WishIcouldmain
WishIcouldmain
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I've gotten a little use to it. Still not big fan though.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2297001#Comment_2297001
But you don't need to master Nurse. Almost every other killer, in order to achieve her win rate, you absolutely need to be the best. Nurse? Nah, just be okay and dont miss much and you're good.
Yeah, but it's cooler and nice to mess up the toxic SWFs
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2296950#Comment_2296950
Yeah, it really is.
It's not to get the hand of. You can easily get the basic of understanding of any killer including Nurse, Blight, or other top tiers. It's to master the killer. To truly become unstoppable in the face of all the tricks of good survivors.
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It's not how easy she is to get a basic understanding. That's the case with all killers. It's how long it takes to master her. To truly become unstoppable in the face of competent survivors.
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Dear god it better be The Omega Hotfix.
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/2296545#Comment_2296545
And I'm saying he needs a rework as in he's not fun to go against, don't get me wrong I think he needs a buff from his current state actually so I'm not exactly on OP's side either.
I actually enjoy playing against him and as him. I simply think with the smaller hitbox and present familiarity with the whole drop or not to drop. Also weak zoning. He doesn't need a rework and buffs would suffice.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2296217#Comment_2296217
I really hate that. It's going to be the same with Nemesis I think. Just hope the other 3 players gen rush because chases will be super short and near unwinnable.
I find it weird when people that play those killers defend them then complain about genrush and swf. It's so lacking in self awareness.
I don't think it'll be the same Nemesis has a terribly inconsistent hitbox. And weaker zoning. And even working hitbox is smaller and harder to land.
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A revolution is upon us. Yeah I expected it eventually. Since they're similar to Hag but have more chase. So a strong defensive power that can still have good chase. Which is what people want.
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Definitely a chapter based on traditional lore like Oni was would be great. Maybe something Indian or Middle Eastern would be neat.
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/2296517#Comment_2296517
https://forum.deadbydaylight.com/en/discussion/comment/2296426#Comment_2296426
Strength has nothing to do with whether or not a killer is fun to play against though? Take Clown for example, he's one of the weakest killers in the game and it's still a horrible time vsing him.
The dude literally said nerf Nemsis as in he's too strong.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2296426#Comment_2296426
Is this the part where we just ignore his power at tiles once infected? Yeah, the hit 3 times thing really hurts him, but once he has it you are effectively screwed. It isn't very interactive or exciting to be told "Oh you want to beat Nemesis? Just hold Shift W and hope to god your teammates are doing gens".
Nemesis has a much weaker reaction strength unlike Deathslinger and very weak zoning potential.
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Ah yes a strong killer that takes three M2s to down someone.
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Actually really enjoy him tiering up feels more rewarding then Myers tiering. Overall like him. Though some QOL or buffs could happen.
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@CrowVortex said:
This is generally what you want to unlock for most builds for several killers and different play styles.
Leatherface - BBQ
Clown - Pop and Bamboozle
Plague - Corrupt and Infectious fright
Billy - Tinkerer and Enduring
Trickster - Starstruck
Hag - Ruin and Devour
Micheal - STBFL
Demo - Surge
Legion - Discordance
Pig - Surveillance and Make your Choice
Blight - Undying
GhostFace - Thrilling Tremors
Spirit - Spirit Fury
Nurse - Nurses calling
Standard - Sloppy, Whispers
Freddy, Slinger, and Oni all crying in low tier perks.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2296052#Comment_2296052
Pretty much. Spirit is hope they don't know what they're doing and Slinger is hope they can't aim. I really dislike this trend of "killers that only lose if the player is actively bad" and survivor skill doesn't really feel involved at all.
This isn't a single player game BHVr stop pls
Deathslinger is very boring to go against and has a devastating 1v1, but he's very weak everywhere else. Which leads to counter play which is just waste his time.
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@Zephinism said:
Yeah Ive noticed its mainly console players. Its' like game after game against or with Nemesis if there's a console survivor nearly guarenteed they will DC.
A few theories Optimization the game barely runs and they give up. They're tired of playing against Nemesis. They haven't learned to properly play against him and are just your average Potatoes.
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People really shouldn't DC against a killer because they don't like them. I hate Spirit and The Stalky bois but don't DC against them. Because it's uncool to screw your teammates and Nemesis is beatable.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2296052#Comment_2296052
What sucks about Meyers is he can capitalize off bad teammates and I go down. In match I listed they were letting him stalk from the start and we all suffered.
While I consider Myer's weak I hate facing him. Always seems to have a tier 3 on me that just runs out. And I can escape and still consider it an awful game
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Consider Myers one of the three worst killers in the game.
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Spirit. I can name counters to the killers you listed. But, Spirit is hope she guesses wrong.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2296029#Comment_2296029
Not even A tier killer can compete against that but again everyone got a different tier list i even saw some people put nurse under spirit and pre nerf freddy
Opinions differ I think A tiers can still do it.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2296012#Comment_2296012
Look, i have 2k hours in this game, not looking for a lecture, or some excuse about certain killers. If you must know, i cycle through most killers but i main nurse (for this exact reason)
Well simply not every killer can compete yet against these kind of survivors. So only S tier and A tier will cut it.
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Which killers are you using?
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2295890#Comment_2295890
I play Nea, Nancy and Steve and I'm not toxic. :(
(But maybe because they're not my main Survivor. Does it count?)
Steve's are on my Mori list.
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Not any rank but Nea's and Nancy's and Steve's are toxic. And Spirit's, Ghostface's, and Trapper's are toxic.
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@aroell said:
Because it’s not the same thing, gen rush has counters but tunneling doesnt
Nope there's counters.
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In my opinion Gen Rush = Tunneling. In terms of what they mean. Finishing the objective as soon as possible. Though I few neither as a problem. There's enough perks and in game things to counter these.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2295710#Comment_2295710
Ah, thank you so much, my friend <3
You have no idea how much that means to me! I tried my best to go for a perfect power, only the best for the killer I love most, and it warms my heart to see that I might have succeeded.
Yes. Since Freddy Version 2.0 and 2.1 are so boring.
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@Brightened said:
Thanks for the advice everyone. It just seems like the looping is much more difficult for this killer. And if you even get a relatively small/narrow map, that increases by like 25% lol
Welcome
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2295669#Comment_2295669
That is pretty much what I expected. Freddy's failure of a rework turned him into Mr. Generic Power and was made even worse by this recent nerf, which somehow failed to address his actual issue.
I barely see him anymore, actually haven't seen one in a over a month. It is sad.
We need your Freddy Version 3.0
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Barely seeing Freddy and Clown.
But lots of Doctors and Bubbas.
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And welcome back
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Yeah no he isn't at most he can use some QOL or buffs instead,
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The game's fun. When it works.
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Remember the Korean gameplay where Cote played Old Hag against Instant flashlights and what happened later. Or Almo and the Lullaby change. That tells everything.
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Not running the meta no Mither iron Will?
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@chargernick85 said:
I stopped reading when you said Bamboozle was overrated. Also Tinkerer can be used on anyone just because it's better on some don't mean it's useless on the rest.
Bamboozle is definitely a strong perk but it's not an S tier machine. And no Tinkerer is useless on the 4.4s minus a Spirit with some add-ons.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2293884#Comment_2293884
The reason you don't see it that often if because it literally only works against solo que and there's almost no solo teams, meaning the killer has to ge the SWF buddies first.
Trust me, I test all this bullshit. I check friends lists, I dodge lobbies to find good test sites, I play survivor. That's why I hate Tinkerer, that's why I hate NOED, that's why I hate Knockout, that's why I hate Third Seal. They essentially exist to prey on solo's. Even Tinkerer, because Discordance, Thrilling Tremors or Surveillance are much better against sweat squads.
But, what I described isn't the issue of perks. It's the issue of teammates not having the basic or good game sense to even perform simple knowledge. That at least the above basic survivor can do.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2293814#Comment_2293814
I don't think you quite understand why co-ordination is borderline impossible in solo que, or why removing the ability to see slugged survivors, where the survivors were slugged, and their ability to see you are so ######### OP against anyone that can't say "yeah, I'm by shack", which is not something that will ever be put in DbD.
That must be why I only see Knockout and Third Seal on Baby Bubbas and Hags because they're definitely strong perks. Solo Q while weaker can handle slugging unless it's with Nurse.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292786#Comment_2292786
Thank you. They always say my posts are bait but never provide good counter arguments. Im not baiting in posts, im asking questions nobody seems to want to discuss.
So you agree with my points? That killer's are only so strong because of Solo Q teammates. Not perks or maps. But, I do agree you aren't baiting there are instances where great points are made and this goes with many other forums members accused of being trolls.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2293792#Comment_2293792
Yes but I don't think it's remotely possible given that it's up to the license shareholders, but if given the chance, oh god in heaven please BhvR change that ######### show, please!
31.Many maps are already requested for a second rework including Shelter Woods. While it's the second largest the map is dead zone capital. Making it a miserable and pretty boring experience. What should be done to improve this map?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2293795#Comment_2293795
So you think it's fair that killers can get the easiest win of their lives with Knockout/Third Seal?
That's why I believe there could be implementation of better communication in Solo Q. But perks should stay separate since a lot of these perks can be countered by basic survivors, And those perks also aren't that good, but can do good damage. And you told me once that you for a perk Lucky Break would heal or cleanse through a Legion and Plague. Giving them their powers damage. That's exactly the reason why these perks that you say should be changed get so much value. Because people don't play accordingly to how you should face a killer. I described a situation where a Plague was constantly getting Corrupt Purge since survivors would keep cleansing. So thanks for taking an initiative to improve Solo Q.
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@MadLordJack said:
Some perks do need nerfed precisely because they impact solo que way more than SWF and always, no matter what may come in terms of direct solo buffs, will.
I disagree. In my opinion they'd be pointless since nothing can fix a Claudette Self-Caring against a Plague. And I've gotten teammates who also know what they're doing and play accordingly.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2293634#Comment_2293634
Yes, he is very amazing on indoor maps given the zombies actually are helpful, but NEmi isn't bad all he needs is something that makes him, feel like every tentacle strike feel more rewarding
30.RPD was disabled but many are glad for RPD is huge and an indoor map a disaster formula. Should changes be made to RPD?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2293613#Comment_2293613
I'd say he is Low B tier, like he is stronger than Myers and Pig for sure, but he doesn't surpass GF or PH. So he's not bad, but not very good
29.Could he use some QOL or buffs? Many said he could use some buffs for more tier impact and QOL for his Huntress consistent hitbox.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2293234#Comment_2293234
And all killers are good at the game?
That's because the morale is low. It's too easy for killer to do the objective and too hard for survivor to do the objective. Too much is expected from all 4. Ruin, POP, Tinkerer are all punishments and survivors have multiple objectives to do while killer has a very simple and easy objective.
Nope it's bad teammates. Personal experience they have no good DBD game sense. Like when to take hits for teammates or sit on the gen. I can usually give killers a good run. But for some reason teammates are too busy Self-Caring against Plague. (Actually happened made me cry also a Claudette. So no amount of nerfs to Ruin or PGTW or Tinkerer will fix teammates who also DC for no reason.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2275137#Comment_2275137
Yes, and no, see they can make as many killers as they want and some will not be better than others, however, some people might like the idea of what that killer brings but hate using them because of mechanics. For example, some people might prefer Deathslinger over Huntress, and some might prefer Trickster over those two, so killer originality is a mixed bag in most cases. But I'd like to see something new and unique rather than another killer that's just a small change of another.
P.S. I will be gone on a vacation for four days and won't be able to answer any other questions till then
Welcome back
28.Back to Nemesis no one seems to agree where he stands. At least a few have all said he's OP, Balanced, or Trash. But, where do you think he stands?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2293177#Comment_2293177
Of course it's wayyyy better than Old Ormond, but New Ormond still ain't that great.
But how much compared to other reworked maps? Because I'd take my chances on Ormond instead of Badham or Storehouse
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If we're lucky the Hotfix this tuesday
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@QwQw said:
Ehhhh, Ormond is still pretty bad for killers.
Yes, but like I said compared to Old Ormond you have a better chance