Legion rework discussion

Legion is truly one of the most polarizing figures of DBD.

Here are my suggestions on how to fix them into being a more viable pick without making them unreasonably powerful.

Feral Frenzy now allows you to see blood and scratch marks during use. It also lasts forever. This allows you to more easily track survivors during it and allows it to be used as a mobility tool. Also, basic attacks no longer drain the Feral Frenzy bar at all.

Now the counterbalance? The FF gauge starts draining after landing a hit on a survivor. Instead of fully recharging the bar, hitting a non Deep Wounds survivor only recharges half of it. The duration of FF was also decreased once the first hit occurs.

Cancelling Feral Frenzy early if you havent hit a survivor (i.e. its not draining) will not incur a stun, but it will inflict a brief slowdown similar to Hillbilly.

There are no changes made to Deep Wounds itself, and Legion stacking hits on already afflicted survivors will not do anything.

Secondly, we need to change some of the addons.

The pin addons are garbage and need a rework. Each pin should increase the power recharge gained on a successful hit while in FF.

Instead of being garbage like it is now, Frank's Mixtape now increases the movement speed of FF as you chain FF hits.

Comments

  • I'm a little bit confused on this... do you actually think Feral Frenzy is too weak in it's current form and in need of a buff? Are you having trouble inflicting deep wounds on multiple people with it's current duration? Are you never using the power to traverse the map already if you are "sure" that survivors are on a particular gen? 130% movement speed with the ability to vault for 15s is fairly good for mobility too.

    So if I'm understanding your proposal correctly... you don't cancel your frenzy on missed attacks anymore (because this was the exact change they added to deal with Legions just spam clicking and survivors being unable to avoid the status no matter what), your feral frenzy starts draining after you finally land that first hit but keeps getting additional duration (7.5 seconds instead of 15 since you said half - but whatever arbitrary number since you said reduced total down from 15 on first hit occurance) every time you hit another person, and you can now cancel your FF upon catching up on any distance gained by the survivor though any resource including stunning you with a pallet and having you kick it with a reduced penalty (no longer looking at the ground in stun) so you can quickly down them.

    The Legion Pin Green addon with it's broken status in it's current form (after the buffs) is actually very strong and useable, FF duration is the only other addon that you normally run but with your proposal you don't need those anymore.

    --- Not only does this sound like cancer it doesn't address WHY current legion is the way he is because Deep Wounds in itself is a very flawed mechanic. Legion's biggest weakness is that once he wounds everyone and "keeps" people wounded (because even with Mangled Sloppy application on feral removed it's still a huge time waste to do it with self care or just one other person without bonuses - usually 3 men healing together is the only time you might want to do it) is that he is just a 115% M1 killer with a 32m terror radius. I would rather see a full out rework for his now more and more redundant power rather than trying to hard buff him into a state where he is obnoxious (given he's already a braindead killer that tons of people spam anyway for bloodpoints/easy emblems).

    Perfectly okay with the Frank's Mixtape addon change though that gains progressively more movement speed in FF as you inflict more deep wounds - actually think it's the only thing I agree with in your entire post.

  • @ZCerebrate said:

    I'm a little bit confused on this... do you actually think Feral Frenzy is too weak in it's current form and in need of a buff? Are you having trouble inflicting deep wounds on multiple people with it's current duration? Are you never using the power to traverse the map already if you are "sure" that survivors are on a particular gen? 130% movement speed with the ability to vault is fairly good...

    So if I'm understanding your proposal correctly... you don't cancel your frenzy on missed attacks anymore (because this was the exact change they added to deal with Legions just spam clicking and survivors being unable to avoid the status no matter what), your feral frenzy starts draining after you finally land that first hit but keeps getting additional duration (7.5 seconds instead of 15 since you said half - but whatever arbitrary number since you said reduced total down from 15 on first hit occurance) every time you hit another person, and you can now cancel your FF upon catching up on any distance gained by the survivor though any resource including stunning you with a pallet and having you kick it with a reduced penalty (no longer looking at the ground in stun) so you can quickly down them.

    The Legion Pin Green addon with it's broken status in it's current form (after the buffs) is actually very strong and useable, FF duration is the only other addon that you normally run but with your proposal you don't need those anymore.

    --- Not only does this sound like cancer it doesn't address WHY current legion is the way he is because Deep Wounds in itself is a very flawed mechanic. Legion's biggest weakness is that once he wounds everyone and "keeps" people wounded (because even with Mangled Sloppy application on feral removed it's still a huge time waste to do it with self care or just one other person without bonuses - usually 3 men healing together is the only time you might want to do it) is that he is just a 115% M1 killer with a 32m terror radius. I would rather see a full out rework for his now more and more redundant power rather than trying to hard buff him into a state where he is obnoxious (given he's already a braindead killer that tons of people spam anyway for bloodpoints/easy emblems).

    Perfectly okay with the Frank's Mixtape addon change though that gains progressively more movement speed in FF as you inflict more deep wounds - actually think it's the only thing I agree with in your entire post.

    I dont believe you read quite the entire thing. If you have hit a survivor at all, cancelling FF will result in a stun.

    Secondly, yes. Feral Frenzy isnt good.

    Its terrible for mobility because of its ridiculously long cooldown. Unlike Blight, who has a similar cooldown traversal/damage power, Legion also cannot down, efficiently track Deep Wound survivors or travel fast enough.

    Deep Wounds itself is nothing but a minor inconvience. So yeah Legion is bad. Unplayable? No. Bad? Yes.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1641886#Comment_1641886

    I dont believe you read quite the entire thing. If you have hit a survivor at all, cancelling FF will result in a stun.

    Secondly, yes. Feral Frenzy isnt good.

    Its terrible for mobility because of its ridiculously long cooldown. Unlike Blight, who has a similar cooldown traversal/damage power, Legion also cannot down, efficiently track Deep Wound survivors or travel fast enough.

    Deep Wounds itself is nothing but a minor inconvience. So yeah Legion is bad. Unplayable? No. Bad? Yes.

    I mentioned that part "with a reduced penalty".

    So your proposal is that if you are chasing an injured survivor (because let's be honest who the hell is healing vs Infinite FF Legion who doesn't drop his power when he misses just like release Legion) and they create any amount of distance from you by stunning you with a pallet then you can pop your power - get onto their ass (since unlike billy you aren't limited to straightaways but can vault after them too) cancel your power since you didn't hit anyone during your FF this time - continue looking at them for about 2 seconds instead of the current 4 second stun (looking at the ground) then resume chase from closer proximity.

    I pointed out that this would be insanely boring to play against and even play as - it's the same issue that Stridor, Mother Daughter Ring 246% movement speed Spirit with their volume cranked up to 11 is cancer (though for some reason people get stuck on other things about Spirit that aren't even overpowered on these forums). The reason Legion has been nerfed and deep wounds reworked repeatedly is because the design of the ability is bad - but just flat out making Legion uncounter-able isn't a good solution.

    Deep wounds is a "minor inconvience" of a minimum 12 second mend (8s if they find a friend) with killer instinct allowing you to basically keep people perpetually wounded much like Plague is actually fairly powerful in terms of abilities. I'll assert that I WANT people to be healing against my legion just from the sheer value of using even this "nerfed" up Feral Frenzy with it's "long cooldown". You'll even end up in situations where you slap someone who is already injured with FF just to go reapply it to the 3 people who finished healing in an approximate location nearby - the total amount of mending time is well worth the slowdown and giving up a single chase unless you were goin to down them within the next 8 seconds anyway.

    The killer much like a lot of other 1 dimensional killers doesn't offer much to the table and I'll agree he is bad and only playable because most survivors are absolutely terrible but I would much rather see a full out Freddy-level rework to Legion rather than trying to fix the turd of a deep wounds mechanic.

    PS I'm also in the camp that would rather see all 4 of Legion's personas reflected on the map at one time even if its a transforming killer... sort of like all the initial speculation that it was the killer that would make it a psuedo-"4vs4" when Legion's trailer was released.

  • @Zaitsev said:

    Legion is truly one of the most polarizing figures of DBD.

    Here are my suggestions on how to fix them into being a more viable pick without making them unreasonably powerful.

    Feral Frenzy now allows you to see blood and scratch marks during use. It also lasts forever. This allows you to more easily track survivors during it and allows it to be used as a mobility tool. Also, basic attacks no longer drain the Feral Frenzy bar at all.

    Now the counterbalance? The FF gauge starts draining after landing a hit on a survivor. Instead of fully recharging the bar, hitting a non Deep Wounds survivor only recharges half of it. The duration of FF was also decreased once the first hit occurs.

    Cancelling Feral Frenzy early if you havent hit a survivor (i.e. its not draining) will not incur a stun, but it will inflict a brief slowdown similar to Hillbilly.

    There are no changes made to Deep Wounds itself, and Legion stacking hits on already afflicted survivors will not do anything.

    Secondly, we need to change some of the addons.

    The pin addons are garbage and need a rework. Each pin should increase the power recharge gained on a successful hit while in FF.

    Instead of being garbage like it is now, Frank's Mixtape now increases the movement speed of FF as you chain FF hits.

    The legion/nurse style of stuns are called fatigue, for future referance.

  • He’s so boring. They should just copy Plague. Legion has to injure over time with his power rather than an instant injure, survivors get heals somehow so they aren’t holding M1 forever, Legion then gets a new power.