WishIcouldmain
WishIcouldmain
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@Phasmamain said:
Tinkerer is one of the few crutch perks imo. It’s pretty clear some killers especially some blights rely on it to pressure gens
But, outside the mobilitys what can it do?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2273527#Comment_2273527
Unless the map is Ormond, totems are going to be very difficult to find. Indoor maps is like searching for a needle in a haystack. Meanwhile the killer is hooking survivors, gaining pressure, while the survivors struggle to find two unfindable totems.
Let's compromise: Spirit may not be a mobility killer base-kit, but with add-ons her map pressure becomes as strong as her chase potential. Many of her add-ons increase the duration of her phase walk, increase her speed while phasing. A Spirit with Mother-Daughter Ring and Yakuyoke Amulet is a nightmare. If she runs Tinkerer with regression perks and add-ons, the survivors have no hope. She's already won.
Well one that's a no yeah indoor maps are hard but that's always been the case. And MacMillan has the same spawns as before so don't know how they're difficult. Autohaven you have totems spawn in the open next to trees and that map is so dark a lit totem is visible miles away. Asylum has easy spawns more Chapel though. So there's more maps where totems won't last. And while yes Spirit with amulet and mother daughter ring is a mobility killer her other speed add-ons don't give her the ability to zoom across the whole map. And I play Solo Q I always find two bones in a few seconds not that hard.
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@[Deleted User] said:
Play a few matches of solo-queue survivor, you will quickly realize how busted and overpowered Tinkerer is. Tinkerer synergizes too well with regression perks (ESPECIALLY when the killer is crutching on multiple regression perks). High-mobility killers such as Blight, Oni, Spirit are able to effectively apply map pressure on their own; when they crutch on Tinkerer with Ruin/Undying, matches become a nightmare, generators become impossible to complete. Survivors who actively avoid a 3-gen will still struggle immensely against a high-mobility killer running Tinkerer, that is a problem. Survivors should be rewarded for spacing out generators, they should have less pressure on them by avoiding a 3-gen. But no, busted high-mobility killers with Tinkerer laugh as they apply easy and effortless map pressure with a broken perk in desperate need of a cooldown.
On the matter of Ruin-Undying it's only two bones not all of them just two. Spirit isn't really a mobility killer. And Oni it's a huge risk to go chasing Tinkerer procs with Blood Fury.
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Yes no M1 requirement
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@White_Owl said:
I was surprised too of the change. Hopefully they'll revisit the M1 requirement that's holding some perks back.
Surge has finally received hope
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I don't think so since you know it's gonna happen unlike a gen skill check and not that hard to hit skill checks
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Surge is crying in a corner.
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Red Forest. I'm one of the few who seem to truly disdain this map.
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Yes current default theme should stick with him. But everyone else needs a new theme and chase.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2269985#Comment_2269985
24: Yeah trapper really needs the change, he basically is the worst killer in the game. I'd say he needs to brown-bag base kit, but also another ability other than just placing traps. Let's face it Trapper is a powerless m1 killer, that's all he is, his power to place traps only helps him if the survivors are caught unaware of his traps. He wastes time setting traps up which survivors could use to finish gens, overall he needs a major rework
25. What could be done since we know he'll never be S tier but what's your idea?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2269847#Comment_2269847
That's about like Lucky Break, it's worthless and nobody uses it.
Survivor perks are always balanced for special cases but not killer perks. There is major double standards when Balanced Landing was nerfed because of a map or two but Tinkerer gets a free pass on Blight. Decisive Strike because a killer so happened to find a survivor healing, a 1 time use perk I might add. Well, what about Tinkerer on Bubba? I don't like be instasawed because I didn't have enough time to move.
BBQ and Tinkerer needs this treatment and get the nerf hammer, because they are too strong and game breaking on fast killers.
Tinkerer shouldn't suffer the case of well this happened so this should happen. It's best to avoid whataboutism. BL shouldn't of been nerfed should've been Haddonfield. DS allowed you to fix gens in front of the killer's face that should've been nerfed but should be two time use. And killer perks do suffer special cases prime example Surge only 8 percent regression. Yet suffers an M1 requirement, 32 meter range, and a cooldown so killer perks do suffer this also. And Tinkerer only thrives on few select killers. And shouldn't be nerfed. And hopefully old BL can return. If old PGTW and Undying were involved I'd think Tinkerer could be OP but they're gone so it isn't.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2268136#Comment_2268136
23: I'd say Legion is criminally underrated, yes he does need changes, and make something more unique then just men simulator, but he is not as god awful as what others believe. If you have both sloppy, and thana on him he becomes a struggle to heal back to full health. Its unfun but it definitely scores you a win
24.As well Trapper desperately needs change everyone agrees brown bag base. But some believe he needs more changes to his traps what should this be?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2269797#Comment_2269797
If Tinkerer can stop the objective and give free hits, it's not fair a survivor perk is not even guaranteed to help is 1 time use. Either Tinkerer should be a 1 time use or survivors need way to combat it. Tinkerer is so game changing it's very OP. I hardly see a Blight without this perk. And it's always a 4K.
Tinkerer doesn't delay the objective. PGTW, Ruin, Surge, Oppressions, and Corrupt do. Tinkerer is a tracking perk. And it's only a guaranteed hit if you allow it. At many gens there are points for you to look out for like windows or around corners. And some gens having LOS as far as anyone can see. As well you can prepare and simply put yourself by a good window or pallet which is a counter. As well, you can stealth it out you know when Tinkerer will proc and hop off and play around it. A one time usage would make this perk worthless. You bring up Blight with Tinkerer a lot which is fair it has amazing synergy with his power. But besides a few killers. Tinkerer isn't that good with all the 4.4s Tinkerer is awful. With the standard movement speed killers like Trapper, Myers, Bubba it's okay, but there are so many instances you get there and gen is popped because you couldn't get their in time. So it might not pay off it could though. But we can't judge a perk on it's synergy with a power if that's the case. Where's the Stridor nerf because it's so good with Spirit? Or the Iron Maiden nerf because it helps two killers reload?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2269760#Comment_2269760
From what I've gathered, it used to increase the effectiveness of charge-time add-on's. So killer's like Billy and Huntress could rev their chainsaw/wind up a hatchet in like nano-seconds.
Weird
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2269755#Comment_2269755
That is so rare. Maybe if all four is alive and it's a big map and 3 are far apart? You have to see how strong it is.
Needs a long cooldown. Why does Lucky Break only 45 sec and this perk infinite?
It's not rare many maps are big so unless you're Blight, Hillbilly, Nurse, Freddy. And maybe Demogorgon Tinkerer isn't gonna do much on maps like Badham, Gas Heaven, Groaning Storehouse. Where the gens are hard to reach and map is huge. And all the remaining maps not updated have hard to reach gens and are big. And it's up the survivor to break the three gen seeing the killer has Tinkerer should be the notification okay we got to leave this gen and fix a different one. Up to the survivor. I don't believe it needs a cooldown either and if two Tinkerer's proc what are you gonna do. Bringing up Lucky Break is what about this which I discovered isn't helpful to a discussion. But Lucky Break should be put up to a minute I agree with that.
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@GannTM said:
Yeah I can agree a little bit that Tinkerer needs to be toned down a bit. It can definitely feel very oppressive with Ruin as you said.
Be chuckling as I see a glowing totem where I spawned.
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@GeneralV said:
I mean, we could revert Tinkerer back to its original version. I am sure Huntress mains would like it ;)
I've forgotten what it was like explain please.
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@Sluzzy said:
Very bad and unhealthy perk. It's way too powerful for absolutely no effort from the killer. As you said, it's a guaranteed win for the killer with only 3 gens remaining.
It punishes the survivor for playing the objective and rewards killer. Wait until you get instasawed by a Leatherface at a jungle gym.
If this perk was a survivor perk, it would be a 1 time use perk with several conditions.
Depends on the three gens left and map to say it's a GG
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You've probably been told this man times. But it's the best counter to what you complained about Ruin-Undying. Just do bones.
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Honestly I don't know why they haven't nerfed Spirit the majority of players want her changed and say she's unfair. The devs instead thought Hillbilly was fine then figured he needed a nerf. With trash add-ons and animations.
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Hard to say since he didn't bring any regression or add-ons.
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Even with perks no.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2267660#Comment_2267660
Not worse than Trickster.
Agree to disagree.
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Predator: Scratch marks no longer appear closer together. Scratch marks last 1/2/3 seconds longer and are brighter.
Distortion: You start with three tokens can regain them by safely unhooking a survivor or healing a survivor a full health state.
Gearhead: After two attacks after two skill checks great or not are completed within 60 seconds they're yellow and Old Ruin kicks in for 60 seconds.
Might add more.
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2268430#Comment_2268430
I CaaaaaAaaaaaNt AAAAAAAHHHHHHH!!!!!! I'm too crushed for this..... I though noone could understand me more then @Wuzzu and now I'm all alone!!!...
But I can't give up. Otherwise memories about them will fade away. I will make you all understand how wrong you are! AND YOU TOO @HaunterofShadows
I'll take some rest and then give all reasons in the world
Okay here's to enjoyable discussions I hope. And I guess RIP Wuzzu. Don't worry the Sluzzy will support your cause.
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@SoapNSpook said:
@Wuzzu I think I want to propose at this point. Killer mains won't stop us from spreading the truth across this cruel forum, we will make it!!
The followers of Sluzzy! Her influence spreads. But on a serious note Imma guess you're new. Simply to better get your point across. Bring up more details.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2267986#Comment_2267986
I have to go with what General suggeste,d its a nic change its seems fun, and it kinda fits freddy
23.Another killer who is weak and criticized as boring is Legion. Their power is already what you do as killer run around and damage survivors. As well they're power is boring just a mend simulator. As well fine against Solo potatoes but udder disappointment against SWF. Do you believe Legion needs changes and if so what should they be?
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@Beelzeboop said:
Oh hey look, the Billy profile pic is back.
His chainsaw finally stopped overheating with the OP Big Buckle (PLEASE CHANGE DEVS). Hag will return she just has to set up again.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2267524#Comment_2267524
YES. Oh god YES, his overheat isn't what kills Billy, its his addons, and his animations suck a lot. TThey should've left Billy as he was
22.Freddy received a nerf. That lowered some of his abilities. While forever Freddy vanishing was good. But it didn't fix what people said was his core weakness undynamic simple gameplay. Many have called for another rework or revert to Old Freddy great idea I heard came from @GeneralV I'll bring him incase you haven't seen it. What should the devs do with Freddy?
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@nursewannabe said:
I have a 2070 super and usually during my second/third game of the day i ALWAYS get some frame drops for some reason. They last around 30 seconds, then they disappear. I don't know why it happens, but it's always in that timeframe, and it's really annoying.
It looses me games. On Pale Rose at that dock a Feng Min right in front of me at that ramp in the middle ready to down her with Hillbilly. And then I'm teleported to the side after having a chase with an Ash extended because I kept lagging back. It broke me and I decided to DC.
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And yes it has been getting worst somehow
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Running as survivor and Hag teleporting and anything else will cause stutters and freezes
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Can you give me a link to this stream?
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Pig RNG is terribly annoying. It goes from first box escapes to head pops.
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Distortion can become such a good perk and it only needs simple buffs.
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2267694#Comment_2267694
Imagine being this bad as a T3 Myers that you call such a power bad.
Once again T3 Myers has an extended lunge and quicker vault. Nothing Legion can bring will make them good at chasing.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2267607#Comment_2267607
Trapper? Why, he is not the best ofc but his addons and traps itsself are totally fine, only 2 things I would change. You cant dead hard through the traps and you can carry up to 2 traps always as baseline.
In my opinion RNG should be removed from his traps.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2267647#Comment_2267647
I -PLAY- Legion! So I have a decent bit of knowledge on this killer. This killer isn't even a B-tier killer, hell in most tier lists he's barely a C-tier and usually on the bottom. Again, bad troll 1/10. Do better.
I consider him the worst
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2267673#Comment_2267673
Slap some perks and you achieve even better effect.
You're asking a killer with no chase to strap on chase perks and suddenly become a chase killer. Legion isn't a chasing killer. Throwing chasing perks on a non-chasing killer won't make them effective at downing survivors. A Legion with Spirit Fury-Enduring is still weaker then a Doctor with no chase perks.
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2267660#Comment_2267660
Endless T3 Myers who doesn't even need charging the ability. You're telling me this is weak and it's just wrong.
A tier 3 Myers has an extended lunge and faster vault speed. Legion has no power in chase to help them down a survivor.
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Legion is garbage. And in my opinion worst killer in the game.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2267482#Comment_2267482
That’s why you can’t always assume and also he says ######### all the time he said trickster wouldn’t be buffed for 2 months and yet they buffed him in a week he says stuff all the time but he doesn’t actually mean it
Forgive me for thinking that the lead game designer would have worked on one of the most controversial killer changes in a while.
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It's good. And I love running Kindred and Open Handed. I find it surprising that everyone got so excited to run Open-Handed with Kindred and Bond. And now I don't see it much
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2267032#Comment_2267032
20:I feel like there are many reasons, but a big one was marketing. See Billy is a free killer, meaning devs don't get money from him. And there are other killers already that have similar if not almost exact to what Billy has, Bubba, Blight, and Oni. Those killers you have to pay for, now two of which require one helluva grind to acquire just one of them, and they know this. So they gut Billy and give players a reason to buy the other killers. Now another reason may have been there were too many similarities with other killers, and as a result, they need to make changes to make each killer 'unique' from one another, but if that was the case they really wouldn't have gut Billy the way they did
21. We know that overheat isn't going anywhere but should they do a second add-on pass? And improve animations?
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2267338#Comment_2267338
Oh yeah, so because of that he clearly had 0 impact on the nerf... come on dude
Minute 8:38
Can't link directly timestamp since i'm on the phone
According the Statistics everyone hated Hillbilly nerf when he was doing the same as other lower tier killers
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@Chilli_man2400 said:
I’m just going to say something. I know it’s a joke and you guys love to bully him but Almo didn’t do Billy’s nerf. I know Mandy said it’s a team effort and all designers need to talk in order to make a decision but awhile back there was a page like this and someone made a picture and speaking of it I have it here
https://us.v-cdn.net/6030815/uploads/W39DFZSJ83A4/e89772c7-fecf-4829-a90c-a54c19f343b3.jpeg
It’s cut off but Almo never worked on Billy’s change he only did the ones listed so none of your jokes make no sense?!
Didn't realize that assumed he did since he has critiqued some of his strategies and he's the lead game designer. And seeing anything Legion makes me laugh.
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Yes they need to fix his animations and give him a second add-on pass.
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@Sluzzy said:
I think counterforce should be buffed so it is a random totem and not the one farthest away. This is like an advantage for the killer because you waste time going across the entire map to maybe not even find the totem.
Again Killer perks are so easy for killers to get huge benefit from such as Ruin, NOED, Infectious Freight. Look at Corrupt Intervention: stalls the game at the beginning for doing nothing. Survivor perks require a lot of effort and it might not work.
Are you a gamer of Detective's Hunch?
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@ReverseVelocity said:
How long ago was it that they acknowledged that Hillbilly's animations were broken? It's gotta be coming up to a year now at least, right?
A long time. And they haven't done anything since.
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Because Almo and others got reversed chainsawed while hiding in a corner.