T-800 perk ideas.

Unstoppable: After successfully sacrificing a survivor, you are immune to blinds and any pallet that is thrown on to you is broken. You gain a 65% resistance to all stuns. Lasts 60 seconds. Survivors gain a notification when Unstoppable is in play.

On a Mission: You become obsessed with one survivor. When entering a chase with the obsession, gain a 60% speed bonus for breaking pallets and vaulting as long as you remain in the chase.

Man of Steel: Hooking, picking up survivors, and generator regression is increased by a flat 30% and cannot be influenced by other perks or abilities.

Edit: balanced some stuff.

Comments

  • @bubbabrotha said:

    Unstoppable: After successfully sacrificing a survivor, you are immune to all stuns and blinds and any pallet that is thrown on to you is broken. Lasts 120 seconds.

    On a Mission: You become obsessed with one survivor. When entering a chase with the obsession, gain a 5% haste status effect for as long as you remain in the chase.

    Man of Steel: Hooking, picking up survivors, and lunge speed is increased by a flat 30% and cannot be influenced by other perks or abilities.

    Unstoppable needs some tweaking. 2 minutes is a long time in this game. Essentially killing one survivor ends the game with it. Shorten the timer or nerf the effects.

    The rest are ok.

    What would the T800s power be?

  • M8, all of those are op exept on a mission which is basically play with your food v0.5

  • Are these perks for the Terminator or Superman ๐Ÿ˜‚

  • @Zaitsev said:

    https://forum.deadbydaylight.com/discussion/192623/t-800-perk-ideas

    Unstoppable needs some tweaking. 2 minutes is a long time in this game. Essentially killing one survivor ends the game with it. Shorten the timer or nerf the effects.

    The rest are ok.

    What would the T800s power be?

    Fixed it.

  • @[Deleted User] said:

    each of those is overpowered as hell

    Fixed it.

  • Unstoppable is broken. It's basically Sprit Fury + stronger Enduring + Lighborn. During that one minute you can literally catch survivors in seconds because no stun and the pallet breaks instantly.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/discussion/192623/t-800-perk-ideas

    Unstoppable needs some tweaking. 2 minutes is a long time in this game. Essentially killing one survivor ends the game with it. Shorten the timer or nerf the effects.

    The rest are ok.

    What would the T800s power be?

    I would say he could have an tracking system able to Xray though walls and pick up movement for the closes survivor only one at a time though wdyt about that?

  • @Artick said:

    Unstoppable is broken. It's basically Sprit Fury + stronger Enduring + Lighborn. During that one minute you can literally catch survivors in seconds because no stun and the pallet breaks instantly.

    That's the point. You aren't supposed to loop him when he has that. You are supposed to run.

  • Unstoppable: seems alright with 60 seconds but it does remove the only consistent defense survivors have. maybe have pallets not break, and instead they just don't stun

    On a mission: seems like budget PWYF

    Man of Steel: lunge speed or distance? if it's just you lunge faster it's fine but you shouldn't be able to go farther.

  • @EnderloganYT said:

    Unstoppable: seems alright with 60 seconds but it does remove the only consistent defense survivors have. maybe have pallets not break, and instead they just don't stun

    On a mission: seems like budget PWYF

    Man of Steel: lunge speed or distance? if it's just you lunge faster it's fine but you shouldn't be able to go farther.

    Speed.

  • @EnderloganYT said:

    Unstoppable: seems alright with 60 seconds but it does remove the only consistent defense survivors have. maybe have pallets not break, and instead they just don't stun

    On a mission: seems like budget PWYF

    Man of Steel: lunge speed or distance? if it's just you lunge faster it's fine but you shouldn't be able to go farther.

    It's also supposed to remove that defense. You are supposed to run.

  • @Artick said:

    Unstoppable is broken. It's basically Sprit Fury + stronger Enduring + Lighborn. During that one minute you can literally catch survivors in seconds because no stun and the pallet breaks instantly.

    You shouldn't loop him when he has that.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/discussion/comment/1627878#Comment_1627878

    I still think On a Mission is too free. Basically permanent bloodlust on the obsession. People are saying "oh so budget PWYF" but PWYF at least requires you to drop chase to get your bonus, and it doesn't last forever.

    Man of Steel is also too free. Especially the lunge part.

    Unstoppable with a 60 second duration sounds okay though. Maybe give the survivor some sort of indicator that they have it so they know to play around it.

    Man of steel doesnt increase the range, just the speed.

  • I was thinking a shotgun that does limited time aoe damage.

    @Zaitsev said:

    https://forum.deadbydaylight.com/discussion/192623/t-800-perk-ideas

    Unstoppable needs some tweaking. 2 minutes is a long time in this game. Essentially killing one survivor ends the game with it. Shorten the timer or nerf the effects.

    The rest are ok.

    What would the T800s power be?


  • "Wait here. I'll be back"

    Whenever you down a survivor and are greater than 20 meters away, healing is reduced by 50% and you cannot self revive

    Sluggers will love that :P

  • @EvilJoshy said:

    "Wait here. I'll be back"

    Whenever you down a survivor and are greater than 20 meters away, healing is reduced by 50% and you cannot self revive

    Sluggers will love that :P

    I like this.

  • I will translate: entitled killer main finally wants to have an instant 4K when the match just started.

  • @megdonalds said:

    I will translate: entitled killer main finally wants to have an instant 4K when the match just started.

    I love how someones asking for feedback on they're concepts viability and rather than giving the feedback of it being to strong you instead decide to insult them and assume what they want, you sound like a fun person to be around.

  • @megdonalds said:

    I will translate: entitled killer main finally wants to have an instant 4K when the match just started.

    Who crapped in your cereal this morning?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/discussion/comment/1627878#Comment_1627878

    I still think On a Mission is too free. Basically permanent bloodlust on the obsession. People are saying "oh so budget PWYF" but PWYF at least requires you to drop chase to get your bonus, and it doesn't last forever.

    Man of Steel is also too free. Especially the lunge part.

    Unstoppable with a 60 second duration sounds okay though. Maybe give the survivor some sort of indicator that they have it so they know to play around it.

    I balanced some stuff.

  • Heres my thoughts.

    Unstoppable: Seems a little too strong, I'd say that stuns are simply 50% less effective rather than being outright negated, cause this is a little too much.

    On A Mission: Really not a fan of this one, its basically just "Whenever you get into a chase with the obsession you win" theres really not much to do if your the obsession, your just kinda boned. Especially with Nemesis.

    Man Of Steel: Seems like a little too much, the time saved on actions is massive and the extra downing power at stuff like windows really hits it home. I think making it 20% might be a little better.

  • @SCP_FOR_DBD said:

    Heres my thoughts.

    Unstoppable: Seems a little too strong, I'd say that stuns are simply 50% less effective rather than being outright negated, cause this is a little too much.

    On A Mission: Really not a fan of this one, its basically just "Whenever you get into a chase with the obsession you win" theres really not much to do if your the obsession, your just kinda boned. Especially with Nemesis.

    Man Of Steel: Seems like a little too much, the time saved on actions is massive and the extra downing power at stuff like windows really hits it home. I think making it 20% might be a little better.

    Is that a little better?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/discussion/comment/1628152#Comment_1628152

    I still think Unstoppable would be fine if it simply had a visual/audio tell when active. The speed nerf does make it have interesting synergy with On a Mission, though On a Mission itself seems too good for tunneling the obsession. Generally speaking speed bonuses without a real downside (like PWYF) are no bueno. I could imagine an Unstoppable + On a Mission + Nemesis build that'd be pretty fun though.

    Maybe if On a Mission had a small cooldown (or made it so you have to chase someone else first if you lose chase the first time to reset it) so you can counterplay it by losing chase it'd be good. Would make it a "get the first hit/pallet drop in easier" perk rather than "obsession gets screwed no matter what" perk.

    Man of Steel we'd just have to see.

    I would like to add the cool down as that sounds great, but I think chase breaks too easily rn. I break LOS for a second and the chase is ended. I made it a little different instead.

  • Much better, though some might actually be a bit too weak now lmao. How about this?

    Unstoppable: Remove the speed penalty, makes looping way easier which seems to be what you're trying to prevent.

    On A Mission: 60% faster animation to all breaking actions actions + vaulting, Currently its just kinda better brutal strength but only for chasing one specific survivor.

    Man Of Steel: Good, actually would be pretty meta.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/discussion/comment/1628204#Comment_1628204

    Yeah that's the issue with the chase mechanic in general. If that was polished then a cooldown would definitely work. Maybe having that speed boost would help avoid the issue but who knows.

    Would my most recent edit work?

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/discussion/comment/1628166#Comment_1628166

    Much better, though some might actually be a bit too weak now lmao. How about this?

    Unstoppable: Remove the speed penalty, makes looping way easier which seems to be what you're trying to prevent.

    On A Mission: 60% faster animation to all breaking actions actions + vaulting, Currently its just kinda better brutal strength but only for chasing one specific survivor.

    Man Of Steel: Good, actually would be pretty meta.

    Alright, fixed it.

  • @[Deleted User] said:

    I'm still 100% sold on Unstoppable having a small tell so people could play around it, either by stealthing or pre-dropping pallets. Other than that I dunno, basically all of these perks would have to be playtested to determine the number sweetspots.

    Okie dokie. Fixed it

  • This isn't an action game lol

  • @TransverseCaster said:

    This isn't an action game lol

    Good thing it comes from an action-horror movie then