WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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Nancy mains love Corrupt Intervention.
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Sure it can be cleaned up.
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@HollowsGrief said:
Don't you people have anything better to do? I play survivor all the time and I never have this much of an issue with Spirit. Never mind the fact I don't find her hard to escape from but I don't come across her all that often anyway. This is actually ridiculous now, constant bitching and moaning about this one killer who isn't even that big of a deal. The moment she is nerfed into the ground you people will instantly start crying and moaning about slinger, or nurse or something else. This has never been about balance for you people, it's only ever been about "this killer kicks my ass and I want it nerfed."
Explain
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Spirit isn't fine her "counterplay" as I've been shown is just guesses. Not toe mention she also her busted add-ons and Stridor eliminates the slight chance survivors have of trash tricking a Spirit.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2251129#Comment_2251129
It's not as killer sided. At least when I spawn on the map I don't feel like the game is already lost, but depending on the killer is another question and the perks.
I think it's very survivor sided. And I view it as an easy win when I play survivor.
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This will work I'm tired of all this "counterplay" being hope she guesses wrong.
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@FregglesFred said:
Other than a visual cue, then I think she's fine. I really don't understand the whole she doesn't have counterplay.
She really has counterplay.
Anything that's not hope she guesses wrong?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2248173#Comment_2248173
Hello Mister :)
As long as I play survivor I will bring to light the major shortcomings. Survivor is a major horrific disadvantage against a decent killer. This doctor didn't even seem good, just won because of his perks and no pallets on the map.
Regardless of what is happening, a flawed computer algorithm, map designing, the entity itself, there is way too few pallets on too many maps. Autohavens, Shelter Woods, this map I showed, is a death sentence as soon survivors has spawned in it. In the picture I showed, the killer legit hit me twice before I even got to a pallet. I was thinking "I have no options". Two gens in that area, if it was a leatherface would down each person freely with no effort even if they were healthy.
I don't think the game is considering a max or min or it is bugged beyond. I believe there was less than 10 pallets on the entire map, maybe 6-7. I remember seeing 1-2 in the center building, one obviously at shack, there was only 2 jungle gyms on that entire map, and it was one of the bigger maps! When you leave the jungle gym, it was a certain down.
What do you think of Badham Preschool?
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This eats Hag and Hillbilly alive.
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@dspaceman20 said:
With so much optimization issues I wonder how many survivors and killers lost their games due to lack of optimization on console?
A bunch I've lost simply because basic animations pause preventing me from reaching a slug or gen in time.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2248087#Comment_2248087
She does break the rules of the game.
No, she doesn't. You've just been led to believe every killer should be counterable in the exact same way no matter what.
This is why killers can't really have innovative designs. Every killer has to be designed around the fact that survivors only know how to use one strategy and refuse to try anything else.
She ignores pallets, windows, and walls so when playing Nurse she changes the rules. And you'll have to break LOS and to the weirdest moments. She does break the rules but you have a chance against her and counterplay.
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She does break the rules of the game. The god ones are rare. But there's not enough active criticizim and nerfing her again would likely be terribly difficult.
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Trapper
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I hate going against the Stalky Bois or Spirit. Bubba is annoying just because I see him a bunch. And Huntress is hit or miss depending on hitboxes.
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Yes should be changed.
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Yeah RNG could be more set in stone. But don't forget we have super survivor maps like Badham Preschool.
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@TheBus4K said:
Thanks for showing me that you use Self-Care, now I understand a lot of things.
Again, thank you for helping to make my games easier.
Well at least she also used Botany.
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@S0nny said:
https://forum.deadbydaylight.com/en/discussion/comment/2245889#Comment_2245889
That might also be my problem, because whenever its a wraith he takes map offering to hawkins or lerys.
On an indoor map Wraith will wreck you but that goes with any stealth on an indoor map. But once you get to some open maps with insane loops Wraith is much weaker.
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Wraith seems good until you get the Game, Badham, Haddonfield or any good survivor map. And he's gonna struggle.
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But Wraith's gameplay is hit and run.
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Because the devs realized how much everyone hated the update and would rather it be forgotten. Shadowborn helps with the animations a tad
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Obviously he needs brown bag base. And he should have RNG removed from his traps.
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It's not meant to stop or slow the kick. It could though by preventing the first kick It's to prevent a perhaps devastating chain of popping a gen then scoring a down this. Will prevent the seconds part which keep the survivors going. This is a good perk it has potential to waste a PGTW and also allow survivors to escape.
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Trapper needs a bag base and luck removed from his traps.
Myers needs benefits for tier 1 and a more threatening tier 3
Legion needs a rework in my opinion worse killer in the game
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Don't think so. If you see a little hint I unusually just chill with the default skin.
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What should happen is after an unhook every trap with in so and so meters are erased. Rewards the survivor for doing the unhook and has the Hag need to get place traps away from basement. And as some comments have been made yes Mint Rag, Rusty Shackles should be changed. As well Water Logged Shoe and the other purples need buffs.
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Me quietly waiting for a chapter for The Thing momentum
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2240416#Comment_2240416
nah you shouldn't be able to walk over traps. You can't do that with trappers you shouldn't be able to do it with hags.
That would backfire in many ways.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2239711#Comment_2239711
oh just you wait the moment spirit gets nerfed its onto hag
Oh dear god no.
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Sloppy can remain a basic attack. But perks like Surge and Eruption that require a down should trigger with M2s. And its 'not consistency the devs are afraid of making a perk too strong.
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As a Hag main yes this is stupid and once you unhook someone every so and so meters the traps should be erased. And also Mint Rag can use a change.
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Tier lists are usually come down to you're facing the best survivors. In which the tier lists work. But we have average Solo Q with Meg Heads, Corner Care Claudettes, Locker Dwights, and Baby Bills. So against the best some killers aren't viable but normally it's what I mentioned so yes every killer is viable.
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Was there a slug build with this Myers?
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2238636#Comment_2238636
what was this idea I don't watch otz
He made a balance patch idea while back where while phasing you will get a glimpse of Spirit's current location. And are you a Spirit main?
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@HaunterofShadows said:
because it would be hard to without putting her in the ground. People want spirit to give information which is what she is exactly not supposed to give you.
Would that idea by Otzdarva ages ago work? Because although I don't like Spirit I don't want her to suffer The Hillbilly treatment.
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Thanks for the Ochido clip
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2238359#Comment_2238359
"At loops you can use factors like hearing the killer footsteps, breathing, and the red stain."
You are generally not hearing footsteps or beathing of the killer, and the red stain is gone because everyone moon walks to hide the light. So yes, those are guesses.
"When Spirit is phasing you have nothing to work with but guessing. Slow walk or stand still. Doesn't work against a good Spirit or one with Stridor."
It works against the vast majority of even decent Spirits. The Spirit is guessing, not the survivor. This is also at rank 1 I'm talking about, so especially all these people complaining that are in lower ranks would have all these things working against those Spirits.
"And you said I did not think Old Nurse was fine. the did suggests you use to believe this. And why wasn't she fine. By your logic because only a few could master her she would be fine like Spirit. And are Haddonfield loops fine because only a few know how to properly use them."
You are assuming things that I'm not implying or saying. You've immediately taken the assumption that because I point out how rare god tier Spirits are, that it is also the reason why I should have thought old Nurse was fine. That's not my sole reasoning. Even a god tier Spirit has some counter play because even in worst the worst case scenarios you can just early pallet drop, but you couldn't even do this against old Nurse. They are not the same. They were on different levels. This is even talking solely base kit, throw addons in and that's another one of old Nurses issues and another difference between the two. IE the skill requirement and rarity of them showing up isn't the only factor, there are multiple other reasons.
Look obviously we're not agreeing on this I've tried this counter play everyone says works it doesn't a good Spirit will just hear you stop moving and down you survivors make noise. Especially with Stridor. This counterplay is assuming the Spirit won't hear you which good Spirit's will hear you Slow walk or standing still doesn't work we see videos again and again of a good Spirit hearing this and just hitting you and ending the game. if you somehow juke she could just have her add-ons to cover this mistake. And she can just phase around the pallet not that hard. Your mind isn't changing and mine isn't. So respond if you want. And would you care if Spirit got nerfed?
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@solidhex said:
Even good Spirits make mistakes and don't guess right, trust me. Just watch some tournament matches and see how you can waste a Spirits time perfectly.
This is like the default argument: "Oh you mindgamed her? Than she's not good! Oh you couldn't mindgame her? See, she has no counterplay, there was absolutely nothing you could do!"
I've faced some Nurses with 6k hours and it felt like there is no counterplay. Like they completely foresee every of your jukes. Nonetheless, no one would ever say she has no counterplay.
Nurse will give you audio and visual cues a chance to react.
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@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/comment/2238328#Comment_2238328
Yes but if you pay attention to what she did the first time ( you have two hits before you go down generally) then you can try to anticipate that the next two times. Spirit is a chaser so good spirits wont camp you, giving you more time to learn their behavior. It is not a quick fix or a GREAT strat, but there are things you can do to keep them guessing as well. perks you can take, but you wouldnt usually run unless you know its a spirit... there is a reason she is the top killer in the game in many peoples minds. To a certain extent the same is true for nurse and blight and ranged killers. The amount of times I have faced a truly great spirit is small... most people who have thousands of hours in killer do not play her or nurse. I personally feel that it is too strong and not that fun as a killer either... someitmes you just need that 4k for archives or 12 hooks and you know you can get it with her .... so its fun but the "spirit mains" are very very rare.
I dont mean to discount any points here, I AGREE that she is SUPER strong in the right hands... the problem is that most people that dont have 20-50 spirit matches under their belt get a skewed idea of this. Also people should buckle up... it took years to "nerf" billy and nurse.... and if you look at their roadmap and plans to focus on balance for new killers. I doubt they have much time to look at spirit in year 6. She would need an overhaul
I look at it like this. IF I play meyers, wraith, demo, clown, doc, or someone that has clear counter play.... and I face good survivors wiht unbreakable, BT, decisive, soul guard, iron will, great items, etc. I am in for a very rough day
At red ranks I can tell you killer gets very stressful some games... and some games you know you outclass the survivors from the get-go.... and some games are in between. Most there are 2-3 good players but when its all 4, things can reaaallllyyyy suck.
I made a second account after 3k hours in the game to see what it wsa like at lower ranks and I intentionally didnt double pip. There is a HUGE difference in low ranks. Survivors have less exp and hide more, killers can get run all game and dont break loops, and there is clear distinction in killers being carried by addons or the killer they play.
against killers that have 2-5k hours.... they can generally play most if not all killers at a higher level than a spirit or nurse with 20ish games on that killer... they have high skill caps.
No offense but I don't think the logic because only a few can or do it so it's not a big deal others use this isn't good. That is saying loops like House of Pain and infinites are fine because only a few survivors know how to use it. Old DS was fine because only a few abused it same with old OoO. Old Nurse despite everything was fine because only a few could master her. And Old Freddy wasn't oppressive because only a few used double chains and mega slowdown. So should we bring these things back because only a few would or know how to do it?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2238313#Comment_2238313
"While yes there is guessing involve at many loops. You can still physically see what a killer will be doing which other killer minus an insidious bubba."
You generally cannot see what the killer is doing for any of those "guesses" at loops bar like shack. If you could see them then there would be no guesses.
"Where standing still is a viable strategy?"
Because lots of people play bad and fall for it. You never guess into her body first of all. You sprint for a direction for a couple seconds to make her think you've commited which forces her phase then you slow walk or stand still. Once again she is forced to make a random guess. Again we can nit pick small nuances here if you want, but the vast majority of Spirits you're facing this stuff works on. I do it all the time.
"And why do you think Old Nurse is fine now?"
That isn't what I said. I never said Old Nurse is fine now. All I said was Old Nurse was not fine. Those are different things.
At loops you can use factors like hearing the killer footsteps, breathing, and the red stain. When Spirit is phasing you have nothing to work with but guessing. Slow walk or stand still. Doesn't work against a good Spirit or one with Stridor. And you said I did not think Old Nurse was fine. the did suggests you use to believe this. And why wasn't she fine. By your logic because only a few could master her she would be fine like Spirit. And are Haddonfield loops fine because only a few know how to properly use them.
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@Dodgingbears said:
This is very true for high level play on many killers. Spirit , nurse, hag, huntress, blight, and twins are great examples of killers with high skill caps that can be insanely oppressive when played very well. The counter to this arguement is survivors with great perks that are in comms and also have thousands of hours.... they win this battle with overwhelming regularity.... even against those killers. .... as is evidenced i tournaments.
I know the competitive scene is not your point, but having one player (killer) who is very good, is much more likely than having 4 survivors that are all very good, so it can seem unbalanced.
I almost exclusively solo queue so I feel you, but I think the feelings on killers are skewed by players with less than a thousand hours... and often only several hundred hours... and also rng of who you face, like you point out.
It feels helpless against a Spirit. Against the other top tiers like OhTofu said in a video long ago you'll get a visual and audio cue of what the other killer is doing allowing for a chance for fun gameplay but that's gone since you don't what she's doing.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2238279#Comment_2238279
Do you realize how much guessing is already in the game even aside from Spirit? A ton. It's nothing different than what we already have. Also, the difference between a mind game and a guessing is that one side provided false information to mislead the other. IE if we're getting technical, that scenario isn't even guessing. The real issue people have with her is how good she is, the "guessing" is an escape goat.
I did not think old Nurse was fine.
While yes there is guessing involve at many loops. You can still physically see what a killer will be doing which other killer minus an insidious bubba. Where standing still is a viable strategy? And why do you think Old Nurse is fine now?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2238218#Comment_2238218
You basically have to be pro-active, not re-active. IE if you're looking for feedback from the Spirit you're already playing against her wrong.
You provide false information to her and force her to make a guess. There are many ways to do this, but one example would be sprinting to a window and the Spirits phasing after you. You fast vault, wait a couple seconds, then slow vault back over. All the Spirit got from this was tracks to a window and a loud vault. She now has to guess which side you committed to. While uninjured you have the advantage, while injured she does.
You can get as nit picky as you want and be like oh she can hear the soft breathing even while uninjured or the soft sound while slow vaulting back over, but let's be real here, 99% of the Spirits you face even in rank 1 matches are not hearing any of that. These mind games work on almost all the Spirits you go against bar the god tier Spirit with expensive headphones you see as rarely as you see a god tier Nurse, aka once every few months.
These mind games especially work because the vast majority of the community has no idea how to play against Spirit and instead come here to complain. Aka most Spirits don't expect these mind games because most people aren't actually using them which is why they work.
So a guessing game? Which leads to gameplay as exciting as facing Freddy. And side question do you think Old Nurse was fine if only a few people could master her?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2237873#Comment_2237873
Quite a significant chance. The vast majority of Spirits you run into even at rank 1 are easily mind gameable. Most people just don't understand how to do it.
Explain please what mindgames are possible against a good Spirit with Stridor.
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@GeneralV said:
To be honest, I liked the old Shelter Woods. It might has nothing other than generic tiles and pallets, but the "creepy forest" aesthetic combined with the old Fog was so damn good that, in my opinion, one thing compensated the other.
Now, it just looks bad. That is all.
By the way, if anyone wants to refresh their memory:
Old Hillbilly the memories of when there were more of us. And we were on top of the world.
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Many of the new mpas have screwed over survivor like Shelter Woods or Wreckers Yard. But it seems more are against killer with maps like Badham Preschool, The Game, Father Campbell's Chapel, or Groaning Storehouse.
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@Nathan13 said:
I went against a sweaty ass Spirit who killed all of us with no gens repaired, one very rare and ultra add on. She had devour, thrill of the hunt, stridor and I forgot the 4th perk. I mean that was probably the quickest game we've lost to a Spirit. And guess what??? I still think she's perfectly fine the way she is. Not all Spirits are sweaty she's just a killer who is a little more powerful.
So what'd you do to avoid getting hit?
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/254290/does-spirit-or-hag-take-more-skill
Hag is more about map knowledge, Spirit relies more on predictions and mind games for the most part, she is way harder to master than insta teleporting from 40m away and getting free hits all around the map.
Ah yes the fair counterplay where all she needs to do is standstill.
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Freddy and Wraith are easy to learn but are weaker against goo survivors. While the easiest of the best killers is Spirit.
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So when a Spirit is running Stridor which most do. With her good add-ons most of them. With other great perks. How much of a chance do you believe survivors will have?