ZtarShot
ZtarShot
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/117270/discussing-what-gets-nerfed
You can’t nerf NoED and leave perks untouched such as: BT, Adrenaline, DS, etc.
I personally don’t care about the perks being nerfed. It is what it is.
Same with gen speeds because they already take a considerable amount of time to complete solo and if you get “gen-rushed” it’s mostly by an experienced team or SWF and you’re not pressuring enough.
What really needs to be fixed is the hit boxes and matchmaking. Freddy’s spaghetti fingers hit from 10 feet away (I have a clip) 😂 and Survivor matchmaking takes too long (Xbox)
All this “nerf” this and “buff” this talk is just from people that have had a bad match or two against whatever they’re talking about nerfing or buffing.
When did I say anything about nerfing noed. (Smiley face w/ tear emoji x10)
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@Buddah_Nudo said:
EndGameCollapse. is the worst thing on dbd. (rework that please)If the killer closes The hatch, you can't do anything, because he's going to camp the gates and you can't escape.
Huntress Hatchets hitboxes, oni's power hitboxes, spirit and freddy hitboxes need a review. freddy's hitboxes is larger than hillbilly hammer. the oni's power hit you trought the tree. huntress hatchets have a bad hitboxes, if the hatchet didn't hit you, it injuried you. review all hitboxes.
The killers are too fast i think. and the game now is too unbalanced. and a lot of survivors perk need some buff or rework.
Trout in DBD? I don't really mind though, they drowning on land.
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@Pulsar said:
It is supposed to be anti-tunnel.
The Killer should NOT be punished by a Survivor's bad plays. Neither of the above examples are tunneling.
You just seem to want to give Survivor's a second chance after they make a bad play.
It's not a survivior's fault for being unsafely unhooked.
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I have a fully fledged out idea, ur boi springtrap enter the ring with the forever famous springlock crank as a weapon. His power would be suit stuffing, only having two but are forever stick on survivors.This timer is paused when in a chase, dying, or resetting the springlocks. Ever 30 seconds a survivor has to do a 10 second interaction to reset the springlocks. Failure to do will injure the survivor will be inflicted with the broken status effect. Don't fear, the springlocks can still be reset. Failure to do so afterwards will inflict the dying state, resetting the springlocks. Failure to reset the springlocks 10 times will kill the survivor. I don't have any perk ideas, I'll leave it to the co mmu ni ty
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@justheretoreply said:
https://forum.deadbydaylight.com/en/discussion/comment/961767#Comment_961767
Do you think John could work instead?
It could be a paragraph rather than a Chapter, with just our friendly demented rabbit, and some cosmetics for like TAPPY BOI or something.
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@Toxic_survivor453 said:
https://forum.deadbydaylight.com/en/discussion/comment/961767#Comment_961767
Ash is part robot.
Actually, Ash sawed off his arm, therefore having to get it replaced. In the "Ash vs Evil Dead" series, we first see him with the rosemary wood hand, lying about how he saved a kid to seduce a woman.
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We need some kind of power and/or new items. Incentives to bring certain items wouldn't make sense.
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Charlie also happens to be a robot, but I'd love to see everyone's favorite demented rabbit chasing Nea "The Entity" Karlsson around the map with a springlock crank.
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This idea is just like old DS, but stronger. I don't think DS needs a rework as it has already been nerfed. The poor wood shank could be nerfed, but it isn't as strong as it used to be.
On a side note, I hate it when people say "DS should disable when I hook another survivor because that's not tunneling." Where in the perk does it state "anti-tunneling perk." It just makes me feel weird.
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@Sleephartha said:
People DC because they want to DC. I’m sure they’re aware of what BPs they’re losing. Believe it or not, BPs are really easy to get. Sometimes you just want out of a game.
And every DC makes subsequent DCs more likely since they all know the game is now much more in the killer’s favor. That’s probably why the chain reaction of 3 DCs
Maybe you should spend less time judging people and more time studying your spelling.
Assymetrycal horror survival he. (Each side has its ups and downs.)
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@Blueberry said:
Sounds plausible to me!
I want a screech ability that temporarily blinds survivors so you can mess up their looping mid chase.
Screech that blinds...
Kinda like when it's foggy so you turn the radio down to see better.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/960501#Comment_960501
Is this directed towards me? If so, I try to avoid playing the same killer each game. That just bores me. Truth be told.
As I said, it may be painstaking but it gives the most accurate information.
And for the record, I do play the same killer each game. Pigy nombr une
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Should've done multiple times on the same rank, using same perks, same killer several times before switching.
That may seem painstaking and long, but you got to have more than the best game.
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Wrayth don' nedd a Nurf. Surv Viv vor nedd nurf.
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@OtakuFreak said:
Just played a game on Hawkins as the Demogorgon, played relatively fair & normal for the entire match - downing a survivor, not respecting pallets and breaking them with shred or try to M1 and get stunned (so more points for them), hook a survivor and use BBQ/PGT to go to another area of the map, allowing for an easy rescue.
I haven't sacrificed anybody yet and the game is in the survivors hands as the doors are powered, but I am able to down one of them and put them in the basement as the last generator is done. So, I use my portal and head towards one of the gates where I can see a survivor opening, down them, return to the basement as I get a notification that someone is there, down them and get 2 in the basement.
Proceed to do this for the majority of the endgame, finishing the last survivor and securing a 3k in the basement (downed all 3 in the basement with Save the best for last, clutch perk).
Proceed to post-game chat: ''lmao'' ''pfff'' ''play fair next time pls''
???
confronted them on it, blamed them for their altruism since they could've escaped as a 3, but decided to come back and give me 2 more kills, but they proceed to complain that I ''proxy camped'' the basement and that it wasn't fair.
So basically, I'm supposed to let my leverage go for free and ensure you guys get out? The doors are powered, its the best move to keep relatively close to the basement and ensure a kill. Or should I teleport to the other side of the map, let you 3 go and get to a post-game chat of ''gg ez baby killer''?
Playing as killer, you really do see the entitlement and hypocrisy that a lot of survivors have. They expect free saves, or to escape every game and if you do, god forbid, the best play possible in a certain situation, its not fair?
Are survivors entitled?
Don't get it wrong. Not all survivors complain like this. Not all of us complain when we did. I guess it's just those toxic people that think they can win becayse you might not have done good guarding gen or ate tors, then think you won't be able to kill them in endgame.
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@ppo8820 said:
survivors are meant to run around fixing boxes until the killer gets them. They nerf all perks and give just enough to keep players semi interested. Without survivor players there would be nothing for killers to chase and devs realize this, but killers are their money makers.
Dude, be quiet. They listen to both sides, and some people don't ever read the PATCH NOTES and find that both sides do get nerfed. Wait, this comment isn't even on the topic of the title.
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Almost laughed reading this, no offense.
It's just your good ol' buddy mad grit, often used in KYF as a meme perk.
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@PistolTimb said:
Why complain? Take the loss and move on.
Red n purple n brown vs a green?
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Great. Yet another thread created in haste after 1-3 bad games.
@ALostPuppy said:
At this point I feel like setting up a DbD forum bingo for posts like these.
I'll play with you.
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@DrM00se said:
I don’t play DBD much anymore. Time doesn’t really allow me. Still red ranks. Both killer and survivor. I finished every challenge with 13 days left.
I don’t think it should be changed. I probably have had 14 hours of playtime in the last 2 weeks.
if you’re having a problem with DCs. I know you’re frustration. that sucks. They shouldn’t change the challenge for that though.
might I suggest trappers basement? Agitation, irongrasp, monsterous shrine, I removed territorial imperative and used ruin, slow that game down. I didn’t get it on my main killer,(4 attempts) I went to trapper after getting a 3 man usually. First run with trappers basement and I had that done. All against ranks 1s and 2s.
also take in consideration you can do all the others before you do the basement. So go ahead knock every other out select the last challenge 6FU then just have fun.
remember, the rift and archive are just added challenges. They are meant to be challenging. If everyone could get them, it wouldn’t be as fulfilling when you get them.
Nevermind
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@SpaceCoconut said:
Make Cypress Mori part of the base kit in its current form.
Green mori available once a survivor is on their death hook. Not limited to a single survivor.
Ebony mori available once all survivors have been hooked once.
DC's during mori animation reward killer with bonus bp. (For those especially salty survivors)
Keys:
Hatch doesn't pop open upon 3rd survivor death and give the hatch an opening interaction similar to opening the gate.
Keys speed up the interaction.
The hatch not opening is a bad idea, from my prospective, of course. What would happen to closing the hatch?
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@jordirex said:
Devs should fix tree hitboxes, closet hitboxes, a lot of objects with massive hitboxes, bambu hitboxes, leaf hitboxes, etc.
Survivor hitboxes.
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@MegMain98 said:
Huntress should gain a 1% movement speed depending on the number of hatchets she currently carries.
5 hatchets- 110%
4 hatchets- 111%
3 hatchets- 112%
2 hatchets- 113%
1 hatchet- 114%
0 hatchets- 115%
That way it doesn’t make her incredibly overbearing but also not extremely susceptible to being looped while out of hatchets.
Try a killer that solely relies on base attacks.
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Man, killer powers should only be able to be used every 360 seconds and BHVR should make it illegal in 69 different states to m1.
Actually responding with how I play when I play killer, I usually go for the farmer, then the unhooked. I feel it's a bit scummy to tunnel like that.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/947704#Comment_947704
It can do that, but I would say that the survivors are horrible if that would happen.
Tru tru
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@kcwolf1975 said:
I don't know why there is so much hate for it. People talk like it will take down 4 survivors after gens are done, if that happens then it is the survivors fault. A killer should only be able to down one survivor, two max thanks to noed.
It has the capacity to take them all down
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I mean, I laugh anytime someone dcs
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/942721#Comment_942721
Way to ignore the question... unless you’re of the opinion blindness does deserve a totem
Sir that is in fact, not ignoring the question, as the question is are hexes (hexs?) Strong enough, and I answered in the most simplistic way possible to avoid going into in-depth explanation of my thinking.
And blindness is strong, unable to see auras of hooked, downed, or, any auras at all, to think of it.
Edited several times because Grammer did not work
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The unknown error makes the game even scarier! Who agrees?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/942402#Comment_942402
It's very rare so I doubt it actually happened.
This MarsAttack guy is relentless and just feels his opinion is the right one and the only one, so just let it go waffle, this guy isn't worth it.
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The reason why they are hexes (hexs?) Is because they are powerful. That is why they can be cleansed.
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/942256#Comment_942256
DH can be baited out or even lag hit, SB can't I like both but i still say sb edges out in usefulness you can even negate the minor drawback by running fixated which basically walking urban evasion lol
Survivor perks are meant to give slight advantages in certain situations so they can attempt to have the upper hand. Killer perks do the same thing, and some could be as "annoying" to some as you deem borrowed time and exhaustion perks.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/932503#Comment_932503
Boring is subjective. It’s boring for survivors to get moried, tunneled or camped, but it’s fun for the killers that do so.
If you had every survivor play the same exact way, the game would get monotonous, and be even more boring than it would be rather than facing 1-2 Bushettes in a match.
*Blendettes
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@VincentRedfield said:
God forbid killers have any rounds that aren't 4k stomps. They need a mode where the survivors are bots that just walk slowly through the map. That might make killers happy.
*Sighs...*
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I like TAPPY BOI because I like screaming TENACITY while crawling to other survivors.
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I was reset from 13 to 12 •~•
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@cave_ghost_al said:
Maybe powers like these could cost 2 perk slots? I dunno, but they would be really neat.
I was thinking you could find them (and there add-ons) in that character's bloodweb. It would take the place of an item. But the other regular items (flashlight, toolbox, etc.) could still be in the bloodweb and selected.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/914990#Comment_914990
"healthier secondary objective"
Hmmm....
Claudette - Using her knowledge of plants found in the wilderness collect 3 different ingredients to make a "End Game Salad".
Meg - All that running can be exhausting, thankfully you always bring your trusty Protein shake! Now to remember where you dropped it...
Jake - You never did like the hustle bustle of city life and thats why you chose to live among nature! Take a moment to meditate in a spot that speak to you!
Dwight - You have lived your whole life as a below average person, letting other walk all over you. Take a few moments to shout your frustrations at any and all fellow fog survivors who will listen!
There are a few healthy examples of secondary objectives for survivors. I'll let you think up the rest!
I recently thought of a "survivor power" for Dwight. Basically giving the job of opening lockers.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/914704#Comment_914704
Yes, I remember a game in which a Claudette kept sabotaging my hooks and running to a corner of the map.
I was going to hook her, but then noticed there were no hooks around so I dropped her and killed her.
You never know.
Why do all Mori survivor stories have an antagonist of Claudette?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/915720#Comment_915720
This 20 seconds comes from the time shaved off of generators. (Yes BNP buys you over 20 seconds guaranteed now, get over it)
*Anime character scratching head with those weird purplish marks that signify "oh now I realize. I stupid."*
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@Waffleyumboy said:
The game has been do gens, unhook, get out for a while. Most people can agree another objective would be a great help to the game but still they won't add one. It would be great for changing the game:
Lessen the power of toolboxes
More varied, fun game play for survivors
Increase the power of maps
Lessen the extreme popularity of some killer perks to let others shine
Overall increase the time it takes for survivors to complete their objectives
My idea: Gens can't be repaired past 50% progress without a Spare Part or Brand New Part. Brand New Part's effect is replaced with: "You will consume this add on instead of a Spare Part to pass 50% progress on a generator". Gens now only take 60 seconds to complete. Spare Parts can be found by searching scrap piles located near generators. It takes 20 seconds to complete the Search of a scrap pile and find a Spare Part. Searching scrap piles is a very noisy action. You must succeed on skill checks to prevent the scrap from clattering and generating a noise notification and hampering progress by 10%, hitting a Great skill check will cause you to generate very little noise until the next skill check. Or if you want to be lazy and not add scrap piles you can make it so you can do a secondary action on chests to search them whether or not they are expended without expending them to gain a Spare Part. Maps can track scrap piles and determine how many Spare Parts are left in a scrap pile by the intensity of their aura. Scrap piles hold 2 Spare Parts and there are 10-14 scrap piles around the map roughly the size of chests. If a generator regresses below 50% the survivor will have to find another Spare Part for that gen. Finally, the survivor is Oblivious while searching a scrap pile.
Let me know what you guys think of my idea and why the devs won't change the base game.
I think search times should be a little less. 20 seconds is twenty seconds you could heal, unhook, or do the half generator you could complete. Maybe 10 seconds and also carry 2-3 spare parts at a time.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/915504#Comment_915504
Cool. It would be cooler if you made your own topic though and didn’t try to derail mine :(
Sorry. What if Rules Set No.2 was basekit and the Amanda's letter wasn't so unless to her power overall. (I talk about piggy wiggly.) Maybe Rules Set No.2 could make traps activate in endgame instead?
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Even though it is to late for this, just have survivors with different powers or "items." This would solve the fun gameplay, at the very least.
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Was he standing still?
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@NuclearBurrito said:
The shinigami
Movement Speed: 4.4 M/S (110%)
TR: 16 meters
Height: Small
Power: Mark of Death - Preform a 2 second channel while looking at a Survivor within 12 meters to apply an Oman on the target. You move at 92% MS during the channel.
While effected by an Oman the Survivor is oblivious and their movement speed decreases by 1% per second capping at a 50% movement speed reduction after 50 seconds. Another Survivor may preform an 8 second channel to remove the channel.
Striking a healthy Survivor inflicted by an Oman removes the Oman and makes the Survivor marked for death. A Survivor that is Marked for death does not leave scratch marks or blood marks, their aura is revealed to other Survivors and they recieve a 50% movement speed increase that decays over 10 seconds. At the end of the 10 seconds the Survivor is downed. (note that the Killer isn't given a notification of where they fall)
There is no escaping the Mark of Death. Those marked WILL go down.
Addons and perks pending. I'm looking into figuring out an alternative method of procing the Oman besides a basic attack as right now it's just a psudo-instant down, if anyone has any suggestions please say so.
How will they go down? Paragraph or Chapter? (Will it have a survivor and a map or not?)
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@Lingoo said:
P.S: sorry for the weak english, I hope everything's understandable
This is how people my age talk.
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@NoShinyPony said:
i wanT tO bE rebelliouS herE
I"m wITh yOu.
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I fear no man. But that thing, it scares me.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/915504#Comment_915504
I think we're way too late on implementing such an idea, sadly.
Also, fix the Pig add-ons. She has a lot of trash ones. Not just "not good." Actual trash.
Can agree. 100%. Need new Pig add-ons. Like, NOW!
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I mean like we have Nea, who is a killer, who is also the Entity, and the Entity kinda looks like a spider. :P