No Way Out is a lie

It does nothing to stop the last survivor from escaping through the hatch. Don’t you think it’d be neat if the Entity also blocked the hatch, if a survivor touches a gate or tries to go down the hatch? For the standard duration of the perk.

Comments

  • Why do you need 4k? If he escapes good for him

  • @eaebree said:

    Why do you need 4k? If he escapes good for him

    I said nothing about needing the 4K, just trying to keep the perk name and function consistent. Thanks though!

  • Lovely buff.

    A lot of Survivors would cry if this came into the game, because they wouldn't have their free pity escape anymore

  • Perk works perfectly fine for me xd

  • Almost No Way Out doesn't sound as good. Next you want Blood Warden to block the hatch as well.

  • What about buffing noed then? When exit gates are powered, boom! All survivors DIES!

  • If No way Out timer is still active and there is only one survivor remaining then sure why not

  • Improbable escape just doesn't have same ring to it

  • No one escapes death is also a lie, survivors should just die when they try to escape.

    No one left behind is also a lie, if you try to leave whilst a survivor is hooked and you have the perk, you should get banned.

    Sole survivor is a lie, if you have the perk, when you are sacrificed it should take another survivor in your place.

  • Empathy is a lie, Claudette mains don't care about people.

    Dance With Me is a lie, no survivors (or killers) are seen dancing.

    and Barbecue and Chili is a lie, Barbecue and/or Chili doesn't appear when you use this perk.


    Really ashamed of Behavior Interactive, tbh. They should really go back to making good games, like Jersey Devil and MySims.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899668#Comment_2899668

    I said nothing about needing the 4K, just trying to keep the perk name and function consistent. Thanks though!

    No weasel gets popped when I kick a Gen with Pop Goes the Weasel. I demand a refund

  • @eaebree said:

    Perk works perfectly fine for me xd

    Why are you mad?

  • I mean... I don't think the titles are ever suppose to be taken literally. Otherwise you'd think no escapes death would be an auto 4k. Like blow up the moment they cross the exit trigger. Nor does we're going to live forever literally make survivors invincible.

  • I took noed once and no one died

    Plz buff killer bad

  • @lauraa said:

    I took noed once and no one died

    Plz buff killer bad

    Perks that lies are the worst.

  • So we're balancing perks based on the meaning of the name now? If that's the case then if the killer hooks all 4 survivors then gates and hatch should be permanently blocked and the game itself should take over all players' PC/consoles so they are not allowed to shut off the game or their system.

  • @[Deleted User] said:

    Similarly, Hex : No One Escapes Death does not guarantee that no one escapes.

    We're Gonna Live Forever does not guarantee the survival of anybody.

    NOED actually does live up to its name.

    Give them, say, 50-70 years, and they'll be dead as can be.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899677#Comment_2899677

    NOED actually does live up to its name.

    Give them, say, 50-70 years, and they'll be dead as can be.

    Indeed. Thankfully, the true life NOED is cleansed by the blood of Jesus! John 11:25-26 ✝️

  • Monstrous Shrine retains its name as the 'Worst Perk in the game' for there are no shrines nor monsters brought into the game when you use the perk.

  • @Heartbound said:

    Monstrous Shrine retains its name as the 'Worst Perk in the game' for there are no shrines nor monsters brought into the game when you use the perk.

    Some can argue that the killer themselves are the monster however it does lack a shrine to the corresponding killer when used... or any shrine unless you are packing one of those entity totems.

  • @starkiller1286 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2900493#Comment_2900493

    Some can argue that the killer themselves are the monster however it does lack a shrine to the corresponding killer when used... or any shrine unless you are packing one of those entity totems.

    cover8.jpg

    If survivors bring offerings like toolboxes, medkits and stuff to the monstrous shrine the killer should recognize it. I want shrines dernit. Make them monstrous. Nobody uses the perk anyway and this would please me.

  • If i am not wrong, Hatch did not designed by Entity. So probably she has not control on it.

  • NWO is already in a spot of very good balance. It doesn't need buffs.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899668#Comment_2899668

    I said nothing about needing the 4K, just trying to keep the perk name and function consistent. Thanks though!

    This is a horrible argument.

  • @CheeseAnton said:

    Empathy is a lie, Claudette mains don't care about people.

    Dance With Me is a lie, no survivors (or killers) are seen dancing.

    and Barbecue and Chili is a lie, Barbecue and/or Chili doesn't appear when you use this perk.

    Really ashamed of Behavior Interactive, tbh. They should really go back to making good games, like Jersey Devil and MySims.

    Mysims is an amazing franchise

  • @Mr_K said:

    Almost No Way Out doesn't sound as good. Next you want Blood Warden to block the hatch as well.

    That’s actually a good idea.

  • @Ula said:

    What about buffing noed then? When exit gates are powered, boom! All survivors DIES!

    I can get onboard with that,

  • @GoshJosh said:

    It does nothing to stop the last survivor from escaping through the hatch. Don’t you think it’d be neat if the Entity also blocked the hatch, if a survivor touches a gate or tries to go down the hatch? For the standard duration of the perk.

    Eh...

    Blocking the hatch would be a little cruel. The hatch usually exists to give that last survivor some sort of chance to win - otherwise it would be a 'give up' situation.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/318871/no-way-out-is-a-lie

    Eh...

    Blocking the hatch would be a little cruel. The hatch usually exists to give that last survivor some sort of chance to win - otherwise it would be a 'give up' situation.

    It would only be for up to a minute, though. Killers currently have no perks for helping with the hatch, whereas survivors have two (plus items).

  • Two worthless perks, and keys that aren't even worth brining anymore (other than maybe blood amber)

  • @IlliterateGenocide said:

    Two worthless perks, and keys that aren't even worth brining anymore (other than maybe blood amber)

    Left Behind and Clairvoyance are far from worthless, especially in conjunction with a key. Survivors also have maps to track the hatch.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2901227#Comment_2901227

    Left Behind and Clairvoyance are far from worthless, especially in conjunction with a key. Survivors also have maps to track the hatch.

    Yeah but weaker than the majority of perks, especially with the current boon meta clarivoyance is not worth running and with left behind you relying on ur teammates dying. I just can see these perks being anything other than bottom tier garbage.

    While on the other hand No way out is a really decent perk that has helped me turn around many games.

  • I don't see the point in this buff. Yes it would be nice for killers securing their 4k but I personally don't see why it needs to be a thing.

    If anything I'd actually say this is a bad thing for killers. Supposing the hatch is blocked as soon as it spawns then the survivor just waits it out. Now they don't need to worry to worry about telling the killer where they are after touching a door.

  • @CheeseAnton said:

    Empathy is a lie, Claudette mains don't care about people.

    Dance With Me is a lie, no survivors (or killers) are seen dancing.

    and Barbecue and Chili is a lie, Barbecue and/or Chili doesn't appear when you use this perk.

    Really ashamed of Behavior Interactive, tbh. They should really go back to making good games, like Jersey Devil and MySims.

    Liar, this Claudette main cares about Shirtless David’s.

  • @CashelP14 said:

    I don't see the point in this buff. Yes it would be nice for killers securing their 4k but I personally don't see why it needs to be a thing.

    If anything I'd actually say this is a bad thing for killers. Supposing the hatch is blocked as soon as it spawns then the survivor just waits it out. Now they don't need to worry to worry about telling the killer where they are after touching a door.

    Simply so killers have something for countering hatch, whereas right now they have nothing. I did propose it would be during a hatch escape attempt, not when hatch spawns. Just saying.

  • @ThatOneDemoPlayer said:

    Lovely buff.

    A lot of Survivors would cry if this came into the game, because they wouldn't have their free pity escape anymore

    It's not considered an escape on MMR. Who it affects the most are Killers by allowing them to disregard a kill in MMR.

  • Iron maiden:

    Either A) the music plays during the trial/chases.

    Or B) All locker turn into deadly traps that injure/down/kill.

    Would make for a funny surprise either way XD

  • @Ula said:

    What about buffing noed then? When exit gates are powered, boom! All survivors DIES!

    Not only survivors, the killer as well, losing the game. NO ONE escapes death, not "no survivor escapes death".

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2901279#Comment_2901279

    Simply so killers have something for countering hatch, whereas right now they have nothing. I did propose it would be during a hatch escape attempt, not when hatch spawns. Just saying.

    Ah ok I missed that part. I think that would just be a bit much. The perk is already really good and I don't think you need to add something like this onto it.

    I get why you want to something to deal with hatch but I think it should be it's own perk. That way both survivor and killer have their own hatch related perk.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899678#Comment_2899678

    It's not considered an escape on MMR. Who it affects the most are Killers by allowing them to disregard a kill in MMR.

    I don't really care what SBMM thinks. A Survivor will lose MMR if they die, while 3 other Survivors escape.

    If a Survivor escaped through Hatch after their team died, they got a pity escape for losing

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899700#Comment_2899700

    Not only survivors, the killer as well, losing the game. NO ONE escapes death, not "no survivor escapes death".

    Ahah, that's fair