Firethorn
Firethorn
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- Firethorn
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Has anybody tried using a mori on the last player? If it only counts sacrifices where there's still a living survivor(not including the one you're killing), would a mori, using a slightly different scoring mechanism, count?
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Well, this certainly explains why I'm in much the same situation as Digfish. I'm I1 on survivor, G4 on killer. Without those extra points, it means I'm that much less likely to pip, much less double pip. Oh, and it's easier to depip now even if you do kill a survivor.
Just encountered the issue with ghost face - 4k, gold emblem, investigated why.
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I just noticed it as well. Ghost face for the Thrilling Tremors challenge. Had been playing survivor a lot...
This really sucks because it is costing me pips. Got a 4k with 10 hooks, and no double pip.
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Add in Tome 6 Chapter 1, "Self Preservation". "Hide in a locker within 5 seconds of being in a chase with a Killer."
I've tried hiding in a locker within 5 seconds of the chase starting, during the chase, and after the chase(within 5 seconds). Never popped.
This is the same sort of challenge as Tome 4, Chapter 1 "Quick Thinking".
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Just finished Tome 1- Level 2-- Botanist Extraordinaire
Claudette, Lightweight, Built to Last, Botany Knowledge, Streetwise, with a First Aid Kit(yellow) and a gauze roll.
Only 36 points of healing, but I finished 3 health states - 2 from injured to healthy, and 1 from dying to injured. Roughly 2.5 complete health states - the dying was almost finished, and I had help for one of the injured.
I usually started with just plain healing, then switched to the medkit to finish.
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Just finished Tome 1- Level 2-- Botanist Extraordinaire
Claudette, Lightweight, Built to Last, Botany Knowledge, Streetwise, with a First Aid Kit(yellow) and a gauze roll.
Only 36 points of healing, but I finished 3 health states - 2 from injured to healthy, and 1 from dying to injured. Roughly 2.5 complete health states - the dying was almost finished, and I had help for one of the injured.
I usually started with just regular healing, then switched to the medkit to finish (mostly medkit though).
Current Bugged challenged for me(can anybody let me know if you completed them recently?):
Tome 2, Chapter 1: Dead Hardy(Use dead hard to avoid basic attack)
Tome 4, Chapter 1: Quick Thinking - Hide in a locker while being chased; description currently messed up a bit.
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"I honestly just think they need to make having your teammates survivor give you, the poor survivor who looped the killer for 5 gens and was left behind, something tangible."
Well, they already got evader points, the generator "killer diversion" points, and such. All they lost was the survival points.
I think that survivors who have somebody facecamping them should get generator diversion points as well.
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@RatQueen said:
I'm unable to make any progress on the challenges in the tome. For instance, I tried the 'damage 6 generators' challenge and the '50,000 blood points' one - no progress whatsoever on them even though I damaged more than 6 gens and was getting 20-25k points per game. :(
That, to be honest, sounds like a client issue. Try restarting the game, then check integrity of the files.
If it continues, it might be best to open your own thread, as it would be a separate bug.
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I'd recommend giving the Terrified challenges another try, I just completed all of them(well, up to tome 4 at least)
@HarLoCK911 said:
tome 3 - level 3 chaos mechanic
Is that the "damage 5 generators" one? It's named differently in my version of the game. It worked without issue for me.
Well, once I started screenshotting the gens I kicked to make sure I actually damaged 5 different generators in a single game. It's really easy if you have a gen-rushing group for them to get some gens done without you damaging them, and thus you never reach 5 different generators. I recommend picking a fast killer and just rushing between all 7, making sure they can't complete a gen without you damaging it at least once.
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Just verified, twice, it doesn't trigger when you use it and get hit by the killer during the animation. With an uncooperative killer, it's rather hard to be close enough for an attack, trigger it, and have them miss.
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I just finished the Tome 4, Chapter 3 terrified(make them scream 45 times) in 1 round
Also: Tome 3, Chapter 2, 30 screams (I'm going back and doing them).
Tome 2, Chapter 2, 10 screams done.
Using
Doctor, Distressing, Dragon's grip, Iron Maiden, and Infectious Fright (basically, all the scream perks my doctor has), with Distressing used to make Static Blast hit even further.
I had previously had problems where, even with a very similar layout, I got ZERO credit.
I'm now going back and trying the earlier ones.
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I just finished the Tome 4, Chapter 3 terrified(make them scream 45 times) in 1 round using:
Doctor, Distressing, Dragon's grip, Iron Maiden, and Infectious Fright (basically, all the scream perks my doctor has), with Distressing used to make Static Blast hit even further.
I had previously had problems where, even with a very similar layout, I got ZERO credit.
I'm now going back and trying the earlier ones.
Update:
Update: Tome 3, Chapter 2, 30 screams done.
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I just finished the Tome 4, Chapter 3 terrified(make them scream 45 times) in 1 round using:
Doctor, Distressing, Dragon's grip, Iron Maiden, and Infectious Fright (basically, all the scream perks my doctor has), with Distressing used to make Static Blast hit even further.
I had previously had problems where, even with a very similar layout, I got ZERO credit.
Update: Tome 3, Chapter 2, 30 screams done.
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I think this is "as designed", in that blinds - like flashlight blinds, don't count as stuns. They're blinds instead. Stuns are things like pallet drops, head on, and survivor escapes(which does count as a stun if you do it with a flashlight to a killer carrying a survivor).
I had the same thing, but later when the challenge was blinding people, it counted.
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I have a survivor side tale:
2 survivors left, both injured, and NOED is up.
One survivor stays at the freaking gate as I'm trying to get away from the killer. It's not like she can block the killer without going down herself, is too far into the gate anyways, etc...
Just leave so I can hope for the hatch!
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@allMadhere said:
I just wish it was a setting in options. 'Chat Filter: On / Off.'
It's completely absurd for many reasons. It's an adult game - torture, murder, blood n' guts = perfectly fine. Naughty words = absolutely not? Then aside from that, the filter doesn't even function properly.
'Rancor' is censored... so is 'Vigil'... 'Butt' is censored, while 'ass' is not.
People have always been able to close the chat window and can still do so, makes no sense to control the language of people who elect to use it.
I mean, in a game where you hook and kill people, "Sorry, I didn't mean to kill you", with kill/murder/slaughter all being filtered. The actual names of the characters. "downed" was filtered one game.
It is so inconsistent, I wonder if it isn't actually DBD, but one of the console markets mandating that chats must be filtered, and here's the list of filter words. So you only get filtering if one of the players is on that console. Then you might have a couple game sources with censorship requirements; and most restrictive wins.
IE all steam = no filter, X-Box=Filter A, Playstation=Filter B, etc... Have an X-Box and a PS4 player, you get BOTH filter A and B, and it gets a lot harder to communicate.
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@theoracle44 said:
OK, weirdly the challenge now says "within {2} seconds..." Yes, with the brackets.
Saw this, came here to verify, anybody tried it yet?
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Verified this one today.
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Thank you for your answers. I think I'll hold off on the shrine of secrets then.
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Same with me. I even tried using Iron Maiden(scream when exiting locker), zero progress despite 3 survivors tripping it that I know of. Also, carefully got everybody to lvl 3 madness(getting mad house in the process), screams all over the place, zero progress.
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Can't be 100% sure because different language, but I have also reported this bug.
This is where you're supposed to finish healing 2 survivors with both Botanist and a med kit, right?
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Same problem here. You can add in using Iron Maiden as well as the doctor. I even got them up to level 3 madness and verified that they screamed on screen. I also know that at least 3 survivors attempted to hide in lockers and thus screamed from that.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3094400#Comment_3094400
it was fixed. now it's broken again
How much do you want to bet that what happened is that Programmer 1 deployed a fix, then Programmer 2 deployed the nerf code(making botanist make medkits last LESS time) which reverted the fix Programmer 1 had deployed?
Because at least for a while, botanist + medkit healing was giving ZERO badge progress. As in, I healed the entire match using ONLY the medkit, and got ZERO badge progress for healing.
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Okay, this appears to have been fixed, but I still can't complete "botanist extraordinaire". It's bugging my completionist bone.
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Seems to be bugged again since the new patch. Now I'm not even seeing progress when using both the perk and the medkit in benevolence badge progress.
I get badge progress when NOT using the medkit, but that doesn't help the achievement.