Why "Overcome" is a problematic perk

Its mostly because there are very few killers who can effectively deal with the "Hold W" meta, because anything other then a short chase allows the survivor's teammates to smash out gens. And now that CoH is super meta, applying pressure is no longer a viable option, as that pressure is almost instantly taken away by ultra fast heals. Killers either let the survivor go after the first hit, thus allowing the survivor with "overcome" to easily make it to CoH and remove what little pressure the killer made, or we have to commit to a long chase with a survivor who has "overcome" to prevent this, thus allowing for gens to get done ridiculously fast. Its the definition of a lose lose situation.

However, there were killers who actually could deal with the "Hold W" meta, and survivors complained about them endlessly untill they were nerfed into the ground. Nurse could, and still can in the hands of some, deal with the "Hold W" meta, and she was hit in the face with a sledgehammer, addon-wise. Billy could deal with it, until he was gutted. Spirit could deal with it, but she was hit fairly hard recently. And now, survivors are complaining about how The Blight is "unfun" to play against. So he's likely next for the nerf firing squad

Even if you disagree with me, which is fine, I hope that you can understand that Overcome takes a killer's already stressful life, and makes it so much harder.

Comments

  • Yeah I disagree with you, the perk isn't the problem.

    The problem is many people put themselves in a mindset that survivors will loop the first structure they're close to when they get hit, instead of taking advantage of something they've always had (Post hit speed boost), of which Overcome adds 2 seconds to which is a big deal I will say.

    Survivors "hold W" because not only is it a smart way to drag out chases & conserve some resources but it's also one of the main forms of counterplay to the abundance of "Anti-Loop" killers in the game. Mostly projectile based killers that either slow you down or are able to damage you in other, more quicker methods.

    You talk about "Lose lose" situations, when a lot of the cast put survivors in constant lose lose situiations all the time, particularly when it comes to animation locks and killers who punish them. This is just one factor as to why survivors don't bother, they just predrop and run because looping isn't as worth it as it used to be. DBD is just filled with these situations right now, unfortunately

    By the way, it's interesting that you bring up Nurse - because she's still to this day the killer who ignores 80% of the game because her power just ignores pallets, windows, structures and so on. The same is true of Blight to a certain extent as well.


    The weakest killers in the game have always been the basic M1 killers for the most part, nothing has really changed - The post hit speed boost has been in the game since it came out.

  • Problematic perks countering problematic killer design that also annihilate power crept m1 killers.

    A history of DBD.