WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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Quite sure they said that's what they want. But that isn't truly feasible with how many games go with teammates, maps, perks, and so many variables. So games will keep varying from 0ks - 4ks. Please respond.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2292549#Comment_2292549
I actually disagree with this point. I watch quite a few competitive games and in comp matches, and it seems to me that at a really high level the game is actually balanced with no side really being at an advantage or disadvantage.
Now I know that the response is that only a few killers are played at high ranks, and while that's true, keep in mind that comp is always going to lean towards the perceived strongest killers because that's what competitive means, they're trying to use and abuse every mechanic and that means that there will always be preferred killers.
That is fair. And thanks for actually responding. But then survivors know who's coming and how to plan accordingly though. And that's what makes SWF so much stronger not perks or items information.
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@aroell said:
Most people here are killer mains, they end up getting a 3k instead of a 4K then the come here and cry.
Not the reason
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We know that the game is survivor sided when it's top tier survivors. But, the majority of the game is casual with non-competitive survivors who crouch in corners and hide in lockers. So when there's low tier survivors this game can go for killers. Why I believe the game isn't as one-sided as everyone makes it out to be
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/259519/please-bring-back-dc-penalties
Survivors are sick of the grind. Sick of getting into games and instantly chased and killed. Sick of op perks and killer builds. Games should be fun and playing survivor isn’t 90% of the time. You see the same killers on the same maps, using the same sweaty builds. The dcs are a reflection on morale.
Which killers and perks do you believe need a nerf/rework?
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@GrimmGaliard said:
https://forum.deadbydaylight.com/en/discussion/comment/2292384#Comment_2292384
I love this idea because it will address the biggest problem with stealth survivors: Their selfishness. Giving them more of a personal incentive to help others so they can stay hidden is genius. Just like how BBQ encourages people not to camp
The Blendette will finally decide to be useful. And should be more perks like this
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2291980#Comment_2291980
At this point the offerings should be used after a match. So people can decide if its worth using BPS or a Cake or something instead of using one and feel like its wasted.
I really wouldn´t mind using BPS after a good match. So everyone can benefit from it.
Great idea!!!
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@brokedownpalace said:
It's a good concept for a perk but it either needs more tokens (5) or there should be a way to regain tokens, maybe up to a limit (5-6 total)
Should regain tokens by healing a health state or a safe unhooks. To encourage team gameplay. But sill keep the current affects and starts with three. Mid-Chapter would be a great time since there's always been BBQ and seem like everyone's liking Lethal.
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@gammatsunami said:
This game is unplayable right now.
I have almost the best gaming pc you can get.
2tb 980 pro - which is as fast as the ps5's ssd
rx 6900xt
5900x
32gb ram
The stuttering is so bad its literally giving me a headache. Its always been there but never this bad. Its really bad whenever a gen is done, or any new effect for the first time in the match, or I try to attack ( its hard enough to hit nemesis' attack )
I am playing on low setting by the way
https://www.youtube.com/watch?v=Qf8oG56fK0o
Heres a bit more from that match
Watch at 0:53 seconds when I get my attack ready, the game freezes then right after the gen pops.
https://www.youtube.com/watch?v=7guYKkdd1is
Again, its always been this stuttery but not this bad - the game needs a overhaul. Its just been particularly bad the fast few days. They either need to optimise the game, or move to a new engine or something.
You can ever hear the stuttering in the audio
I can upload more examples if you guys want. Its literally the entire match - infact I can record a whole match if you want?
How can they not optimize the simplest things like simply using your power.
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I really want the devs to prove me wrong but I've lost faith in them.
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Having lots of fun with him, but can use some QOL for his hitbox and whip over certain objects. And maybe some buffs for tier 3
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I've had good luck with the BP system don't think there's too big an issue.
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Trapper: Brown Bag base kit, traps only spawn in the middle, set number of traps, set timer to escape bear traps.
Legion: Full on rework power is both boring and weak
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Health changes to Hillbilly, Huntress, Ghostface, and Nemesis. Because their mechanics are messy and hitboxes inconsistent.
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I've only had a killer score a 4k once with NOED all other times it only scored them 1 extra kill. So it's definitely overrated from my experience. But it is a unhealthy perk. So it can use a rework.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/259348/nemesis-needs-a-buff-come-on
Lol he’s so op. He can hit over walls and pallets and has zombies. What more do people want? If you want an easy kill simulator play with the bots.
I don't believe so because his hitbox is small and terribly inconsistent for guaranteed success. As well the zombies are also very inconsistent sometimes they're great but other times worthless. So I don't believe he's OP
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/259217/reason-of-high-kill-rates
Killers are op plain and simple. Plus they keep taking away survivor things like pallets and windows, even making killers that can hit over those now.
if you are a casual player with a life outside this game, you won’t ever be able to enjoy it unless you play killer or grind survivor hours. That is why the kill rates are so high. That and devs only hear from red rank streamers and most forums users are killer players.
Because Solo Q teammates are too casual
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His power is limited in range compared to everyone. It takes him a while for the tiers to upgrade and become more of a threat with long cooldowns until tier 3. And the differences rather small. And the biggest issue for him to get his power to down you it takes three tentacle hits. Otherwise he's a M1 killer. Not to mention the small and inconsistent hitbox. So juke do methods that will waste his time so Holding W will work since it takes him three hits and has no way to catch up until tier 3 shorter cooldown. The zombies are slow and very RNG to be consistent useful many games they'll be worthless. His tentacle can't hit over much. So it's very specific to the loop. So at many loops you're safe.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2290383#Comment_2290383
Lol you’ll get better. Just keep practicing. Killer is easy and requires no skill.
That's very untrue killer takes no skill.
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But you can simply wait out the thirty seconds only a few killers could get back in time. Someone injured could just hop on it, And it suffers a massive cooldown of 80 seconds. And also list all perks you believe are in need of nerfs.
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He could use Qol and buffs. His power isn't that strong it can't go through walls and barely goes over anything.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2290299#Comment_2290299
I've seen a few Wraiths with it and it was really broken on him.
Anything much outside of Wraith?
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Spirit can go to the second afterlife. And oh god the Stalky bois.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2289993#Comment_2289993
There are but in solo q, I see nobody countering it. It creates a snowball where killer hooks, uses bbq to go to next person, hooks them, comes back for person first hooked. Rinse and repeat. If it wasn’t a good perk then why do all killers use it?
So the perk is strong because of your teammates? If so that's because of your teammates the perk gets value.
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What are the several others? And I actually think Dragon's Grip can use a buff so please explain why you think it needs nerfs.
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NOED is the only one that I would say could use a rework.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/259186/survivor-morale-is-bad-low
It’s true. I played last night with my buddies and it was brutal. Bad maps with dead zones, hit over or through pallets, the sand killers with the same broken add ons and perks over and over, and you won’t even pip or get points. I’m not a newbie either.
solo is almost worse though I think my friends are going to stop playing this game now and solo will be my only option.
What are deadzones? I'm usually having a blast on Badham, Game, Groaning Storehouse, Gas Heaven,and Family Residence. Because definitely every map change is deadzones.
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Feral Frenzy has a counter being a weak power.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2287323#Comment_2287323
I think he's fair like he is. I would have to think about that, definitely not the purple bag, that would be way too OP.
But why not use a bag if you want a bag? One spawns in every bloodweb so I think that makes it fair.
In my opinion he's an F tier killer.
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This game isn't tilted to either side. Like everyone makes it out to be.
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Brown bag base. Put the traps in the middle of the map. And remove RNG from traps and have a set escape timer.
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The problems you describe are what makes gameplay seem unfair. It's not the perks it's the fact you have the Solo Q potatoes who do stuff like suicide and DC. And just don't care.
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Because survivors in Solo Q are potatoes and while stats are important we shouldn't look at kill rates
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Legion is annoying but still worst killer in my opinion.
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Which killer and perks were you using?
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No he's balanced you know when he'll use his saw and unless he's right on top of you you'll have a chance. And the map you mentioned Haddonfield is the best survivor map in the game.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285909#Comment_2285909
Are you on ps4? Which rank? Im
on ps4 at rank 5 after reset and it’s all they do. Camp and tunnel non stop. Maybe it’s a ps4 thing?
Xbox One S been stuck in greens unfortunately since poor optimization is loosing me games.
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I get lots of Bubbas but oddly for me they don't camp and aren't that toxic.
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She can be imposing on Solo Q because poor communication. But, weaker with SWF.
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Maps are just deadzones ever played on Badham or The Game? With tons of safe pallets and windows
Maps are too bright have you ever been on Yamaoka and Autohaven? With plenty of cover and darkness.
Nemesis too strong? Trust me once people learn to play against him. He'll be less imposing.
Please respond
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2271941#Comment_2271941
However, I would say it should activate twice. One for each unhook since its main purpose is to keep someone from tunneling you. That's about all.
It should proc twice but still disable if doing what it currently says disables it.
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His power is definitely flawed while not garbage. It's not S tier. Downs take a while to reach with infection. And the tiers upgrade is rather minor. And extremely inconsistent hitbox.
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Okay
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You've made the fatal mistake of giving us an idea.
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Because blinding use to be too easy. For the powerful affect of canceling a hook state. If you're very familiar you'll know the timings.
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@[Deleted User] said:
Nemesis’s tentacle hitbox needs a rework immediately. Too many times today have I been hit around corners, trees, and various obstacles. Balance may take time, but this killer feels too oppressive when you cannot trust that you won’t take a hit behind cover.
Yeah, he has the same issue as Huntress terribly inconsistent hitboxes.
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He can use some improvements.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2283810#Comment_2283810
HAHAHAHAHAHAHAH....you serious?
Because of kill rates that say Nurse is the worst killer In the game.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2283801#Comment_2283801
Yeah, I know. I was there. Just wanted to hear Sluzzy's opinion.
Also said Legion, Myers, and Trapper weren't trash.
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Unless they give Haddonfield the Ormond treatment then yes.