Zozzy
Zozzy
About
- Username
- Zozzy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Sounds like you should stream and enter dbd comps for money since you are so good at the game.
-
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2760171#Comment_2760171
I think that might be one of the worst takes on the issue I've ever seen. And I'm of similar mind that the competitive aspect of the game is a joke.
Whoever this is has been posting on other threads hinting that they are a cheater with their "40 epic accounts". just ignore and summon a mod* and move on. no need to give the attention they crave.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2758038#Comment_2758038
I don't know if I completely agree. Survivors call the shots at the start to get the first hit. But once you get the first hit and bleed them enough for your power. Oni certaifnly calls the shots. A good oni in their power will get their hits. And won't be much survivors can do about it.
He's a solid killer. For sure.
Not with COH in the game.
-
i refuse to play survivor until the next update because of people dc'ing. i'm not going to play and get even worse mmr because someone got salty that they were outplayed at shack and downed in the first 30s of the game.
-
He never was. He is a "fair" killer that requires survivors to make mistakes. This means survivors call the shots and decide the outcome of the game. not the killer.
-
BHVR must think the haddon, school and gideon offerings are bugged due to the mysteriously high failure rates during the loading screen.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2756916#Comment_2756916
Not there, I looked.
Really? i remember it because they started with "it isn't as simple as adding graphics options" and then went on to talk about how the cpu is the bottleneck, not the gpu.
Now i am tempted to search for it if it wasn't so late.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2756812#Comment_2756812
Here's what I could find from the dev updates
https://us.v-cdn.net/6030815/uploads/M32YLOLBJF97/image.png
I absolutely remember what @Zozzy said being said somewhere, I just can't find it now and it's frustrating.
Anniversary stream.
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2756796#Comment_2756796
Did they answer this directly? Donyou have a source?
i think it was it the anniversary stream.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2756645#Comment_2756645
it was about 60 FPS for Console :(
They answered that. The cpu can't handle the game and there is nothing else they can do.
-
@Pulsar said:
Maybe my question will be answered this time?
Was it about shirtless myers?
I mean, they did leave the questions up to twitter to decide so don't get your hopes up on any useful questions being asked.
-
Boons (coh) set the game back 4 years and removed entire styles of gameplay while encouraging camping and tunnelling.
-
@Minecraft said:
they see little tournament usage, so i guess they're fine.
they do more harm than good in solo queues
They were banned from tournaments.
-
The funny thing is they messed with hook spawns in the previous patch. Remember the posts appearing on this forum talking about the lack of hooks and maps with dead zones after using a single hook or just not being able to reach any? People have gotten use to it now, but they did spread the hooks out further in preparation for the wiggle buffs.
-
@Kill_Yr_Idol83 said:
Hear me out, I'm a retired killer main of 4+ years who has recently quit playing the game because of how absolutely dreadful it is to play killer these days since the SBMM was introduced (I still think it was one of the single most worst decisions ever made for this game).
Now I've been looking for any reason to jump back into playing the game since I miss it and truly do (sorry, did) love playing however isn't adding a decaying MMR mechanic only going to incentivize killers to quit playing until their hidden MMR bracket drops? Correct me if I'm wrong but wasn't part of the reason for MMR (as ridiculous as it is for a game like DbD) was to make for quicker lobbies or to welcome more players to play the role as killer because the amount of people that play survivor far outweighs those that play killer?!?! I mean, in theory, a decaying MMR sounds like a good idea but with MMR still being these hidden numbers we're unaware of and have no idea how much time it'll take to lower ones MMR, this system just seems counterintuitive.
Bottomline, this is not the fix for killers that'll patch the long term issue with SBMM that the majority of us hate. It's still a broken system and this experimental idea will just hurt the game in practice. Killers will take long breaks to get their MMR to drop, lobbies will take longer to queue and (most) everyone will still despise SBMM because all matchmaking ever needed was a tougher criteria to gain pips with the scoring events so noobs weren't carried into ranks they didn't belong in and attention to how SWFs affect the game.
SBMM is still bs ✌
The pip requirements were so easy that i couldn't depip past rank 9 with the old system if everyone died from being slugged with 0 hooks.
It would have been a better system if the pip requirement was the same as holding rank 1 from yellow and up. Brown should have stayed a little easier though. The problem is these devs think the rank is part of the reason people play and wanted to keep it easy for that feel good feeling.
-
It requires more thought then pressing E or shift.
-
@IWFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/2755981#Comment_2755981
https://forum.deadbydaylight.com/en/discussion/comment/2755991#Comment_2755991
Let's get something straight, right here, right now...
Using Stretched is not cheating. It is a byproduct of an oversight in the game not having a fixed Aspect Ratio.
Do you guys wanna tell me that people not using a 16:9 screen are all cheating? They may be stupid, but they are not cheating.
The people who force their game to another Aspect Ratio to get Stretched Res in-game are exploiters, not cheaters.
Whatever helps you sleep at night 🙄
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2755961#Comment_2755961
Wait he actually said that?
Yep. should be in a vod from yesterday or the day before. Randomly clicked on his stream right when he said it.
-
@Veinslay said:
BHVR's stance is that stretched resolution is considered an exploit and they discourage its use, but it's not bannable or anything. That was from not_queen. It's hilarious when you go to the stream of some TTVer and he's got crazy ass stretched res looking at the ground the whole time with a red stain that can burn the retina out of your ######### eye. Anything to be as good as Ayrun!!!
I have noticed the insane red stains on some of the streams but the other colours are normal. No idea how they do that.
-
@Yankus said:
Yes it's fair, the game looks much better in stretched res and doesn't give any benefits
You are missing the /s at the end there.
Saw ohtofu stream the other day, and i lost so much respect for him after he said that stretched is more of an advantage to killer then it is to survivor, and that it hardly does anything for survivor while making the game "feel better".
The fact it is still in the game is disgusting, apparently the fix is simple and just requires ticking a box in the game engine but the dev's won't do it.
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2755941#Comment_2755941
I vaguely remember something like this? The best Killer players basically had 30+ minute queue times because salty Survivors would block them after losing?
Yep. I suspect it is part of the reason they went with dedicated servers because it put an end to it along with asking the creator to remove the feature.
-
@cantelope said:
https://forum.deadbydaylight.com/en/discussion/comment/2755319#Comment_2755319
Now I'll just add their name to a public list and everyone as petty as me can block them. Now they have to wait a month to get a game. Oh well they should have made sure I escaped after spending the full 2 min grinding my taint into the ground.
This happened to a nurse main on twitch when MLGA worked as a block list.
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2755917#Comment_2755917
If they want to keep it interesting, they can simply make it so that hitting an arbitrary number of great skill checks will make the wiggle as fast as the current method done perfectly.
The devs will only stop when the game will be buried. I suspect soon they'll "fix" Blight & Nurse so no killer will stand a chance and the game will join Death Garden in the crypt of unbalanced games abandoned by its players (There the killers were the OP side that the devs kept buffing.).
Killer was a joke when i played DG. That was when you could stun spam them though, so i didn't bother going back after that experience.
-
@AngyKiller said:
It's amazing how many people seem unable to understand that OP is asking about the WRIGGLE BUFF of 1 second less. Not the mechanic being changed.
They could have changed to this mechanic without the buff, but added it in. And no one seems able to understand that THAT is what OP is asking about.
Not the mechanic changing, which is a good thing to help people with disabilities, but the little ninja buff for Survivors that was unasked for and unneeded. Just a gentle headpat for Survivors to 'have' something in the change, like a favorite child. This, and Boons being Hexes (but better), really make me wonder if there really is a Survivor bias in the dev team sometimes. 🙃 Can't even make an accessibility change without giving Survivors a reward from it.
They are using it to shield the problem and deflect the issue in hopes nobody notices it so it gets in.
-
@Minecraft said:
you say buffed. i say it was nerfed
the amount of missed skill checks on generators far outweights the benefit of great skills cheks (points aside).
besides when was the last time you managed to wiggle off?
You are not supposed to wiggle off the killer. Wiggle is there to prevent you going to the basement every down, but survivors always cry about it and expect to be able to escape anything a killer does so here we are. Buffed wiggle perks and a lower wiggle time.
-
It didn't need the time buff. Just remove that and have the basic skill check area and leave it at that.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2754626#Comment_2754626
It helps Survivors with accessibility issues.
You have an issue with that?
He means the 1 second earlier escape. you bet it will override the killer after they enter the hook animation.
-
It expands. That is why there is a 1900 soft cap. If it sill can't find anyone at th soft cap then i don't doubt that it opens up even more.
-
Yeah, nah... Every time i play her i get 4x iron will sweats. Just gave her another go after seeing this thread and Guess what? 4x iron will sweats.
No point playing a killer that has zero information on where survivors are while giving all the info to the survivors.
-
DS is fine.
I would love if survivors spawned on a random hook like pyramid head cages, but first they need to fix gen speeds.
Nothing can or should be changed while gens are 80 seconds split 4 ways and only 47 seconds with 2 people.
Maps need to be fixed before anything can be done.
SWF needs to be deleted or killers and solo buffed.
-
@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2747629#Comment_2747629
Sure, but in that case we are talking about Plague. Plague and Legion could not be more different. Do you really want a super fast killer who can vault windows almost as fast as survivors can, ignore pallets, and see you through walls to have lethality?
no. but they are also low tier killers so...
-
@Junylar said:
They game is not ruined by disconnecting. When someone DCs, they have a reason for this, it means the game has already been ruined at that moment. People DC BECAUSE the game is ruined, not the other way around. Disconnects are merely symptoms of a ruined game.
So being downed first = game ruined for you. Are you aware of what this game is and how it works?
-
She is anti loop and that's fine. but that is here the interesting part stops. Using her power feels bad thanks to all the slow downs and landing her power isn't rewarding most of the time. It is just one giant yawn fest while playing her.
Still better than a loopable killer with no lethal power though.
-
@GoodBoyKaru said:
Yeah I've been noticing an increase in DCs recently too, across both sides. The penalty is clearly not working well enough as a deterrent anymore.
Wtaf is happening I've agreed with you multiple times 🧍
Contrary to popular belief i do play both sides. the problem is i get/got depip squads more than the average person so the real game balance is shoved in my face more often making me bitter and cynical when people bring up nerfing killers or defending op perks or maps. The dev's snail pace update schedule and general disconnect with how their game works doesn't help either.
Medkits were already bordering the realm of op and then they go and add COH?
Nerfing low tier killers and addons without an explanation other than they are noob stompers
etc etc etc blah blah..
-
@ImBrakingBike said:
https://forum.deadbydaylight.com/en/discussion/304872/cant-play-survivor
Try playing killer. I've been doing that lately. I've had too many campers lately so I decided to try and switch more often so I could actually get to play a full match lol
Im a "killer main" but i am sick of it and just want to play only survivor for a bit.
-
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747669#Comment_2747669
I mean I hate disconnects too but do you really blame them when getting face camped by a bubba? Disconnecting because you were the first one down is pathetic however
Yeah.. i meant to say unlike not like.
-
@tester said:
Sounds like you are new. Welcome to DBD. Anger and frustration is what this game is about.
Not new, but i have never had people dc this often. Especially for no reason like being face camped by a bubba in the basement.
-
Take away the anti loop and hold W becomes ever stronger along with looping.
-
@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2747610#Comment_2747610
I'm hoping for an addon pass
hopefully BHVR doesn't do something stupid like at lethality to Legion's power
If a killers power isn't lethal then it is pointless. Look at plague. If nobody cleanses then she is just a super tall m1 bot that you can loop for ages.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2745720#Comment_2745720
My queues were surprisingly fast tonight.
No longer than 5 minutes, several were instant.
that might be it though. I had almost instant matches as survivor this morning and the games were close and we sould have won if people would stop disconnecting!
When the matches take longer to find, it can work for or against you and you may be put with 20 hour noobs of 5k hour gods after the match maker says screw it and throws you in with anyone.
-
@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2745707#Comment_2745707
I think most people who have been in this community for a while wouldn't disagree with you there, hell even Otz is losing hope and that dude is absurdly positive.
Careful, they might nerf twins again if they see this.
-
How long did you wait to get into that game?
-
All this is irrelevant without knowing your and your opponents mmr.
-
The only way this will ever happen is if you break into their hq and do it yourself. Or buy them out and hire someone to do it.
You are talking about developers that have given survivors more ways to escape the killer and at the same time inexplicably nerfed 2 already weak killers. The same devs who only took 1 month to nerf pinhead because his kill stats were to high in a month that the dc penalty was turned off but "need to let it settle" when it comes to COH a universally disliked perk that even has decent survivor mains calling it op.
-
@Munqaxus said:
What may be possible is that the developers have data strongly showing Cenobite is very powerful and needed a nerf while CoH might not be showing anything.
If you really think about it, CoH takes ~38 seconds for the 1st heal, which is worse than 32 from Self-Care. (14 seconds to bless, 16 seconds to heal and ~8 seconds to find the totem). The second is the break even point for CoH, at 31 seconds per heal. The 3rd heal is where CoH shines. Every time the Killer breaks the totem, it resets that time.
Maybe CoH just isn't as big of a problem as everyone perceives it to be, according to the developers data. Also, we know these forums are really bad to shout fire (Lucky Break anyone) when someone strikes a match.
The data that doesn't dismiss DC's ? you know.. the thing they turned off for a while and made the game unplayable. I had someone dc every time i played pinhead if not the entire team.
They nerfed him because survivors demanded it. nothing more, nothing less.
-
@Stealthyfeng123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2742379#Comment_2742379
I mean i see me already only playing hardcore slugging nurse if that perk will get used that often but atm i think it will be just a two week thing like power struggle who trutalent cyred for no reason about it
You won't get it in the average match. But it will be abused by "bully squads". I am sure you have gone against the odd breakout sabo squad before and know how annoying it can be.
-
@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2742319#Comment_2742319
In literally every "wiggle does nothing" thread, OPs get explained that wiggling isn't there as a get out of jail free card, and they shouldn't expect to escape getting hooked unless their team mates are running specific builds to prevent it.
Wiggling is there to actually get the killer to hook the survivors, otherwise they could either hold them hostage by holding them, or always make it to the basement
And as others have pointed out, nobody asked for the wiggling buff, which is less than a second anyway IF you hit all the great skill checks. Going nuts over this but at the same time pretending that buff DMS won't be a problem (as showcased in another thread) kinda shows ones bias and flawed opinions
I know, but does it matter to these devs? years of complaining about ds because escaping the killers grasp is so damaging and they go and buff 2 perks to escape plus shorten wiggle time.
they are severely disconnected to how this game functions.
the sad thing is i can see them adding a hook or breaking a wall at all the op spots survivors find to use boil over instead of admitting it is a bad idea and not updating the perk.
-
Delete it. group wide free healing should not be in the game. Medkits were already strong enough and on the edge of needing a nerf.
-
@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/2741659#Comment_2741659
Literally no one asked for the wiggle buff dude. Blame BHVR for that one. It has nothing to do with DMS being unfair with The Artist's kit.
They did through all the "wiggle does nothing" posts over the years.