Zaitsev
Zaitsev
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1640771#Comment_1640771
I mean, Billy uses a CHAINSAW
Demo uses A POUNCE, his whole god damn body and a big arse mouth and claws.
Blight.... uses a sharp cane....
A change he did not need. Pallets just became even more unsafe against him.
Raise his POV and call him S tier already.
Edit: Forgot to mention, his rush also breaks walls now.
This is a troll right?
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@StarLost said:
Object is bad enough on an SWF group, but if you get multiple people with this sodding perk (as I've experienced today) - it completely and utterly negates most of my favorite killers.
Also - is there a way for survivors to see what killer you are in lobby? I recall there being an old trick, but...wow. Every time I try Ghostface or Wraith, there are 2-3 people running this and I have an impossible game.
Anyway - rant over.
If it didnt work on stealth killers, it would be perfectly balanced.
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@ZCerebrate said:
I'm a little bit confused on this... do you actually think Feral Frenzy is too weak in it's current form and in need of a buff? Are you having trouble inflicting deep wounds on multiple people with it's current duration? Are you never using the power to traverse the map already if you are "sure" that survivors are on a particular gen? 130% movement speed with the ability to vault is fairly good...
So if I'm understanding your proposal correctly... you don't cancel your frenzy on missed attacks anymore (because this was the exact change they added to deal with Legions just spam clicking and survivors being unable to avoid the status no matter what), your feral frenzy starts draining after you finally land that first hit but keeps getting additional duration (7.5 seconds instead of 15 since you said half - but whatever arbitrary number since you said reduced total down from 15 on first hit occurance) every time you hit another person, and you can now cancel your FF upon catching up on any distance gained by the survivor though any resource including stunning you with a pallet and having you kick it with a reduced penalty (no longer looking at the ground in stun) so you can quickly down them.
The Legion Pin Green addon with it's broken status in it's current form (after the buffs) is actually very strong and useable, FF duration is the only other addon that you normally run but with your proposal you don't need those anymore.
--- Not only does this sound like cancer it doesn't address WHY current legion is the way he is because Deep Wounds in itself is a very flawed mechanic. Legion's biggest weakness is that once he wounds everyone and "keeps" people wounded (because even with Mangled Sloppy application on feral removed it's still a huge time waste to do it with self care or just one other person without bonuses - usually 3 men healing together is the only time you might want to do it) is that he is just a 115% M1 killer with a 32m terror radius. I would rather see a full out rework for his now more and more redundant power rather than trying to hard buff him into a state where he is obnoxious (given he's already a braindead killer that tons of people spam anyway for bloodpoints/easy emblems).
Perfectly okay with the Frank's Mixtape addon change though that gains progressively more movement speed in FF as you inflict more deep wounds - actually think it's the only thing I agree with in your entire post.
I dont believe you read quite the entire thing. If you have hit a survivor at all, cancelling FF will result in a stun.
Secondly, yes. Feral Frenzy isnt good.
Its terrible for mobility because of its ridiculously long cooldown. Unlike Blight, who has a similar cooldown traversal/damage power, Legion also cannot down, efficiently track Deep Wound survivors or travel fast enough.
Deep Wounds itself is nothing but a minor inconvience. So yeah Legion is bad. Unplayable? No. Bad? Yes.
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@BubbaMain64 said:
I know many will see the title and instantly scream that PH is already really strong, but the point of this is to make his power actually usable in the intended way and make him more fun to play as and against, instead of just constantly zoning people out of places.
So how would we go about fixing his power? First we must address the main flaws with it and work from there.
It's too easy to dodge and too telegraphed to actually hit anybody paying attention. There's an audio notification, an animation and a giant red rectangle saying "DON'T STEP ON ME :))))". This means that, even if you do play him well, you can still be punished by good survivors. Because the amount of time to react is absurdly long for a static attack. Then you enter a long animation lock whether you hit or miss, giving the survivor a lot of time to get away. His power if filled mostly with downsides when used outside of animation locks.
So what fixes would I make to him? There's two routes for this: A & B. But there are also changes that I would implement into both routes, which is: Torment applies on POTD, faster recovery on successful POTD hits, and full turning control (or at least better control overall), along with faster travel time for POTD.
Route A:
I feel like BHVR wanted him to be a prediction based killer, so his power should be changed only slightly to meet this and is probably one of the easier fixes.
POTD is now 12 meters in length, this ensures you have enough reach to properly hit through walls. POTD also now has a bit of a thicker hit box, being the whole rectangle and not just the center of it. PH now has a longer cool down on deactivating his trails. This is just so he has to actually use his power and remove the free zoning.
Route B:
PH only has the base range, but now his POTD is twice as fast in activation, with full control during the animation. This would make it a scary anti-loop ability that must be respected. All of the telegraphs such as the audio, animation and red rectangle still remain to give survivors a chance to react. The point of this route is to turn him into an aggressive anti-loop killer that must be respected.
I've been very critical of this chapter but that's only because I want it to do great. I love the Silent Hill franchise but PH blows ass in this game.
Its all about the mindgames.
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@Onyx_Blue said:
Ruin + Undying + Tinkerer
Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.
These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.
The meta is stagnant and boring for both sides. DS, Borrowed Time, Dead Hard/Sprint Burst have been meta for 3 years
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@Gottlos said:
https://forum.deadbydaylight.com/en/discussion/comment/1546848#Comment_1546848
Actually it doesn't mean that, you described one game. I have experienced this consistently since crossplay was enabled, dcs have gone up and the trend seems to be crossplay people. Further, I asked if others had experienced this, meaning I am aware I don't have all the data. Take your passive aggressive stuff elsewhere.
Take your blatant bias somewhere else. Players on both platforms have an equal chance of DCing. Everytime I get PC player sin my console lobbies, they often DC, but do you see me calling all PC players salty ragequitters?
Smfh
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@ringwinning said:
...that as a key addict, I have not used one single key in my matches since I joined the forums and saw how much it pains you. You're welcome.
Well friend, if you can make that kind of sacrifice, so can I.
You literally just saved survivors from about 3 months worth of Ebony Moris on Freddy.
I was just about to start burning through 10 or 20 of them and saw this post.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1638449#Comment_1638449
He's not a villain nor an antagonist, He's only performing his role ,his job is to keep the God safe inside of Heather, which he doesn't kill her at the end of the game,instead gives her passage to the real world.Heather is the host to the God yes ,but he is the servant of the Sungodess or an agent of Metatron there's more than one ritual to be preformed without killing Heather, the seal of Metatron was one of these ways.
Alas, as Pyramid Head is working against the protagonist, he is the antagonist.
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@WestX said:
As the title says I'm curious. A few things I think they could add is more outfits for Pyramid Head, like one that looks like his appearance in homecoming, and one that looks like his appearance in the movies.
I'd also hope we could get another survivor or 2 for them and maybe a map that is based on the "other world", and maybe Valtiel as a killer or a costume for the Nurse based on the Silent Hill Nurses.
Aside from what I hope they could add in, I'm mostly just wondering if its even possible for there to be a "Silent Hill Dlc 2" or if its like because they just have the first one, we probably won't see more.
Valtiel could work pretty well as a killer similar to Freddy, maybe give him some sort of power like sending survivors to the "otherworld" and benefits in there. The other world could be super basic for most maps, just like darker than normal, but could maybe make Midwich into the actual version of the otherworld one would expect.
STOP GIVING KONAMI MONEY
no seriously. Not another dime in those greedy pockets of theirs. I have not forgiven them for what they did to Metal Gear Solid, and Silent Hill.
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@Babyyy_Boyy said:
Aside from playing Hag and Trapper, Why is this perk so annoying to killers? A lot of killers say that it’s broken in a SWF because the user can make call outs but in a SWF even without the perk the whole team will make call outs, that’s the point of comms. I personally don’t mind it when playing Killer because I like to see how the survivor performs in chase with it and I’ll feel good knowing that I outplayed them at some point of the chase. I actually use Object Of Obsession in solo que more than anything because if the killer decides to go for you, you can improve on your chases. I also use it because 80% of the time my teammates don’t do well in chases so it can buy time if the killer goes for you.
Tbh if Im playing Ghostface, Jumpscare Myers or Wraith, I LOVE OoO.
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@XyoulamX said:
So I have 9000 shards right now and I‘m thinking about buying the Blight. Any ps4 players here that know if he‘s worth it?
No absolutely not. On PC hes great. On console, Blight is trash.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1635294#Comment_1635294
Wrong. You can only wake up at the highlighted clock.
Wrong. All of them spawn once you are asleep
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@Aven_Fallen said:
Yeah, Freddy is overbuffed. I see quite a bunch of people saying they miss Old Freddy, and while he was not good, changing his Kit might have worked out. But instead they gave new Freddy everything.
Some notes to your point:
- Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles
Crouching does not really make a difference, when he is spamming it in a chase. Not triggering while falling asleep passively would be nice, I just hate it that I give away my position just because I fell asleep on a Snare (nothing can be done about that). Slowing down would be a thing, I dont know why he is not slowed down while placing the Snares.
- Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up
Removing the Micro-Sleep is not a good idea. The current mechanic is not great that he either just has to hit you or to wait until you fall asleep. However, I feel that is the best possible, because otherwise, Freddy might not get to use his power. More than one alarm clock would also not be necessary, but letting it be random instead of the furthest away might work out. (Personally, I would not have any problems when it would be any Alarm Clock on the Map, but this might make the sleep too weak)
- Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook
100% yes. No reason to give him the ability to ignore BT.
Thats not how the alarm clocks work. You can wake up at any of them, but only the farthest one is highlighted.
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@shalo said:
Can anyone explain why this didn't hit the unhooker, anyone at all.
You cant. Again, devs are struggling to code properly. This one can safely be chalked up to Covid making their already difficult jobs even more of a headache
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@Impermanent said:
Unless you play vs spirit
Or Michael with unlimited tier 3 and/or instakill
Or Wraith with Coxcomb and speed addons or All Seeing Blood
Or Oni with infectious fright
Or Huntress w/IH and extra hatchets
Or Doctor with the anti-gens build on any indoor map
Or Hag with Mint Rag or Rusty Shackles
Or PC Rank 1s using their S tier killer main
Or the killer face camps you
Or the killer tunnels you
Or you start 3 seconds away from the killer in a corner
Or you get the Midwich map
Especially if you get Midwich and start in the bathrooms
Or you get downed across a pallet AFTER stunning the killer (nearly every game)
Or you get downed 6 feet past a window vault
Or the killer has massive lag so you get hit 20 yards away
Or you run into a closet instead of through a window because they are the same button
Or you get downed after you only get a 99.9% heal from your glitched medkit
Or your teammates farm you
Or your teammates quit immediately
Especially when your teammates quit immediately and the killer acts like its a fair game and slaughters the one or 2 people that didn’t quit
Or your Balanced Landing doesn’t kick in after falling off a hill
Or your Balanced Landing does kick in after falling 2 inches off a first step on a staircase
Or your dead hard doesn’t work (nearly every game)
Or your teammates won’t touch gens
Or your teammates won’t save you off the hook, even with kindred showing its safe
Or matchmaking puts you with folks 5-10 ranks lower vs a red rank killer (all non-primetime hours)
Or the totem you need to break is inaccessible due to map glitches
Or you get stuck in the map
Or you get hooked in basement and the killer proxy camps
Especially if its hag or trapper
Or you play vs hag and your teammates don’t understand the concept of crouching
Or you play with teammates that hate your survivor for some reason (claudette) so they don’t help you
Or your teammates won’t accept an 8 second We’ll Make It heal
Or your teammates sandbag you
Or your teammates blow skill checks and run leaving you to get caught
Or your teammates blow skill checks while healing you then run leaving you to get caught
Or your teammates don’t understand Head On so keep opening your locker
Or your teammates are afraid to do the last gen or 2 gens so they leave it to you while they hide
Or your teammates want to show you they can moonwalk more than they want to win
Or your teammates won’t take a hit for you while your running injured to the exit
Or your teammates 99 the doors but leave them so you die trying to open them
Or you get downed in a chase because a stick or other 2 inch high obstacle stops your forward progress like a brick wall
Or the killer brought an ebony mori
Or the killer ran NOED and gets a bunch of cheap kills he doesn’t deserve
Or you make endgame and the doors are easily guardable (75% of the time)
Or you get hatch just before killer but he still manages to close it on you
Or your teammates don’t like the perks you chose (SC or UE) and so don’t help you because you’re not cool like them
Or you medium vault a window you ran to at an 85 degree angle and get downed
Or the killer does an 180 degree lunge and downs you from the other side of a wall through a pallet
Or Pyramid Head finds you in a hallway
Or Pyramid Head decides to camp a hook
Or Pyramid Head uses Nurses plus range add ons
But otherwise. Yeah. Pretty fun.
So basically, to sum this up
Killer: Presses m1.
This guy: My entire respitory system was destroyed.
Yeah the solo experience is awful, but some of this list just sounds like you need to get good.
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@BabyCameron10 said:
Well, I can’t really say much but after trying him out for a few rounds, I got to say, he is by far the most worst killer I have ever played. He feel really wonky and broken in many situations. At certain times it he feels so wonky that I feel like I am not even controlling him. I feel so bad for people that actually payed money for him, I brought him solely for his perks and with shard thank goodness. I am going to keep trying him out but I want to hear other console players opinions/experience with him. Is he bad, good, horrible? Etc.
Hes absolute trash on console. His turning is so limited. I had to connect a mouse and keyboard in order to get ANYTHING done correctly.
On PC, Blight is like A tier. On console, easy F tier like console nurse.
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@Godot said:
https://us.v-cdn.net/6030815/uploads/A8YMJ3VSTRAN/4f4ner.jpg
I'm not simping for the devs, but good lord, please give them a break.
This is about the new generator sounds. I personally think they're quite nice. Kinda confused me at first, but it helps me massively as a Killer.
Take a chill pill, lads.
Try to enjoy something for once. Wait patiently until they fix the "DS bug" as well. (Good thing I don't use DS anymore as survivor, lol)
Yeah this community is responsible for half of the problems in this game. But you cannot discount the devs and their questionable balancing decisions.
Tbh Im surprised Dead by Daylight wasnt dead on arrival. Idk how its lasted this long especically considering how awful the game was at launch.
Dont get me wrong. This community is terrible, but the devs are equally terrible.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1632794#Comment_1632794
That's the kicker. It's not a stereotype if it's true. In my case, it is. Literally every purple/red killer I've faced who was not on PC tunneled people to death.
It seems the stereotype of all PC players being entitled, toxic and bad players is also true. What a shame.
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@EvilJoshy said:
I wouldnt mind console players disabling cross play. It feels like every single console killer I run into tunnels people to death.
Again with the stereotyping. Jesus....
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1630920#Comment_1630920
Please forum gods tell me this person is ######### joking. Because no mither has a hefty down side of being unable to heal the entire match, so things like thana are hell for them since its a 4 percent decrease all the time until the no mither player is killed
.....I fall for that all the time so you get a pass from being clowned on
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@zoozoom6 said:
blight with compound 21 and blighted crow is equal to title?
what is your experience with blight? is he this powerful? are people just not good with him yet? on paper he sounds like this. is he due for a nerf?
Comparing Blight and Nurse is like comparing Legion to Hillbilly.
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@ZaPe said:
A few days ago I was really thinking about how strong it is for a survivor to have the ability to pick themselves up off the ground. Currently there's two perks (that I know of) that give you that ability, No Mither and Unbreakable. For the longest time No Mither has been seen as one of the worst perks in the game because it's one downside is too harsh for the upsides to really take effect while Unbreakable is the exact opposite, no downsides at all for such a strong ability other than only being able to use it once.
To make No Mither more viable and Unbreakable less powerful, here's what I've come up with, someone else might have had the same idea so I apologize if I'm just regurgitating what others may have said.
No Mither- Instead of starting the trail injured and broken, you start the trail healthy. Once downed, you have the ability to pick yourself up at the normal recovery rate. Once you pick yourself up, then you are broken and can't heal for the rest of the match, but you still have the ability to pick yourself up again unlike Unbreakable where it disables. You still keep the "no blood pools" thing but with that I'd also add a 50% quieter moaning to compliment the non existent blood pools and actually help with that slight bit of stealth. Another thing would be to have the broken status effect symbol appear only on the survivor's side so smart killers won't automatically know this person has the ability to pick themselves up again.
Unbreakable- Now, this perk is much simpler than No Mither, which makes it easier to nerf too. A simple change I'd make to this is to get rid of the ability to pick yourself up all together while retaining the faster recovery rate, for two reasons.
Reason 1, Bill is from L4D, I have played L4D and you do not have the ability to pick yourself up off the ground when you get downed in that game, so why can he do it in DBD?
Reason 2, you cannot tell me that having the ability to pick yourself up off the ground at a 25% faster recovery rate and still being able to heal for the rest of the match is in any way fair. The only thing that people can argue is that you can only use unbreakable once, but with the ability to heal and play normally right after really makes it so only need to use it once. And don't get me started on it's stupidly powerful synergy with Decisive Strike and Soul Guard.
This community has a hard time accepting change, whenever a new chapter comes out everyone automatically calls the killer OP because they haven't figured out how to play against them yet. So for something as powerful as Unbreakable to get nerfed as hard as I'm saying it should isn't gonna be met with a positive response, I just want to hear everyone else's opinion, because that's all this is, my opinion.
The solution is to nerf No Mither. Its OP because unlike Unbreakable it can be done unlimited times like #########.
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@lostboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1630694#Comment_1630694
High horse? What are you talking about?! I've never witnessed this on PC.
Happens all the time on both platforms. Get off your high horse
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@GoshJosh said:
Because it is super fun to die with less than 5k bloodpoints due to Tombstone add-ons, without even being wounded, downed, or hooked.
Myers needs basekit changes. His addons are fine. If they remove his Tombstone addons, that will just prove to me that BHVR is totally out of touch with their game.
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@lostboy said:
I was just in a game where it was blatant the killer and survivor working together. To the point the survivor was running around pointing out where other survivors were and then t-bagging them.
Are console players able to friend request and communicate via coms?
This happens on all platforms. Get off your high horse.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1629470#Comment_1629470
Nobody wants a 6 second cooldown - but for all his free, no effort zoning, he should have a downside.
You're just exaggerating. It's not a good look.
He should have a buff to compensate, because the instant ADS is like the only thing good about him atm.
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Its not a Scream chapter.
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I have never known how much I needed something until I recieved it.
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@bubbabrotha said:
Unstoppable: After successfully sacrificing a survivor, you are immune to all stuns and blinds and any pallet that is thrown on to you is broken. Lasts 120 seconds.
On a Mission: You become obsessed with one survivor. When entering a chase with the obsession, gain a 5% haste status effect for as long as you remain in the chase.
Man of Steel: Hooking, picking up survivors, and lunge speed is increased by a flat 30% and cannot be influenced by other perks or abilities.
Unstoppable needs some tweaking. 2 minutes is a long time in this game. Essentially killing one survivor ends the game with it. Shorten the timer or nerf the effects.
The rest are ok.
What would the T800s power be?
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@Godot said:
Popular game Team Fortress 2 is getting a fan-made version titled Team Comtress 2, which is essentially a completely bug-free version of the game. It is being made by a coder known as mastercoms. She is doing an absolute great job with it.
Are there any Dead by Daylight fans out there that can code masterfully and would be willing to turn Dead by Daylight into a bug free game?
Imagine that. A community created update to boost the game into the heavens.
Speaking of Team Comtress, does our inventory transfer over? Is it a whole new game or it just a Last Stand esque community update.
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@SleepyWillo said:
https://forum.deadbydaylight.com/discussion/comment/1627797#Comment_1627797
Dead Hard barely works 25%of the time. You typically end up exhausted and on the ground. Its only reliable for getting a few yards in a chase. And after using it once as a killer you literally just bait it and then down them.
SB is better as it gives you more distance and more consistency.
Thats why everyone knows to use it for distance and not dodging hits
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@ZCerebrate said:
So for awhile I just watched OhTofu as a funny guy who played as an average to mediocre killer- considering how inattentive he is throughout the match (but he is running machine gun commentary as it's rare to not hear him rambling in some entertaining way) for tracking survivor's hooks, perks and perception of time. He's definitely worse at the game than people like Otzdarva or ScottJund (or even Tru3) because he's literally just playing to have fun instead of trying to optimize every inch...Anyways.
Not sure if Blight just clicked with him but watching some of his curving and lethal rushes - I willingly admit he is definitely a better Blight than me and worth a watch if you want to dig through his 5~ so most recent videos showcasing Blight.
https://www.youtube.com/watch?v=KFtfC22GrpI&ab_channel=OhTofu
While an Alchemist Ring showcase, this one at 14:00 shows a nifty hit at Killer shack among other things that seem basic but refutes those, "You can't use his power at loops" naysayers. He only struggles with very tight small unsafe loops (for using his power) in which case you are still a 115% M1 killer... bring Brutal strength or his Irris Compound to take care of annoying pallet loops or gun for someone else with your high 230% mobility.
Legimately nobody says that the current version of Blight is unplayable.
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@horsegod386 said:
Why are you actually playing dbd on the switch?
Switch is not a terrible port. Its not great, but its not bad
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@[Deleted User] said:
Every killer and their mother is abusing the DS, and they're saying we're toxic and play scummy, hah... It's funny
Definitely not today, it was supposed to be this today. It got delayed, what a surprise.
Honestly with attitudes like this, no wonder nobody in the community takes the survivor mains seriously.
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@Inferno427 said:
What's the thing in dbd you do that you know you shouldn't do but do anyways?
Personally whenever I play trapper or hag I get way too into setting up my web. I completely forget to actually try to pressure gens. By the time I'm finished, there's only 1 or 2 gens left and I've already lost.
Insisting on using my power when I shouldnt.
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@MadLordJack said:
Yeah... No. If he had that, he really would be stronger than Nurse. Break the pallet and hit them without even the defence of holding W? Hit them before they eve drop the pallet? Zero counterplay?
M8 stop holding W and Blight is a joke.
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@KingFrost said:
You know what's NOT fun? When you load into a match, and two people almost immediately disconnect. I feel like when the happens, the match should just be canceled because it's very annoying. Just had a match where my teammates quit on me almost instantly. If you're a survivor, you're going to depip unless the killer decides to be benevolent and farm. But most of them probably just want it over with too, and will likely depip as well.
Easy. Guarantee pips for everyone left and give a gradually increasing BP bonus for every player that DCs.
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@chieften333 said:
As the title says, to me it feels like they're popping left and right with very little able to be Done about it. No matter which killer I play, it still feels very fast paced.
Am I the only one feeling this?
Gen jockeys will be gen jockeys. Fr, DBD has the most stale and boring "objective" on the assymetrical market. The only fun for survivor is getting chased. Do you know why toxic players are so prevalent? Its because the main objective is awful
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@TheClownIsKing said:
Oh my word. So far on matches on The Game with this hex it has resulted in a free down each and every time on this map (until it’s cleansed). This perk is GODLY for that map.
Its still a trash perk. Situational and meme worthy.
But hey, every meme perk has its day.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1622445#Comment_1622445
Lol.
How many times do I need to say I’m on PS4, and coping fine now?
You must have a pro or something. My basic PS4 cannot simply handle the pinball boi
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@MadLordJack said:
No. That would be OP. Survivors could do absolutely nothing to get away from him. Imagine Omega Blink Nurse but with breaking pallets. That is what you are asking for.
Thats only if they nerf his only good addons.
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@TheClownIsKing said:
Oh the amusement.
Oh the irony.
I previously ranted that Blight was frustrating, far too difficult, didn’t make sense, and “why bother?!”. Like I just didn’t see the point to Blight at all, and 99% of matches were miserable the first few days.
I don’t know why I persisted despite really disliking him and not having any fun at all. But I’m glad I did persist.
He’s just incredible to play now. Fun. Tense. Exhilarating. I love how survivors simply cannot get away from you. You can always catch right up to them very quick no matter what tricks they pull.
Oh and nothing feels sweeter than a lethal rush they attempted to juke only to still hit them. Oh so sweet.
On PC, hes a dream. On console..... A nightmare. A running theme with BHVR
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@Mazoobi said:
Ok so I haven't seen any post or discussion about this, but do the devs know that the stuns in this game are literally bugged? My friends and I have played for the past week and whenever we use DS or wiggling out, the killer is stunned for a SECOND. This bug is very common and about 50% of our games would have the bug. We've noticed that killers have been "exploiting" or at least taking advantage of this serious bug as it now allows killers to just down the survivor the second they get off their grasp. We would play games and the killer would just tunnel us because once they saw they had this bug, they would just tunnel and break though our DS as if we didn't have It. Note that we are not toxic unlike other people, but this is very concerning to people who just want to play the game normally. So at the moment killers are free to tunnel until the devs fix this...
My friends and I play on Xbox so I wonder if it's also an issue throughout other platforms. Anyone else?
Ive literally never been stunned like that. Whenever Im stunned, it lasts the full length
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1621833#Comment_1621833
Well, if you have Whispers, you should know if an area has survivors in it and can quickly course-correct...
But you're quite right! With your change, you'll know if any non-Hooked Survivors are around a Survivor you just hooked, and with that information, it only makes sense to now guard the Hook, since Unhooking other Survivors is a Survivor Objective, right? Why not let them come to you?
AKA, Your change will cause "fair" players to camp with that information.
So basically, you propose to allow instant unhooks. I disagree.
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@EqMonkVeeshan said:
https://forum.deadbydaylight.com/en/discussion/191862/the-hook-bug-needs-fixing-asap
same should go with the unclensable totem on badham map eh?
Yeah and the heartbeat bug
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@Onyx_Blue said:
This is a literal game breaking bug. It can lose killers the match purely by how inconveniant it is wasting time dropping and attempting to hook.
If this bug persists in the game for longer than 2 weeks, the playerbase should raise some serious question marks about the Devs priorities.
And we better not see a cosmetic release before this fix (doesn't matter if the departments/teams are different, something that draws in money should not supercede game life/health.
FIX IT.
We've established years ago that the devs care about money more than player experience.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1621725#Comment_1621725
Your proposed 'buff', will make proxy camping more prevalent.
"Oh Hey, I hooked that guy, but I now know if there is a non-hooked survivor in this radius, If there is, I should look for them (around the hook) instead of going any further"
And why wouldnt you? Do you propose I allow the free unhook and heal if I go to an area with nobody in it?
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@Mandy said:
but it won't eliminate camping, the problem of camping is way bigger than that - there's BBQ that is also there to help killers have information as to survivor locations...but whilst many killers still focus on the unhook instead of pressurising gens, that's why camping will still be an issue. So what you are proposing doesn't help with that at all.
Well, hook bombing is just as prevalent as camping. And you lose on a substantial amount of pressure if you leave an area and your target is immediately unhooked. Either you walk back and lose out on whatever gen youre pressuring, or you allow them to heal. Which is lose lose for the killer
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@Mandy said:
Whispers is there to stop you wasting time checking on areas where there's no survivors - it allows you to pressurise the gens where survivors are, not as an extra mechanic to help camp.
I dont think you understand what Im saying at all. The entire point of these proposed changes is to eliminate camping
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@Mandy said:
I personally don't think that Whispers needs a change in the slightest, it's already a fantastic perk.
It would be way too strong if it didn't activate on hooked survivors imo...it will just make camping even more prevalent than it is now.
I disagree wholeheartedly. Why would I camp if I know no other survivors are in the area? If anything Whispers encourages camping even more because Im not sure if there are survivors within the perks range or not.