WishIcouldmain
WishIcouldmain
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- Username
- WishIcouldmain
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Comments
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Killers who are viable in the 4v1 and 1v1. Hillbilly, Oni, and Blight. Is the usual formula
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It’s been good on my end feel bad for those it hasn’t worked for
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2395773#Comment_2395773
Dude if you have RPD offerings use them, it's busted on her lol.
Hag doesn’t have a bad map.
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Hag loves this map
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Get Good
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/2394560#Comment_2394560
But by that argument, if it was that easy then this build wouldn't be more common than not in higher ranks. There's a reason why it's so common - it's extremely strong. In theory, yes it's easy to eliminate 2 totems. And yes, in some games it is extremely easy. And sure, if I play with an SWF, I'd imagine it would also be easy. But as a solo queue survivor, it's hard.
I didn’t say this was a weak combo simply a strong one that you can deal with. A good Blight can deliver pressure to keep survivors away from bones with his mobility and possibility to get downs dry fast against survivors who don’t understand which loops work against Blight. 5 bones could be too much. But, only two with how spawns can be and how loud hexes are this is fine
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Because this combination can be eliminated by just doing two totems. This isn’t Old Undying. Two bones are manageable. And there’s enough counters to Blight in chase
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Works well on Legion and Plague or killers who can dish out health states quickly. I run it on my Hag
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This has been an odd fix. Because for some like me the gam works great now, but others are still suffering
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Bummer it now works fine on my end
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Some recovery addons base. While he doesn’t suffer the Trapper issue of needing add-ons and still being laughable. No killer should have to run certain add-ons to survive.
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My four mains
Mobility:Hillbilly
Area Control: Hag
Stealth: Ghostface
1v1: Nemesis
I have fun with all of them and can consistently win with them. So I recommend them
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It’s been good on my end for Xbox One S
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Hard to say. The Super ALF or random God Nurse with Infectious and Double recharge is rare. They are unbeatable like a God Spirit. But, they are so rare unless your living is playing DBD. I’ve seen in my whole time playing more Hags then God Nurses. I’m on 2 years. She is entirely dependent on skill level. Bad Nurse = F Tier, Good Nurse = A Tier, God Nurse=S tier. She is a relic of a different era and if Nurse was common and easy to learn there’d be changes.
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All I can really see is some shroud recovery add-one base
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I found it funny when ClownIsKing and ClownIsUnderrated(RIP) said the yellow bottle was extremely useful and seemingly everyone else said it was worthless. So I’m guessing if you’re a Clown Main Yellow Bottles are useful while if you’re not familiar with him they’re garbage
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The usual Hillbilly, Hag, Plague, Twins
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I had better teammates in Green Ranks. I get reds and purples who loop over the teammate hooked on the basement.
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We heard you loud and clear community we’ll nerf Hillbilly again -Some dev who got reverse chainsawed while hiding in a corner
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For Spirit an indication she's phasing and add-on changes
Deathslinger needs that devastating 1v1 since his mobility and snowball is so awful and add-on changes
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Xbox One S I knew the devs did it (mostly) when I was actually able to play Nemesis
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So I played a few rounds both sides and I can say for now they fixed majority of the optimization on my end. Xbox One S. The big thing for me to show it worked was Nemesis running smoothly no game breaking lag only two stutters but they didn’t have a game loosing impact.
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For me I prefer DBD because every killer is different and you can choose your role.
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The only change she needs is every trap around a hook disappears after an unhook. Anyone who says she shouldn’t be able to hit after a teleport don’t realize that idea failed
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Holy crap I can actually play Nemesis
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Looked fair to me. Also don’t camp pallets against Doctor that’s a bad idea
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Twins like Hag has the benefit of being extremely rare and because of that no one knows how to really face them.
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I pray for my Xbox One S
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The Thing to fit the role of shapeshifter killer with two maps and survivors with The Thing base figure being the many forms we've seen in the movies
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Alert too much great information I feel blind without it.
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The game works.
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Killer: Four main rotation Hillbilly, Hag, Ghostface, and Nemesis(When he works on Xbox One S)
Survivor: Three main rotation Jake, Ace, and David
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It’s been a while since this was done and once again no Trapper changes
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2383842#Comment_2383842
Nope
https://us.v-cdn.net/6030815/uploads/YM6ZYCFXXV50/aac8096f-6f28-49e7-b2d6-f9243b944cd6.jpeg
I can debate all day if I have to this is a list of all the changes Almo made to killers Billy is not on the list. He never worked on Billy. I get it’s a team effort and there’s more than 1 guy who works on killer changes but to say Almo nerfed Billy cause he sucks when he never even worked on Billy in the first place is bullshit
Where did I say it was Almo?
I just put up instances where certain changes were made. Oddly after someone on the game faced or played as it
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Lopro is good. Speed add-one should be paired with something that mitigates overheat. Add-ons that mitigate overheat are good. Steering is fine. Clutch is fine. All other add-ons are quite garbage.
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After footage of The Korean gameplay and Almo against an impossible skill check Doc and what came after. It’s fair to say some devs got reverse chainsawed while hiding in a corner..
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Hag loves Haddonfield
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It’s not that good of a perk it’s niche and only good on Hag. And those limits would kill the perk
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I always thought the concept of shipping surrounding the lore was odd. But, they're fine nice to see and can show community investment in the game and lore. This one is nice.
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Well I haven't seem this one yet
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Pray it gets the Ormond treatment,
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@WexlerWendigo said:
DS was OP, and needed nerfed, but unfortunately the nerf made the game much less healthy. Tunnelling and camping has skyrocketed.
Would the ability for DS to be used twice fix this?
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I think a fine change would be it can be used twice. But current limits remain
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The devs don’t want too many Nurses and keep the bugs that hinder her but eliminate the ones that benefit her.
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I don’t play him, but use both shred and portals they’re both useful and don’t just use one of them
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2380944#Comment_2380944
"Easter eggs from the lore like seeing Freddy’s claw marks in Badham"
Like...this?
Yes that adds a good spooky vibe and gives maps their identity more. And adds appreciation to the lore. Imagine you’re on Suffocation you go down for a save while you see the arms of miners sticking out of the rubble and maybe further in to see more of them and their remains maybe even one bear trap in there. That’d be great
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Add more Easter eggs from the lore like seeing Freddy’s claw marks in Badham or where he slept. In Suffocation Pit we should see the miners that Trapper trapped. In Gas Heaven cars with the bodies crushed by Wraith should be in some of their trunks. While in Thompson House Hillbilly’s parents.
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@freightrider said:
https://forum.deadbydaylight.com/en/discussion/comment/2380902#Comment_2380902
If you didn't tunnel you wouldn't know a survivor had ds in the first place.
No
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@freightrider said:
I did until they took loops killer is not a challenge it is ez
Badham, Family Residence, Groaning Storehouse, Gas Heaven, Asylums, Game, and Cowshed.
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@freightrider said:
This forum is a bunch of killer mains patting each other on the back.Good job for camping I have no skill so I must tunnel 🤣🤣🤣
No