WeenieDog
WeenieDog
About
- Username
- WeenieDog
- Joined
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Comments
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I find it a bit obnoxious. Not the perk by itself, but it really shows you how stupid some tiles are.
WOO + The Game = just get me out of here already.
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I'm not surprised. They pumped out a killer every 3 months and no matter how terrible they are.... people buy it.
The money just prints itself at this point.
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Not really. Spit gens already would do them in now that there would be a killer that can transform into survivors.
Like, why is the guys heading my direction and noone is in chase? That and being 100% movespeed would seem pretty slow for gen patrolling. Or if they do give speed in disguise, it's like a dead giveaway.
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@milligan said:
what is a vod? anyway yesterday I let a friend of mine try the game. he downloaded it with his console. New user. level 1 killer and had the same problems.
It just stands for "video on demand" , but just any footage of your game. Despite an MMR system, it still can feel random imo. And it's hard to tell what we did right or wrong in match a lot of the times unless we look back at it.
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A vod would be better than the endgame results.
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I doubt this would get impliment because it hits the same notes to why ruin was reworked in the first place.
Too punishing against new players
Doesnt do much against vets
Entirely passive
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Introducing the Hunger meter for that Tamagotchi x DBD crossover.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2712251#Comment_2712251
And yet, nothing I said was wrong.
Anything is possible in a community that thinks going against people their skill level is a punishment.
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Personally, I never liked the civ. My brother loved the ######### out it, but I always found it slow compared to my beloved cnc series.
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Can I request a vod or something? It's way more helpful than the result screen.
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At least flip the 5 second stun thing. One of the dumbest things I find about the twins is that even if victor misses with that giant beachball hitbox, he'll fly so far that he'll recover before he can get curb stomped.
Why the twins are punished for successfully downing, I dont know.
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@BreadTube said:
No offense to tru3 but he complains too much to give him much merit anymore. Most other killers that aren't treating this game like a diamond match on OW don't think survs have too much power.
I will never forget when he went against a tourney team really thinking that moonwalking on safe pallets would actually work.
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If by the time the gates are powered, a survivor is on last hook state, they are now exposed ... and mori-able.
That's it.. no hex.
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The hatchet slinging slasher
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My prediction
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I wouldnt say shes bad. But I do find her boring to play.
Because most of my games, it feels like I barely use her power. Or even can/should.
To me, she's another killer that has a strong power but survivors play around it by not letting you use it in the first place and that leads to a match where everyone is practically falling asleep.
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This thread is suddenly giving conspiracy vibs. But I gotta give credit, at least its not the ######### storm that was trickster and lgbt+ represention.
Anyways...
#globalwarmingisamyth
#earthisflat
#aintgettingthevax
#thequeenisalizard
Did I forget anything?
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What I wish is the cage activating hook perks if I could cage when ever I wanted.
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Probably when they decide to finish what they started and recode the entire system with dedicated servers in mind and not all P2P minus like.. 2 things.
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That would just kill BT as it would lose the anti-camp/ tunnel off hook aspect due to protection hits having a 10 meter radius.
But survivors losing collision would be nice.
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Personally I think the only perk that has changed the meta was the likes of shadowstep, lucky break, or windows of opportunity, [also plaything] because the meta is still:
exhaustion + health state
while killer is like:
Tracking + slowdown
and I feel like most of the new perks that people are willing to run have to fall into those categories or they just fall behind.
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It kind of became irrelevant when inner strength came out.
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The radius nerf is the part I don't like. I'd rather they gave him a large lullaby.
I've been playing him a lot more and I can get used to his slower wind up ( though compared to what he was before , it feels so slow). Survivors can now react to you raising your gun, but they still don't know when you're actually going to pull the trigger. Long range shots are seemingly never worth it, and at close/medium range 40 m/s might as well be hit scan. What I do wish they would do, is allow me to customize the ads sensitivity. Take the quick scope and give me the flick shots.
Other then that, he's more or less the same imo. However, I must admit that the impulse to quick shot is hard a one to overcome.
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As a survivor, I stopped running boon because I kept running to groups wasting time looking for the 'perfect' spot.
All while the killer is downing and hooking people and no ones on gens.
Though I'm not saying that they can't be super impactful ,but my god it feels like it's one or the other. Either it gets a lot of value or just a lot of survivors walking into the killer and not doing much.
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You?
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Corrupt for early game, whispers to know where survivors aren't and iron will because spirit exists.
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I mainly play killer for 2 reasons.
Queue times
More engaging than survivor.
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NEVER!
⚠️☣️⚠️☢️⚠️ ❗DBD KILLER COMING THROUGH❗⚠️☢️⚠️☣️⚠️
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When the survivors face camp you.
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@[Deleted User] said:
One reason for why i think they are removed is because they affect match quality. You are at a severe disadvantage with an empty loadout. Balanced matches are more fun.
They were also buggy. Sometimes they wouldn't even activate and other they would stay active well after the match ended unti you restarted your game. You could glitch out an offering, unlock that killer till you restarted your session and dumped pointed into them to unlock the teachable. No money required. Well, if teachables is all you cared about.
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Our next story centers around a user who DC's a lot but is now faced with a dire circumstance the one time it was like... totally not his fault.
"I usually leave games for what ever reason. like '9 times out of 10' usually. Maybe I don't like the killer, or maybe the survivors are burning through gens because I'm trying to mindgame an incredibly safe pallet. Whatever really... But this time steam went down."
Truly heartbreaking.
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Controller.
Just like why Pinheads killrate might be so high. Controller button mapping.
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Yeet
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1 C too short
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Problematic perks countering problematic killer design that also annihilate power crept m1 killers.
A history of DBD.
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God, I can only imagine what it's like to look at that wall of DLC as a new player.
'You gotta play/pay how much?'
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I feel like deja vu should at least be C tier. It's free and reveals one of the most critical things at the start: the three gen.
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@wewantbetterfun said:
https://forum.deadbydaylight.com/en/discussion/comment/2667127#Comment_2667127
massive maps should be adjusted, strong killers are fine how they are, weaker ones need changes
I dont agree with it, because though nerfing maps will bring up weaker killer, it will also bring up killers that do not need the help.
We really don't need to bring back the SS tier.
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The only thing I dont fully agree with is making maps smaller but not adjusting already strong killers.
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Posting for goodluck in getting graced with a beta key.
Wish me luck.
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I think 15 seconds is too much to be a passive effect. Especially when compared to other addons, and perks that have a more prep work involved like bloodecho to get more value
Though, i think the point of this perk is:
No deadhead allowed.
And like... does spirit and nurse really need help?
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All we need now is for BHVR to tear down these walls
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What made me and still keeps me playing killer is not having to deal with solo queue. I'd rather take swfs all day then have to queue into another game where some guy is farmed off hook, both are downed and the killer just sits there with one guy on hook and the other right next to it.
Please just kill me so I can get back to killer.
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I kind of miss IHOP Nurse.
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2626091#Comment_2626091
because they've crafted a reputation as being a free games store in their effort to force and coerce gamers and children into using their barren platform.
Dude, for real. I remember logging in just for that free weekly game or what ever and never using until the next one came in.
Epic really does love throwing away money.
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@Rougual said:
Anorexic Advantage, my dude over here really tried made a life threatening struggle a passive advantage.
I was about to say the same thing.
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After hearing complaints revolving around her power interactions, we've decided to once again remove her hands, however to balance her losing her power, she'll gain a sweet kicking animation to injure survivors.
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I kind of thought it was because of console button mapping making break chains override throwing down pallets.
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Schrodinger's boon. It absolutely does and doesnt trigger soul guard... maybe.
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I wouldn't say saloon is entirely killer sided.
Its who ever controls the back three gen wins.

