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Talvi

Talvi

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Talvi
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  • I honestly hope that the increased spawn is a bug and not intentional design. I noticed more clutter on basically all outdoor realms: Swamp, MacMillan Estate, Coldwind and Autohaven.

    I am not entirely sure about Yamaoka Estate.

    We have way too many fatshame spots for killers, whilst as survivor I tend to get stuck on some random rubble that should not spawn there.

  • I have the exact same problem. I accidentally misclicked and blocked a friend on my list, and I cannot unblock them. I even tried rebooting the game, still didn't work.

    I'm on PC (Steam)

  • This is a screenshot of the current in-game description of Spine Chill:

    spinechill.jpg

    it is exactly the same as the patch notes. The wiki is, sadly, outdated.

  • Can confirm that: I tested it with a friend in a custom lobby. We tested it both with a pyramid head and a ghostface, insidious and killer power.

    It doesnt matter if the killer is undetectable. The only thing that is based on the TR is the red indicator.

    @EntityNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070602#Comment_3070602

    Reading that description, it's a nerf to old spine-chill.

    Old spine chill, the icon simply lit up if the killer was within the radius and looking towards your general direction. The moment the killer looked away, the icon stopped lighting up, so you could tell easily if the killer was going toward you or if the killer was just nearby but not approaching.

    After the update, there are 2 main nerfs:

    1. The icon now stays lit up for 0.5 seconds, meaning it's much harder to determine whether the killer is going towards you or if the killer was just nearby and happened to look in your general direction for a moment.
    2. Now requires "clear line of sight", meaning that walls, trees, rocks, etc will block Spine Chill from activating. It will make Spine Chill nearly useless while working on generators, as these are usually hidden behind walls, rocks, trees, etc.

    Remember, the description of the perk is:

    "Whenever the killer is within 36 meters AND has direct line of sight." Meaning both has to be true at the same time. Based on this description it shouldn't activate from proximity unless the killer also has line of sight.

    The only thing based on line of sight is the action speed. The patch note description does in fact say "Get notified when the killer is within 36-meter-range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, [...]". Which is exactly what the perk does.

    I honestly hope they change that. Old spine chill had some counterplay for stealth killers, this doesnt.