WishIcouldmain
WishIcouldmain
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/260558/my-trapper-changes-to-get-him-off-the-f-tier
Ugh can’t stand the trapper. What an unfun killer. Watching every step and you’re done if he gets you in basement. I dread the trapper.
He still sucks and needs these improvements
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@megthomas_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2300759#Comment_2300759
Im sure if billy was his main he will be buffed im not attacking Otz himself im talking about the idea of make survivor meta perks useless based on main killer opinions
lets see killers meta perks
BbQ no change
NOED no change
Ruin Nerfed and then super buffed by undying
its actually a killer sided game already
BBQ has 4 in game counters that require no perks. And mobility only utilizable by a few killers. And this game isn't biased to either side.
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And why don't you like the BT buff?
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/260253/dear-devs-stop-listening-to-otz
I agree. You won’t find honest discussion on here sadly. This is killer main central and they’ll gang up on you to say it’s your fault, your bad at the game, and statistics aren’t real. It’s every post but you’re right. Basing a game on the skill of a red rank dude who plays 8 hours a day is not healthy for the regular play base and it shows. Survivor sucks to play. It’s basically a kill simulator for killers now to get easy 4K games each round.
Ah, yes they definitely listen to him. That's why Spirit still hasn't been changed. And your daily reminder the statistics say Nurse is the worst killer in the game.
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@megthomas_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2300807#Comment_2300807
Un fortunately u r right
they measure the survivors power by the idea of SWF which is only 10% of survivors community
i play solo all the time and its a very very hard to escape
not to forget to mention thats Otz “with all respect to him an his playstyle and his amazing kind personality”
he is complaining about iron well and unbreakable now
and he forgot stridor and instadown addons and all perks and addons that easily can counter these two perks
he forgot blood trail and scratches like its not enough
i read all comments I respect all of u guys and ur opinions
but u have to see the game from a solo survivor prospective
guys please be reasonable
devs please get normal Ds back again it was barley survive us and nerf noed at least give us an exposed statue effect before anyone get down or make it like corrupt intervention 187sec
You do realize he's been an advocate for a Spirit nerf? Right? The most hated killer in the game. And the fact the majority of the community wanted to nerf DS. And it wasn't just him who wanted it. Right?
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Oh, yes let's not listen to the guy who has made proposed changes that will fix so many issues of the game. And with those changes that the majority of the community wants. And has proposed changes that are better for both sides. Actually listen to everything he says please.
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Not much. I cry for a long time. And keep praying for a Mid-Chapter change.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2304068#Comment_2304068
Maybe some 3 stong loops and 4 medium loops, and a hand few unsafe pallets, that would be fine honestly
36.We're gonna move on to perks. As we know most are worthless. And in desperate need of changes. The devs have made things better. They buffed Open-Handed and Lucky Break for example. Yet, most are still bad. Is there a certain group of perks they should work on like Anti-Tunnel perks or Hex perks?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2300529#Comment_2300529
Its jsut unfun to loop around the church, given that there are infinite if you don't have a decent rng, or wall spawns your basically pegged
35.What is the best formula for a map?
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He has a phenomenal 1v1. One of the best in the game and a little stealth. But, sucks everywhere else.
1. No mobility
2. No good snowball
3. Not good in dealing with pallets
4. Can't down super quick.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2303281#Comment_2303281
So what? I know I’m good bruh.
Against every killer if they're mastered?
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@WexlerWendigo said:
No they’re not
explain
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2302873#Comment_2302873
But if we are on maps like shelter woods, midwich and Hawkins there won’t be much you can do.
Yes, the effectiveness of these strategies depends on the map and killer.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/260447/tunneling-gen-rushing
Lol whatever makes you feel better. I’m sure the other killer mains will be in here soon to pump you up. Bravo.
What makes you disagree? And just alleging someone as a "killer main" and not using any good evidence to disagree with my claim is what gets you called a troll. Use evidence first then insult
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2302800#Comment_2302800
It the killer wants you nothing will stop them, perks only buy you a few seconds
If you're on maps like Badham 1-5, The Game, Groaning Storehouse, or Gas Heaven. Those few seconds will become much longer.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2302779#Comment_2302779
Why should they not be punished?
They're legitimate methods that aren't breaking the rules, have perk counters, less effective against good players with good looping, and the effectiveness depends on the map you're given.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2302715#Comment_2302715
In this case we couldn’t. It was a bubba who camped (as usual).
Man you got bad luck. I always get Bubbas who don't camp or tunnel. And go where the BBQ takes them.
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@aroell said:
It’s so hard to pip nowadays because killers tunnel and camp all the time. Something needs to be done about this bullshit. Eventually everyone will stop playing and killers won’t have any survivors to play against
They shouldn't be punished but there should be incentives to not do so. Like what BBQ does.
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Games go by too fast in many instances
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And get good
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First time was watching someone play Nurse on ancient Macmillan.
Second time a guy called MIthzan on Haddonfield.
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Every killer takes skill to play. It's how long it takes to master them.
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Trapper: Brown Bag base kit, removal of RNG from his kit, set amount of traps each game, all will spawn around middle of the map, trap now has a set escape timer,
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If only my game could run
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Can you do a how you would feel about The Thing?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2300448#Comment_2300448
I think its the breakable walls and how many safe gens there are like two of them are on a seperate level, my literal strategy to winning on dead dawg is let the survivors have those gens, they are just so hard to keep track of
34.Campbell's Chapel use to be considered balanced and a fun map. Now many say the breakable walls have ruined the map and windows spawns are ridiculous. What has made it fall from grace?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2300291#Comment_2300291
I do, the amount of time wasted looking for two bones when killers already have an upper hand really causes a problem. Most of the time the bones take a long time to find. A lot of times it is the last totem be the Ruin. Everyone is dead by the time it is found. Now you have every Blight using 2 and 3 slowdown perks because it is a free win and it makes it be no point to play survivor against this. Why should an advantageous killer with total map pressure and no cooldowns have such and survivor not only has to do the objective, but two? It's so broken. I recommend a lot more pallets for shelter woods.
Man you need some more Tapps and Nancys in your lobby. Shelter woods should also be reduced in size for more interactive gameplay.
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@twinpeaksonsteam said:
All voting no are probably campers tbh. While I don't think they should lose points, I think they should stop earning points after staying in the area for certain time or something.
No it'd just be a disaster we don't want to see
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They should incentivize not camping or tunneling. But, not punish it.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2300412#Comment_2300412
Not that I could think of maybe Dead dog since its a pain in the ass to play on with some killers, maybe even Fathers.
33.What makes so many people hate Dead Dawg Saloon?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2293826#Comment_2293826
i'm not sure maybe make it to where it feels like an actually unique map , rather thanjust a copy and paste of the rotten fields
32.Anyother map that fit this criteria of needing a second rework?
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@GeneralV said:
Precisely. This is pretty much what I've been saying ever since he got nerfed. Those changes were bad, and failed to address his actual issues.
Would it be fine? In Your Freddy Version 3.0 with dream pallets base? Just curious thought it'd fit his lore.
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Have all traps within so and so meters of a unhook vanish.
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@Laluzi said:
Plenty of solo queue 'stupid' is just a lack of communication, though. Like there was one time I chased a survivor with an active RBT trying to heal them, which they refused and shook their head at me because duh, except I had For The People and I wanted to instaheal them. Or there've been times where I ran past someone on hook because the killer picked up on me part of the way there and I didn't want to unhook in their face, but they had DS and they would have rather been unhooked right then, and from their perspective I just led the killer back to them for no reason. Once I was watching a streamer's gameplay against me who kept making the wrong decisions because they just didn't understand what Devour Hope did, and complained their teammates were being idiots when in actuality the teammates were the ones behaving correctly (running away from heals, leaving gens alone in favor of totems.) And I've been on both sides of the equation where one player is running out in the open for an unhook and brings the killer back (because they don't think anyone else is on it and could get to that part of the map in time/they have BT) while another player is creeping for the save (because they want to extract the player safely and heal them) and now can't get it.
I've seen teammates do all sorts of moronic and useless things, but you can't always be sure how much of it is cluelessness and how much of it is just everyone being on a different page when it comes to plans and information.
Had teammates Self-care against Plague and clump up against Bubba. Everything is pointless
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@Sluzzy said:
Another one that had enough of being on their belly with Ruin, Undying, and POP as a backup. And so many aura perks with not many pallets on a small map.
It's becoming common playing the survivor role is very rough in 2021. 5 years of survivor nerfs and killer buffs is making survivor a lose lose and killer an ez win.
I don't see Ruin+Undying as an issue anymore being only two bones. And there's still many maps with plenty of strong loops and hard to reach gens. But, there is also maps with lots of deadzones and need a rework like Shelter Woods wanna toss ideas?
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@aroell said:
I’m sure that if a killer main would say that they quit because the game was survivor sided no one would call it bait. They would even agree with them. I really hope you find better and enjoyable games.
This game isn't as grossly unbalanced as everyone makes it out to be. Not killer or survivor sided. So no this isn't a killer sided game I can give many reasons.
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So Bubba doesn't need a nerf and is in a balanced state
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@GrimmGaliard said:
https://forum.deadbydaylight.com/en/discussion/comment/2300125#Comment_2300125
How is this bigger than Stranger Things?
The Fifth anniversary
Most iconic horror video game in RE
We had two lackluster chapters before
Nemesis one of the most iconic in video games
Definitely bigger then Stranger Things
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Yeah, it's just extremely embarrassing and frustrating that there biggest chapter ever was released broken
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If there isn't millions of blood points Imma be sad.
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Remember everyone the devs fixed cosmetics first. So, they definitely got their priorities else where.
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@Mandy said:
As said on the Patch Notes under Known Issues, we are aware of this issue and are actively working on a fix. We appreciate the patience of the Community whilst this is being worked on.
Will it be the Omega Hotfix?
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Few basics to know about Bubba.
1.Don't clump that is a rule with each killer to mitigate snowball potential but especially with someone like Bubba.
2.Go for windows over pallets. Position yourself near windows. Important to conserve pallets by being near windows. And he hits a pallet destroyed. A windows a stun then you gain mad amounts of distance. And only short windows will be ineffective against him.
3.You have reaction time. It's easy to keep track of where a Bubba is while looping he's on the louder end of killers and is tall. You can deliver good mind games against a Bubba. And have good time to keep track of his chainsaw charge time.
4.No mobility he won't zoom like a Blight or Hillbilly.
5.When he's about to hook hop in a locker. Every Bubba runs BBQ
6.Avoid the shack or main building if there's a basement. Bubba is the best camper in the game. Best not to risk it.
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No, but I'm still down for improvements to Surge or Oppression
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They said they're still working on it which is a bummer . And mean we gotta wait until next Tuesday.
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@indieeden7 said:
I only use pop as killer however I despise Ruin as survivor, feels as though the devs secretly add more and more totem spots every day, last night a Nemesis had Ruin up almost all game because nobody on my team knew that Ruin could spawn inside the back of the school bus on Autohaven.
Good ole Solo Q. Until the Tapp or Nancy main shows up
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It can be annoying, but considering it can be eliminated, with spawning on the hex totem, and at most you only need to break two totems.(Why do so many people treat it like old Undying?). It's a fine perk. Has great synergy with many killers. Not so much on others.
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No, it would eliminate many gen perks. A better idea would be kicking a gen looses 5%. With the current regression
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Likely
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Literally follow survivor basic rules to face a killer and don't clump against a Bubba.