted too play Leatherface since I don't play him too often, met a nice SWF group.
I reported them but still, why be so toxic? Why play the game just too try and ruin someone else's day. It makes no sense too me. Games like these are why I can't play the game as much as I want, no one wants too be cursed and flammed because they wanted too have fun.
And yes, I did call them children, but I got heated and they were acting childish, 1v1 me.
https://us.v-cdn.net/6030815/uploads/458/G4D4Q82JK3ER.jpg
https://us.v-cdn.net/6030815/uploads/800/0CFMUVIS2U37.jpg
https://us.v-cdn.net/6030815/uploads/237/NLIDBK1AJJC4.jpg
Do what i did, press the arrow on the bottom of the chat. It hides the chat and stays hidden to other post game chats. If you don'd see what they write, you never get mad. I only turn chat on when i want to thank or congratulate someone, otherwise, it stays hidden all the time... nice feature to have the chat remember the last state you left it (hidden or shown).
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First times I played against oni, I found it as an absolute nightmare just like the first few times I played agains hillbilly. Now, to be honest, It's just a hard killer to beat. I play red rank and I find them hard to beat as all killers should be in this rank. Oni, to me, right now is a 50/50. It's not hard to dodge in most maps, if you get caught in open field if he turns into demon, you go down, if you are in a loop, specially with vaults, it's very hard for them to hit me. Even if they do, they waist lots of time and it's a matter of who you're pared with, if your team is good, they get at least one gen done or 2, if they just hide in a corner until he changes back to normal then yes... it will seem like a nightmare to play against!
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Just hide the chat, it stays hidden until you unhide it. Best thing I've done. There probably still happens rage chat messages, I just don't see them, not even by accident ;)
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@bigfootismydad said:
Wish the devs would actually do something about this sort of behavior. But, doesn't seem like they will.
So sad that players get this salty just because they lost.
Oh and I, of course, broke some pallets. But I was able to easily mind game them a good amount so had no need to break all of them:-)
You know what I did about a week ago? I turned of chat and it stays turned of until you turn it on. I only turn it on if i need to congratulate someone. I never see post game chat anymore ;)
Survivors and killers that want to complaint about anything in the game... they are talking to themselves :)
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The Klatu Verata Nikto skin... I like it ;)
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Funny, mine was against a hag too and I found a key in a chest and also escaped through the hatch! It was in Myers map.
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@Miss_Britannia said:
All the skins are ugly except Fortune Teller and Zoe.
Can't change the mind of someone I agree with!
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Yes, a fix went live yesterday.



