WeenieDog
WeenieDog
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- WeenieDog
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If they were still available, I would have said demo because he's a bit of a generalist.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2931133#Comment_2931133
Ok, maybe i missunderstand this, but how is it not a political ideology?
Dont get me wrong, to be LGBT is just how people are, BUT the LGBTQ+-movement? It tries to push legislation for equal right, against discrimination and acts of hate, as well as trying to define what it is. And where hate and discrimination begins and end is a matter of ideology (at least as how i understand that term as a non-native speaker), and taking influence on legislation is a political act, is it not?
If thats not a political ideology, what is it then?
It's that some people see calling it as just political minimizes it's importance and obfuscates that It's about human rights.
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@Piruluk said:
Because FOV settings would kill stealth completely
We are at a point where people are using reshaders to make killers, Red stains, and survivors glow like the sun. What's a few degrees of vision going to do?
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I guess it's only fair that everyone is miserable. But I'm taking another break till the ow 2 beta ends. Satan keep my seat warm for when I come back to this hellscape in like 2-3 weeks.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/321159/i-like-the-hemorrhage-change-but
Get off hook, immediately medkit? I am not seeing the problem here.
*terror radius music starts playing*
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2923436#Comment_2923436
Primarily? I'm not sure.
New York or Montreal? Yes.
San Francisco or London? No.
As you move out of the USA/UK/Aus, it shifts further. DbD is pretty big in Japan and definitely has a fair amount of Chinese players, for instance.
Honestly, the new 'progress' flag feels like a well intentioned mistake to me. If I were a 'progressive', I'd worry that I'm giving people on the far right a ton of ammunition - as it really does appear that not only are you excluding straight Caucasian males, you're only excluding straight Caucasian males.
As per the comic earlier in the thread, the 'clubhouse' has become the size of the planet.
"As per the comic earlier in the thread, the 'clubhouse' has become the size of the planet."
Is it really that much a problem if means people will accept that there is more than 1 way to live a life?
And I wouldn't say that anyone is being excluded. You dont have to be LGBTq+ to be an ally.
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@NerfedFreddy said:
Quite ironic because lgbt always uses david as an example of straight character because of his "lore" and now "lore doesn't matter much (long explanation why) and he can be gay" btw
I think I've heard more david x dwight than what ever it is your making up.
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To me, they come off as regular legion but a little faster. I haven't really used the insta-down that much (but I haven't been using the add on that gives 10+ seconds). They feel better than before at least and my greatest personal wish for them was to get something like the old never sleep pills that made FF faster and they have.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/320661/im-concerned-about-something
Shrug.
There was a similar bit of drama regarding the Pride charm, where the devs seemed to intimate that tunneling someone with a charm was bannable. They walked this back/clarified, but since then...I still have the odd person threatening to report me for basically not just letting them go because of the charm.
That said - I haven't been banned, and I can't even find an anecdote of it happening to anyone else. As long as you aren't calling yourself something ridiculous and basically just focusing Davids out of the game, you're probably fine.
https://forum.deadbydaylight.com/en/discussion/comment/2922980#Comment_2922980
It's still a bit of a grey area - I say probably, you say 'essentially', but who knows?
It's a can of worms that - at the end of the day - should never have been opened. I have a tendency to kill off Aces, Nancies, Ash's and any Dwight wearing a silly Christmas outfit...for various reasons. I'm similarly likely to let Jeffs, Elodies and Cheryls get away. I'd hate to think that I'm breaking any rules with my silly headcanon rivalries.
Grey area, yes, but one that existed way before the pride flag was put in as targeting a specific person over multiple games could be reported as griefing. No flag required.
I have yet to be banned for tunneling, slugging, camping after years. Any concerns comes off as gay hysteria to me.
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Here we go again.
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I think fog whispers are the only kind of streamers that get cells to show off new cosmetics.
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* the BHVR monkey's paw briefly becomes alive, curling one of its fingers*
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That sleepy time tea really hit hard.
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It's a better alternative than not being able to queue against them.
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https://www.youtube.com/watch?v=FtndscQua6w
My spirit animal
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let Charlotte throw Viktor, transition happens mid flight, landing on a survivor while thrown is the same as jumping onto them.
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Inb4 ~ have you tried losing more? ~
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Darn.
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How do you feel about rancor wraiths that just stalk the obsession till the last gen pops?
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Peg leg pirate viktor or no deal
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speaking of hatches, They did change the hatch still having collision while it's invisible right?
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2917504#Comment_2917504
Well the gates can't be used unless the killer closes the hatch. So there you go.
but all the gens are done.
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@NOCTURN_05 said:
https://forum.deadbydaylight.com/en/discussion/comment/2917184#Comment_2917184
I mean just straight up if a killer misses a hit. Basically swing and hits nothing within a few meters of you
Oh, in that case, I feel like it would just be bad. Especially now that overcome is what it is.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2917184#Comment_2917184
It doesnt that's the neat part lol this version of dead hard being suggested would possibly kill the game if it were ever a thing, imagine being able to hit a dead hard with no exhaustion penalty and then hitting a window with lithe immediately afterwards that combo would be the new meta, dead hard to the window and take off with lithe survivors would have to be utter trash to lose with dead hard buffed to that extent though I'm sure those special ones would still find a way
Yeah, that's what I was confused about. Like did they mean, you'd get the distance, lose iframes, and a regular speed boost if you're not hit by the time it's over? Or you only trigger it if you manage to spin the killer or they get 'aim-dressed' to a pallet?
Either one sounds bad. But DH feels like a badly designed perk in general.
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"If the killer misses you with a basic attack, you get a sprint burst type boost with exhaustion."
How would that work?
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I mean.. yeah, it's a chase power. But's not lethal, so it's value as a chase power kind of falls off when you start to chase an injured survivor. IMO, it can shorten chases by getting an easy injure, but the first hit isn't the hard part as some survivors will purposefully eat an m1 if it means that they get to save a pallet for later.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2917065#Comment_2917065
It's impossible to kick a Generator with PGTW if it's afllicted by DMS, I think you should take a look at how the Perks actually function
hey, sitting 45 seconds next to gen is next level strats. I see survivors do it all the time.
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There is different killer rating but a new killer's rating it's not going to be that far from your highest killer mmr.
But all of that goes out the window if queue times are long enough anyway.
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Imo, Fixing map sizes would of been the easiest solution if they had done it years ago. Now that we have anti-loop killers, how do you balance smaller maps when there are killers that do not care about loops anyway?
To me, that the sad thing about the holding w thing. It's incredibly boring, but survivors don't have much when it's: stay and get hit, or leave and get hit later.
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It's finally happening.
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Eyrie, Lery's, RPD. That's about it. Despite Red forest being huge, I don't actually mind it... so long as it isn't back to back.
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That 80% kill rate really got some mouths watering.
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https://help.steampowered.com/en/faqs/view/57A7-503C-991F-E9A8@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2910480#Comment_2910480
Wasn’t that already possible with family sharing on Steam? Or does the main account also get banned if your second account was reported/banned?
"What if a borrower is caught cheating or committing fraud while playing my shared games?
Your Family Sharing privileges may be revoked and your account may also be VAC banned if a borrower cheats or commits fraud. In addition, not all VAC protected games are shareable. We recommend you only authorize familiar Steam Accounts and familiar computers you know to be secure. And as always, never give your password to anyone."
I guess it just shut everyone out. However, the wording does say "maybe" not something more definite like "will".
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this topic reminds me off my favorite overwatch chat spam when people start fighting.
"See? That's the thing with you Plastics, you think that everybody is in love with you when actually, everybody hates you. Like Aaron Samuels for example, He broke up with Regina and guess what! He still doesn't want you! So why are you still messing with Regina, Katie!? I'll tell you why, because you are a mean girl! You're a ######### !"
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There's two that could do that. One is the survivor debuff status oblivious, and the other is a killer buff status called undetectable. You'll see oblivious pop up because it affects you, but not undetectable.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/319568/opinion-delete-nemesis
Wait zombies do stuff?
Mine just walk into walls and get stuck, I assumed it was for decoration purposes
I don't know. Mine always like to hold secret club meetings behind those tiled lockers on midwich. Something got to up
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Myers now hurdles over windows
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I do agree, but I just think that the kind of play it inspires might not be good for the game in general and something on both sides may need a hard change.
Like I've had fun games against really good survivors, but I don't think they would have considered it as fun as I did. Because I will camp, I will mass slug people ( to the point where people have bled out entirely on the ground) and I can't imagine them doing nothing is fun for them, but it is what it is.
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I think he's strong, but nothing more then that. I can see how he could be seen as overwhelming in solo, because he's a killer that you really have to starve in the early game and like Myers, can be heavily punished for the teams mistakes. You have to just trust that your teammates realize:
what tiles he can use his power and what tiles he can't
when he's going to charge and fake one direction on the loop but will actually go the other
just sit in a locker/ hide to wait out his power
or if they know they are going down, to jump into a locker to kick him out of his power
and I think a lot of the killers that people tend to view as overpowered are killers that require team play to deal with.
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@Hi_Im_Chucky said:
Don’t other games have in game voice communication? If you just add that then you would be choosing to ignore free info if you turn it off and we can finally balance for SWF.
your welcome.
If all of human kind spoke one language sure, but some region servers have people from multiple countries on it. It's better that they use a ping system, which I thought is what they were going to do anyway.
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@Bwsted said:
The fact that a mechanic is considered fine doesn't exclude that they can tweak specific instances.
The tantrum meter, for example, was even dead on arrival on that aspect. No more than a promotional stunt that was put in the teaser for the Leatherface changes (that little clip with Bubba facecamping in basement and going in a tantrum) that in typical bhvr style they just assumed would work without testing. Not only Bubba can deny unhooks like before. They BUFFED his camping by making him able to down the rescued through BT.
The devs embrace camping. There are are many features that do promote and reward camping by denying unhooks, or guaranteeing one-for-ones and in general forcing a multi-person save attempts.
Basement, as the poster above me said. Hook grabs (however inconsistent grabbing is) and unhook interruptions, optimized camping builds (corrupt, deadlock, nwo, noed is one), some powers sometimes with addons (Huntress base or worse with oak haft or iri head, Pinkie Finger Clown, Doc especially with Discipline, etc.),
Camping is the game. As it was Deathgarden. Oops.
RIP DG. But that game had more to it then just camping depending on what version we're talking about.
Sure you could get camped as a runner, but you also could chain stun, slow, and blind the hunter.
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Play a basic m1 killer
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The only time it's ever fun is when it's the guy who played the eyrie offering.
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@KrazyKatFTW said:
I am a mostly solo queue survivor with thousands of hours now and i really worried about them over buffing solo survivor and making it to easy, the way some people are going on about how bad it is make them seem like crybaby killer mains!
All the devs need to do is to actually act quickly when something is blantantly over performing and not wait half a year to "let things settle" for a wrist slap change.
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Did they really say that? To be honest, I did have a moment like this hours ago where I was just watching someone bleed out because hook placements on midwich are the dumbest things ever.
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@Firellius said:
I think a CoD comparison might be even wilder than the hockey one.
We need a game mode where deathslinger peeks a corner and gets his head immediately blown off by meg holding the angle.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2900694#Comment_2900694
A Big Part of Killers are complaining that they are sweating Balls for Kills and generally find their time to be unfun. Wude makes games fun for both sides as technically you loss as a Killer on the match but on the hearts on 5 players, you won by a land slide.
Also I keep seeing people complaining they aren't getting enough Kills, with Wude, you embrace that you won't get kills as you down Survivors multiple times after their 2nd Hooks. You won by your standards by a mile but technically loss because of BHVR's bad SBMM system.
If Wude is " the practice of letting an opponent know that you could defeat them handily, but allowing them to live as a mercy", then you'd be already destroying them in the first place and just choosing to let them go.
without that it just looks like this
which is just accepting that you lost. I feel like an overwhelming victory but showing mercy and getting destroyed yourself but being okay with it are two different things.
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I don't think killers are complaining that they are decimating survivors.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2900236#Comment_2900236
There were other factors besides old toolboxes that lead to old gen rush meta. The gen rush meta was also before Realm Beyond updates so the early Realms like MacMillian and Autohaven had some really strong maps that could waste killers time in chase. (Old Blood Lodge was awful and Old Ironworks was basically an infinite).
You also have to look at perks. Killers had Pop, Ruin, Surge, and Corrupt for gen defense. Corrupt was alright, but didn't stop survivors from finding other gens to do first and then do the blocked gens. Pop and Ruin before required you to be able to get survivors off gens before they were finished (harder with old toolboxes) and Surge was okay on smaller maps while being basically useless on larger ones.
Since then killers have gotten Pain Resonance to damage gens from distance, DMS buff and Dead Lock to stall out gens from getting finished, and map reworks overall lowering the strength of maps for survivors.
lets not forget that DS back then was 60 second of invulnerability. Survivors didn't need to heal immediately and could just sit on gens the moment they got off the hook.
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I mean... I don't think the titles are ever suppose to be taken literally. Otherwise you'd think no escapes death would be an auto 4k. Like blow up the moment they cross the exit trigger. Nor does we're going to live forever literally make survivors invincible.


