Zokenay
Zokenay
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- Zokenay
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Comments
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I think the bug was caused by the Sacrifice system not working and not counting the 4th survivor, and since that got fixed, i believe Evil Incarnate should work now
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Might have been caused by the basement rework most likely, but yeah, that chest is supposed to be guaranteed
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Im freaking glad i got both of her achievements before this... shes already hard to play, bugs are not welcomed.
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Was it ever possible to blind a Wesker Grab? i dont think ive ever seen it.
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@Talvi said:
I honestly hope that the increased spawn is a bug and not intentional design. I noticed more clutter on basically all outdoor realms: Swamp, MacMillan Estate, Coldwind and Autohaven.
I am not entirely sure about Yamaoka Estate.
We have way too many fatshame spots for killers, whilst as survivor I tend to get stuck on some random rubble that should not spawn there.
I think they already acknowledged it as a bug.
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Yeah, this needs to be addressed asap, and report everyone that abuses it.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3272277#Comment_3272277
That seems pretty stupid for the people that already had him P3'd prior to that change.
Also, the perk is listed as "Demogorgon Perk", not a general perk when you hover over it.
Thats only for people that own the characters, for everyone else, it appears has a generic perk, without any mention of Stranger Things
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Damn thats nasty, definitely needs to be fixed
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Well the patch notes are out, and this isnt mentioned from what ive seen, sad....
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You sure you timed it right? or werent already in Deep Wound?
Cause it should.
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Hoping they fix this when the Knight comes out in a couple of days
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They can be up at the same time, dunno why it didnt work
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It doesnt do anything if you actually bring it into the match, i dont think it even appears when showing the offerings in play
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Well, managed to get rid of 3 adepts, Hag, Twins and Cannibal.
But man, it was rough due to the Devout bug costing you points, and Twins was downright misery...
They have to fix this already
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Thats indeed a weird bug, and pretty significant too, since the TR is meant to be an indicator of who the killer is.
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Its cause he got discontinued yeah, his, Steve and Nancy perks became general perks, so you have to learn them through the bloodweb
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To add to this, Flashlight changes broke them in several ways.
Like the vaulting exploit people found out about a while ago already, and apparently it also denies the active Reverse Beartrap kill if you use a Flashlight as you escape through the gate
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@Firethorn said:
Has anybody tried using a mori on the last player? If it only counts sacrifices where there's still a living survivor(not including the one you're killing), would a mori, using a slightly different scoring mechanism, count?
Pretty sure Moris and Sacrifices count the same for the scoring system.
The only one that doesnt appear to do so is Quitters, since people have reported that a DC will count the 4th survivor.
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Heard some people say that re-selecting the challenge fixes it.
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@Sydrax said:
https://forum.deadbydaylight.com/en/discussion/comment/3255914#Comment_3255914
Ah okay thank you for the clarification, so the Adept work as long as you don't get the iridescent rank?
Yeah, since the requirements are lower, at Iridescent you have to get 4 Iridescent emblems.
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I think it has something to do with the Sacrifice bug thats currently in game, basically, the game doesnt register the sacrifice of one survivor.
Which bugs out Devout, making it unable to go past gold at Iridescent ranks, making ranking up a lot harder.
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@Sydrax said:
Hi all killer adepts are also bugged due to iridescent devolt emblem not popping even after 4 kill
To be more specific, only at Iridescent Ranks.
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If i recall, the perk doesnt work if youre Exhausted
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Thats cause the animation of you falling is still playing.
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Bumping this cause this bug really needs to be fixed.
It affects people wanting to rank up and those going for adept.
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@wimpy said:
https://forum.deadbydaylight.com/en/discussion/comment/3247992#Comment_3247992
This bug has not yet been fixed. However, if a Survivor disconnects during a match, even a Iri 1 may be Merciless.
That explains it then, both times i got it someone DC.
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I actually managed to get Merciless Killer has Iri 1, anyone know if this bugged is fixed? cause this should be impossible.
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Well, got two killers ready to adept, Hag and Spirit, but cant do until this is fixed or rank reset :/
And ill likely get more killers due to the Haunted Event + Double Bloodpoints making it REALLY fast to level up.
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Its not exclusive to him, i also had it happen with Quentin
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Can confirm its bugged as well.
Being trying to do Hag Adept, and 4 times is should have gotten it, and its Devout that refuses to go past Gold.
And im adamant that a least 2 of those matches that i got 9+ hooks and i killed everyone as well.
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That map is always an issue with hooks...
That map in general is an issue lol.
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Pretty much impossible im afraid, thats why that perk should be tweaked.
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New update:
Its possible to stack multiple Flashbangs at the same time, allowing to use multiple in a row and i confirmed that the point 3 from the OP applies to other items, such has Medkits, not just Aid Sprays
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You mean his chains? yeah thats not really a bug, thats why you gotta grab it before the Hunt begins cause otherwise it can be a nightmare to solve it.
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@Superyoshiegg said:
Definitely seems like a let down compared to Chapter 20.
One Killer with three perks is quite a bit lesser then one Killer with three perks, two Survivors with six perks and a new map.
They're not even advertising it as a Paragraph, like with Ghost Face and Leatherface. This is a full Chapter, apparently.
The whole paragraph thing was removed a while ago, Ghostface was a chapter actually.
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Im kinda 50/50 on this.
While it can be abused (mostly from the survivors side) due to how horrendously unbalanced some maps are, some builds do require map offerings to work, the best example being Jumpscare Myers, which is next to useless on nearly every map but two of them.
I think they could just make it Purple rarity, instead of green.
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@velosinhooo said:
https://forum.deadbydaylight.com/en/discussion/comment/2433726#Comment_2433726
With all due respect, Johnatan Byers legendary was completely #########, the character model was just ugly and it was not representing Johnatan actor well.
Just saying that the character and actor are two different things.
BHVR has to pay for both if they want the character to look like the actor, otherwise they have to tweak it, such as Laurie.
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It would be weird to have two killers with the exact same playstyle though
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@Junylar said:
What does it even mean? They will stay in the game but nobody will be able to buy them?
Pretty much, anyone that didnt got the content before Nov wont be able to buy any of the characters or buy their cosmetics, their teachable will become generic, similar to Bill before he got released on Console.
And the map will simple be gone.
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@Marskan said:
Yes if they modify the copyrighted textures (for example they use Lery's) and adapt the map with and modify the name of the map, I don't understand why we could keep it.
Please.
They could change the aesthetic entirely while keeping the layout, i was actually thinking of making it something like a mine, like the one mentioned in Trapper's backstory.
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@PhantomChimera said:
Why is it being removed?
They havent said why as far as im aware, but basically all Stranger Things content will become unavailable for purchase (aka removed permanently) on Nov of this year.
If you already have the stuff or buy it before, you will keep them, the map is the one thing that will be gone for good with no way of playing it again.
The content will go on discount until its removal, so if you want anything, get it now.
My guess is that they decided to not renew the license of the franchise.
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Largely cause they have the stupid idea that FNAF playerbase is entirely made of children, which is not only wrong, but THIS VERY game also have young players too.
Besides, just cause they like FNAF, doesnt mean they will like DBD, let alone play it, if anything its highly possible a large amount of the FNAF playerbase doesnt even know this game exists.
FNAF and DBD are extremely different, just cause the like one doesnt mean they will like the other.
Also are we seriously against Springtrap cause "he doesnt fit? do i need to remind you about the bunny skins for Legion and that elephant Clown skin?, the argument of not fitting aesthetically is just weak, we have those skins already plus Trickster broke the tradition in the killers design.
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If anything it would more because he retired rather than some stupid controversy of political views.
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I dont mind fog returning as long as the offerings dont stack, cause the original one was downright BS, just like the moon offerings.
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@Psycho_ said:
FNAF is a jump scare horror game for 10 year old kids... Iconic horror movie/video game characters are what I personally want. I have wanted hellraiser for a VERY VERY long time. I'm so excited. I hope all our assumptions are right.
Sure... a game about a psychopath that murders children and is possessing a animatronic that has his corpse inside it, truly a game for little kids...
People claiming FNAF is a little kids game are more delusional.
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@Jayden_Yoinks said:
https://forum.deadbydaylight.com/en/discussion/comment/2424354#Comment_2424354
Ok and? I dont see why that makes it so you have to rebuy the same head and why it has to be linked
Just saying, since theres no "HD" Version of her OG hair, since the remake version is now the canon version of her appearance, same goes for Nemesis.
I doubt BHVR would go out of their way to make a new hairstyle and deal with Copyright cause of it.
As for the link, welp, thats how BHVR works....
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The retro skin is based on the version of the Remake, the Remake allows you to play with the normal outfit or the retro version, which is based from the original game, and also change Carlos hair, but dear god he looks awful with the retro one lol.
Anyway, the skin doesnt come from the original game, but rather from the remake, only things that arent from a remake are RE4 Leon and Chris.
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@Sadsnacks said:
https://forum.deadbydaylight.com/en/discussion/comment/2421421#Comment_2421421
Whats the worst thing about his design?
I pretty much mentioned it already, his design causes his performance to be completely white or black.
He can be absurdly oppressive on the chase or utterly useless, and also he has no map pressure, could also point out how his camping potential is on par with Bubba if not better.
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People dont like not being able to play more than anything, tunneling causes that to happen, specially if the target isnt that good at looping (or the killer is too strong on 1vs1)
When you get tunneled, specially early on, you get almost no points unless you loop the killer for ages, which is hard when youre injured and likely close to him when unhooked.
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Poorly designed comes to mind more than anything
Either he destroys or gets destroyed, since if the map has tons of low loops, youre just dead, and if the opposite, he cant do much of anything.