Zeus
Zeus
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- Zeus
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Comments
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Will probably save for the next DLC killer. Unless he sucks like trickster or if trickster becomes fun to play after the rework without being broken.
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I don't think there is any such thing as a successful attack cooldown for his tentacles. It's just one cooldown for both missed and successful attacks and I assume it's difficult to code different animations for ranged attacks like this.
Not getting a sprint burst for contamination might make going for vaccines pointless. Not entirely but makes them less appealing and I feel like they are in a good place right now. But the sprint burst speed should be slower than normal hits. The hindered effect should last longer than 0.25s to feel any significant difference.
My idea was to have tier 3 nemesis be able to hit survivor and break pallets at the same time while making sure the survivor doesn't lose sprint burst distance stuck in a sliding/pulling down pallet animation. It saves loads of time for nemesis especially at god pallets, and it wouldn't be oppressive because it's pretty much the same thing as hitting someone with a tentacle in the open.
And then fix the zombie AI. For some reason I work on a gen they come towards me and halfway through they move away for no reason.
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@cobalt22 said:
Coming across safe loops, god pallets and survivors who can loop you until a gen rush. Does that make the killer
pretty much pointless. I seen truetalent go against oracle(best team in dead by daylight) and the team spoke for
themselves when they dusted him without having him to have a single kill, should that mean something for any
killer in red ranks?
One or two good loopers in a team doesn't mean the killer has no chance because you can use the weaker ones to get hit on the stronger loopers. When there are 4 of them, it's a different story.
But if you balance the game around 4 good loopers which is already rare, I don't know if the game will live that long.
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@Msterflex said:
https://forum.deadbydaylight.com/en/discussion/comment/2330322#Comment_2330322
Geez what a shame I enjoy his play style but he needs some changes big time. Letting you choose to use main event (not showtime lol) and reduce the number of knifes needed to hurt the survivors would be nice.
It's pretty much what they did I guess in his rework.
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You get plenty more for killer than for survivor just because survivor cake spot is competed for by flashlights, toolboxes and medkits
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I've had games where I haven't even gotten a single hook and 5 gens done. It definitely happens. Think about the games where you probably got 4 kills and no gens done. That isn't unfair too but still happens. Sometimes you bully, sometimes you get bullied.
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I wish the devs strengthen the killer's 1v4 ability instead of their 1v1s. Chase is the only fun part for a survivor and making killers like twins who down instantly but take loads of time just moving across the map while the survivor has nothing to do but hold M1 is just boring. It's why I like killers like blight.
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2327416#Comment_2327416
Its bhvr who knows lol
Now I'm not so sure anymore lmao.
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Got the map as demo. Thank god I had the portals. Otherwise there's no way I'm traversing the map.
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2327406#Comment_2327406
Honestly its probably bad translation since the city in canada where bhvr resides is mostly french. Thats why the trapper challenge makes no sense.
Why would they change it then? They already had a better and more coherent one before. There would be no reason for them to touch it unless they are reworking (Buff/Nerf or possibly adding something extra to them) the killer.
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@ryseterion said:
Its the same addon, they just screwed the description
The devs usually mess up and put in post-rework addon descriptions before the rework is even released but the addon will still do what it usually does. It might hint a possible rework to the killer.
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He's better than before but still has issues. Direct hit no slowdown is still there.
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Something is going to happen with the twins this mid chapter possibly? Hopefully it's good and ensures slugging isn't her best tactic.
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I don't know if its really necessary for the spirit to be able to hear grunts of pain when in phase. I've seen spirits do well vs iron will without stridor and they also get hits while the survivor is healthy. Removing grunt noises (not footsteps) might not break her but make her a tad bit challenging to play with.
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I only see farmers everytime 4 or all bring in an offering.
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I run this game on low with 8 GB RAM and don't seem to have a problem so far. I run some background stuffs like my antivirus and occasionally my browser and it didn't affect my performance.
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It's easier to read if you split them into small paragraphs.
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@ChurchofPig said:
I don't think so, I'm getting 2-5 cakes in Docs bloodwebs.
Possibly not then. I get 1-2 for every other killer and 3-4 for nemmy. Same pattern last anniversary but I guess its just co-incidence
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Terrible matchmaking system. Devs said a new matchmaking system will be coming out "soon" that should fix this.
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Try to stay away from gen slowdown perks if you are new to the game. They can potentially propel you into deep waters quickly and you will feel uncomfortable playing at those ranks. Take your time, learn the ins and outs and experiment with different perks and you will gradually reach a point where you feel comfortable.
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I can see Mr.X with a nemesis legendary skin but not the other way round. It just wouldn't fit right. OG nemesis is a possibility.
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Tried playing as him and it seemed to be better than before but one thing I've noticed is the survivors should have to stay inside the cloud longer than usual to get hindered which wasn't the case before. I only tested him out in public matches btw.
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@Mandy said:
I believe yes it is fixed - but it was not added to the patch notes. I will take care of that a little later.
Thank you! Thats great. Will probably check him out tomorrow.
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@Mandy said:
We are aware of this, I'm just checking on it for you right now.
Appreciate it.
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@ShinobuSK said:
And how many shards will one perk cost?
They said it'll be 500 shards less. Also apparently they'll give enough shards to buy one character. Should be atleast 9000 I guess. Hopefully they didnt forget about it
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He says STARS for jill and chris during locker grab and during a mori.
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Entity knows survivors are salty.
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Will cause too many bugs in the main game mode. Love to see it but highly unlikely because of the stated reason.
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Nemesis is nothing like PH. They are two very different killers. The entire PH power is based on prediction but nemesis is more towards reaction. He's more comparable to demo or possibly huntress with less range and more considerate zoning.
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@jadss said:
read the title.. I don't have to say a simple word....
3 hits per chase, you get sprint burst twice and still he's annoying? I need a clip of you playing as him.
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@Hoodied said:
It actually does have a flashbang on top of the generator, you can see it easier on darker maps as its smoking
Can you tell where exactly? I can't seem to find it.
Nvm, Figured it out. Thanks for the help. But does it show up on killer's screen? I don't recall seeing it before.
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@konchok said:
It should hide aura, otherwise I think the perk is perfect.
Run object of obsession with it and you'll know.
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..
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No.
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Why am I suddenly seeing an abundance of posts attacking the other side? Did something happen?
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It's not even ctrl c+v. By this point, the devs must have made a bot to automatically copy paste anniversary event which will work for the next 15 years and devs won't need to do anything.
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@Edgars_Raven said:
Honestly its weird seeing this cause i remember a time everyone complained about looping. Not looping = drop pallet hold w.
Pick your poison.
I'd rather take looping. Anyone can hold W.
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June 30th
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Struggle meter pausing when killer is in proximity is something the devs tried before and it got abused.
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Tried it with every killer. Only had success with one. He has a chainsaw. Also he loves basement.
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Honestly removing the timer completely and putting incapacitated effect might be an interesting food for thought. No more going after someone with an RBT until they die. Dying to an RBT is also frustrating for survivors so it should deal with that too.
Need to think more about it though. It's just an early idea. Could be faulty but don't see anything from the surface.
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Because there are a lot of "idiots" available.
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I really don't keep tabs on my game. It makes me feel like I'm playing the game as a job when all I'm trying to do is sit back, relax and have some fun time.
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I think it always did reset your healing progress when you go into deep wound. Same thing happens when you have BT and you get hit with resurgence.
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@bilaueta said:
Title is pretty self-explanatory.
Maybe Survivors should be able to point or signal in a certain direction while on the run. It could help to make quick signals to teammates without having to stop.
Aditionally, there could be new emotes for when you run, like "Everyone group up" or just waving your arms to catch the attention of the killer
Thoughts?
People will most certainly use it to taunt the killer.
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Beast of prey is bad. You need to be running for like 15s without using your hatchets for it to activate and you still won't be able to catch the survivor because your base speed is slower. I'd swap it for something else.
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@Solyc said:
The idea is simple, moriing a survivor makes him/her raise as a zombie controlled by the AI, with the skin he was wearing, blue tint and maybe a greyer skintone.
It would just be really cool to see your charcater wandering around, and may confuse survivors. +1 more zombie for the Nemesis horde until it's dead.
Would be way too complicated for the devs to implement. There is so many things to consider and I'm pretty sure the devs have already said more than 2 zombies is something the engine cant allow. Besides that, a seperate model should be made for every character in the game and new characters that come in the future.
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Stole it off twitter (Credit: Shbzz). Rainbow six siege has this feature and it never works. I don't see how BHVR can do any better.






