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id like to know if there is a mori or not so I wouldn't like to see this happen
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you mean the perks that have requirements before activating? and not just letting all 5 gens get done? you dont get blood warden or remember me for free, so don't try to compare them to noed. also "noed rewards you for failing" is not the statement you should be using, its "noed rewards you for losing" because if multiple survivors are alive by endgame, then you're in a losing position. but dont worry! one perk is all it takes to turn the game around!
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I think not cuz that's complete bs. if they fixed moonwalking people wouldn't dc because of moonwalking. same goes for all the other reasons people dc.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/384802#Comment_384802
Talk to me when I can cleanse totems to stop Adrenaline.
no one would do that, expect for noed players who already struggle with winning before endgame. also if you learn to not be one of those players, then you've already completely countered adrenaline.
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/384156#Comment_384156
What a time to be alive, complaining about cleansing totems for noed.
Can't wait till you get a job, "God! Why do i have to waste my time working? Why can't they just give me money????" 4head
oh one of those "if he thinks this in game, he must think this in real life" players. cant believe how dumb i was trying to argue with u lol
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/382646#Comment_382646
You still have yet to make a valid argument about this topic.
So far all Youve said is Im upset that noed forces survives to get off objectives when they could be working on gens.
Next you'll be complaining about NOED not being cleansed because everyone just focuses gens Lol
really? and I'm the melvin here? didn't see how I mentioned no other perk has a counter that still benefits the killer?
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/382241#Comment_382241
that's the idea you melvin, theyre designed to get survivors off the objectives.
a perk that if countered has a benefit equalivent to or better than the perk itself isn't fair (I feel a survivor being off a gen for nearly 2 minutes they could've been on a gen is a huge upside for the killer). there is no other perk in the game that does the same. noed's counter just comes with too much of a price.
edit: also I understand some of the weaker killers need that time, but its not just those killers that run noed, and it becomes an even bigger problem.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/382241#Comment_382241
I think it's kind of the point. It keeps the game going a little longer to let it be a fair amount of time where the killer cant complain about gen rush and survivors had time to escape
but then u have nurses, billies, hags, spirits and such who don't need that time that STILL run it.
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@ImAGirl said:
https://forum.deadbydaylight.com/en/discussion/comment/382241#Comment_382241
YAS. PERKS HAVE BENEFITS. YOU'RE RIGHT.
New entitled survivor quote: "But .... but .... but ..... .The Killer still benefits from having this perk!"
Jesus Christ.
think a little bit. if a perk has a counter. and that counter is completely fine because you still get a benefit EVEN AFTER its countered, in what world is that fair. not that hard to understand
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funny how you mention a tradeoff but whether or not all totems get cleansed the killer still benefits. free 1 shots or extra time to kill survivors
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this is the power of -120% in game resolution. also no one has said anything about chests :(
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ok so when I'm playing solo and we go against 3 blink + range add-on nurse with ruin and sloppy, do I just give up? nearly impossible for us to do the gens already and now I have to do a SECONDARY objective before my main objective so I don't get cheesed out of endgame? you're nerfing noed by making it basekit lol. this idea is horrible.
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a good game
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don't play legion to decrease the number of dc's.
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same for killer. want a cookie?
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ah yes. perfectly balanced. iri heads, moris, instasaw, omega blink, infinite t3 etc. balanced.
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1-5: legion
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overrated
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no point in changing your mind.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/370632#Comment_370632
That wouldn't be holding the game hostage
if you go to the gate to get someone off it at 15 seconds, and it resets completely (the idea of this thread) u dont need to chase. just chainsaw back to the other gate and force someone off it, and keep doing the same thing back and forth. no progress, nothing to be done, thats why I said it can be abused
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/370692#Comment_370692
One of the fogstreamers uses MLGA and even promotes it on stream which is forbidden 3rd party software, just fyi
no its not lol. u okay?
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if this were the case, gates should be guaranteed to spawn at opposite sides of the map, as I can see this being abused by a high mobility killer just to hold the game hostage
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literally free information for both sides. I can think of 10 other things way stronger than OoO
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you can get up there too you know
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if we're getting rid of all keys, then get rid of all moris. or keep the cypress mori and green key :)
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any killer that isnt pig with bbq and a pudding. 70-80k a game
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@Speshul_Kitten said:
@orion Don’t see many killers who get put into high rank survivor lobbies. When I stayed in green ranks I RARELY got a purple or Red Rank survivor unless it was SWF. Side effect of too many survivor nerfs??
this was a 2man. I was with chaos
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369037#Comment_369037
Moonwalking is an exploit. Therefore, it is not relevant to the balance of the Legion.
well yeah. I'm with u on that. just want it be fixed asap so it can stop being abused
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/368912#Comment_368912
@artist If you're seriously trying to get me into an argument where I'll show bias to one side then it's not going to work. I might main killer, but I dgaf about being biased to it. I want NOED gone and frankly, I don't care about Adrenaline going or not. I personally want it to stay but my opinion isn't important since I use Adrenaline myself and I never touched NOED (unless it's nurse behind gates).
But i'll warn you, since I learnt it the hard way, if you want one side gone, then the killers will certainly argue for NOED. I personally don't care about either of them. I don't even think anyone should ######### about them but you do you I guess.
I'll say one thing :P.
ClEaN t0TeMs.
(PS: if you hate Leatherface cause of his one shot then you need to git gud)
Also @ me if u respond or I won't get it.
you completely missed my point of one being a reward that makes sense and the other not. its not about being biased lol. also I said some people actually feel that way towards leatherface as a counterpoint to you saying "some people hate it" yes some people hate it, but for really dumb reasons. I love facing bubbas @Poweas
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/369028#Comment_369028
Moonwalking is a looping for killers - annoying and you can do barely ######### about it.
Yet, I don't see so much "QQ looping should be fixed QQ" threads from survivors.
you can do a lot to help with looping. you can't do anything to stop your mend bar from going down when a legion follows you while not looking at u. what a horrible comparison lmfao. if u need help with looping: run enduring/spirit fury, use ur strafe keys to cut corners tightly, and learn how to run the basic structures in the game. I can link u a vid to help you. can u help me force a legion to look at me?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369028#Comment_369028
Exploits are not relevant to game balance.
elaborate. I dont wanna misunderstand you. when I read that I'm getting mixed answers
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/368983#Comment_368983
He does not ignores chasing, can be stunned and while vaulting through windows you can actually run behind Legion and juke.
What else? Looping? Maybe this is a "core mechanic?
I know for a fact you've heard of moonwalking aka not actually chasing people. yes he can be stunned, very unlikely tho because he can respect pallets as hard as he wants because his power lets him. and that juke people do to run behind the legion, it happens maybe twice and then the legion produces 2 more brain cells to understand to do a quick 180 when vaulting
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MY GAME IS BEING ATTACKED D:
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@Plooto said:
A lot of people think this thread is bait. You could ask instead: Would survivors dc when the killer would get 10,000 BP per dc?
yes. believe it or not people dc to move on to the next game, not to attack the killer in some way
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/368962#Comment_368962
And the core mechanics are?
pallets, windows, actually chasing people?
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/368932#Comment_368932
Yes, his power is to jump pallets and windows. Not ignore them.
Hit him with a pallet sometime. It's a lot easier to hit a frenzying legion with a pallet, then a blinking nurse. (And more useful, since she can blink right after, and legion wont be able to frenzy for a few. And if he does it to early, you can refatigue him)
It's really not handholding. You know you can mend right?
You can mend while looping him. You can mend when he runs after someone else, you can mend right before it puts you down.
Remember, you can mend.
I feel like people complaining about legion are the same people that go down to borrowed time.
when every legion can respect pallets because their power allows them to, stunning them isn't really an option.
you cant mend while looping him tho? he'll just use his power again (how is that not obvious?)
yeah u can mend when he goes for someone else, boring but not why he's broken. the chase is what is wrong with him.
yeah u can mend last second, if he's slowly following your trail what do you do then? move? doesnt help that your mend bar still goes down while mending (another problem).
I feel the same people who play legion are the same people who run bamboozle because "shack and L T walls are infinites"
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/368920#Comment_368920
Or maybe just maybe, survivors are "bad".
or maybe legion is a horribly designed killer that is awful for dbd because he ignores the core mechanics of the game and needs a rework sooner than freddy?
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/368900#Comment_368900
It is intended. It's not intended to moonwalk to your kill, sure. But if you cant juke a moonwalker, you got other problems.
It is completely intended to take bloodhound and follow the blood trail. This is, however, a losing way to play.
no one cares if its a losing way to play its boring as #########. that is the problem with legion. every chase is the same because his power ignores pallets and windows, and without his power he's a 110% killer that will not down you. legion found you? start a timer and every chase will end before that timer is up because there's literally nothing you can do about it. some people actually believe this is a good thing for the game instead of getting better at the game and learning how to end chases quick without a killer that was built for hand-holding
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I hate legion, and i don't believe in any of the statements u put in quotes. neither has counterplay, but at least not everyone can be a good enough nurse for that to actually be the case. your point 3 is only semi-right as I see the same people playing nurse weeks ago playing today and still struggling with their blinks (not just in my games). there's also the case of extra blinks or range add-ons that would support point number 3. I'll give u that.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/368707#Comment_368707
They both are endgame, both crutches, they both sometimes boost people higher then they should be (noed more often) and they're both hated.
both endgame? yeah but its a good thing for survivors if it gets to endgame and a bad thing for killers to get to endgame.
both crutches? if thats how u feel, but like I said, one is a reward for doing well, the other is a reward for doing poorly.
both boost people higher than they should be? I'm pretty sure if a survivor makes it to endgame they wouldve already pipped (not that rank even matters). can't say the same for killer.
both hated? yeah and there are people who hate leatherface cuz they think his one shot is actually THAT good, point is?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/368695#Comment_368695
I think I just threw up in my mouth a little. I normally never say this, but please, for the love of your eyeballs, get a console.
LOL
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/368459#Comment_368459
So you think it's acceptable that if you want to play killer and actually kill, you're pigeonholed into playing two characters perfectly, while survivors don't have to do anything of significance to escape?
you can put out pressure as a lower tier killer, its just harder to do (hence why they're lower tier). gens are fast because you give survivors no reason to stop repairing them during a trial.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/367929#Comment_367929
@Orion NOED because you can instadown them, go faster so it's harder to loop you and you can turn a game around, just like Adrenaline. They both haven't been nerfed because both are way too crutch and needed. I personally think both need to be gone honestly. But you're not getting one nerfed without the other. :3
@ me if u respond :)
how can u justify comparing noed, a perk designed to reward you for losing, to adrenaline, a perk designed to reward you for winning? @Poweas
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with a few file edits, you can have your game looking like mine and boost your fps :)
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finally, some real ######### counterplay
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what?
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@Master said:
The fact that you can actually staying injured a strategy... shows you how broken the game is, its insane
it's called risk-reward. that is probably the least broken thing in this game
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windstorm + swift hunt = nothing more mid tier than that
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survivor dc = easier game for killer, harder game for survivors. killers can still earn points through the trial
killer dc = game over, all potential points lost.

